Megan Bannister conducted two experiments for a game design project. Experiment 1 involved creating pixel art characters of different sizes to populate the game world. She found that more detailed 64x64 pixel characters were better than the simpler 32x32 pixel ones. Experiment 2 was creating a running animation cycle to practice character animation. Megan animated both stick figure and full character versions and reflected that including basic walk cycles in the final game could add atmosphere versus more energetic running. Both experiments provided lessons on character and environment design that Megan plans to apply to the final project.