2. Existing Product
https://www.youtube.com/watch?v=PmbbBlFYBBE
There is minimal audio in the game as it is meant for a mobile and the quality isn’t very good
ether for the same reason but the gameplay is quite good with the game running very
smoothly and it is based in London which was one of my researched locations
4. Existing Product
https://www.youtube.com/watch?v=xKEu28gkerM
The game its self has high standards as it is a good game on games consoles but for a game for
a mobile it is very good, it also fits in with the action category on my mind map there is a lot
more audio in this game compared to the other ones
5. Research Analysis
• What common features do the researched
products have?
• they are all for a mobile
• same locations as I researched
• Quite low quality
• What aspects of the research will you include
within your on work?
• The locations
• Low quality
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Children 6-14 • The first 2 games are suitable of younger
people so people above that will not want
to play
Gender
Boys • These game are stereotypically more aimed
towards boys as it features cars, sports and
guns
Psychographic
Achievers • These games all contain a level system so
you can level your self up the better you do
Social Status
Lower social status • All of these games are free
• They can be played on any phone new or
old
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?