The document describes the production process for a fighting game background and characters. The creator began by designing the background, including a wall, city skyline, and night sky elements. Health bars and character designs were then added. The first character, a boxer, was animated with punch and special attacks. A second character, a gangster, was also designed but not fully animated due to time constraints. The creator reflected on challenges animating detailed characters and wished to add more attacks given more development time.
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2. Background initial stages
• Beginning the production I decided to spend the first few days of
production working on the background of the game so the
characters would suit the background this would make the
characters stand out less than if I drew the characters first.
• I began by drawing a wall using the shape tool this would take
up the bottom half of the screen and would be slightly taller
than the characters.
• I spent a lot of time on the city design in the top half of the
screen as I wanted to make it look like there were skyscrapers in
the distance behind the wall. I made the buildings by using the
shape tool to create their outlines and the windows. I used the
brush tool for the lighting in the windows and the coloured
lighting on the tops of the buildings. I spent a while putting small
details on the buildings like small changes in a buildings colour or
lit up windows which was mainly to try and replicate the detailed
backgrounds in most fighting games.
• I also added small details on the top of the wall such as small
plants and at cat as I thought this added some charm to the
background design.
• For the design of the sky I used a purple colour to show that it
was night time without using and obvious colour such as black or
blue. I used the brush tool for the moon as it gave the effect of
the moon shining through the clouds.
• I still need to design the health and special bars for the
characters and add final details to the wall and the city.
3. Background:2
• I spent a lot of time adding detail to
the design of the wall so it looked
less simple. I added detail to the
wall by choosing similar colours to
the walls initial colours and then
using the brush tool to give the wall
a change of tone and a more
detailed look.
• When I was making the health bars
I looked at how other games such
as street fighter presented the
characters health and I chose to
make health bars that go from
green to red, green being high
health and red being low health. I
decided that when a character is
injured their remaining health can
be shown by covering up the health
that they’ve lost with the grey
colour of the health bar
4. Character design: fighter 1
• When I was designing my first character
for the game I based the design off of my
initial experiment and changed some of
the features such as removing the
headband and changing the belt to look
like a crown as I wanted the character to
look like a king of boxing
• For the design of my first fighter I used
darker skin tone than what I had first
planned so the character wouldn’t blend
in with the wall behind them this worked
surprisingly well and made the character
stand out
• Animating the character was difficult as I
had made them very detailed so even
though I managed to give them a full
walk cycle I had to use the brush tool to
show motion for their punch and special
attack which made the animation look
more fluid but if I had more time to work
on the project then I would definitely
work on more attack animations for both
characters
5. Character design: fighter 2
• When I was working the design for the
second character I tried to make the
design of gangster but rather than
having them wearing a black suit and I
wanted them to stand out so I used
bright colours for there suit.
• Unfortunately I didn’t get a chance to
animate any attacks for this character
because I made the two characters too
detailed and I was running out of time
to animate so I decided to only animate
attacks for the first character and have
this character be the one that gets hit.
• To show that the character is hit by an
attack I had an animation where the
character is pushed backwards and
flashes red to show that they've been
hit.
6. Special attack
• After I had animated the punch of the
boxer character I needed to finish the
game quickly as I was running out of
time to work on the project so I gave the
boxer a special attack which would be
strong enough for them to win the
match
• I animated a sequence that would flash
on the screen showing that the character
had activated their special attack
• animating everything in the game was
difficult as each frame needed to be
different as I would just need to animate
the change of their body as they were
walking but I would also need to animate
how their clothes moved and for the
boxer I would need to change the
movement of the hair in each frame but
I managed to finish the fight even
though it was shorter than I wanted
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.