Looking for more transparency on your project, or to break down silos and become more collaborative? Maybe you would like to increase insights and increase possibility to innovate? An open source design process might be what you are looking for!
Chapter2 Design Thinking & Critical Thinking_innovation and diffussion of edu...yahyanursidik
This chapter discusses design thinking and critical thinking. It defines design thinking as a problem-solving approach that balances needs and feasibility, and involves curiosity, inquiry, and experimentation. Critical thinking is described as purposeful, manual thinking that uses tools and is aware of partial perspectives. The benefits of critical thinking include clear understanding, faster conclusions, variety of solutions, opportunity recognition, and avoidance of mistakes. Both design thinking and critical thinking are important approaches for strategic innovation.
The document outlines the 5 key stages in the design thinking process: empathize, define, ideate, prototype, and test. It describes each stage in detail. Empathize involves understanding users through observation and interviews. Define brings clarity to the problem based on user needs. Ideate focuses on generating many creative solutions through brainstorming. Prototype creates artifacts to test possibilities. Test gets feedback from users to refine solutions and further learn about the user. The overall process is presented as human-centered, iterative, and solution-focused.
The document discusses implementing a new standardized commercial bid process and contract transition process at ISS Facility Services using design thinking. It outlines the design thinking process, including inspiration, ideation, and implementation phases. In the inspiration phase, the problem is defined and user needs are understood. Ideation involves brainstorming solutions. Implementation brings the solutions together, with planning, execution, and ensuring minimal impact on employees and customers. Roles and steps in the contract transition process are also detailed.
Human-Centered Design (HCD) is introduced as a creative problem-solving approach that starts by focusing on the needs of the people affected. It uses a three-phase process: inspiration, ideation, and implementation. Two HCD methods, Rose-Bud-Thorn and Affinity Clustering, are demonstrated through an activity. A case study describes how HCD was used to help restructure staffing models in a School of Humanities, including facilitating sessions, identifying issues, and forming groups to address priorities. The process engaged participants and identified similar problems and solutions to those previously proposed. HCD principles and methods are suggested as applicable to address issues at participants' own institutions.
FabUniversity Jeroen van Erp 16 april 2020Fabrique
Design will never be the same
De steeds complexere uitdagingen waar onze samenleving mee te maken heeft vragen om intelligente oplossingen. Dit thema is nu actueler dan ooit. We hebben ideeën nodig die relevant zijn voor individuen en tegelijkertijd invloed hebben op het collectief. Om dit mogelijk te maken hebben we ontwerpers nodig die complexiteit omarmen en ontwapenen.
De ontwerper van de toekomst
De ontwerper van de toekomst is in staat nieuwe oplossingen te bedenken die tegemoetkomen aan de belangen van individuele stakeholders en drijfveren zijn voor transformatie. Hij moet tegelijkertijd grenzen verleggen, impact bewerkstelligen, visie en leiderschap tonen.
Nieuwe ontwerpers zijn deskundig en creatief. Het zijn verhalenvertellers én ondernemers. Ze weten hoe ze een mensgerichte aanpak moeten hanteren in technologiegedreven situaties. Ze zijn de drijvende kracht achter veranderingen in bedrijven, non-profitorganisaties en start-ups.
Zij zijn in staat om ideeën tot leven te brengen in de echte wereld, zijn verantwoordelijk en moedig, zonder terug te deinzen voor grote uitdagingen.
The document outlines a 5-stage design thinking process: 1) empathizing with users to understand needs, 2) defining problems, 3) ideating new solutions, 4) prototyping concepts, and 5) testing prototypes with users. Each stage is described in 1-2 paragraphs explaining the goals and methods used at that point in the process.
Co-design and co-production of knowledge aims to bridge different types of knowledge through transdisciplinary research that contributes to real-world problem solving. While guidebooks discuss co-design, they rarely provide insight into actual implementation. For meaningful engagement, co-design could occur at the global level or be included in organizational design and involve stakeholders, practitioners, experts and representatives, though challenges include determining who to involve and how to structure collaboration, whether through consultation or partnership.
The document discusses the design thinking approach for social innovation. It describes design thinking as a user-centered approach that develops solutions grounded in user needs through prototyping and an iterative process. Design thinking incorporates consumer insights and improvisation. It was initially adopted by businesses and is now increasingly used by non-profits. Design thinking follows a non-linear process of inspiration, ideation, and implementation to develop solutions that usually only work locally. It emphasizes empathy, intuition, and emotion over rational analysis. The document raises questions about whether design thinking's standardized approach and toolkits can truly develop appropriate solutions for the developing world or if it risks imposing external solutions.
Chapter2 Design Thinking & Critical Thinking_innovation and diffussion of edu...yahyanursidik
This chapter discusses design thinking and critical thinking. It defines design thinking as a problem-solving approach that balances needs and feasibility, and involves curiosity, inquiry, and experimentation. Critical thinking is described as purposeful, manual thinking that uses tools and is aware of partial perspectives. The benefits of critical thinking include clear understanding, faster conclusions, variety of solutions, opportunity recognition, and avoidance of mistakes. Both design thinking and critical thinking are important approaches for strategic innovation.
The document outlines the 5 key stages in the design thinking process: empathize, define, ideate, prototype, and test. It describes each stage in detail. Empathize involves understanding users through observation and interviews. Define brings clarity to the problem based on user needs. Ideate focuses on generating many creative solutions through brainstorming. Prototype creates artifacts to test possibilities. Test gets feedback from users to refine solutions and further learn about the user. The overall process is presented as human-centered, iterative, and solution-focused.
The document discusses implementing a new standardized commercial bid process and contract transition process at ISS Facility Services using design thinking. It outlines the design thinking process, including inspiration, ideation, and implementation phases. In the inspiration phase, the problem is defined and user needs are understood. Ideation involves brainstorming solutions. Implementation brings the solutions together, with planning, execution, and ensuring minimal impact on employees and customers. Roles and steps in the contract transition process are also detailed.
Human-Centered Design (HCD) is introduced as a creative problem-solving approach that starts by focusing on the needs of the people affected. It uses a three-phase process: inspiration, ideation, and implementation. Two HCD methods, Rose-Bud-Thorn and Affinity Clustering, are demonstrated through an activity. A case study describes how HCD was used to help restructure staffing models in a School of Humanities, including facilitating sessions, identifying issues, and forming groups to address priorities. The process engaged participants and identified similar problems and solutions to those previously proposed. HCD principles and methods are suggested as applicable to address issues at participants' own institutions.
FabUniversity Jeroen van Erp 16 april 2020Fabrique
Design will never be the same
De steeds complexere uitdagingen waar onze samenleving mee te maken heeft vragen om intelligente oplossingen. Dit thema is nu actueler dan ooit. We hebben ideeën nodig die relevant zijn voor individuen en tegelijkertijd invloed hebben op het collectief. Om dit mogelijk te maken hebben we ontwerpers nodig die complexiteit omarmen en ontwapenen.
De ontwerper van de toekomst
De ontwerper van de toekomst is in staat nieuwe oplossingen te bedenken die tegemoetkomen aan de belangen van individuele stakeholders en drijfveren zijn voor transformatie. Hij moet tegelijkertijd grenzen verleggen, impact bewerkstelligen, visie en leiderschap tonen.
Nieuwe ontwerpers zijn deskundig en creatief. Het zijn verhalenvertellers én ondernemers. Ze weten hoe ze een mensgerichte aanpak moeten hanteren in technologiegedreven situaties. Ze zijn de drijvende kracht achter veranderingen in bedrijven, non-profitorganisaties en start-ups.
Zij zijn in staat om ideeën tot leven te brengen in de echte wereld, zijn verantwoordelijk en moedig, zonder terug te deinzen voor grote uitdagingen.
The document outlines a 5-stage design thinking process: 1) empathizing with users to understand needs, 2) defining problems, 3) ideating new solutions, 4) prototyping concepts, and 5) testing prototypes with users. Each stage is described in 1-2 paragraphs explaining the goals and methods used at that point in the process.
Co-design and co-production of knowledge aims to bridge different types of knowledge through transdisciplinary research that contributes to real-world problem solving. While guidebooks discuss co-design, they rarely provide insight into actual implementation. For meaningful engagement, co-design could occur at the global level or be included in organizational design and involve stakeholders, practitioners, experts and representatives, though challenges include determining who to involve and how to structure collaboration, whether through consultation or partnership.
The document discusses the design thinking approach for social innovation. It describes design thinking as a user-centered approach that develops solutions grounded in user needs through prototyping and an iterative process. Design thinking incorporates consumer insights and improvisation. It was initially adopted by businesses and is now increasingly used by non-profits. Design thinking follows a non-linear process of inspiration, ideation, and implementation to develop solutions that usually only work locally. It emphasizes empathy, intuition, and emotion over rational analysis. The document raises questions about whether design thinking's standardized approach and toolkits can truly develop appropriate solutions for the developing world or if it risks imposing external solutions.
Public sector organizations are increasingly adopting design approaches to address complex problems. Design thinking focuses on questioning basic assumptions, centering on desired outcomes rather than predetermined solutions, and leading projects into the unknown future instead of making decisions based on past practices. For public managers, a design attitude means proceeding responsibly without a clear best solution, with an aim to invent new approaches and leave things in a better state than before through open-mindedness and focus on positive impact.
UXSG2014 Workshop (Day 1) - Leading UX (Trend Micro)ux singapore
This document provides an overview of a workshop on UX leadership. It includes exercises for participants to share background information and UX challenges. It discusses key skills for UX practitioners and leaders such as hard skills, soft skills, and tactics for using brain, eyes/ears, mouth, hands, and heart. Examples are provided on defining problems, stakeholder mapping, and fitting UX into development processes. The overall message is that UX leadership requires a combination of skills, engaging stakeholders, and building small successes.
How Design Thinking will fix Design ThinkingBert Bräutigam
1. Design thinking has been misperceived as only involving designers when it actually requires interdisciplinary teams across design, business, and technology disciplines.
2. Effective product teams have design, business, and technology leads working together, with the design discipline playing a transversal role rather than being dissolved into other areas.
3. Experience metrics are now part of product key performance indicators to measure user behavior and experience, alongside traditional business and technology metrics.
The document provides an introduction to design thinking. It discusses design thinking as solving problems like a designer by focusing on the problem, making choices, and finding solutions. It outlines the design thinking process as having phases of analysis, decision making, and design. The process is presented as human-centered, iterative, and involving creative problem solving using tools to empathize with users in order to address complex problems.
HCD involves investigating social problems, analyzing knowledge, engaging users, and iterating solutions. It focuses on users to gain insights and learn about their needs in order to create positive impact. Design thinking is a human-centered method for creative problem solving and innovation that can drive the five biggest innovations this century: transportation, healthcare, collaboration, aging, and mainstreaming for disabilities.
UXSG2014 #2 Keynote - Leading UX (Hsin Olive Eu)ux singapore
This document outlines a presentation on UX leadership. It discusses how UX practitioners should take on leadership roles by establishing shared goals, envisioning the future, and supporting others. It emphasizes the importance of both hard and soft skills for UXers, and outlines five principles of being a successful UXer: defining problems, building shared visions, reproducing successes, having passion and ownership, and using both brain and heart. It also discusses how UX work fits into the software development process and provides examples of UX leadership in practice.
Design for Systemic Change: Towards a Design Society - Christian Bason, Danis...Service Design Network
This document discusses the changing role of design and possibilities for its future direction. It explores how design is transforming rapidly as its practice creates value for businesses and society. It considers whether design will consolidate into certain approaches, like expert or diffuse design, or continue expanding and splintering into new areas like service design. It also examines how changing design policies and leadership can shape the future of design, focusing on how organizations like the Danish Design Centre are working to make design a top competitive factor for businesses and catalyze learning about design's value.
Presentation cum training module about how to design thinking can be useful in projects. How project management team can become more innovative through learning design thinking. This also covers which type of projects design thinking can work best.
Design thinking is a user-centered way to conceive and create a successful product. Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. A design mindset is not problem-focused, it’s solution focused and action oriented towards creating a preferred future. Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be—and to create desired outcomes that benefit the end user (the customer)
Design thinking is a complex concept that has no single agreed upon definition. It can refer to both the cognitive processes of designers ("designerly thinking") and the use of design methods by non-designers to address problems ("design thinking"). While design thinking aims to provide a framework for innovation, some argue it risks oversimplifying design or being used ineffectively by those without sufficient skills. For design thinking to achieve its potential, closer collaboration is needed between fields like management, design, and innovation research.
Digital innovation and human-centered design - 032016Michelle Ferrier
This document summarizes a human-centered design workshop focused on innovation. The workshop introduces principles of entrepreneurship and human-centered design thinking. Participants engage in exercises like statement starters, stakeholder mapping, and a creative matrix to generate ideas centered around people's needs. The workshop concludes with an overview of the business model canvas as a framework for presenting ideas. The overall goal is to develop solutions to problems by discerning human needs through design thinking practices.
Meetup creative design literature review by Kai Bruns 17 3-2019 2Jose Berengueres
Dr. Kai Bruns gave a presentation on creative design and literature review in Dubai. The presentation discussed the history and evolution of design thinking, comparing it as both a methodology and a philosophy. It explored mindsets like growth mindset, creative confidence, and integrative thinking that are important for design. The conclusion was that design thinking is a process requiring skills, methods, and mindsets that can be developed through exercises to solve problems in a human-centric way and drive disruptive innovation.
Emerging Innovation: an exploratory journey into Design Thinking and why it m...PALO IT
Design Thinking can be used to design products, new customer experience or corporate strategy and large scale systems. Like Agile, adopting a Design Thinking approach is not a process but a change of mindset. For large organizations, it often means radical cultural change. Embracing the customer perspective as a starting point to re-invent a strategy or becoming comfortable dealing with ambiguity is a slow but highly rewarding learning process.
Design Thinking is a making-based approach to solving problems creatively. It fosters radical collaboration and focuses on human values. If you want to understand more about Design Thinking and hear how organizations like Uber, Metlife or AirBnB use it to become and remain innovative, attend this synthetic lecture about Design Thinking key concepts and implementation principles.
Program :
> What’s in the world? Innovation around the world;
> Thinking What? Design Thinking key principles;
> Business Cases: Applied Design Thinking.
Our speaker :
> Cédric MAINGUY, Head of Digital Innovation @PALO IT Singapore.
Co-founder of three start-ups in Cambodia, India and New York, Cédric is a seasoned IT entrepreneur. Over the years, Cédric has developed a knack for structuring innovation processes, implementing best practices in a wide range of areas, empowering teams to become highly efficient and helping managers structure operations to boost performance. Passionate about innovation which is at the heart of the transformation of many industries, he works with clients to develop multi-channel strategies, operating models and improve customer experience. Cédric has 15 years of international experience and specializes in innovation, Agile and digital transformations. He served clients in the high-tech, healthcare, retail, finance and music industries on strategy, innovation, product development, IT and organization.
This is a presentation on Design Thinking for a Project Management audience, showing the benefits of incorporating Design Thinking on projects and providing a very high-level overview of methods and tools.
Importance of Design Thinking - Design Thinking Importance - Avantika UniversityAvantika University
Importance of Design Thinking process is must in every field. Design Thinking facilitates the leaders to make better decisions and transform failure into success. You can gain this quality by studying in Indiau2019s only design-centric university, Avantika University. Avantika University's Design College is the MIT Institue of Design in Ujjain, MP. Avantika University is the fragment of MIT Pune.
To know more details, visit us at: http://avantikauniversity.edu.in/design-colleges/importance-of-design-thinking-design-thinking-importance.php
Design thinking is a process that can help students develop 21st century skills like creativity, innovation, problem solving, and communication. It involves collaboratively imagining new solutions through techniques like brainstorming. Art teachers are well positioned to teach design thinking since it engages students visually and allows for collaboration. Design thinking involves applying creative processes to problems in various design fields like product, environmental, and experience design. It can be taught in art classrooms by having students work on collaborative design projects addressing real-world scenarios.
Design Thinking for Project Management at BRAC Social Innovation LabKazi Monirul Kabir
A small presentation to share my learning on Design Thinking and its application in Project Management presented to a diverse audience at BRAC Social Innovation Lab
Is Design Thinking important? We think it is - it’s one of our 8 building blocks for digital transformation. But what it is it, and why? In the run up to the Global Legal Hackathon, we thought we’d distil our workshop slides and ideas with an associated blog post to explain it.
Let’s set the scene with five quotes from experts and artists you will recognise explaining what design really is:
"The ultimate defense against complexity” - David Gelernter, Professor of Computer Science, Yale
"Simplicity is the ultimate sophistication” - Leonardo da Vinci
"Design is a way of changing life and influencing the future” - Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist
“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer - that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” - Steve Jobs
“Design-thinking firms stand apart in their willingness to engage in the task of continuously redesigning their business… to create advances in both innovation and efficiency - the combination that produces the most powerful competitive edge.” - Roger Martin, author of the Design of Business
The document discusses many aspects of managing change including dealing with unpredictability, working with organizational culture, involving others, allowing change to emerge naturally, addressing resistance to change, establishing urgency for change, thinking about both short-term and long-term impacts, and communicating regularly throughout the change process. Success requires balancing stability and adaptability. The overall message is that change management requires creative and flexible thinking from all involved.
This document discusses design collaboration and the key elements involved. It describes collaboration as involving motivation, diversity, sharing, communication, support, and problem solving. The design process is also outlined, involving discover, define, develop, and deliver phases. Different models of collaboration are presented, including open/hierarchical, open/flat, closed/hierarchical, and closed/flat. Social networking technologies and mechanisms for conversation, coordination, and collaborative ethnography are also covered.
Public sector organizations are increasingly adopting design approaches to address complex problems. Design thinking focuses on questioning basic assumptions, centering on desired outcomes rather than predetermined solutions, and leading projects into the unknown future instead of making decisions based on past practices. For public managers, a design attitude means proceeding responsibly without a clear best solution, with an aim to invent new approaches and leave things in a better state than before through open-mindedness and focus on positive impact.
UXSG2014 Workshop (Day 1) - Leading UX (Trend Micro)ux singapore
This document provides an overview of a workshop on UX leadership. It includes exercises for participants to share background information and UX challenges. It discusses key skills for UX practitioners and leaders such as hard skills, soft skills, and tactics for using brain, eyes/ears, mouth, hands, and heart. Examples are provided on defining problems, stakeholder mapping, and fitting UX into development processes. The overall message is that UX leadership requires a combination of skills, engaging stakeholders, and building small successes.
How Design Thinking will fix Design ThinkingBert Bräutigam
1. Design thinking has been misperceived as only involving designers when it actually requires interdisciplinary teams across design, business, and technology disciplines.
2. Effective product teams have design, business, and technology leads working together, with the design discipline playing a transversal role rather than being dissolved into other areas.
3. Experience metrics are now part of product key performance indicators to measure user behavior and experience, alongside traditional business and technology metrics.
The document provides an introduction to design thinking. It discusses design thinking as solving problems like a designer by focusing on the problem, making choices, and finding solutions. It outlines the design thinking process as having phases of analysis, decision making, and design. The process is presented as human-centered, iterative, and involving creative problem solving using tools to empathize with users in order to address complex problems.
HCD involves investigating social problems, analyzing knowledge, engaging users, and iterating solutions. It focuses on users to gain insights and learn about their needs in order to create positive impact. Design thinking is a human-centered method for creative problem solving and innovation that can drive the five biggest innovations this century: transportation, healthcare, collaboration, aging, and mainstreaming for disabilities.
UXSG2014 #2 Keynote - Leading UX (Hsin Olive Eu)ux singapore
This document outlines a presentation on UX leadership. It discusses how UX practitioners should take on leadership roles by establishing shared goals, envisioning the future, and supporting others. It emphasizes the importance of both hard and soft skills for UXers, and outlines five principles of being a successful UXer: defining problems, building shared visions, reproducing successes, having passion and ownership, and using both brain and heart. It also discusses how UX work fits into the software development process and provides examples of UX leadership in practice.
Design for Systemic Change: Towards a Design Society - Christian Bason, Danis...Service Design Network
This document discusses the changing role of design and possibilities for its future direction. It explores how design is transforming rapidly as its practice creates value for businesses and society. It considers whether design will consolidate into certain approaches, like expert or diffuse design, or continue expanding and splintering into new areas like service design. It also examines how changing design policies and leadership can shape the future of design, focusing on how organizations like the Danish Design Centre are working to make design a top competitive factor for businesses and catalyze learning about design's value.
Presentation cum training module about how to design thinking can be useful in projects. How project management team can become more innovative through learning design thinking. This also covers which type of projects design thinking can work best.
Design thinking is a user-centered way to conceive and create a successful product. Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. A design mindset is not problem-focused, it’s solution focused and action oriented towards creating a preferred future. Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be—and to create desired outcomes that benefit the end user (the customer)
Design thinking is a complex concept that has no single agreed upon definition. It can refer to both the cognitive processes of designers ("designerly thinking") and the use of design methods by non-designers to address problems ("design thinking"). While design thinking aims to provide a framework for innovation, some argue it risks oversimplifying design or being used ineffectively by those without sufficient skills. For design thinking to achieve its potential, closer collaboration is needed between fields like management, design, and innovation research.
Digital innovation and human-centered design - 032016Michelle Ferrier
This document summarizes a human-centered design workshop focused on innovation. The workshop introduces principles of entrepreneurship and human-centered design thinking. Participants engage in exercises like statement starters, stakeholder mapping, and a creative matrix to generate ideas centered around people's needs. The workshop concludes with an overview of the business model canvas as a framework for presenting ideas. The overall goal is to develop solutions to problems by discerning human needs through design thinking practices.
Meetup creative design literature review by Kai Bruns 17 3-2019 2Jose Berengueres
Dr. Kai Bruns gave a presentation on creative design and literature review in Dubai. The presentation discussed the history and evolution of design thinking, comparing it as both a methodology and a philosophy. It explored mindsets like growth mindset, creative confidence, and integrative thinking that are important for design. The conclusion was that design thinking is a process requiring skills, methods, and mindsets that can be developed through exercises to solve problems in a human-centric way and drive disruptive innovation.
Emerging Innovation: an exploratory journey into Design Thinking and why it m...PALO IT
Design Thinking can be used to design products, new customer experience or corporate strategy and large scale systems. Like Agile, adopting a Design Thinking approach is not a process but a change of mindset. For large organizations, it often means radical cultural change. Embracing the customer perspective as a starting point to re-invent a strategy or becoming comfortable dealing with ambiguity is a slow but highly rewarding learning process.
Design Thinking is a making-based approach to solving problems creatively. It fosters radical collaboration and focuses on human values. If you want to understand more about Design Thinking and hear how organizations like Uber, Metlife or AirBnB use it to become and remain innovative, attend this synthetic lecture about Design Thinking key concepts and implementation principles.
Program :
> What’s in the world? Innovation around the world;
> Thinking What? Design Thinking key principles;
> Business Cases: Applied Design Thinking.
Our speaker :
> Cédric MAINGUY, Head of Digital Innovation @PALO IT Singapore.
Co-founder of three start-ups in Cambodia, India and New York, Cédric is a seasoned IT entrepreneur. Over the years, Cédric has developed a knack for structuring innovation processes, implementing best practices in a wide range of areas, empowering teams to become highly efficient and helping managers structure operations to boost performance. Passionate about innovation which is at the heart of the transformation of many industries, he works with clients to develop multi-channel strategies, operating models and improve customer experience. Cédric has 15 years of international experience and specializes in innovation, Agile and digital transformations. He served clients in the high-tech, healthcare, retail, finance and music industries on strategy, innovation, product development, IT and organization.
This is a presentation on Design Thinking for a Project Management audience, showing the benefits of incorporating Design Thinking on projects and providing a very high-level overview of methods and tools.
Importance of Design Thinking - Design Thinking Importance - Avantika UniversityAvantika University
Importance of Design Thinking process is must in every field. Design Thinking facilitates the leaders to make better decisions and transform failure into success. You can gain this quality by studying in Indiau2019s only design-centric university, Avantika University. Avantika University's Design College is the MIT Institue of Design in Ujjain, MP. Avantika University is the fragment of MIT Pune.
To know more details, visit us at: http://avantikauniversity.edu.in/design-colleges/importance-of-design-thinking-design-thinking-importance.php
Design thinking is a process that can help students develop 21st century skills like creativity, innovation, problem solving, and communication. It involves collaboratively imagining new solutions through techniques like brainstorming. Art teachers are well positioned to teach design thinking since it engages students visually and allows for collaboration. Design thinking involves applying creative processes to problems in various design fields like product, environmental, and experience design. It can be taught in art classrooms by having students work on collaborative design projects addressing real-world scenarios.
Design Thinking for Project Management at BRAC Social Innovation LabKazi Monirul Kabir
A small presentation to share my learning on Design Thinking and its application in Project Management presented to a diverse audience at BRAC Social Innovation Lab
Is Design Thinking important? We think it is - it’s one of our 8 building blocks for digital transformation. But what it is it, and why? In the run up to the Global Legal Hackathon, we thought we’d distil our workshop slides and ideas with an associated blog post to explain it.
Let’s set the scene with five quotes from experts and artists you will recognise explaining what design really is:
"The ultimate defense against complexity” - David Gelernter, Professor of Computer Science, Yale
"Simplicity is the ultimate sophistication” - Leonardo da Vinci
"Design is a way of changing life and influencing the future” - Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist
“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer - that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” - Steve Jobs
“Design-thinking firms stand apart in their willingness to engage in the task of continuously redesigning their business… to create advances in both innovation and efficiency - the combination that produces the most powerful competitive edge.” - Roger Martin, author of the Design of Business
The document discusses many aspects of managing change including dealing with unpredictability, working with organizational culture, involving others, allowing change to emerge naturally, addressing resistance to change, establishing urgency for change, thinking about both short-term and long-term impacts, and communicating regularly throughout the change process. Success requires balancing stability and adaptability. The overall message is that change management requires creative and flexible thinking from all involved.
This document discusses design collaboration and the key elements involved. It describes collaboration as involving motivation, diversity, sharing, communication, support, and problem solving. The design process is also outlined, involving discover, define, develop, and deliver phases. Different models of collaboration are presented, including open/hierarchical, open/flat, closed/hierarchical, and closed/flat. Social networking technologies and mechanisms for conversation, coordination, and collaborative ethnography are also covered.
UNDP Design Thinking Toolkit for Country Country LearningTaimur Khilji
This document provides a toolkit for facilitating South-South learning exchanges using a design thinking approach. The toolkit outlines a four phase process: Align, Understand, Translate, and Develop. The Align phase involves getting buy-in from key stakeholders, articulating motivations, and agreeing on a challenge. It also involves creating a working group and changemaker team. The goal is to identify a problem area and get agreement on a challenge to focus the project.
GHC slides for dare to disrupt the numbersAliza Carpio
These are slides to support the talk with Sonia May-Patlan and Aliza Carpio at Grace Hopper 2021. The title is "Dare to Disrupt the Numbers: Design Open Source for Inclusivity". These slides are specific to the design thinking portion of the talk
How do large companies build and sustain innovation teams. Build teams around technologies and methods for success.
Big Data, Data Science, Innovation, Retail
Target’s e-commerce prototypes and Innovation keys in the USE-commerce Brasil
Apresentação feita por Edward Chenard durante o Fórum E-Commerce Brasil 2015. Edward é Líder de Inovação da Target, com passagens pela BestBuy, GE e 3M, sempre dedicado a criar novas experiências digitais unindo bigdata e personalização.
This document summarizes a fireside chat on creating and maintaining an inclusive DevOps culture. The chat discusses how diversity helps teams do better work by bringing different perspectives, how DevOps encourages inclusion through multi-functional teams and valuing all contributions, and actions organizations can take to increase diversity such as broad recruitment efforts and ensuring an welcoming environment. Key takeaways are that inclusion benefits problem solving, DevOps breaks down silos, and maintaining an understanding and flexible culture is important for employee retention.
UX STRAT USA 2017: Ruth Buchanan, "Co-Designing Dropbox Innovations with Cust...UX STRAT
This document summarizes Dropbox's approach to participatory design research. It involves co-creating with customers to identify opportunities, develop concepts, ensure mutual benefit, and apply learnings. Key aspects include workshops to highlight user difficulties, brainstorming solutions informed by user needs and goals, and creating artifacts for synthesis. Benefits are better understanding users and giving them a voice in product development. The approach aims to minimize risk and create more valuable solutions through direct customer involvement.
Lesson 2 - INNOVATION AND DESIGN THINKING_2024.pdfruvabebe
Design thinking is a human-centered approach to innovation that draws from design methods and focuses on empathizing with users, defining problems based on user needs, ideating solutions, prototyping ideas, and getting user feedback to iterate on designs. It involves three key spaces: desirability from the user perspective, feasibility in terms of technical possibilities, and viability regarding business needs. The design thinking process emphasizes empathy with users through observation and engagement to understand user needs, defining problems based on pain points, ideating many solutions through brainstorming, prototyping ideas, and testing prototypes with users to iterate on the design.
Social Web Studies - What kind of collaboration is right for your business.Hélio Teixeira
The document discusses different models of collaboration that businesses can use: open, closed, hierarchical, and flat networks. Open networks allow unlimited participation but make it difficult to attract the best partners. Closed networks selectively choose partners but risk missing out on solutions. Hierarchical networks give one organization control over problem-solving while flat networks share costs and risks. The best approach depends on a business's capabilities, knowledge, and problem characteristics. Hybrid models that combine open and closed strategies may be most effective going forward.
Making ourselves redundant: Delivering impact by building design capabilities...Service Experience Camp
This document discusses how service designers can build capabilities in others and avoid making themselves redundant through skills transfer. It recommends including skills transfer in all service design projects by doing the work together, bringing in others like middle managers, and focusing on developing a design mindset over just providing toolkits. The goal is to ensure the work does not just end up in a drawer by enabling others to continue applying the design process.
This document provides an overview of the design thinking process used at the d.school at Stanford University. It outlines the main modes of the process - Empathize, Define, Ideate, and Prototype. For each mode, it describes what the mode is and why it is important. It also lists specific methods that can be used in each mode to do design work. The document is intended as a toolkit for practitioners to support their use of a human-centered design process.
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...All Things Open
The document provides a summary of lessons learned for improving user experience in open source software. It lists the top 10 lessons as: 1) think about the user's entire experience, 2) evangelize user experience, 3) work within community processes, 4) conduct user experience research with limited budgets, 5) recruit users from within the community, 6) use appropriate research methods for each project, 7) measure effectiveness, 8) make results actionable, 9) share results with the community, and 10) consider free and open source tools to conduct research. The document describes each lesson in more detail and provides recommendations for applying the lessons to improve user experience in open source projects.
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...Ju Lim
"Ten Lessons Learnt to Drive and Transform Open Source Software User Experience, and How to Get There" talk was presented by Piet Kruithof, Ju Lim, and Melissa Meingast at All Things Open 2019 in Raleigh, NC on 14 October 2019.
Abstract
The greatest strength associated with open source communities is the developer-driven culture that leverages processes and tools optimized for code development and review. One reason this model works is the developers are also the consumers of the software.
But what if community members aren’t the only ones using the software? How do we give them a voice within the open source community?
This discussion includes an overview of our efforts to drive and transform open source software user experience, how we got there, and what needs to be improved.
The document discusses design thinking as a process for solving problems and discovering opportunities. It defines design thinking as a human-centered, collaborative, optimistic, and experimental mindset for transforming challenges into design opportunities. The core steps of the design thinking process are described as empathizing to understand user experiences, defining insights and opportunities, ideating potential solutions, prototyping ideas rapidly, and testing prototypes with users. Each step focuses on needs, understanding, creating, thinking, and implementing solutions through an iterative process of divergent and convergent thinking.
Design thinking - session slides and conclusion Harri Pendolin
The document discusses design thinking, including what it is, why it matters, who benefits from it, how companies can implement design thinking processes, and who should drive design thinking. The presenter provides their perspective on design thinking after a ProductCamp discussion. Design thinking is described as a culture, ideology, and proven problem-solving process. Companies starting new projects or solutions, rather than iterative development, are said to benefit most. Design thinking should start with new product teams and be driven by adopting the culture at all company layers.
Webinar : How to Apply Design Thinking to Enable Innovation in Your WorkplaceProductinnovationacademy
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"How to apply Design Thinking to enable Innovation in your workplace"
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Manisha Phadke an alumnus of IDC, IIT Mumbai, has a two-decade experience in disciplines like Information Design, UI / UX, Design Strategy and Business Development in varied domains such as Publishing, Education & E-Learning and Jewelry.
Widely travelled has a global experience in translating customer insights into viable product strategy.
A passionate Educator and Trainer has converged her professional practice and knowledge base into imparting the use of Design thinking as a creative problem solving methodology. Be it for students, faculty or corporates, she has customized programs to facilitate need based learning outcomes.
Mentoring Startups with the same philosophy, has also take to exploring online education platform as an individual learning tool rather than a broadcasting teaching tool.
With enthusiasm that cannot be corked in, she believes that one is always a student, learning from unexpected stimuli!
Join 3 Day workshop on product management | user experience | design thinking
know more : http://www.prodinnov.co/
d.school Bootcamp Bootleg, as generously created and offered (under Creative Commons license) by the Stanford d.school: http://dschool.typepad.com/news/2009/12/the-bootcamp-bootleg-is-here.html
This document provides an overview of developing a culture of innovation within an organization. It outlines four phases of innovation: idea generation, idea elaboration, idea championing, and idea implementation. For each phase, examples are given of how specific companies like IDEO, Amazon, Apple, and 3M approach that phase. The document also discusses key aspects of culture that enable innovation, such as transparency, empowerment, and communication. It concludes by offering questions and techniques for assessing a company's current approach to innovation and brainstorming ways to improve.
Similar to Harnessing the Power of an Open Source Design Process (20)
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
2. Who am I?
Monica Granfield
UX Design + Strategy, Redhat
mgranfie@redhat.com
3. What is an Open Source Community?
"Alone we can do so little; together we can
do so much." –Helen Keller
4. OS Community is ...
Tenets
● Transparent
● Inclusive
● Open
● Collaborative
● Flexible
5. OS Leadership is ...
○ Willingness to trust and share information and ideas.
○ Appreciation for transparency and collaboration whenever
possible.
○ Sensitivity to moods, emotion and passions of the people
that make up an organization.
○ Knowledge of not only what to share, but how to share it.
○ Belief that groups will consistently outperform individuals
working in isolation.
○ Trust in those groups to drive necessary change.
○ Continuous collaboration around a common goal.
6. Contributing to a Community
Benefits
○ Opportunity
○ Collaboration
○ Learning + Growth
○ Pushing boundaries
7. Meritocracy
○ Does not mean
■ That there are not decision makers.
■ That you have to please everyone.
■ That goals and intentions don’t exist.
○ Does mean
■ Challenging and open discussions to draw on a
collective knowledge.
■ Ideas are not based on role but on merit.
■ Ideas should align to and enhance goals and intent.
■ Leadership is earned.
.
“You’re not your code” and “You’re not your design.”
9. ODF
What is it?
Provides an inclusive and transparent decision making process that
means, your ideas will be heard and why decisions are made and
how they align to the strategy and goals, will be available to you.
■ Transparent
■ Inclusive
■ User Centric
10. ODF
How does it work?
● Plan, Research
● Engage Customers + Collaborators
● Set expectations up front
○ What types of feedback you are looking for + who is making the decisions.
○ Problems to solve, goals and intentions of the design solution.
○ Publish decision process and project plan with related information.
● Design, Test, Design
● Explain the obvious
○ Publish decision factors, research, trade-offs,
biz requirements
○ Socialize decisions
● Evaluate, acknowledge and incorporate feedback
● Highlight changes made in response to feedback
● Invite collaborators to raise risks and concerns you may
have overlooked
11. “How is this much different than
how I work with my team and
design now, within a lean and
iterative environment?”
12. Contributing to a Community
It isn’t and it is different
● It differs in how you work and the idea that you should understand any
of the work that is being done.
● Decisions are available to access, by anyone, at any time.
● Anyone can contribute to the product.
13. PatternFly Community
How does it work?
● Support 15 product lines
● 4 Technologies (Angular 1 + 4, React, Core - HTML/CSS)
● PF Team - 5 (Leads, Devs, Design, Research)
● UXD Team - 83 (Leads, Devs, Design, Research)
14. PatternFly Challenges
Open Source Challenges
○ GitHub is not great for designers
○ Contributors vary in skill levels and interests
○ Multiple technologies
○ Scaling solutions for range of uses and multiple
implementations
○ Reconciling consistency across multiple
implementations
17. Open Source Design
○ An environment and a process that invites anyone to participate in,
sharing ideas, that lend themselves to creating design solutions
○ Collaborating with the community, engaging in feedback and learning
from it.
○ Roles do not determine the merit of an idea.
20. Contributions to PatternFly Design
GitHub Issue
○ Idea Type (new vs. enhancement)
○ Requirements
○ Use Cases
○ Internal Products
○ Scope of Work
○ Concepts
21. Open Decision Design Framework
Decisions are made based on open source
principles
● Open exchange of solutions + assets.
● Participation of others
● Review Early + Often for rapid feedback
● Meritocracy collaboration + successful
ideas rise.
● Communities more diverse ideas, can
achieve more.
22. Open Decision Design Framework
Being prepared with knowledge and
clear on the INTENTION of the design
is important.
23. Open Decision Design Framework
Be TRANSPARENT with information such
as, being clear on what you are working to
achieve, how decisions will be made and
who the decision makers are.
24. ● Make decisions INCLUSIVE. We want to
make decisions happen, change happens
more quickly if you get people involved up
front.
● Remain INCLUSIVE while gathering and
parsing information and working to
understand input, where you don’t know
backgrounds or abilities.
Open Decision Design Framework
25. Open Decision Design Framework
Remaining truly OPEN minded and rational while
reviewing contributions and ideas against
established decisions, design and product goals.
26. Open Decision Design Framework
Don’t invite people to just adopt your ideas,
but to COLLABORATE on them with you, to
modify, adapt, repurpose or grow ideas.
27. Open Decision Design Framework
When you design UI’s across multiple products, you have
to be FLEXIBLE.
○ Consider needs and requirements of all products.
○ Consider implementation issues across technologies.
○ Strive for a common and universal solution, as a basis
to build on.
28. Open Design for you, your team, project,
organization
○ Use it in your product team, scrum
team, project, a micro open design
climate.
○ Across organizations.
○ Broaden input to generate ideas and
solutions.
○ Less siloed decisions and more cross
pollination of review of ideas and
solutions, yields more innovation.
29. Wrap Up
Applying Open Source methods
to the Design Process
○ Principles
○ Framework
○ Tools
Ideas will have greater potential
and more possibilities!
Thanks for your
feedback on the
work I posted to
GitHub...
It’s a great idea.
I’m working on
something
similar, let’s talk!