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Winning Customer
Engagement with
Gamification

Kody Betonte
@JKode
kody.betonte@arrowdesigns.com

www.arrowdesigns.com

Cara Pluff
@TweetsByCara
cpluff@appliedi.net

www.appliedi.net
Let’s Play A Game!
Welcome to the Engagement Crisis
So who’s the most naturally engaged?
“…but our
princess is in
another
castle.”
“Winner is you!”
“It is pitch black.
You are likely to
be eaten by a
grue.”

“Boomshakalaka.”
“You have died of dysentery.”
“It's dangerous to
go alone! Take
this.”
Ah Gamers!
Granny is even hip to gaming!
Which brings us to…GAMIFICATION!
So really, what IS gamification?
The process of using
game thinking , game
mechanics , & game
design in order to
engage audiences
& solve problems
Gaming gets it done!
100,000,000 Human Hours

3 Weeks of Game Play

7 Days of Game Play

Source: Jane McGonical
And if that’s not enough to inspire you…
• The overall market is projected to
grow to $5.5 billion by 2018
• Business spending will increase from
an estimated $242 million this year to
$2.8 billion in 2016

Source: M2Research
Business Benefits of Gamification
• CUSTOMER
ENGAGEMENT
• RETURN SHOPPERS
• FREE MARKETING
• INCREASED PAGE
RANKINGS
• NEW RELATIVE CONTENT
• BRAND AWARENESS
• SOLVE COMPLEX
BUSINESS PROBLEMS
THROUGH CROWD
SOURCING
• POWERFUL CUSTOMER
DATA
• KEEPS YOUR BRAND
RELEVANT
In other words…gamification = #winning
But how do I start with gamification?

?
What defines a game?
A Goal

Rules

Feedback
System

Voluntary
Participation

Source: Jane McGonical
Wait, what about #winning?

Well, tell us…
when does
Tetris end?
Here, we’ll prove it.
1. Goal: Get a ball in a series of
holes, with fewest tries possible.
2. Rules: Use a club to hit the ball.

3. Feedback System:
Distance, Strokes.
4. Voluntary Participation: Obviously
high if you’re wearing plaid pants.
It can be summed up as…
“Playing a game is the voluntary attempt to
overcome unnecessary obstacles.”
– Bernard Suits
3 components to #winning
Gamer
Motivation
& Types

#Winning

Game

Mechanics

Game
Lifecycle
Gamer
Motivation
& Types
Motivation 1.0
SelfActualization

Esteem
Love
Safety
Biological & Physiological
Motivation 2.0
The Candle Problem
Motivation 3.0
Mastery

Autonomy

Purpose

Source: Daniel Pink
The Four Gamer Types

Achiever

Socializer

Explorer

Killer

Source: Richard Bartle
Achievers
• Really only 10% of the
population
• Prefer to continuously
gain
• About the prestige of
having accolades
• Appeal to them:
•
•

Establish points & levels
Display measurements of
success
Socializers
• About 80% of the
population
• Most enjoyment from
interaction
• Often healers
• Appeal to them:
•
•

Create multi-player
options
Incorporate social
components
Explorers
• Like to dig around and
discover
• Learn about hidden
attributes and places
• Will exhaust all options

• Appeal to them:
•
•

•

Allow their own pace
Incorporate hidden
passages and places
Require close attention to
detail
Killers
• Thrive on competition
with other players
• In it for the sport &
highly honorable

• Appeal to them:
• Leaderboards
• Head-to-Head
competition
Watch your language…

Win, Pass,
Unlock,
Conquer,
Complete

Showoff, S
hare, Custo
mize, Colla
borate
Network

View, Searc
h, Collect,
Curate

Beat, Brag,
Taunt, Fight
Challenge
Game
Mechanics
Game Mechanics
•
•
•
•
•
•
•
•

Leaderboards
Points
Badges
Levels
Missions
Rewards
Surprises
Virtual Goods

•
•
•
•
•
•
•
•

Progress Bars
Timers
Feedback
Friending
Progress Loss
Secret Codes
Elite Status Symbols
Limited Offers
What do mechanics achieve?

Source: BunchBall
Where do we see these mechanics?

FROM LOYALTY CARDS
FOR OUR FAVORITE
STORES TO FITNESS
APPS – WE ARE ALL
PARTICIPATING IN
GAMIFICATION.
Sometimes you won’t even realize it
HOW ABOUT WHEN
YELP HELPS YOU
JUSTIFY A NIGHT
OUT ON THE TOWN.
YOU ARE PLAYING A
GAME.
Did you check-in somewhere today?

When it comes to
Foursquare, there’s no
greater high than
snagging mayorship
from a stranger or your
friend!
Red Robin = #winning
Your vision realized!

Inspired
Behaviors

Game Mechanics

•
•
•
•
•
•

Increased Time on Site
Repeat Site Visits
Sharing with Friends
Writing Reviews
Evangelizing Site
Purchasing Products
Game
Lifecycle
Gamer Lifecycle

Focus on creating:
Desire
Incentive

Focus on creating:
Challenge
Achievement

Master
Expertise

Player
Habit-Forming

N00b
Onboarding

Focus on creating:
Feedback
Skill
What does that lifecycle look like?
Let’s look at some case studies…
Play or Pay: Pact
Get to the gym, meet your goals
GET PAID!
Stay on the couch, skip the gym
IT WILL COST YOU!
See the engagement & the results
Just Do It: Nike+

• Increased Nike+ membership by 40%
• Increased Running Revenues by 30%
But why stop there?
120,000 Nike+ Users Engaged
Completing 63,000 Missions

And earning
68 MILLION
in NikeFuel
Sometimes I talk to myself…
“I wonder what the next
level is. If I add a mile
to my run, I’ll be able to
unlock it.”
How one brand earned 50 million users:

MEET
DROPBOX.
We can learn a lot from this guy.

.
Want more space?
The first 2GB
are FREE!
What comes
next depends
on how much
you’re willing to
play.
Earn & keep customer loyalty

BUILD CUSTOMERS WHO BELIEVE IN
YOUR BRAND ENOUGH TO TRUST YOU
WITH THEIR INFORMATION AND SHARE
THEIR EXPERIENCE WITH THEIR
PERSONAL NETWORK.
Think in terms of your business
Dropbox customers
quickly became sales &
marketing
representatives!
How about special promotions?
High impact, fast results are reality
• In less than 15 minutes, Quikly sold over five
hundred $10 Moosejaw gift cards.

• Gift card holders then made average purchases of
$66, a 560% return on investment.
• 76% shared their achievement on social media.
• Created over 245,000 social media impressions.
But is that common?
Deloitte Leadership Academy Soars
75% FASTER
COMPLETION
# of users returning
to the site

47
%

36
%

daily

weekly
Domino’s made a pizza building game…
Increased sales by a whopping 30%!
What if I’m dealing with a snooze fest?
Gamification can take drab to fab!
Wait…what difference did it make?

54% Trial
Increase

15% Buy
Click
Increase

29% Sales
Revenue
Increase
Finally, how can my brand be a
game…
while maintaining my
brand image and
messaging?
Strategically, that’s how.
A GOOD MARKETING
IDEA IS USELESS
WITHOUT
RESEARCH, GOOD
DESIGN, AND LOTS OF
TESTING…

SKIPPING THESE STEPS
WILL ENSURE FAILURE.
Phew, we made it!
With these
strategies, you’ll be
#winning customer
engagement…

Cara Pluff
@TweetsByCara
cpluff@appliedi.net

Kody Betonte
@JKode
kody.betonte@arrowdesigns.com

www.appliedi.net & www.arrowdesigns.com

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Winning More Customer Engagement with Gamification

Editor's Notes

  1. KodyRaise your hand if any of you have any of you ever fallen sleep during a conference session? At least we know X amount of people are being honest we can begin…This is going to be an interactive session, so please don’t make us stand up here and do all the work.Kody intro Cara Intro
  2. CaraTake a seat if:You have a twitter accountYou’ve watched a youtube video in the past weekYou’ve had to create a user account or login via facebook to a websiteYou can’t leave home without your phoneIf you take your phone into the bathroomYou have a facebook accountEtc. Etc.Popeye’s gift card
  3. KodyEverybody everywhere wants a piece of you…instagram, facebook, hootsuite post to all, companies to like, blah blahblahIt’s OVERWHELMING…and I don’t wanna have another account (whiney voice)
  4. KodyHere are a few hints.So who’s the most engaged…Does anyone recognize what games these quotes come from?“but our princess is in another castle” – Mario Bros.“Boomshakalaka” – NBA Jam“Winner is you!” – Pro Wrestling“You have died of dysentery” – Oregon Trail“It’s dangerous to go alone. Take this.” – Legend of Zelda“It’s pitch black. You are likely to be eaten by a grue.” - Zork
  5. KodyWhen somebody mentions the word “gamer” most of us envision a certain image in our minds and for a long time there was definitely a particular stereotype regarding gamers
  6. KodyThe gaming evolution has arrived and now all sorts of different demographics can be considered gamers…from grandmas to children
  7. CaraWired, BusinessWeek, Mashable and Forbes have all fueled the hype-wagon in their own way, predicting up to 10X growth in gamification by 2015.Savvy marketers and HR pros are looking for something to fill the “what’s next” vacuum as social media descends from its frenzied peak to the plateau of normal, so they’re increasingly kicking the tires of gamification.
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  9. CaraTo put it mildly, gaming can accomplish a lot. In one of Jane McGonical’s presentations she talked about this amazing fact originally presented by Charles Sharky. It is estimated that the building out of Wikipedia (every topic and article as it exists today) took 100 million human hours. Now if we take that 100 million cumulative human hours in terms of gaming that would be the equivilant of 3 weeks of Angry Birds or 7 days of Call of Duty.Monetize the shit out of game play
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  14. CaraThis definition may surprise you for what it lacks:Interactivity, Graphics, Narrative, Rewards, Competition, Virtual environments, WinningThese are features not defining traits, you can play tetris and never win.
  15. CaraKody interrupts with what about #winning?
  16. CaraIf you weren’t playing a game, you’d achieve this goal the most efficient way possible: you’d walk right up to each hole and drop the ball in with your hand, right? What makes golf a game is that you willingly agree to stand really far away from each hole and swing at the ball with a club. Golf is engaging because you, along with all the other players have agreed to make the work more challenging than it has any reasonable right to be. Add to that challenge a reliable feedback system – you have both the objective measurement of whether or not the ball makes it into the hole, plus the tally of how many strokes you’ve made – and you have a system that not only allows you to know when and if you’ve achieved the goal, but also holds out the hope of potentially achieving the goal in increasingly satisfying ways: fewer strokes, or against more players.
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  19. KodyLet’s talk about gamer motivation and types
  20. KodyMotivation 1.0 was base on Maslow’s hierarchy of needs that presumed that humans were biological creatures, struggling to obtain our basic needs for food, security and you know, snuggling.
  21. KodyMotivation 2.0 presumed that humans also respond to rewards and punishments.That worked fine for routine tasks but incompatible with how we organize what we do, how we think about what we do, and how we do what we do. We need an upgrade.The carrot and the stick are great for simple tasks but when the tasks get complex the carrot doesn’t work anymore
  22. KodyWatch video
  23. KodyMotivation 3.0 the upgrade we now need,humans also have a drive to learn, to create, and to better the world. People striving for purpose, mastery and automonyWe see that today in work place cultures like google and facebook.
  24. Caramassively multiplayer online role-playing gamesAchiever – likes to achieve, 10%Problems: not everybody can win, 80% socializersSocializers – wants to engage, lightweight, non confrontational Explorers – hidden levels, playing for the social credit in discovering thingsKillers – Less than 1%...I must win and you must lose, and everybody must see that, and lots of credit from the community
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  28. CaraMost active and engagedStatus is the most important motivator
  29. CaraEasy ways to identify which gamer-style you are actually talking to
  30. KodyLet’s talk about game mechanics
  31. KodyHere are some game mechanics……There are lots of ways to inspire and motivate the behaviors you would to see from the different types of gamers. We all have seen leaderboards, remember pac man, we all wanted to be at the top of the list. Remember the guy who had all top ten spaces and you really wanted to push him out
  32. KodyDepending on what human desire you are trying to fulfill with your game will determine what game mechanic you are going to use. For example, if you want to fulfill status then you would use levels.
  33. KodyStores that offer points based on purchases Every time a cashier says, “Do you have our rewards card?” that is a business that participates in Gamification.Sites like Yelp or Foursquare where members can earn badges for “checking in” to businesses. Most of us are currently participating in a form of Gamification without even realizing it. Did you get a coffee at Starbucks this morning and check in on Twitter? Or at the airport when you landed? Do you have the Starbucks app? Do you check your points to see how many until your free drink?
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  36. KodyRR incorporates a lot of different game mechanic strategies and does so successfully. You can see they have my rewards so you can get that free coke for buying a super secret menu item, check-in so you can brag you were there, loyalty points for purchases, and they even have an onion ring toss game.
  37. KodySo through gaming mechanics you can realize a lot of the benefits of gaming such as social sharing, repeat purchases etc.
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  39. CaraBring up candy crush
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  41. KodyLet’s look at a few examples of how motivation, mechanics, and lifecycle has been implemented with a few case studies.
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  44. CaraFor example, Nike reportedly increased its Nike+ membership by 40 percent — and its revenues in the running category by 30 percent — after it allowed customers to accumulate points by logging details of their personal progress toward a fitness goal into its Nike+ Running app.Read more: http://blog.intuit.com/marketing/how-to-gamify-your-marketing-efforts/#ixzz2tbYRSqOP
  45. Carahttps://www.youtube.com/watch?v=WHU7einzO9E
  46. CaraThe game took players through an inclement weather adventure that was broken up into various missions, each with varied NikeFuel goals and time durations. The overall goal was to complete all missions and to arrive at "The ARC," the ultimate safe haven. The game featured athletes Allyson Felix, Calvin Johnson, Alex Morgan, and Neymar Jr. as the in-game "guides" to help players navigate through each mission while introducing seasonal Nike products.
  47. CaraThroughout gameplay, there was a chance for players to unlock Bonus Missions, get early access to exclusive Nike products, and receive Nike+ badges. Motivated by NikeFuel Missions, the Nike+ community got active, earned rewards, and pushed themselves harder during the cold winter.
  48. CaraAm I just a ginormous dork? Well…yes. 
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  50. KodyFounded in 2007 by MIT graduate Drew Houston after he grew tired of leaving his flash drive as home. Dropbox officially launched in 2008.
  51. KodyRefer a friend, connect your facebook, follow dropbox on twitter, give dropbox a review all for additional free space.
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  54. CaraQuikly, a hot new start-up, takes the traditional model of retail – selling an item for a fixed price – and flips it on its head, using real-time pricing to drive demand. As time goes on, price increases. The constant increase in price creates a sense of urgency and leads consumers to take action. In other words, Quiklygamifies e-commerce.
  55. CaraHERE’S THE SETUPMoosejaw and Quikly designed a campaign using Quikly’s proprietary stair-step pricing platform. To build demand, Moosejaw offered $10 gift cards starting at $1. Once the release launched, the price would increase rapidly from $1 to $5.Moosejaw sent teaser messages with a sneak preview of the upcoming deal, including three Facebook posts promoting the offer. Consumers could opt in to the deal, without knowing exactly when it would go live for purchase. They only knew that the faster they reacted, the better price they scored – creating mystery, intrigue and suspense, but also a captivated audience.Quikly also included a feature called Team Building, which allows participants to invite their friends. The more friends a player invites, the better the player’s chances are of scoring a great deal. All team members get the lowest price locked in by any other member of the team. Team Building played an integral role in fueling 2,000 registrations for the Moosejaw campaign in just two days.http://www.prweb.com/releases/2013/5/prweb10753524.htm
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  57. KodyDeloitte Leadership Academy experience has become "addictive" and competing with peers is now part of how clients are achieving their learning plans. The leader board has been an important element as it creates a status oriented competition amongst users inside their organization.http://www.techrepublic.com/blog/big-data-analytics/gamification-data-can-drive-roi/165/
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  59. Carahttp://www.forbes.com/sites/scottdavis/2012/06/21/getting-apps-right-how-dominos-is-beating-the-odds/
  60. CaraAutodesk sell engineering and architecture software. 3DS Max is for media and entertainment editing ie movie animation.
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  62. CaraThe updated Autodesk 3ds Max featured an eight-step guided tutorial where artists took the in-game data pad from a sketch to a fully textured 3D asset. The tutorial purposefully mimicked real-world asset creation to show how Autodesk 3ds Max fits into the art creation workflow and to allow artists to envision using this tool in their projects.At the same time, we created an intriguing storyline and offered a healthy reward system to incentivize users to finish the trial and understand 3ds Max fully. We coupled in-game benefits with real world prizing and had a grand prize of a license to the Autodesk Entertainment Creation Suite Ultimate Edition 2013, which includes our top 3D animation tools Autodesk 3ds Max, Autodesk Maya, Autodesk Mudbox, Autodesk MotionBuilder, Autodesk Softimage and Autodesk SketchBook Designer.http://www.gamasutra.com/blogs/AndyMott/20130604/193506/Gaming_the_System_How_Gamification_Offers_a_Better_Learning_Experience.php
  63. KodyHow can a brand live in a game world while still being true to brand message?Might wonder how to incorporate this into your brands existing site or how you can control a community run program.Testing, market research, and good design before launch. A well thought out program. Knowing your customer
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  65. KodyGamification engages users & inspires behaviors.Know the 4 traits of a game: GoalRulesFeedback SystemVoluntary ParticipationUnderstand the 3 Core Components:Gamer Type & MotivationGame MechanicsGamer LifecycleStrategize, Build, Test, Deliver = #winning
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