This document discusses using generative adversarial networks (GANs) to generate 3D volumetric data. Specifically, it aims to extend GANs to 3D voxel data by applying 3D convolutions and deconvolutions. To do so, it trains a GAN on chair models from a dataset, representing the 3D models as binary voxel grids. Techniques like minibatch discrimination and mutual information reconstruction are used to improve training stability and add semantic meaning. The results generated 3D chair-like models but training convergence was an issue due to the small dataset size.