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Pre-Production
Joshua Blakeley
Style sheet
Pixel Text
• I will be using a pixel text style font because the
games style is pixel and it would follow the same
trend. The style would make the text look right in
place.
• The other reason I will use pixel text is that, it will
make the rest of the game look better that the text
which will make the game more visually aesthetic.
Colour Scheme
• The colour scheme will consist of dark browns, blues,
reds, etc.
• I'm using these colours because these are typical
colours of mountains and general areas.
• Under ground it will be more greys and browns, plus
the different ore colour. Also the item colours will be
different colours as well.
Layout 1
Start of title here.
End of title here
The rest
would be
game art.
Layout 2
User Interface (UI) Save & Exit
Inventory
Bar
Game Itself
Stats
Props & Locations
Props/Costume needed Locations needed
I won’t need props and costumes, just
Photoshop and me
York College.
N/A N/A
N/A N/A
N/A N/A
N/A N/A
N/A N/A
N/A N/A
Contingency Planning
Potential Issue Solution
Photoshop could crash. Make sure to back up my work, every so often.
Backache, from sitting on chair too long. Take breaks every so often. (Every 30 mins).
Eye Strain. Take breaks every so often. (Every 30 mins).
I could be ill. Make sure I'm fit.
Health and Safety
Potential Issue How will the issue be
avoided?
Not adjusting chair correctly. Make sure I take breaks and walk around so I
don’t get backache and making sure the chair is
comfortable enough.
Eye strain. Make sure to every so often adjust the
brightness settings on my screen.
Don’t spill food or drink on the computer. Make sure to define where to eat and where to
work.
Schedule
Day Plan of Action Resources Required
Day 1  Start working on basic designs.  Photoshop & Paper.
Day 2  Start working on initial designs on photoshop.  Photoshop.
Day 3  Make the first loading screen and main menu  Photoshop
Day 4  Make game layers and create character
selection
 Photoshop
Day 5  Make in game, land/area with dynamic
destruction.
 Photoshop
Day 6  Animate everything, movement and loading
screens.
 Photoshop
Day 7  Look over it and corrections  Photoshop
Day 8  Final Checks and corrections.  Photoshop

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5.pre production

  • 3. Pixel Text • I will be using a pixel text style font because the games style is pixel and it would follow the same trend. The style would make the text look right in place. • The other reason I will use pixel text is that, it will make the rest of the game look better that the text which will make the game more visually aesthetic.
  • 4. Colour Scheme • The colour scheme will consist of dark browns, blues, reds, etc. • I'm using these colours because these are typical colours of mountains and general areas. • Under ground it will be more greys and browns, plus the different ore colour. Also the item colours will be different colours as well.
  • 5. Layout 1 Start of title here. End of title here The rest would be game art.
  • 6. Layout 2 User Interface (UI) Save & Exit Inventory Bar Game Itself Stats
  • 7. Props & Locations Props/Costume needed Locations needed I won’t need props and costumes, just Photoshop and me York College. N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
  • 8. Contingency Planning Potential Issue Solution Photoshop could crash. Make sure to back up my work, every so often. Backache, from sitting on chair too long. Take breaks every so often. (Every 30 mins). Eye Strain. Take breaks every so often. (Every 30 mins). I could be ill. Make sure I'm fit.
  • 9. Health and Safety Potential Issue How will the issue be avoided? Not adjusting chair correctly. Make sure I take breaks and walk around so I don’t get backache and making sure the chair is comfortable enough. Eye strain. Make sure to every so often adjust the brightness settings on my screen. Don’t spill food or drink on the computer. Make sure to define where to eat and where to work.
  • 10. Schedule Day Plan of Action Resources Required Day 1  Start working on basic designs.  Photoshop & Paper. Day 2  Start working on initial designs on photoshop.  Photoshop. Day 3  Make the first loading screen and main menu  Photoshop Day 4  Make game layers and create character selection  Photoshop Day 5  Make in game, land/area with dynamic destruction.  Photoshop Day 6  Animate everything, movement and loading screens.  Photoshop Day 7  Look over it and corrections  Photoshop Day 8  Final Checks and corrections.  Photoshop

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images