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Production Reflection
Faith Fomekong
Process
• I started off with my backgrounds.
• I tried to used a variety of colours to make it
more lively and bright as I think that it would
make the game more eye catching.
• I also used 2 backgrounds to keep my game
intertaining.
Process After my backgrounds I
created my character and all
the pixel obstacles I need
I decided to use this character because
it has a walking cycle and it was easier
to produce
For the obstacles I used different
characters from different games as I
thought that it would look good in my
game
For the coins I was planning on
using yellow cirlces but I thought
that it would
be a bit boring so I decided to add
some more detail
Process
After getting my characters ready I started the
frames and layers
I used 100 frames for both timelines to make the
game quite long
I also used 5 frames for my home page
Instead of a life bar I used
hearts
And I used a coin to count the
amount of coins I collected
Process
Finally, To create a videogame home page I made the
character run along the road and wrote down everything I
needed including
the name of the game, an instruction as to how to start
,settings and awards.
Afterwards I made the character run towards the next level
to close off my project.
Process
To create the sound for my project I used Beepbox.
Every time my character collects a coin a positive sound will be
heard. I did this to almost make the player feel happy with the fact
that they were able to collect some coins, like a reward.
However every time the character isn’t able to avoid an obstacle
You will be able to hear a negative sound, this time I added the
Sound to remind you that you may be losing a life for not
Avoiding the obstacle.

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6. production reflection

  • 2. Process • I started off with my backgrounds. • I tried to used a variety of colours to make it more lively and bright as I think that it would make the game more eye catching. • I also used 2 backgrounds to keep my game intertaining.
  • 3. Process After my backgrounds I created my character and all the pixel obstacles I need I decided to use this character because it has a walking cycle and it was easier to produce For the obstacles I used different characters from different games as I thought that it would look good in my game For the coins I was planning on using yellow cirlces but I thought that it would be a bit boring so I decided to add some more detail
  • 4. Process After getting my characters ready I started the frames and layers I used 100 frames for both timelines to make the game quite long I also used 5 frames for my home page Instead of a life bar I used hearts And I used a coin to count the amount of coins I collected
  • 5. Process Finally, To create a videogame home page I made the character run along the road and wrote down everything I needed including the name of the game, an instruction as to how to start ,settings and awards. Afterwards I made the character run towards the next level to close off my project.
  • 6. Process To create the sound for my project I used Beepbox. Every time my character collects a coin a positive sound will be heard. I did this to almost make the player feel happy with the fact that they were able to collect some coins, like a reward. However every time the character isn’t able to avoid an obstacle You will be able to hear a negative sound, this time I added the Sound to remind you that you may be losing a life for not Avoiding the obstacle.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.