Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2. Experiment 1
• For this experiment I practiced some pixel art
ideas for the game in different sizes. The
group of characters I made are 32x32 pixel.
• I also decided to create some 64x64
characters.
• The house was designed to live alongside the
32x32 people and is around 60 pixels tall.
3. Process
• I used the black pencil tool to create a silhouette for
each character on top of a 32x32 box. Then on a
separate layer I added the colours and details of each
design – I found that the detail was the most important
part of adding life to the character. For the blacksmith I
added wear to his apron and dirt on his face which
subtly adds a lot more to his character. After creating
the first silhouette of the old lady, I used her silhouette
to help shape the other designs so I wasn’t starting
from scratch every single time.
• For the house I used the line tool to create the outline
and the fill tool for the main colours. It might have
been more beneficial to work with a colour palette, so
the designs look more cohesive.
4. Reflection
• What elements of your experiments will you
include in your final product?
– I am going to include the size of the second lot of
characters but I’m going to add a lot of dynamic to
their design as they are very closed off figures. I
learnt from a video whilst I was creating these
experiments that a silhouette of the character should
explain a lot of what the character is. The silhouette
of the blacksmith is evidently a person but there is
not a lot else to say apart from the fact he has broad
shoulders.
– I realised through my experiment that even though
the 32x32 people have a lot of charm to them, it is
extremely hard to achieve intricate details. I noticed
this when trying to add meat and vegetable pictures
to the aprons to distinguish the butcher and grocer.
5. Experiment 2
For my second experiment I decided to do a run cycle. I planned to created a stick figure
version then a character version – I didn’t do this in any particular style, and certainly
not in the style I will be using, as I just wanted to get the hang of animating a run cycle.
I am doing this because in my video game project previously in the year I didn’t do any
complex animations, so I wanted to try something more difficult for the FMP.
I animated this on Photoshop then exported to Premier Pro to form it into a video
before exporting to YouTube.
6. Process
• I used a run cycle reference (shown below) to help with my animation. I started by drawing out a stick figure
version. I decided against using a head as I spent too long originally trying to figure out the positioning. Then I
copied and pasted the stick figure layers so I had the bones of the character version and added skin, clothes
and a head.
• I found that when it got to the character animation, I had to move some of the positions around or change how
they looked as they become a lot more noticeable when put onto a ‘proper’ person. The most challenging part
was making sure the legs looked correct as in the stick figure I had made them too short.
• Originally, I exported the animation with a transparent background. Then – upon uploading it – I realised the
transparent background turns black which meant the stick figure animation completely disappeared. I decided
to create a fun background with different sized brushes. When I exported it again to Premier Pro after adding a
background, I added a title that appears letter by letter. I did this by creating multiple text boxes and in each
one adding a letter.
7. Reflection
• What elements of your experiments will you include in
your final product?
• I am definitely going to add a walk cycle into my final
product. I don’t think I want to use a run cycle as the
game is a calm game - being able to run about may
take away from this effect. I also think it’s a good idea
to create the basics of an animation like a walk cycle
before adding the design on top to save time.
• Obviously, I will also be using a title screen for my
trailer but I think it will most likely go at the end of the
video as is conventional for a trailer.
Editor's Notes
Outline your experiment – why are you doing it? What does it require? Etc Include screenshots, etc
Discuss the tools and processes used in your experiments
Outline your experiment – why are you doing it? What does it require? Etc Include screenshots, etc
Discuss the tools and processes used in your experiments