This document discusses various buzzwords related to games, including transmedia, gamification, advergaming, and others. It provides definitions and examples for each term. For transmedia, it gives examples like a novel set in a game world or an alternate reality game to promote a movie. For gamification, the author provides their definition as "using game-like mechanics to improve a business process, or customer experience, or profits." The document also discusses rules and best practices for successfully applying gamification.