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Experiments
Cameron Bird
Process
To begin with I created the main characters of the hero
and the necromancer so that I had a theme to work
around as a villains layer is usually personalised to them
therefore I wonted to start with them and work
backwards.
After creating a hero and a villain I knew
what I wanted my scenery to be which was
a grave yard and following that I could just
simply create some minions that can fit in to
the background ie ghosts and skeletons
After this I decided I liked the designs of the ghosts hero and
protagonist and re interpreted them for the main game I also
wanted to add another level by having a selection screen.
Reflection
โ€ข What elements of your experiments will you
include in your final product?
โ€ข I would like to utilize the character design and the bad guy is a
design that I like and would like to keep in my final product.
โ€ข Refer to the brief: Ghost Game
โ€“ In the ghost game I used very simple designs to
create bad guys to try and finish it quickly but
then decided that the more detailed characters
looked exceedingly good and so I used some of
they're assets in my game.

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3. production experiments

  • 2. Process To begin with I created the main characters of the hero and the necromancer so that I had a theme to work around as a villains layer is usually personalised to them therefore I wonted to start with them and work backwards.
  • 3. After creating a hero and a villain I knew what I wanted my scenery to be which was a grave yard and following that I could just simply create some minions that can fit in to the background ie ghosts and skeletons
  • 4. After this I decided I liked the designs of the ghosts hero and protagonist and re interpreted them for the main game I also wanted to add another level by having a selection screen.
  • 5. Reflection โ€ข What elements of your experiments will you include in your final product? โ€ข I would like to utilize the character design and the bad guy is a design that I like and would like to keep in my final product. โ€ข Refer to the brief: Ghost Game โ€“ In the ghost game I used very simple designs to create bad guys to try and finish it quickly but then decided that the more detailed characters looked exceedingly good and so I used some of they're assets in my game.

Editor's Notes

  1. Discuss the tools and processes used in your experiments