The document summarizes research on existing pixel games to inform the development of a new side-scrolling pixel game. Key aspects noted include:
- Games analyzed are 2D side-scrolling with goals of defeating enemies, collecting items, and progressing through levels.
- Art styles range from simple pixel art to more complex but all appeal to the target audience of 16+.
- Useful elements identified include scoring systems, background/character sync, changing environments, time/resource limits, and boss battles.