The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
User Story Mapping Workshop (Design Skills 2016)Bartosz Mozyrko
User Story Mapping (USM) is a top-down approach of gathering "requirements" in agile environments.
"A user story map arranges user stories into a useful model to help understand the functionality of the system, identify holes and omissions in your backlog, and effectively plan holistic releases that deliver value to users and business with each release (from Jeff Patton's The New User Story Backlog Is a Map)."
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
User Story Mapping Workshop (Design Skills 2016)Bartosz Mozyrko
User Story Mapping (USM) is a top-down approach of gathering "requirements" in agile environments.
"A user story map arranges user stories into a useful model to help understand the functionality of the system, identify holes and omissions in your backlog, and effectively plan holistic releases that deliver value to users and business with each release (from Jeff Patton's The New User Story Backlog Is a Map)."
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
User Story Maps: Secrets for Better Backlogs and PlanningAaron Sanders
User story mapping is an intuitive way to build and organize a product backlog. During this session you’ll get hands-on experience building a user story map. You’ll learn:
How story mapping drives productive conversations with users and stakeholders.
How to plan incremental releases of your product using minimal holistic slices that deliver value at each product release.
Secrets to effective prioritization for both planning releases, and figuring out what to build next.
Tactical management of your backlog as you grow your working software to releasability.
The backlog building and managing strategies in this session will take you well beyond the agile basics.
User Story Mapping workshop facilitated at NYC Scrum User group.
Inspired by Jeff Patton's book "User Story Mapping. Discover the Whole Story, Build the Right Product"
http://shop.oreilly.com/product/0636920033851.do
Quick guide to the Design sprint.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more — packaged into a battle-tested process that any team can use.
To use the links within the deck - download the presentation and open it in the browser.
You, Me, and Accessibility: Empathy and Human-Centered Design ThinkingApplitools
In this session, accessibility advocate Erin Hess addresses key questions including what are the most common accessibility (A11y) categories, where to consider A11y in the SDLC, and what the intersection of software and empathy looks like. She explores human-centered design thinking as a tool and demonstrates how empathy can drive innovation. Watch the on-demand recording at https://applitools.info/0vu
Build – Measure – Learn is one of the most important mechanisms of agile software development. However, this mechanism is often crippled in nowadays projects, where traditional approaches of requirements gathering are bloating up product backlogs that cannot be prioritized anymore in a meaningful way. The results are customers not interested in iteration results, release to production that happens only at the end of the project, and feedback from customers when it is already too late and the budget is burned up.
Story mapping is a method that aligns user stories along desirable outcomes, so that customers can give sooner meaningful feedback, and release to production can happen earlier. The method helps slicing and prioritizing user stories, and addresses the product design aspect that is missing when just working with a product backlog. The method is highly visual and facilitates shared product ownership among product owner, team and customer.
This presentation provide an introduction to the concept of story mapping, with examples and experience gathered in own projects.
Teresa Torres - An introduction to modern product discovery - Productized16Productized
The world of product management is changing quickly. In the past five years alone, we’ve seen the rise of The Lean Startup, design thinking, the Jobs-to-be-done framework, design sprints, OKRs, and much more. It can be hard for product teams to keep up. In this talk, you’ll learn a simple framework for how to make sense of all of these trends. You’ll learn how to mix and match methods in a way that leads to a coherent strategy that leads to better products.
Teresa is a product coach helping teams adopt user-centered, hypothesis-driven product development practices, and is the creator of Product Talk. She works with companies of all sizes on integrating user research, experimentation, and the right analytics into the product development process resulting in better product decisions.
Design system presentation - How to sell it internallyEugene Kardash
Design System is a systematic approach to creating and maintaining consistent user interfaces, which coherently communicate the brand values and empower user experience.
This presentation's goal is to give an overview of the current state of design maturity at the company (here, at Herbalife Nutrition), to justify the necessity of having it, and to get buy-ins from decision makers.
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
Aubrey Smith, Sparked Advisory
In this training, we will build on the foundation established in Lean Startup 101 and 201 by delving into examples and cases of the Lean Startup concepts in action. Attendees of Lean Startup 301 will be exposed to cutting edge work from thought leaders and experts using Lean Startup in practice today — at startups and within the enterprise. Participation in this session is essential: You will be asked to help design an MVP and experiment to test critical Leap of Faith Assumption(s) in groups and will be encourage to share experiences. The session is designed to allow attendees to stretch their skills and to push one-another to ‘learn by doing’. The session will also include:
Sample cases and live interviews with practitioners highlighting the application of core concepts;
Exercises designed to bring the concepts to life and challenge participants to deepen their skills;
Discussion of advanced topics such organizational culture and governance as well as industry-specific concepts such as using Lean Startup in heavily regulated markets.
Thanks to Lean Startup Co.’s law firm, Orrick, for being the sponsor for this track.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
User Story Maps: Secrets for Better Backlogs and PlanningAaron Sanders
User story mapping is an intuitive way to build and organize a product backlog. During this session you’ll get hands-on experience building a user story map. You’ll learn:
How story mapping drives productive conversations with users and stakeholders.
How to plan incremental releases of your product using minimal holistic slices that deliver value at each product release.
Secrets to effective prioritization for both planning releases, and figuring out what to build next.
Tactical management of your backlog as you grow your working software to releasability.
The backlog building and managing strategies in this session will take you well beyond the agile basics.
User Story Mapping workshop facilitated at NYC Scrum User group.
Inspired by Jeff Patton's book "User Story Mapping. Discover the Whole Story, Build the Right Product"
http://shop.oreilly.com/product/0636920033851.do
Quick guide to the Design sprint.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more — packaged into a battle-tested process that any team can use.
To use the links within the deck - download the presentation and open it in the browser.
You, Me, and Accessibility: Empathy and Human-Centered Design ThinkingApplitools
In this session, accessibility advocate Erin Hess addresses key questions including what are the most common accessibility (A11y) categories, where to consider A11y in the SDLC, and what the intersection of software and empathy looks like. She explores human-centered design thinking as a tool and demonstrates how empathy can drive innovation. Watch the on-demand recording at https://applitools.info/0vu
Build – Measure – Learn is one of the most important mechanisms of agile software development. However, this mechanism is often crippled in nowadays projects, where traditional approaches of requirements gathering are bloating up product backlogs that cannot be prioritized anymore in a meaningful way. The results are customers not interested in iteration results, release to production that happens only at the end of the project, and feedback from customers when it is already too late and the budget is burned up.
Story mapping is a method that aligns user stories along desirable outcomes, so that customers can give sooner meaningful feedback, and release to production can happen earlier. The method helps slicing and prioritizing user stories, and addresses the product design aspect that is missing when just working with a product backlog. The method is highly visual and facilitates shared product ownership among product owner, team and customer.
This presentation provide an introduction to the concept of story mapping, with examples and experience gathered in own projects.
Teresa Torres - An introduction to modern product discovery - Productized16Productized
The world of product management is changing quickly. In the past five years alone, we’ve seen the rise of The Lean Startup, design thinking, the Jobs-to-be-done framework, design sprints, OKRs, and much more. It can be hard for product teams to keep up. In this talk, you’ll learn a simple framework for how to make sense of all of these trends. You’ll learn how to mix and match methods in a way that leads to a coherent strategy that leads to better products.
Teresa is a product coach helping teams adopt user-centered, hypothesis-driven product development practices, and is the creator of Product Talk. She works with companies of all sizes on integrating user research, experimentation, and the right analytics into the product development process resulting in better product decisions.
Design system presentation - How to sell it internallyEugene Kardash
Design System is a systematic approach to creating and maintaining consistent user interfaces, which coherently communicate the brand values and empower user experience.
This presentation's goal is to give an overview of the current state of design maturity at the company (here, at Herbalife Nutrition), to justify the necessity of having it, and to get buy-ins from decision makers.
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
Aubrey Smith, Sparked Advisory
In this training, we will build on the foundation established in Lean Startup 101 and 201 by delving into examples and cases of the Lean Startup concepts in action. Attendees of Lean Startup 301 will be exposed to cutting edge work from thought leaders and experts using Lean Startup in practice today — at startups and within the enterprise. Participation in this session is essential: You will be asked to help design an MVP and experiment to test critical Leap of Faith Assumption(s) in groups and will be encourage to share experiences. The session is designed to allow attendees to stretch their skills and to push one-another to ‘learn by doing’. The session will also include:
Sample cases and live interviews with practitioners highlighting the application of core concepts;
Exercises designed to bring the concepts to life and challenge participants to deepen their skills;
Discussion of advanced topics such organizational culture and governance as well as industry-specific concepts such as using Lean Startup in heavily regulated markets.
Thanks to Lean Startup Co.’s law firm, Orrick, for being the sponsor for this track.
Cox Automotive: Testing Across Multiple BrandsOptimizely
Cox Automotive, the world’s leader in automotive remarketing services, and parent company to such brands as Autotrader, Kelley Blue Book, Manheim, and Dealer.com, has more than 40,000 auto dealer clients across five continents.
Cox Auto focuses on continually improving its products to create faster vehicle transactions and enabling consumers to have a seamless online-to-offline experience. Testing has a natural space to play here - as Cox Automotive’s businesses have learned to scale experimentation to optimize the design of its digital experiences.
In this webinar, Frances Reyes, Seth Stuck, and Sabrina Ho will discuss how Cox Automotive is building a culture of experimentation and testing across their digital properties.
You’ll learn:
- The impetus of testing at Cox Automotive
- How they leverage and share information across their business units, creating shared goals despite different business priorities
- How they created a framework for data-driven decisions across the company
SaaSFest 2015: Accelerating Organic Growth Through High Tempo TestingSean Ellis
The key to sustainable growth is strong organic growth. These slides show you how to maximize organic growth. Then they should you how to pour fuel on the first through high tempo testing - outlining the team and process needed to executing testing at a high velocity.
Rapid turnaround usability testing: not just a pipe dreamKyle Soucy
This was presented at the IA Summit in Phoenix, AZ.
Talk Abstract: Is your usability testing always attached to a design project? And does it require a fair amount of planning, time, and resources to accomplish? Time for the designer to come up with his business questions and create a few prototypes; time for the researcher to develop an applicable discussion guide; time for the moderator to conduct the interviews, create and review the transcripts, make sense of it all, and finally come out with some solid
findings and recommendations? If so, you’re in the norm. But there’s a better way that can enable you to get more insight quicker, cheaper, and with fewer people and headaches.
This talk will describe how, with a little planning and a few innovative techniques, you can conduct regular, fast-turnaround usability interviews with
a shoestring staff and budget. You can provide timely feedback to designers, uncover surprising problems with your site, and capture rich customer quotes – and do this week after week.
By scheduling regular customer interviews regardless of the project timing, you can start to condition your designers and project managers to expect to be able to get customer input whenever they want. And exploring customers’ “native tasks” can give insights about parts of the site you and your designers would never even think to ask about. Finally, the unique debrief methodology will
greatly simplify the analysis process, enabling you to quickly produce Findings and Recommendations that will be already bought-into by the team.
This talk is aimed at IA’s, Usability professionals, and designers who want to learn how to get more customer input into their designs without the hassle,
time, and expense of traditional usability interviews.
You will walk away from this talk with a practical plan-of-action and some new techniques for conducting rapid-turnaround usability testing.
Multi-team Release Planning, as it is often executed, fails to bring alignment beyond one-time inter-team coordination. This hands-on session teaches the techniques and exercises for a Product Wall Release Planning Workshop. The Product Wall Release Planning Workshop brings together all the elements of business needs, user experience, value proposition, dependency resolution, risk mitigation and user story planning. By combining various Agile collaboration techniques in a guided sequence, your multi-team Release Planning can create alignment through learning together and building together a clear path to success, from the release vision all the way to Sprint Backlogs.
Alan Dayley brings more than 25 years of software engineering experience to his Agile Coaching practice. Agile Coach, CSM, CSPO, CSP. Alan works to strengthen the people side of creative work. Alan loves to help people learn and create innovation in their life. Besides Agile coaching, he spreads this passion as a founding member of the Phoenix Scrum User Group and speaker coach for the Ignite Phoenix series of events.
Test Improvement - Any place, anytime, any whereRuud Teunissen
Test Improvement is all about giving an organization or a team the “means they can use” to help achieve their goals. Means that are in line with their skills and they can use in their context. That’s why successful Test Improvement requires leadership and management. In this presentation I share experiences in Test Improvement in a wide variety of environments, using different models and approaches.
SaaSFest 2015 - "Scaling Authentic Growth" by Sean Ellis of GrowthHackersPrice Intelligently
Growth isn't a system of tactics; it's a specific framework and strategy within the heart of a business. Sean Ellis - CEO of GrowthHackers - walks through how he's built growth machines that have scaled business such as LogMeIn, Qualaroo, and GrowthHackers itself to millions in revenue.
Testing Across the Enterprise: How Cox Automotive Scales Experimentation to M...Optimizely
In today’s digital economy, consumers expect to buy everything online, even a purchase as significant as a car. Cox Automotive, parent company to brands including Autotrader and Kelley Blue Book, has more than 40,000 auto dealer clients across five continents, and is enabling them to keep up with consumer behavior and insights by implementing an enterprise wide experimentation program. Cox is bridging the gap between consumers, manufacturers, dealers, and lenders at every stage of the automotive experience.
In this session, you’ll hear how this multi-brand, international, matrixed organization has built an enterprise experimentation program that is flexible enough to adapt to various business models and modern-day demands for speed while maintaining testing best practices, r
WEBINAR: How to Set Up and Run Hypothesis Tests (ENCORE!)GoLeanSixSigma.com
The first live presentation of this webinar was so popular that we’re doing an encore presentation!
Join us for this 1-hour advanced webinar where we answer the question, “Why do we need hypothesis tests in process improvement?” and then stay with us as we walk you through a real, live hypothesis test direct from the Bahama Bistro!
Should you follow what others are doing ,just becuase it works for them?
Instead ,choose from Innovative models and Practices best suited to your business model.
#innovation #gartner #leanstartup #designthinking #agileleadership #leadershipexcellence #innovationstrategy #innovationleadership
Path to Agility: Avoiding Common Pitfalls in Agile AdoptionAgile Velocity
Why do 53% of all Agile projects ultimately fail? Navigating common pitfalls can be hard to do. Find out which five hurdles to Agile adoption are the most challenging and how to implement a plan of action to overcome them.
Discovery is an iterative process of reducing uncertainty. It's an essential part of how we do Product Development; routinely involving our customers in the act of deciding what we build, before we build it. Without discovery we increase the risk of building solutions that our customer won’t want, use or value. With discovery we maximise our chances of investing in ideas that are likely to succeed.
Caitlin shares with Product Anonymous how Seek have been working with Teresa Torres to improve their product management practice with continuous discovery + use of Opportunity tree's.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
2. Vijf daagse pressure cooker waarin aan een challenge wordt gewerkt
door middel van vastgelegde stappen & doelstellingen.
Google Design Sprint?
Understand Diverge Converge Prototype Validate
1 2 3 4 5
3. Snelle methode om nieuwe mogelijkheden en verbeteringen te ontdekken & toetsen
voor reeds bestaande processen & producten
Waarom Google Design Sprints?
Innovatieve manier van werken waarbij “bedrijfs-silo’s” worden doorbroken en
problemen vanuit verschillende perspectieven worden bekeken.
Door betrokkenheid vanuit verschillende bedrijfstakken is steun voor uiteindelijke
toepassingen en of uitvoering van learnings groter
Innovatieve product development manier waarbinnen vijf dagen realistische
oplossingen en concepten worden bedacht
4. Voorbereiding
Set the stage
Een goede voorbereiding is key!
Samenstelling team
Bestaande uit:
beslisser, marketing,
service & techniek
Challenge statement
Duidelijke omschrijving
waar het team aan gaat
werken
Wat is er al?
Verzamel voor dat je
begint alle informatie
over de challenge
5. Voorbereiding
Set the stage
Een goede voorbereiding is key!
Samenstelling team
Bestaande uit:
beslisser, marketing,
service & techniek
Challenge statement
Duidelijke omschrijving
waar het team aan gaat
werken
Wat is er al?
Verzamel voor dat je
begint alle informatie
over de challenge
6. Challenge statement
First steps
• Interview key stakeholders
• Identify or review use cases
• Review all relevant user research
• Review current designs
Should be …
• Purposeful
• Concise and inspiring
• Targeted to users
• Aligned and timely
Create (what) (for whom) (by when) (in order to…).
Design a mobile app that helps a visitor plan and find the most
relevant, personalised and exiting activities to do in a city if the
visitor has only one day to for the visit.
7. Tijdens de sprint
Follow the proces
Wijk niet af van het proces, dat krijg je later in
de sprint anders terug.
Focus
100% aanwezigheid
& betrokkenheid
Timebox
Elke stap heeft een
vaste duur
Snacks
Zorg ervoor dat er
gezonde snacks zijn
8. Uitkomst
Possible outcomes
Wat leer je er van?
Optimization
Betere bestaande
processen
New concepts
De eerste stappen in
een nieuwe richting
Usabillity input
Een optimale
klantbeleving
11. The assumption board - Wherefor is it?
To collect assumptions during the proces regarding
the problem statement which have a great impact
on your prototype.
Understand Diverge Converge Prototype Validate
1 2 3 4 5
12. The assumption board
Assumption Validated ifTest with
Customers will
understand what we
do after they’ve seen
the landingspage
Interview
customers are
able to explain
what we do
Understand Diverge Converge Prototype Validate
1 2 3 4 5
13. The assumption board - When to use it?
Day 1: understand Day 3: decide Day 5: testDay 4: prototypeDay 2: define
Collect Test plan Validate
Understand Diverge Converge Prototype Validate
1 2 3 4 5
14. Review research
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Quickly identify existing research to determine what research
should be shared throughout the day (10 minutes)
• Define the business & the customer (1 hour)
• Define the problem, the value proposition, Success (1 hour)
• Lightning demos of any existing product or competitors sites (45
minutes)
19. Dag 2: Diverge
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Value proposition
• Mind mapping
• UI elements
• Crazy eights
• Storyboard
• Group critique (Zen voting)
• Recap
20. Dag 2: Diverge
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Value proposition
• Mind mapping
• UI elements
• Crazy eights
• Storyboard
• Group critique (Zen voting)
• Recap
21. Crazy eights!
Understand Diverge Converge Prototype Validate
1 2 3 4 5
Pak een a4
Vouw hem zo, dat je een
vel krijgt met 8 vlakken
Nu heb je 5 minuten
om 8 schetsen te maken
Challenge:
22. Dag 2: Diverge
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Value proposition
• Mind mapping
• UI elements
• Crazy eights
• Storyboard
• Group critique (Zen voting)
• Recap
24. Dag 2: Diverge
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Value proposition
• Mind mapping
• UI elements
• Crazy eights
• Storyboard
• Group critique (Zen voting)
• Recap
25. Dag 3: Converge
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Identify conflicts
• Create assumption / test table
• Create testing plan
• Whiteboard the final storyboard
• Recap
26. Dag 3: Converge
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Identify conflicts
• Create assumption / test table
• Create testing plan
• Whiteboard the final storyboard
• Recap
27. Identify conflicts - What is a conflict?
A conflict is a place where there are two or more
different approaches to solving the same problem.
Conflicting approaches are super helpful because
they illuminate the choices for your product.
Understand Diverge Converge Prototype Validate
1 2 3 4 5
28. Identify conflicts - The conflicts board
Product
page
Single
photo
Video
Diagrams
Sign up
Facebook
only
Email
Facebook &
E-mail
Onboarding
Overlay
tutorial
Wizard
Nothing
Problems
Approaches
29. Identify conflicts - Battle Royal or Best Shot
Battle Royale
Prototype several different approaches and test them against each other.
Takes more time since you have to make several prototype
Especially interesting for new spaces where there are not that many conventions
Best Shot
Go with a single approach which everybody agrees on is the best approach.
You can put a lot more time into one approach (or just finish it faster)
Understand Diverge Converge Prototype Validate
1 2 3 4 5
30. Identify conflicts - The conflicts board
Product
page
Single
photo
Video
Diagrams
Sign up
Facebook
only
Email
Facebook &
E-mail
Onboarding
Overlay
tutorial
Wizard
Nothing
31. Identify conflicts - The conflicts board
Product
page
Single
photo
Video
Diagrams
Sign up
Facebook
only
Email
Facebook &
E-mail
Onboarding
Overlay
tutorial
Wizard
Nothing
Battle
Royale
Best
Shot
32. Dag 3: Converge
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Identify conflicts
• Create assumption / test table
• Create testing plan
• Whiteboard the final storyboard
• Recap
34. Dag 5: Validate
Understand Diverge Converge Prototype Validate
1 2 3 4 5
• Standup
• Interview & observe
• Decide on next steps
• Implentation plan
• Impact on IT
• Recap
35. Retrospective
• Looking Back – Fire and hot air: What helps us go higher?
What are the things that push us forward?
• – Looking Back – Forces pulling down: Which are the
forces pulling us down?
• – Looking Ahead – Storm: What is the storm ahead of us?
What will have our trip turbulenta?
• – Looking Ahead – Sunny day: What could we do to avoid
the storm and turn towards sunny days? What shall we do
to overcome the possible challenges ahead of us?