Slides from a talk given by Francis Rowland and Niki Karamanis, at UX Cambridge 2015.
The main focus was the role of the UX designer as a catalyst in building a balanced team.
This was set in the context of a project that aims to integrate large quantities of complex data and provide an application that research scientists can use to aid the discovery of new medicines.
Design Studio Methodology: A quick why and howDaniel Naumann
A quick description of the Design Studio methodology and why you'd use it. Details on how I implement the details. This was a 10 minute talk at UX Australia 2012.
Using a Design Sprint to Accelerate Innovation - Agile AustraliaRob Scherer
Last year, we worked on a project where we trialled the design sprint process created by Google Ventures.
We’d identified an opportunity. We had a segment of the market that we weren’t serving particularly well and when we had a look around, it seemed that nobody else was either. The area was ripe for disruption and we believed that if we didn't disrupt ourselves, somebody else would.
This talk covers:
1. what a design sprint is
2. some of the modifications we made to the Google Ventures process
3. a few practical tips that might help if you're running your own sprints
Practicing Design Studio Method: a hands-on workshopNicole Capuana
An overview of Design Studio Method, why and how you facilitate a session, and a real-world problem from a Cleveland start-up to practice on. Additional resources to understand Design Studio Method.
Design Studio method is a collaborative thinking and design exercise that is used to quickly generate many ideas to solving particular design challenges. It involves sketching, critique and refinements to surface a diverse set of possibilities.
This will be a hands-on workshop to solve a design challenge for one of Cleveland’s growing startups. We will break into teams and you will learn how, when and why to use the Design Studio method.
If you can draw a square, a circle, and a triangle you can do it!
Design Sprints have become widely adopted globally by companies as a tool for #innovation and problem-solving and one of the most hyped processes around.
We designed Design Sprint 3.0 as a response to being in Sprints where we realised our clients did not know what the problem was, or if it even existed. Or alternatively, the problems we were tackling were too broad to allow a practical solution or too narrow to be worth the investment.
So we have re-engineered the Design Sprint framework to conclusively define the problem before the sprint, get the stakeholder buy-in, and ensure the sprint team is working on a problem worth the investment.
Here's how it differs from the original process popularised by the book SPRINT by Jake Knapp, that we will refer to as Design Sprint 1.0.
Find out more by clicking the link on our profile!
Design Thinking - The best way to kill your brilliant ideagezeitenraum gbr
Ever thought, Design Thinking would be the best way to get great ideas? It's probably not. But you get much more out of it: a solid understanding of your customer needs - with almost guaranteed success!
Design Studio Methodology: A quick why and howDaniel Naumann
A quick description of the Design Studio methodology and why you'd use it. Details on how I implement the details. This was a 10 minute talk at UX Australia 2012.
Using a Design Sprint to Accelerate Innovation - Agile AustraliaRob Scherer
Last year, we worked on a project where we trialled the design sprint process created by Google Ventures.
We’d identified an opportunity. We had a segment of the market that we weren’t serving particularly well and when we had a look around, it seemed that nobody else was either. The area was ripe for disruption and we believed that if we didn't disrupt ourselves, somebody else would.
This talk covers:
1. what a design sprint is
2. some of the modifications we made to the Google Ventures process
3. a few practical tips that might help if you're running your own sprints
Practicing Design Studio Method: a hands-on workshopNicole Capuana
An overview of Design Studio Method, why and how you facilitate a session, and a real-world problem from a Cleveland start-up to practice on. Additional resources to understand Design Studio Method.
Design Studio method is a collaborative thinking and design exercise that is used to quickly generate many ideas to solving particular design challenges. It involves sketching, critique and refinements to surface a diverse set of possibilities.
This will be a hands-on workshop to solve a design challenge for one of Cleveland’s growing startups. We will break into teams and you will learn how, when and why to use the Design Studio method.
If you can draw a square, a circle, and a triangle you can do it!
Design Sprints have become widely adopted globally by companies as a tool for #innovation and problem-solving and one of the most hyped processes around.
We designed Design Sprint 3.0 as a response to being in Sprints where we realised our clients did not know what the problem was, or if it even existed. Or alternatively, the problems we were tackling were too broad to allow a practical solution or too narrow to be worth the investment.
So we have re-engineered the Design Sprint framework to conclusively define the problem before the sprint, get the stakeholder buy-in, and ensure the sprint team is working on a problem worth the investment.
Here's how it differs from the original process popularised by the book SPRINT by Jake Knapp, that we will refer to as Design Sprint 1.0.
Find out more by clicking the link on our profile!
Design Thinking - The best way to kill your brilliant ideagezeitenraum gbr
Ever thought, Design Thinking would be the best way to get great ideas? It's probably not. But you get much more out of it: a solid understanding of your customer needs - with almost guaranteed success!
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
Scrum is simple. It has 11 elements. 5 Events, 3 Roles and 3 Artifacts. But even though Scrum is simple, it is hard. Hard to do right. Daily scrum’s only on Tuesdays? A Sprint Demo? The team asking for approval from their Product Owner at Sprint Review… These are only a few of the ways scrum can get corrupted. Let’s scan out collective Scrum hard dive and run chkdks /f on it to get rid of some of the bad sectors, rebuild some of the indexes and resolve the lost files.
Infographic: How do you know if a Design Sprint is right for you?Fresh Tilled Soil
The most common goal of a Design Sprint is to assess an opportunity and reduce the risk of failure. That sounds great in the abstract, but what does this really mean in practice? When and for what challenges one use a Design Sprint? This infographic walks you through a process to determine if a Design Sprint is appropriate for your organization or challenge.
Jumping into solutions is only human. And it is a perfect approach when dealing with simple, obvious problems. But as soon the challenges become more complicated, and usually, all the business questions do, moving into the solution space too fast will only lead to poor results, wrong focus and to solving a problem that is not worth the investment in the first place.
These are some of the reasons why we developed the Design Sprint 3.0 approach. In Design Sprint 3.0 we focus mostly on framing the right problem and ensuring the stakeholder's buy-in.
Here's how the process goes...
There are several ways that current development processes can miserably fail users and the business when trying to launch your project on multiple platforms. Massive changes, blame, or simply not understanding your missed opportunities, are the usual results.
The answer is not any of these, and certainly not to try to impose a new process. Instead, encompass all the existing processes to create a new philosophy of implementation. Avoid pitfalls and gaps, and play to the strengths of your team to operationalize a functional design and development processes.
Steven will talk about methods he's devised and used with business, analysts, and developers that make everyone happy and help assure projects actually launch.
Presented at D2WC in Kansas City on 17 March 2012
Luiz Fernando Testa Contador - Aplicando DevOps em grandes corporaçõesAgile Trends
Assunto que será abordado:
Por onde e como começar aplicar DevOps em grandes corporações?
Diferenças entre DevOps para Start-Ups vs Grandes Corporações
Principais barreiras a serem quebradas
Mudança de MindSet Corporativo
Principais ganhos para a corporação
Webinar: Design Sprint Process by Douglas FergusonSynerzip
In this webinar, Douglas will rapidly lead you through all five stages of the Design Sprint process, teaching how the various steps fit together and why and how they work. You’ll learn tips and tricks for facilitating a Design Sprint (whether it’s your first or 101st) and for incorporating these techniques into normal meetings.
There will be plenty of time for Q&A, so you can learn from Douglas’ experience running many Design Sprints with teams at Google and some of the world’s most exciting startups, from consumer to enterprise, from hardware to software, and in fields from healthcare to retail to robotics to agriculture.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
A presentation on design thinking and the design process. Design thinking is generally defined as an analytic and creative process that engages a person or group in opportunities to experiment, create and prototype, gather feedback, and redesign. The process is fluid and can go back and forward many times. Redefining of the problem, redesigning the solution(s) throughout the process will happen numerous times.
The Role of Bioinformatics in The Drug Discovery ProcessAdebowale Qazeem
The Role of Bioinformatics in The Drug Discovery Process, is an undergraduate seminar presentation in the department of Biochemistry, Faculty of life Sciences, University of Ilorin, Ilorin.
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes it’s because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
Scrum is simple. It has 11 elements. 5 Events, 3 Roles and 3 Artifacts. But even though Scrum is simple, it is hard. Hard to do right. Daily scrum’s only on Tuesdays? A Sprint Demo? The team asking for approval from their Product Owner at Sprint Review… These are only a few of the ways scrum can get corrupted. Let’s scan out collective Scrum hard dive and run chkdks /f on it to get rid of some of the bad sectors, rebuild some of the indexes and resolve the lost files.
Infographic: How do you know if a Design Sprint is right for you?Fresh Tilled Soil
The most common goal of a Design Sprint is to assess an opportunity and reduce the risk of failure. That sounds great in the abstract, but what does this really mean in practice? When and for what challenges one use a Design Sprint? This infographic walks you through a process to determine if a Design Sprint is appropriate for your organization or challenge.
Jumping into solutions is only human. And it is a perfect approach when dealing with simple, obvious problems. But as soon the challenges become more complicated, and usually, all the business questions do, moving into the solution space too fast will only lead to poor results, wrong focus and to solving a problem that is not worth the investment in the first place.
These are some of the reasons why we developed the Design Sprint 3.0 approach. In Design Sprint 3.0 we focus mostly on framing the right problem and ensuring the stakeholder's buy-in.
Here's how the process goes...
There are several ways that current development processes can miserably fail users and the business when trying to launch your project on multiple platforms. Massive changes, blame, or simply not understanding your missed opportunities, are the usual results.
The answer is not any of these, and certainly not to try to impose a new process. Instead, encompass all the existing processes to create a new philosophy of implementation. Avoid pitfalls and gaps, and play to the strengths of your team to operationalize a functional design and development processes.
Steven will talk about methods he's devised and used with business, analysts, and developers that make everyone happy and help assure projects actually launch.
Presented at D2WC in Kansas City on 17 March 2012
Luiz Fernando Testa Contador - Aplicando DevOps em grandes corporaçõesAgile Trends
Assunto que será abordado:
Por onde e como começar aplicar DevOps em grandes corporações?
Diferenças entre DevOps para Start-Ups vs Grandes Corporações
Principais barreiras a serem quebradas
Mudança de MindSet Corporativo
Principais ganhos para a corporação
Webinar: Design Sprint Process by Douglas FergusonSynerzip
In this webinar, Douglas will rapidly lead you through all five stages of the Design Sprint process, teaching how the various steps fit together and why and how they work. You’ll learn tips and tricks for facilitating a Design Sprint (whether it’s your first or 101st) and for incorporating these techniques into normal meetings.
There will be plenty of time for Q&A, so you can learn from Douglas’ experience running many Design Sprints with teams at Google and some of the world’s most exciting startups, from consumer to enterprise, from hardware to software, and in fields from healthcare to retail to robotics to agriculture.
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
A presentation on design thinking and the design process. Design thinking is generally defined as an analytic and creative process that engages a person or group in opportunities to experiment, create and prototype, gather feedback, and redesign. The process is fluid and can go back and forward many times. Redefining of the problem, redesigning the solution(s) throughout the process will happen numerous times.
The Role of Bioinformatics in The Drug Discovery ProcessAdebowale Qazeem
The Role of Bioinformatics in The Drug Discovery Process, is an undergraduate seminar presentation in the department of Biochemistry, Faculty of life Sciences, University of Ilorin, Ilorin.
A UX Journey into the World of Early Drug DiscoveryJennifer Cham
Developing new medicines is an extremely challenging process with more than 50% of new medicines failing in late-stage development where the cost is the greatest. One of the main reasons for attrition is insufficient knowledge about the nature of the gene or protein (target) involved in a disease. Scientists in pharmaceutical research and development use diverse data and software applications to aid decision-making for drug target identification and validation.
We have been designing a new web portal to support researchers working within the pharmaceutical industry and academic organisations with the aim to make early drug target identification more efficient.
We will report on how we applied a range of participatory design methods including interviews, observations, sketching workshops, paper prototyping and usability testing to understand how experts carry out the very early stages of drug discovery. We will discuss the challenges of working in this domain and the extent to which standard UX approaches helped us understand what matters for our potential users so we could design and deliver solutions within an Agile framework. We also mention when popular UX methods didn't work in this complex environment and how we addressed these issues.
This work has been carried out via the Centre for Therapeutic Target Validation, a partnership between the European Bioinformatics Institute, the Wellcome Trust Sanger Institute and GlaxoSmithKline. See www.targetvalidation.org
DRUG DESIGN BASED ON BIOINFORMATICS TOOLSNIPER MOHALI
Drug design is a very complex process it takes many more times but using the these specific tools we can reduce complex process and save the time and produce a effective new drug that will be helpful in heath environment.
The right stuff - Orchestrating experiments at scalematteo cavucci
Ideas are never a problem. Each team working on a software project knows how easy is to fill the backlog with 100 new things to build. The most challenging part comes when it's necessary to make decisions about what to include or exclude. How can we connect the work to high-level business results, and at the same time, leave the space for exploring uncertainty? This talk describes an outcome-first approach to strategy and prioritization. With examples coming from a real-life experience, it shows how it's possible to balance team autonomy with a coherent global product vision. How a value-based prioritization creates an adaptive, learning culture, and enable cross-functional and collaborative decision making.
How do you know you're ready for a Design Sprint?Highland
For leaders who want their teams to embrace human-centered approaches and collaborate in new ways, Sprints are a fantastic way to start.
Join Highland’s CX Practice Director David Whited and Lead Experience Designer Amrita Kulkarni as they share how Research Sprints and Design Sprints make Design Thinking—a reliable methodology to address complex, ambiguous problems—accessible in a way they have never been before. David and Amrita will introduce the purpose and philosophy of Sprints, talk through the differences between Research and Design Sprints, and what kind of issues, problems, or opportunities are the right fit for each.
We’ll be joined by Jennifer Severns, CXO, and Jennifer O’Brien, Innovation and Insights Manager, from the American Marketing Association, who will share how their organization has used Sprints to catalyze a culture of Design Thinking at the AMA. They will reflect on the realities of introducing Sprints and Design Thinking into an established organization, sharing advice for helping others think and work in new ways.
Attendees will learn:
- How are Research Sprints different from Design Sprints
- When is the right time or moment to conduct a Sprint
- What it takes for Sprints to be successful
- How to amplify Sprint outcomes for change in your organization
Harnessing the Power of an Open Source Design ProcessMonicaGr8
Looking for more transparency on your project, or to break down silos and become more collaborative? Maybe you would like to increase insights and increase possibility to innovate? An open source design process might be what you are looking for!
Engagement Teams, Creative Spaces and Correlations™SurveyTelligence
Create sustainability and accountability in Organizations. Engagement Teams, Creative Spaces and Correlations are the new gold standard in the implementation of survey analytics. Create a high-performing enterprise with these innovative implementation plans. Infotool diagnostic is a powerful survey diagnostic providing capability of a demographic "slice and dice" to identify managerial deliquency and opportunities affecting organizational effeciencies, employee engagement and customer satisfaction.
Digital Art History: From Practice to PublicationSusan Edwards
Presentation given at colloquium during Beyond the Digitized Slide Library, a summer institute at UCLA in July 2015. More info: http://www.humanities.ucla.edu/getty/ #doingdah15
Ideas are never a problem. Each team working on a software project knows how easy is to fill the backlog with 100 new things to build. The most challenging part comes when it’s necessary to make decisions about what to include or exclude. How can we connect the work to high-level business results, and at the same time, leave the space for exploring uncertainty? This talk describes an outcome-first approach to strategy and prioritization. With examples coming from the real-life experience, it shows how it’s possible to balance team autonomy and a global product direction. How a value-based prioritization creates an adaptive, learning culture, enabling cross-functional and collaborative decision making.
This is a talk I gave at the first Meetup for Digital Product Design.
Here is the talk description:
Research can improve team synergies which create opportunities for better products and a team that is happier with their results. In the first Digital Product Design Meetup Jonathan will share insights for how research can be used to create both a user-centric culture and a catalyst for team bonding. Whether you are looking to introduce an internal research practice for the first time or looking to improve on an existing one learn how these methods can work for you. The second half of the event will be a group exercise to uncover bottlenecks in your own organization implementing user research and how this can be solved.
Product development at NerdWallet: Why user research is pivotalUserTesting
In this webinar, Jeff will cover the pros and cons of NerdWallet’s embedded research structure, their learnings on working with product designers and PMs, as well as the toolkit of techniques they have developed to maximize speed and insights.
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...All Things Open
Presented at: All Things Open 2019
Presented by: Piet Kruithof, IBM, Ju Lim, Red Hat, & Melissa Meingast, Hewlett Packard Enterprise
Find more slides by Ju Lim: https://www.slideshare.net/julienlim
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...Ju Lim
"Ten Lessons Learnt to Drive and Transform Open Source Software User Experience, and How to Get There" talk was presented by Piet Kruithof, Ju Lim, and Melissa Meingast at All Things Open 2019 in Raleigh, NC on 14 October 2019.
Abstract
The greatest strength associated with open source communities is the developer-driven culture that leverages processes and tools optimized for code development and review. One reason this model works is the developers are also the consumers of the software.
But what if community members aren’t the only ones using the software? How do we give them a voice within the open source community?
This discussion includes an overview of our efforts to drive and transform open source software user experience, how we got there, and what needs to be improved.
Emerging Participatory Research Methods for Digital Health CommunicationsAlex Bornkessel
This presentation was given as a part of the Health Communication Capacity Collaborative's (HC3) Health Communication Innovation Webinar Series. Many of the research methods highlighted however can also apply beyond the realm of just health communication and into other areas and across a diverse set of population groups.
Recording is located at: http://www.healthcommcapacity.org/blog/hc3-innovation-webinar-2-research-methodologies
Title: How Do You Know if Your Project Is Any Good?
Presented at All Things Open 2022
Presented by Avi Press & Emily Omier
Abstract: Are you, like many maintainers, struggling to get good data about who is actually using your project, how they are using it and why they downloaded it in the first place? Do you know how many users the project has, and whether those users even like it? Do you know what other technologies they use, what kinds of applications or workloads they use your project for or even what exactly they like (or dislike) about your project? In this talk, Avi Press will discuss ways to get quantitative data to get insights into who is using your project and what they are doing with it, and Emily Omier will talk about how to gather qualitative data on your project’s value and triggers that inspired adoption. Together, they’ll talk about how to use these two types of data to make better decisions about your outreach efforts, project roadmap and ultimate goals for the project.
Similar to A UX Journey into the World of Early Drug Discovery - UX Cambridge 2015 (20)
Anti-patterns for collaborative work and getting design done.
This is a version of a talk that we gave at the Service Design Global Conference 2016 (Amsterdam). The conference theme was "business as unusual", so we took a bit of a subversive approach. We described some simple techniques for sabotaging products, services, and whole organisations... and then turned it all on its head with a description of the anti-problem activity.
I was lucky enough to be invited to speak at the local CASSA teaching conference, Oct 2015. The overall theme was "memory", and featured a great keynote talk from Prof. Susan Gathercole. The aim of my talk was just to introduce visual note-taking as a thing, and to encourage discussion of how teachers could begin to incorporate in the classroom.
More info: http://www.cassateaching.co.uk/programmes/cpd-and-leadership/events/memory-conference
Slides from the talk I gave on sketching as part of the design process. This took place at The Family (Paris), June 10, 2015
With apologies for inevitable language mistakes! :)
I wanted to make the point that sketching, although a fairly small (or sporadic, at least!) part of the UX design work I do, is an important tool. It helps us to think, to understand and to communicate. Also important, is to develop our skills in giving and inviting structured, constructive critique.
But beyond that, if we begin to sketch collaboratively (in pairs; in design studio charrettes), we can include many people in the design responsibility and makes our work more transparent.
A pen and a blank page provide a certain liberty; by sharing the process and not excluding people because of hierarchy or role, there is a certain equality. Finally, design is a team effort, and sketching is a simple way to perhaps build that relationship with our team-mates, and develop a kind of fraternity and shared responsibility for what we produce.
All that last part works marginally better in French: hence liberté, égalité, fraternité
Slides from the Design Studio I was privileged to run at the FLUPA UX Day 2015 (Paris), June 11, 2015
It was great to be back at the FLUPA (France Luxembourg Usability Professionals Association) UX Day - I was there in 2013, on stage, talking about using workshop and Gamestorming in our work. Nerve-wracking.
Obviously, it wasn't so bad, because they invited me back. :)
I ran this 90 minute workshop, to introduce the basic concepts of the design studio idea generation workshop format. It was an intensive session!
Based on the experience I and my colleagues have had, I offered some advice about actually running design studio sessions: managing people; critique; timing; preparation, etc. So there was a little bit of theory and discussion but mostly, it was hands-on, high pressure mini design studio in practice!
Useful questions to ask when designing data visualisationsFrancis Rowland
As part of the third Cambridge Visualisation of Biological Information meetup (May 5, 2015), I talked a bit about how UX designers work on data visualisation at the European Bioinformatics Institute. Rather than churn through a range of UX processes and techniques, I framed everything in terms of the questions we find it useful to ask, and to keep asking.
Slides that accompanied a talk I gave for the CamCreative meetup group (Cambridge, UK).
Meetup description: http://www.meetup.com/camcreative/events/113346382/
Many thanks to everyone who came and asked questions or gave me great feedback and more to think about!
User research: the gentle art of not asking users what they wantFrancis Rowland
My colleagues in Ensembl asked me to give a talk on user research. There were a couple of questions they wanted to answer but I also made the point that it is worth taking the time to dig beneath the surface to get to the root of problems. In doing so, whole teams can gain insight and empathy for all those users out there.
Slides for the introduction of our UX Cambridge 2012 workshop. We explored participatory design that involved #uxcam participants and people who used wheelchairs. We worked together on a real-world design challenge and tried to promote the idea of designing "with" rather than "for".
Why usability problems go unfixed - UX Bristol 2012Francis Rowland
Caroline Jarrett and Francis Rowland ran a workshop at UX Bristol 2012, on the subject of why usability issues go unfixed.
The participants brainstormed tactics that we as UX professionals could use to get those issues fixed.
A handful of lightning talks with the aim of communicating some takeaway points from the Vizbi 2012 data visualisation conference.
Speakers: Juri Pärn, Ingvar Lagerstedt, Martijn van Iersel, Glen van Ginkel, Francis Rowland and Benedetta Baldi (EMBL-EBI).
The problem with a presentation about data viz is... BIG IMAGES! I had to save this as a PDF and compress it a lot. I'm afraid that means that the [helpful] speaker notes have been lost.
A very short presentation given on the Hinxton Genome Campus, March 1st, 2012.
The audience were developers and researchers who are part of either EBI Interfaces or the Hinxton Sequence Forum
My colleagues from the EBI, Steve Jupe and Bijay Jassal, wanted to carry out usability testing for the Reactome website.
I helped them with how to carry out straightforward, discount testing, and they took from there. It was a success, I am very happy to say!
I didn't work on this project directly, so I consider it a nice bit of undercover UX.
Slides for a talk I gave at the British Columbia Genome Sciences Centre in Vancouver, Canada.
This is an updated and expanded version of the talk I gave at the European Bioinformatics Institute not so long ago. This one is better! :)
Matias Piipari from the Sanger Institute gave a short tutorial, aimed at a scientific audience, on using Apple's Cocoa framework for developing applications.
As part of the EBI Interfaces forum, Francis Rowland and Dado Marcora give a talk to promote rapid, lightweight usability testing, followed by a simple demo of a typical test
Complementing Computation with Visualization in GenomicsFrancis Rowland
A look at Genome Assembly Visualization with ABySS-Explorer, as well as complementing genome browsing
(Using clustering and interactive data exploration)
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
A UX Journey into the World of Early Drug Discovery - UX Cambridge 2015
1. A UX Journey into the…
Nikiforos Karamanis
Francis Rowland
Jennifer Cham
World of Early Drug Discovery
European Bioinformatics Institute
Cambridge, UK
2. Overview
❏ Helping scientists to develop new medicines
❏ Helping our team achieve consensus
❏ Helping our team understand the users’
perspective
❏ How are we doing?
@francisrowland @technorasis
8. Overview
✓ Helping scientists to develop new medicines
❏ Helping our team achieve consensus
❏ Helping our team understand the users’
perspective
❏ How are we doing?
@francisrowland @technorasis
10. UX Designer as a catalyst in a balanced team
www.balancedteam.org
11.
12. Communicating
• Team grew fast
• Diverse expertise
• ‘Startup-like’ environment
What did we do?
• Agile approach
• Weekly UX meeting
Challenges
• Haven’t worked together
• Different perspectives
● Share
● Discuss
@francisrowland @technorasis
13. Co-designing
• Don’t own team
• UX woven through
What did we do?
• Include team in design process
• Help understand user needs
Challenges
• What is our role?
• What is our contribution?
● Influence
● Facilitate
@francisrowland @technorasis
14. Externalising
• Working in the same room
• Unused space in one corner
What did we do?
• Create a meeting area
• Put designs on the wall
Challenges
• Access designs and ideas
• Share ownership
● Visualize
● Review
@francisrowland @technorasis
15. Overview
✓ Helping scientists to develop new medicines
✓ Helping our team achieve consensus
✓ Communicating
✓ Co-designing
✓ Externalising
❏ Helping our team understand the user’s
perspective
❏ How are we doing?
@francisrowland @technorasis
17. Consolidating
• Insights from user research
• Details vs big picture
What did we do?
• Cross-check learnings
• Diagrams on the wall
● Triangulate
● Encapsulate
Challenges
• Share with team
• Drowning in documentation
@francisrowland @technorasis
19. Generating
• Rapid & iterative sketching
• Individual & team work
What did we do?
• Plan together with team
• Team members act as facilitators
Challenges
• Identify important questions
• Interact with actual users
● Reflect
● Participate
@francisrowland @technorasis
20. Testing
• Feedback from potential users
• Started early and kept testing
What did we do?
• Test main feature of sprint
• Team members observe and take notes
• Analyse together
Challenges
• Align with sprint objectives
• Involve team members
• Share insights ● Collaborate
● Iterate
@francisrowland @technorasis
21.
22. Overview
✓ Centre for Therapeutic Target Validation (CTTV)
✓ Helping our team achieve consensus
✓ Helping our team understand the user’s
perspective
✓ Consolidating
✓ Generating
✓ Testing
❏ How are we doing?
@francisrowland @technorasis
23. What can we do better (UX view)
• Playing ball with Agile.
• Inviting and providing useful critique.
• Keeping track of important decisions.
• Engaging with more senior and distant
stakeholders.
@francisrowland @technorasis
24. What can we do better (team view)
• Planning
• Communication
• Specifications
• Empathy
@francisrowland @technorasis
25. Feedback from team
Achieving consensus:
✓ Communication
✓ Involvement
✓ Perspective
@francisrowland @technorasis
26. Feedback from team
Understanding users’ perspective:
✓ Participatory workshops
✓ Involvement in testing
✓ Advocacy
✓ Focus
@francisrowland @technorasis
27. I like it. I have found it straightforward to
navigate around and assume it will get
better as more links are added in!
Well done, the layout is
intuitive, it was great to see
things we had suggested in the
workshop on screen!
Powerful resource, clear links and easy to
use without training, especially for a
non-bioinformatician!
Feedback from users
@francisrowland @technorasis
28. Overview
✓ Helping scientists to develop new medicines
✓ Helping our team achieve consensus
✓ Communicating
✓ Co-designing
✓ Externalising
✓ Helping our team understand the user’s
perspective
✓ Consolidating
✓ Generating
✓ Testing
@francisrowland @technorasis
29. Many thanks to…
• Our team
• Our design and testing participants
• Xavier Watkins, Sangya Pundir, Ryo Sakai and Michele Ide-
Smith
• Bren Vaughan (our line manager)
• Ewan Birney & CTTV Leadership team
• Holly Foster for day-to-day help
Questions?
niki@ebi.ac.uk
frowland@ebi.ac.uk
jcham@ebi.ac.uk