The document describes a speed sketching session at UX Cambridge 2011. Speed sketching involves groups of 2-3 people taking turns presenting design problems and then having 10 minutes to sketch solutions, similar to speed dating but focused on drawing ideas rather than dating. The goals are to explore ideas, collaborate across teams, and generate and communicate solutions through rapid iteration of sketches.
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Speed sketching UX Cambridge 2011
1. Speed Sketching: UX Cambridge 2011
Speed Sketching
like speed dating but with more pens & paper
Francis Rowland & Antony Quinn
EMBL European Bioinformatics Institute
session hashtag: #skdmb
2. Speed Sketching: UX Cambridge 2011
In UX design, we mean... ... and not
UI sketch Caribou skull sketch
Francis Rowland Steve Loya
3. Speed Sketching: UX Cambridge 2011
You don’t need to be good at drawing
in order to communicate through sketches
Line, circle, curve
for more on visual language, check out the work of Ed Emberley
4. Speed Sketching: UX Cambridge 2011
Why sketching?
Explore
Collaborate
Generate ideas
Communicate
Share
Why speed sketching?
Work across silos
New perspectives
Rapid iteration
It’s pretty good fun!
5. Speed Sketching: UX Cambridge 2011
Some inspiration for sketching and sharing ideas
Sketchnotes Twitter sketch Helicopter See What I Mean Gamestorming
Eva-Lotta Lamm Jack Dorsey Leonardo da Vinci Kevin Cheng Dave Gray, Sunni Brown,
James Macanufo
6. Speed Sketching: UX Cambridge 2011
How this works
In groups of 2 or 3
One person presents a design “problem”
You have 10 minutes to sketch ideas and
solutions to this problem
Then you rotate to the next table
We alternate who presents their problem
Repeat, and keep iterating ideas
Time at the end for us all to review and discuss
7. Speed Sketching: UX Cambridge 2011
10 mins
Then it’s time for your next date!
8. Speed Sketching: UX Cambridge 2011
Get in touch
Twitter: @francisrowland and @antonyquinn
Blog: http://ebiinterfaces.wordpress.com
Editor's Notes
Introduce myself and Antony\nWe work in an organisation where there are silos... we’re not the only ones, right?!\nThis is about working across those silos\n
More about sketching ideas an concepts: interface elements, scenarios, etc\nNot about beautiful drawing skills (although that’s a great skill to have!)\nSketching is about rapid communication \n\nWho works in UX?\nWho in the audience regularly uses sketching as part of their work?\nWho thinks they’re pretty good at sketching? :)\n\n
Simple shapes are all you need as a “visual language” - build on this to make more complex sketches\nConvince “non-designers” that they can do this, too.\n
... actually, this “speed dating” metaphor could be applied to all sorts of situations. \nColleagues have used it for collaborating on scientific problems\n
Eva-Lotta does sketching workshops and UX Sketch Club\nOther people use sketching a lot\nGamestorming if you like the idea of collaborative workshops in general\n
Lets get everyone into groups of 2 or 3, give them stickers, and away we go!\nHand out design problems if people don’t have their own\n