This document provides an overview of the history and evolution of gaming from the early 1970s to the present and future trends. It discusses the development of early arcade and console games like Pong, the Atari 2600, and Gameboy. It also outlines various business models for games, the rise of gamification in different industries, examples of advergames, and current trends like the integration of social and bringing your own devices. The document predicts that future gaming will move beyond just points, badges and leaderboards to motivate civic engagement and will provide more immersive experiences through advances like interactive projectors.
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Great Ayuda
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Este es un archivo PDF.
Archivo PowerPoint disponible en The Great Ayuda.
________________________________________
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Great Ayuda
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Este es un archivo PDF.
Archivo PowerPoint disponible en The Great Ayuda.
________________________________________
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
Games are powerful. People can spend a lot of time playing games. Games are also great motivators. People do things that don´t even like, if they feel like they are playing game. Gamififcation is the use of game mechanics to motivate people to do stuff they generally would not do.
Social media expert Roger Harris outlines a view of gaming from the perspective of the changing world of social media. This presentation was given at the Triangle Gaming Conference, May 30, 2009.
Comprehensive overview of game play on smartphones. More than 65% of smartphone users play games on their phones. This presentation given in Sydney in September 2012 looks at how brands and content owners can harness this large and demographically diverse audience to meet commercial objectives.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
In this presentation we look at the case for including mobile games and play-based activity in the marketing mix. 75% of Australian adults now own a smartphone. On average, smartphone owners play for games for 24 minutes each day. Together with social networking, that's the largest amount of time spent on any smartphone activity. And everyone plays - the smartphone has made men and women of all ages into game players.
So the question for marketers becomes, if your customers and potential customers are playing why not allow them to play with you?
Take a look at the presentation to find out how games and play-based activity delivers for marketers.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
Games are powerful. People can spend a lot of time playing games. Games are also great motivators. People do things that don´t even like, if they feel like they are playing game. Gamififcation is the use of game mechanics to motivate people to do stuff they generally would not do.
Social media expert Roger Harris outlines a view of gaming from the perspective of the changing world of social media. This presentation was given at the Triangle Gaming Conference, May 30, 2009.
Comprehensive overview of game play on smartphones. More than 65% of smartphone users play games on their phones. This presentation given in Sydney in September 2012 looks at how brands and content owners can harness this large and demographically diverse audience to meet commercial objectives.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
In this presentation we look at the case for including mobile games and play-based activity in the marketing mix. 75% of Australian adults now own a smartphone. On average, smartphone owners play for games for 24 minutes each day. Together with social networking, that's the largest amount of time spent on any smartphone activity. And everyone plays - the smartphone has made men and women of all ages into game players.
So the question for marketers becomes, if your customers and potential customers are playing why not allow them to play with you?
Take a look at the presentation to find out how games and play-based activity delivers for marketers.
The task was to present a 15 slides strategy document for a declining company to present relevant innovative solutions that could potentially disrupt its industry and refine the whole brand experience.
In this blog post, MAAC Kolkata is going to discuss the remarkable revolution of use of animation in Video Games in the gaming industry.
MAAC Kolkata has taken this initiative to write on it so as to educate the beginners how gaming evolved and VIDEO GAMES from the primordial times.
Short presentation of everything to know about video games.
History, Development, Games and their Players, Scope and Nature as well the Trends and Convergence in Video-gaming Industry
Prepared by Chrysa Sabuelo
Reference: Introduction to Mass Communication
Author: Stanley J. Baran
Picture reference: Google
Four project collaborations will support the SOUL Fusers launch: a collaborative IP creation project, a comic adaptation, a content creation project and a social good project collaborating with an orphanage in Thailand and a primary school in Laos.
The Good the Bad and The Ugly of Marketing MeasurementNapierPR
We explore how B2B marketers can impress the board by measuring their PR and marketing campaigns successfully, and explore 5 metrics that will get you promoted, and 3 that will get your fired.
We cover:
-Meaningless marketing metrics
-The difference between attribution and incrementality
-The importance of the customer journey
-Why you should care about prospects that are in market
-Measuring the unmeasurable
[Google March 2024 Update] How To Thrive: Content, Link Building & SEOSearch Engine Journal
March 2024 disrupted the SEO industry. Websites were deindexed, and manual penalties were delivered—all to produce more helpful, more trustworthy search results.
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Whether you're a seasoned SEO professional, a budding content creator, or anyone in between, this webinar will help you weather the changes in Google's algorithms and capitalize on them for sustained success.
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Enhancing a Luxury Furniture E-commerce Store with Expert Shopify ManagementSunTec India
SunTec India's expertise in Shopify store management has been a game-changer for a luxury furniture e-commerce business. Through meticulous optimization of product listings, strategic SEO practices, and an enhanced user experience, this case study details the successful outcomes of their collaboration, including increased traffic, higher conversion rates, and stronger brand presence.
Read more- https://shorturl.at/yl3MU
How to Use AI to Write a High-Quality Article that Ranksminatamang0021
In the world of content creation, many AI bloggers have drifted away from their original vision, resulting in low-quality articles that search engines overlook. Don't let that happen to you! Join us to discover how to leverage AI tools effectively to craft high-quality content that not only captures your audience's attention but also ranks well on search engines.
Disclaimer: Some of the prompts mentioned here are the examples of Matt Diggity. Please use it as reference and make your own custom prompts.
The session includes a brief history of the evolution of search before diving into the roles technology, content, and links play in developing a powerful SEO strategy in a world of Generative AI and social search. Discover how to optimize for TikTok searches, Google's Gemini, and Search Generative Experience while developing a powerful arsenal of tools and templates to help maximize the effectiveness of your SEO initiatives.
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Understand how search engines work
Be able to find out where your users search
Know what is required for each discipline of SEO
Feel confident creating an SEO Plan
Confidently measure SEO performance
When most people in the industry talk about online or digital reputation management, what they're really saying is Google search and PPC. And it's usually reactive, left dealing with the aftermath of negative information published somewhere online. That's outdated. It leaves executives, organizations and other high-profile individuals at a high risk of a digital reputation attack that spans channels and tactics. But the tools needed to safeguard against an attack are more cybersecurity-oriented than most marketing and communications professionals can manage. Business leaders Leaders grasp the importance; 83% of executives place reputation in their top five areas of risk, yet only 23% are confident in their ability to address it. To succeed in 2024 and beyond, you need to turn online reputation on its axis and think like an attacker.\
Key Takeaways:
- New framework for examining and safeguarding an online reputation
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- Practical examples that demonstrate when to act, how to act and how to recover
In today's digital world, customers are just a click away. "Grow Your Business Online: Introduction to Digital Marketing" dives into the exciting world of digital marketing, equipping you with the tools and strategies to reach new audiences, expand your reach, and ultimately grow your business.
website = https://digitaldiscovery.institute/
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The digital marketing industry is changing faster than ever and those who don’t adapt with the times are losing market share. Where should marketers be focusing their efforts? What strategies are the experts seeing get the best results? Get up-to-speed with the latest industry insights, trends and predictions for the future in this panel discussion with some leading digital marketing experts.
Mastering Local SEO for Service Businesses in the AI Era is tailored specifically for local service providers like plumbers, dentists, and others seeking to dominate their local search landscape. This session delves into leveraging AI advancements to enhance your online visibility and search rankings through the Content Factory model, designed for creating high-impact, SEO-driven content. Discover the Dollar-a-Day advertising strategy, a cost-effective approach to boost your local SEO efforts and attract more customers with minimal investment. Gain practical insights on optimizing your online presence to meet the specific needs of local service seekers, ensuring your business not only appears but stands out in local searches. This concise, action-oriented workshop is your roadmap to navigating the complexities of digital marketing in the AI age, driving more leads, conversions, and ultimately, success for your local service business.
Key Takeaways:
Embrace AI for Local SEO: Learn to harness the power of AI technologies to optimize your website and content for local search. Understand the pivotal role AI plays in analyzing search trends and consumer behavior, enabling you to tailor your SEO strategies to meet the specific demands of your target local audience. Leverage the Content Factory Model: Discover the step-by-step process of creating SEO-optimized content at scale. This approach ensures a steady stream of high-quality content that engages local customers and boosts your search rankings. Get an action guide on implementing this model, complete with templates and scheduling strategies to maintain a consistent online presence. Maximize ROI with Dollar-a-Day Advertising: Dive into the cost-effective Dollar-a-Day advertising strategy that amplifies your visibility in local searches without breaking the bank. Learn how to strategically allocate your budget across platforms to target potential local customers effectively. The session includes an action guide on setting up, monitoring, and optimizing your ad campaigns to ensure maximum impact with minimal investment.
It's another new era of digital and marketers are faced with making big bets on their digital strategy. If you are looking at modernizing your tech stack to support your digital evolution, there are a few can't miss (often overlooked) areas that should be part of every conversation. We'll cover setting your vision, avoiding siloes, adding a democratized approach to data strategy, localization, creating critical governance requirements and more. Attendees will walk away with actions they can take into initiatives they are running today and consider for the future.
Exploring the Top Digital Marketing Company in CanadaSolomo Media
Choosing Solomo Media as your digital marketing company in Canada can propel your business to new heights. With their expertise, innovative solutions, and client-centric approach, they are well-equipped to help you achieve your digital marketing goals. By focusing on strategic planning, leveraging cutting-edge tools, and delivering measurable results, Solomo Media proves to be a valuable partner in navigating the complex world of digital marketing.
Most small businesses struggle to see marketing results. In this session, we will eliminate any confusion about what to do next, solving your marketing problems so your business can thrive. You’ll learn how to create a foundational marketing OS (operating system) based on neuroscience and backed by real-world results. You’ll be taught how to develop deep customer connections, and how to have your CRM dynamically segment and sell at any stage in the customer’s journey. By the end of the session, you’ll remove confusion and chaos and replace it with clarity and confidence for long-term marketing success.
Key Takeaways:
• Uncover the power of a foundational marketing system that dynamically communicates with prospects and customers on autopilot.
• Harness neuroscience and Tribal Alignment to transform your communication strategies, turning potential clients into fans and those fans into loyal customers.
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• Streamline your business with a content production plan that eliminates guesswork, wasted time, and money.
Dive deep into the cutting-edge strategies we're employing to revolutionize our web presence in the age of AI-driven search. As Gen Z reshapes the digital realm, discover how we can bridge the generational divide. Unlock the synergistic power of PPC, social media, and SEO, driving unparalleled revenues for our projects.
What’s “In” and “Out” for ABM in 2024: Plays That Help You Grow and Ones to L...Demandbase
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The Forgotten Secret Weapon of Digital Marketing: Email
Digital marketing is a rapidly changing, ever evolving industry--Influencers, Threads, X, AI, etc. But one of the most effective digital marketing tools is also one of the oldest: Email. Find out from two Houston-based digital experts how to maximize your results from email.
Key Takeaways:
Email has the best ROI of any digital tactic
It can be used at any stage of the customer journey
It is increasingly important as the cookie-less future gets closer and closer
4. Games are the only force in the
universe that can get people to take
actions against their self-interest, in a
predictable way without using force
Gabe Zichermann
(FUN IS THE FUTURE, 2010)
7. Timelineof the development
1968
Ralph Baer
patents his
interactive
television
game and
Magnavox
releases it
1972
Nolan
Bushnell and
Al Acorn of
Atari
develop
arcade table
tennis game
called PONG
1974
Two decades
before
Doom, Maze
wars
introduces
the first
person
shooter
1984
Russian
mathematici
an Alexey
Pajitnov
creates
Tetris, a
simple but
addictive
puzzle game.
Four years
later,
Nintendo
bundles it
with every
new Game
Boy.
1976
Text based
game
Adventure is
released by
Don Wood
1977
Atari 2600 is
released, the
first Video
Computer
System
1980
A missing
slice of pizza
inspires
Namco's
Toru Iwatani
to create
Pac-Man
1989
Nintendo’s
Gameboy
popularizes
handheld
gaming
although ten
years earlier
Microvision
had
introduced
similar
device
9. 14 ways to sell games and make money
Retail
Bricks and Mortar
Digital
Direct to consumer
Episodic Entertainment
Borrowing from the TV
model
Skill-based Progression
Buy a ticket to enter
Velvet Rope
Players pay for VIP access
Subscription
World of Warcraft or Conan
Micro-Transactions
Small, Impulsive driven up
selling
Sponsored Games
World of Warcraft or Conan
Advertgames
Selling the experience
Try before you buy
Restricted versions of game
Player to Player trading
Trade land, property and
characters
Pre-Sell the game
Kickstarter.com
In-game advertising
Billboards and Branded
items in game world
Around game advertising
Banner & Skyscraper
11. Thisis how we all do it
ga.mi.fi.cat.ion [gay-muh-fi-kay-shuhn]
Integrating game dynamics into your site,
service, community, content or campaign,
in order to drive participation.
12. Things which should be kept in mind
Casual, short
duration
play
Rapid
rewards for
a non-gamer
audience
Points and
rewards work
on
engagement
Integrate
social
sharing
13. The foursquare story
If we zoom out a bit, Foursquare is one of the best example of gamification. There’s an activity that you want your users to do more often, so you
give points for that. For certain activities or number of points, they get extras, like badges. A sense of competition is created using the
leaderboards and with the opportunity to redeem the rewards, it takes intention to participate on a new level
14. The fun theory
Can we get more people to obey the speed limit by making it fun to do? Well, the answer, if you choose to use gamification is ‘YES’
16. Draw
Something
Play Fanta
The game of ads
A video game which in some way contains an
advertisement for a product, service, or company. Some
advergames are created by a company with the sole
purpose of promoting the company itself or one of
its products, and the game may be distributed freely as
a marketing tool
A regular popular video game, which may be sponsored by
a company, and include advertisements within the game for
the sponsoring company
OR
17. Play fanta
A nine chapter graphic
novel loaded with
playable content. It
offers endless
storytelling, content
development and co-
creation opportunities all
within an immersive,
branded world.
Characters. Todd, Tristan,
Andy, Floyd, Lola, Maud,
Gigi and the Lhava Twins
set out on a journey to
save their community
from turning into sad,
grey characters known as
the “Playless”
18. Draw something
Zynga monetized the viral mobile app by allowing brands to pay for words to be included in the game. The move came after
Zynga tested recognisable brand terms like Nike, KFC and Doritos in the iOS and Android game and found them to be really
popular. Brands could pay for words associated with their products in the word selection bank.
20. Microsoft
Xbox 360
Six ways to enjoy games
Nintendo
64
WiiSuper Nintendo
Entertainment
System
Nintendo
Entertainment
System
Sony Playstation 3
21. Future belongs to them - Consoles
By bringing next generation console design and portability in to play these devices will make gaming accessible to one and all
22. Future belongs to them - Experience
Microsoft’s coffee table projector, IllumiRoom will expand content onto living room walls hence, making gaming an even
more immersive experience
24. Gamificationtrends
CORPORATEEMPLOYEES
Corporations can not only gamify their products and services for consumers and end users, but also leverage
game mechanics to make work more fun, measurable, productive, and rewarding for internal employees
ADRESSPHASES OF THEUSERLIFE-CYCLE
Leveraging game mechanics to facilitate users along each phase of user experience: 1) New user onboarding
(interactive tutorials); 2) user engagement; 3) conversion of free users to paid (or opt-in data sharing); 4)
retention of power users
Gamification and social go handin hand
It has been found that users who are logged-in with Social Login spent 30% more time on-site than users who
sign in with native site login. Pepsi builds custom co-viewing experience sites for Pepsi-sponsored TV shows
like The X-Factor, The Grammies and the SuperBowl, allowing users to collect “caps” (badges) and gain social
ranking by commenting, sharing, and liking other user’s comments
Moving beyond media and fitness
Gamification is moving beyond the businesses which incorporated it. Education, eCommerce, local retail and
financial services are upcoming
26. Moving beyond the usual
Gamification is
surpassing the
initial stage of PBL
(Point-Badge-
Leaderboard)
27. Where isit heading?
Motivating action
through civic
engagement so as
to infuse users
with much greater
purpose
Their driving factors of
engagement will have to
include intelligent
responses and civic
learning that isn’t limited
to mere purposive solution
or engagement
BYOD (Bring Your
Own Devices)
makes the change
easier with
seamless
connectivity
A perfect example is the iPhone game “Run that Town” developed and run by the Australian Bureau of Statistics. The game allows users to decorate and manage their own city based on real world data while collecting genuine census data. This design produces clusters of intelligent civic responses for Australian Bureau of Statistics that they can utilize transforming city neighborhood. Every gamified program, whether it is business or social, needs to adopt this tactical approach to gain civic advantage from its users.