How to understand and capture user-generated, born-digital materials as cultural heritage. Theory-building research exploring the Cultural Heritage Continuum Model developed by Frank Upward.
Educational technology is the study and practice of facilitating learning through appropriate technological processes and resources. It involves using technology in education, such as computers, tablets, mobile devices, audio/video, whiteboards, and learning management systems. The history of educational technology dates back to the 1940s and has evolved with developments like the first mainframe computers in schools in the 1960s, the internet in the 1990s, and web-based tools now. It can be implemented through synchronous methods like virtual classrooms or asynchronous methods using email/discussion boards.
Digital storytelling began in the early 1990s when a group of media artists in San Francisco explored how personal narratives could be incorporated into technology. It involves combining recorded voice, images, and music to tell short, first-person stories. Digital storytelling gained popularity and its use expanded to education. By the late 1990s, it had reached "critical mass" as the annual workshops were in high demand nationally and internationally. While it is still a relatively new innovation, digital storytelling has the potential to engage students and help them learn if adopted widely by teachers.
The document provides a history of educational technology from ancient times to modern computers. It describes how early educational philosophers and innovators contributed ideas that shaped instructional methods and materials. Key developments included the introduction of textbooks, visual aids, films, television and computer-based instruction. The four generations of electronic computers are outlined, from the first vacuum tube based mainframes to today's microcomputers and personal computers.
This document provides a history of educational technology from ancient times to the modern era. It discusses how early technologies like the abacus aided counting and calculations. In the 19th century, technologies like textbooks, blackboards, and improved writing implements were introduced. Important developments included the invention of photography and instructional television. During World War II, the US government encouraged the use of technology for military training, spurring the development of technologies like microteaching and computer-assisted instruction. The introduction of computers in the 1950s, the development of the Internet and World Wide Web in the 1990s, and the rise of mobile technologies have transformed educational technology.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
Educational technology is the study and practice of facilitating learning through appropriate technological processes and resources. It involves using technology in education, such as computers, tablets, mobile devices, audio/video, whiteboards, and learning management systems. The history of educational technology dates back to the 1940s and has evolved with developments like the first mainframe computers in schools in the 1960s, the internet in the 1990s, and web-based tools now. It can be implemented through synchronous methods like virtual classrooms or asynchronous methods using email/discussion boards.
Digital storytelling began in the early 1990s when a group of media artists in San Francisco explored how personal narratives could be incorporated into technology. It involves combining recorded voice, images, and music to tell short, first-person stories. Digital storytelling gained popularity and its use expanded to education. By the late 1990s, it had reached "critical mass" as the annual workshops were in high demand nationally and internationally. While it is still a relatively new innovation, digital storytelling has the potential to engage students and help them learn if adopted widely by teachers.
The document provides a history of educational technology from ancient times to modern computers. It describes how early educational philosophers and innovators contributed ideas that shaped instructional methods and materials. Key developments included the introduction of textbooks, visual aids, films, television and computer-based instruction. The four generations of electronic computers are outlined, from the first vacuum tube based mainframes to today's microcomputers and personal computers.
This document provides a history of educational technology from ancient times to the modern era. It discusses how early technologies like the abacus aided counting and calculations. In the 19th century, technologies like textbooks, blackboards, and improved writing implements were introduced. Important developments included the invention of photography and instructional television. During World War II, the US government encouraged the use of technology for military training, spurring the development of technologies like microteaching and computer-assisted instruction. The introduction of computers in the 1950s, the development of the Internet and World Wide Web in the 1990s, and the rise of mobile technologies have transformed educational technology.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
The document summarizes the history and key concepts of educational technology. It discusses how educational technology has evolved from early educational films in the 1900s to use of mobile technologies today. It also outlines different philosophical frameworks that inform the use of technology in education, such as behaviorism, cognitivism, and constructivism. Additionally, the document discusses benefits and drawbacks of educational technology and important legal issues to consider regarding technology use.
This document discusses the history and evolution of computer-assisted language learning (CALL) from the 1960s to present day. It traces the development of CALL from early behavioristic approaches using mainframe computers to current integrated CALL using mobile devices and online exchanges. The document also examines different CALL approaches and pedagogies, emphasizing the importance of teacher attitude and shifting control to learners. It argues that modern networked environments and virtual exchanges can enhance language learning through asynchronous and synchronous dialogue.
This document provides a history of educational technology. It begins by defining educational technology as the use of technology in educational settings, including computers, television, and other electronic hardware and software used for instructional purposes. It then discusses the history of audiovisual education from films in the early 20th century to computers becoming widespread in schools by the 1980s. The document also covers debates around behaviorism versus constructivism, the role of computers as tools and catalysts for reform, current issues like funding and ethics, and examples of modern classroom technologies.
Digital Humanities for Undergraduates, AAC&U 2012Rebecca Davis
Digital Humanities for Undergraduates
The digital humanities offer one avenue for exploring the future of liberal education by pursuing essential learning goals and high impact practices in a digital context. This panel of faculty, staff and students from the Tri-College Consortium (Bryn Mawr, Haverford and Swarthmore Colleges), Furman University, Hamilton College, and Wheaton College will share how students have used digital methodologies to engage in authentic, applied research and prepare to be citizens in a networked world.
Rebecca Frost Davis, Program Officer for the Humanities, NITLE
Kathryn Tomasek, Associate Professor of History, Wheaton College
Angel David Nieves, Associate Professor of Africana Studies, Hamilton College
Janet Simons, Associate Director of Instructional Technology, Hamilton College
Christopher Blackwell, Professor of Classics, Furman University
Laura McGrane, Associate Professor of English, Haverford College
Jennifer Rajchel, Digital Humanities Intern, Library, Bryn Mawr College
This session is presented by the National Institute for Technology in Liberal Education (NITLE)
session from AAC&U 2012 annual meeting
The document provides a history of educational technology from the 1780s to the present, outlining key developments like the introduction of computers in schools in the 1960s, the creation of the internet and web in the 1970s and 90s, and the growing role of wireless devices and digital content in classrooms over the past 20 years. It traces how technology has transformed learning and teaching by facilitating new forms of computer-assisted instruction, online resources, and digital tools.
The document traces the history of educational technology from 3000 BC to the present. It describes how early technologies like the abacus, blackboard, and slate were introduced and used in classrooms. Radio and film began to be used in the 1920s. During World War II, technology advanced rapidly for military training purposes. The 1940s saw the introduction of the computer. Television was used for instruction in the 1950s and language labs in the 1960s. Microcomputers entered schools in the 1970s and became widespread in the 1980s. The internet and web browsers revolutionized education in the 1990s and 2000s, introducing tools like blogs, learning management systems, and video sharing.
The presentation discusses emerging literacies and argues that school curriculum mus tbe revised to teach students to manage information, make meaning from multimodal text and represent knowledge and information. The session also introduces an idea of social networking literacy.
The document provides a history of educational technology from 1910 to 2010. It describes how early technologies like silent films and computers were initially used in limited ways in schools. Through the 1980s and 1990s, technologies like personal computers, laptops, the Internet, and multimedia became more widely adopted in education. By the 2000s, technologies such as YouTube, the iPhone, WiFi, interactive whiteboards, and mobile devices started transforming the classroom experience. The document lists examples of how technology is currently used in classrooms for activities like maintaining class websites, blogs, podcasts, and digital games.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved significantly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the development of the microprocessor, personal computers, CD-ROMs, and the internet, transforming how information and education are delivered.
The history of educational technology 2003 finalDaiuu Nappi
The document traces the history of educational technology from school museums in the early 20th century to modern digital technologies. It discusses how various technologies like films, radio, television and computers were adopted in schools over time. Benefits of educational technology include easy access to materials, improved student engagement and writing, and differentiated instruction. Drawbacks can include lack of teacher training, limited access to technologies, and increased time demands.
The document discusses how information and communication technologies (ICT) can help achieve the United Nations Millennium Development Goals by increasing efficiency, transparency, competitiveness, and empowering citizens. ICT can help gather, store, and analyze information more accurately to support the goals. While developing countries have lagged in internet connectivity due to historical factors, ICT presents opportunities if implemented effectively as part of a solution. Computer-assisted language learning also allows students to access authentic materials online and publish their own work.
History of educational technology
Particularly in recent years, technology has changed from being a peripheral factor to becoming more central in all forms of teaching. Nevertheless, arguments about the role of technology in education go back at least 2,500 years. To understand better the role and influence of technology on teaching, we need a little history, because as always there are lessons to be learned from history.
The history of educational technology began with school museums in the early 20th century that collected and loaned instructional media like films and slides. Films saw limited use in schools due to teachers' lack of skills, high costs, and accessibility issues. Radio was used for instruction in the 1920s but was replaced by television in the 1950s and 1960s when educational TV stations aimed to provide programming to schools. Computers began to be used in schools in the 1980s with the rise of microcomputers, though student access was limited. Modern technologies used in classrooms include computers, websites, blogs, wireless devices, smartboards, and online media. Benefits include easy access to materials, student motivation, and differentiated instruction, though draw
This document provides an introduction to educational technology. It discusses key concepts like applied technology and instructional technology. It then reviews the history of educational technology from the early 1900s films to modern mobile devices. It discusses philosophical frameworks like behaviorism, cognitivism, and constructivism. Examples of technology used in classrooms today include computers, interactive boards, and software/online resources. Benefits include increased student motivation while drawbacks include lack of training and limited access. Legal issues around piracy, privacy, plagiarism, and fair use with technology are also mentioned. The authors conclude that educational technology has greatly expanded and will be important for future generations when used wisely.
The document summarizes the CoCreat project, which is funded by the EU's Lifelong Learning Programme from 2010-2013. The project aims to explore, develop, and evaluate technologically enhanced collaborative spaces. Five collaborative spaces are being tested involving elementary school pupils, university students, aged people, and upper secondary school students. The spaces utilize technologies like iPads, Second Life, and social media to facilitate creative collaboration between partners from several European countries. Project management involves preparing applications and reports, and drawing on methodologies like Gantt charts and agile management to handle challenges and communicate effectively.
This document discusses the use of information and communication technologies (ICT) to help achieve the United Nations Millennium Development Goals. ICT can increase efficiency, transparency, and competitiveness, open new opportunities and business models, and empower citizens. ICT helps gather, store, and analyze information more accurately and comprehensively. While developing countries lag behind developed countries in internet connectivity due to historical factors, ICT can generate business opportunities when used effectively.
1. ICT (information and communication technologies) have transformed education by facilitating access to information, communication, and new modes of learning. The internet and mobile technologies have expanded opportunities for online, blended, and mobile learning.
2. Students now need digital literacy skills to effectively search, evaluate, and utilize the vast amount of online information. Key 21st century skills identified include digital literacy, inventive thinking, effective communication, and high productivity.
3. ICT have impacted teaching by shifting teachers' roles from knowledge transmitters to learning facilitators. They have also changed student roles from passive recipients to active participants in collaborative learning. Technologies like interactive whiteboards enhance interactive learning.
1. Educational technology has its origins in early human cultures that systematized knowledge and invented writing to record and transmit information.
2. Major developments include the printing press, photography, radio, television, computers, and the internet. These innovations have transformed education delivery.
3. There are different views of educational technology, including associations focused on audiovisual instruction, instructional design, technology/engineering education, and the role of computers in schools. Overall, educational technology combines processes and tools to address learning needs through standardized, reproducible systems.
Educational technology has evolved from early foundations in instructional design and educational media. Over the 20th century, it was influenced by behaviorism, cognitivism, and constructivism. Today, instructional design, educational media, and educational computing have converged into the field of educational technology. Looking ahead, technology is expected to become more integrated into teaching and learning, enabling distributed, lifelong learning available anytime and anywhere.
The document provides a history of educational technology from ancient times to the present. It discusses how early technologies like the abacus and textbooks helped transmit information. Over time, technologies like film, radio, television and computers were incorporated into education. Major developments included the introduction of mainframe computers in schools in the 1950s and personal computers in the 1970s/80s which allowed technology use to expand. Current trends include increasing computer usage and the rise of the internet to facilitate communication and access resources.
Kevin Wentworth is being recommended for a position by his former colleague Robert Cahoon. Wentworth worked closely with Cahoon for over 4 years developing traffic control plans for utility infrastructure projects. Wentworth quickly grew from providing drafting assistance to being responsible for developing plans, preparing permit applications, and securing approvals while working with clients and officials. Cahoon believes Wentworth's technical skills and attention to detail would allow him to become a valuable member of any new team.
The document summarizes the history and key concepts of educational technology. It discusses how educational technology has evolved from early educational films in the 1900s to use of mobile technologies today. It also outlines different philosophical frameworks that inform the use of technology in education, such as behaviorism, cognitivism, and constructivism. Additionally, the document discusses benefits and drawbacks of educational technology and important legal issues to consider regarding technology use.
This document discusses the history and evolution of computer-assisted language learning (CALL) from the 1960s to present day. It traces the development of CALL from early behavioristic approaches using mainframe computers to current integrated CALL using mobile devices and online exchanges. The document also examines different CALL approaches and pedagogies, emphasizing the importance of teacher attitude and shifting control to learners. It argues that modern networked environments and virtual exchanges can enhance language learning through asynchronous and synchronous dialogue.
This document provides a history of educational technology. It begins by defining educational technology as the use of technology in educational settings, including computers, television, and other electronic hardware and software used for instructional purposes. It then discusses the history of audiovisual education from films in the early 20th century to computers becoming widespread in schools by the 1980s. The document also covers debates around behaviorism versus constructivism, the role of computers as tools and catalysts for reform, current issues like funding and ethics, and examples of modern classroom technologies.
Digital Humanities for Undergraduates, AAC&U 2012Rebecca Davis
Digital Humanities for Undergraduates
The digital humanities offer one avenue for exploring the future of liberal education by pursuing essential learning goals and high impact practices in a digital context. This panel of faculty, staff and students from the Tri-College Consortium (Bryn Mawr, Haverford and Swarthmore Colleges), Furman University, Hamilton College, and Wheaton College will share how students have used digital methodologies to engage in authentic, applied research and prepare to be citizens in a networked world.
Rebecca Frost Davis, Program Officer for the Humanities, NITLE
Kathryn Tomasek, Associate Professor of History, Wheaton College
Angel David Nieves, Associate Professor of Africana Studies, Hamilton College
Janet Simons, Associate Director of Instructional Technology, Hamilton College
Christopher Blackwell, Professor of Classics, Furman University
Laura McGrane, Associate Professor of English, Haverford College
Jennifer Rajchel, Digital Humanities Intern, Library, Bryn Mawr College
This session is presented by the National Institute for Technology in Liberal Education (NITLE)
session from AAC&U 2012 annual meeting
The document provides a history of educational technology from the 1780s to the present, outlining key developments like the introduction of computers in schools in the 1960s, the creation of the internet and web in the 1970s and 90s, and the growing role of wireless devices and digital content in classrooms over the past 20 years. It traces how technology has transformed learning and teaching by facilitating new forms of computer-assisted instruction, online resources, and digital tools.
The document traces the history of educational technology from 3000 BC to the present. It describes how early technologies like the abacus, blackboard, and slate were introduced and used in classrooms. Radio and film began to be used in the 1920s. During World War II, technology advanced rapidly for military training purposes. The 1940s saw the introduction of the computer. Television was used for instruction in the 1950s and language labs in the 1960s. Microcomputers entered schools in the 1970s and became widespread in the 1980s. The internet and web browsers revolutionized education in the 1990s and 2000s, introducing tools like blogs, learning management systems, and video sharing.
The presentation discusses emerging literacies and argues that school curriculum mus tbe revised to teach students to manage information, make meaning from multimodal text and represent knowledge and information. The session also introduces an idea of social networking literacy.
The document provides a history of educational technology from 1910 to 2010. It describes how early technologies like silent films and computers were initially used in limited ways in schools. Through the 1980s and 1990s, technologies like personal computers, laptops, the Internet, and multimedia became more widely adopted in education. By the 2000s, technologies such as YouTube, the iPhone, WiFi, interactive whiteboards, and mobile devices started transforming the classroom experience. The document lists examples of how technology is currently used in classrooms for activities like maintaining class websites, blogs, podcasts, and digital games.
Assignment Nº 1: History of Educational Technologygi_cersosimo
- Educational technology has evolved significantly over the past few centuries from early public schools adopting teacher-led instruction to today's wireless classrooms.
- In the 1960s, computers were first introduced for educational purposes through programs like PLATO and funding from the Elementary and Secondary Education Act.
- Throughout the 1970s and 80s, technology advanced rapidly with the development of the microprocessor, personal computers, CD-ROMs, and the internet, transforming how information and education are delivered.
The history of educational technology 2003 finalDaiuu Nappi
The document traces the history of educational technology from school museums in the early 20th century to modern digital technologies. It discusses how various technologies like films, radio, television and computers were adopted in schools over time. Benefits of educational technology include easy access to materials, improved student engagement and writing, and differentiated instruction. Drawbacks can include lack of teacher training, limited access to technologies, and increased time demands.
The document discusses how information and communication technologies (ICT) can help achieve the United Nations Millennium Development Goals by increasing efficiency, transparency, competitiveness, and empowering citizens. ICT can help gather, store, and analyze information more accurately to support the goals. While developing countries have lagged in internet connectivity due to historical factors, ICT presents opportunities if implemented effectively as part of a solution. Computer-assisted language learning also allows students to access authentic materials online and publish their own work.
History of educational technology
Particularly in recent years, technology has changed from being a peripheral factor to becoming more central in all forms of teaching. Nevertheless, arguments about the role of technology in education go back at least 2,500 years. To understand better the role and influence of technology on teaching, we need a little history, because as always there are lessons to be learned from history.
The history of educational technology began with school museums in the early 20th century that collected and loaned instructional media like films and slides. Films saw limited use in schools due to teachers' lack of skills, high costs, and accessibility issues. Radio was used for instruction in the 1920s but was replaced by television in the 1950s and 1960s when educational TV stations aimed to provide programming to schools. Computers began to be used in schools in the 1980s with the rise of microcomputers, though student access was limited. Modern technologies used in classrooms include computers, websites, blogs, wireless devices, smartboards, and online media. Benefits include easy access to materials, student motivation, and differentiated instruction, though draw
This document provides an introduction to educational technology. It discusses key concepts like applied technology and instructional technology. It then reviews the history of educational technology from the early 1900s films to modern mobile devices. It discusses philosophical frameworks like behaviorism, cognitivism, and constructivism. Examples of technology used in classrooms today include computers, interactive boards, and software/online resources. Benefits include increased student motivation while drawbacks include lack of training and limited access. Legal issues around piracy, privacy, plagiarism, and fair use with technology are also mentioned. The authors conclude that educational technology has greatly expanded and will be important for future generations when used wisely.
The document summarizes the CoCreat project, which is funded by the EU's Lifelong Learning Programme from 2010-2013. The project aims to explore, develop, and evaluate technologically enhanced collaborative spaces. Five collaborative spaces are being tested involving elementary school pupils, university students, aged people, and upper secondary school students. The spaces utilize technologies like iPads, Second Life, and social media to facilitate creative collaboration between partners from several European countries. Project management involves preparing applications and reports, and drawing on methodologies like Gantt charts and agile management to handle challenges and communicate effectively.
This document discusses the use of information and communication technologies (ICT) to help achieve the United Nations Millennium Development Goals. ICT can increase efficiency, transparency, and competitiveness, open new opportunities and business models, and empower citizens. ICT helps gather, store, and analyze information more accurately and comprehensively. While developing countries lag behind developed countries in internet connectivity due to historical factors, ICT can generate business opportunities when used effectively.
1. ICT (information and communication technologies) have transformed education by facilitating access to information, communication, and new modes of learning. The internet and mobile technologies have expanded opportunities for online, blended, and mobile learning.
2. Students now need digital literacy skills to effectively search, evaluate, and utilize the vast amount of online information. Key 21st century skills identified include digital literacy, inventive thinking, effective communication, and high productivity.
3. ICT have impacted teaching by shifting teachers' roles from knowledge transmitters to learning facilitators. They have also changed student roles from passive recipients to active participants in collaborative learning. Technologies like interactive whiteboards enhance interactive learning.
1. Educational technology has its origins in early human cultures that systematized knowledge and invented writing to record and transmit information.
2. Major developments include the printing press, photography, radio, television, computers, and the internet. These innovations have transformed education delivery.
3. There are different views of educational technology, including associations focused on audiovisual instruction, instructional design, technology/engineering education, and the role of computers in schools. Overall, educational technology combines processes and tools to address learning needs through standardized, reproducible systems.
Educational technology has evolved from early foundations in instructional design and educational media. Over the 20th century, it was influenced by behaviorism, cognitivism, and constructivism. Today, instructional design, educational media, and educational computing have converged into the field of educational technology. Looking ahead, technology is expected to become more integrated into teaching and learning, enabling distributed, lifelong learning available anytime and anywhere.
The document provides a history of educational technology from ancient times to the present. It discusses how early technologies like the abacus and textbooks helped transmit information. Over time, technologies like film, radio, television and computers were incorporated into education. Major developments included the introduction of mainframe computers in schools in the 1950s and personal computers in the 1970s/80s which allowed technology use to expand. Current trends include increasing computer usage and the rise of the internet to facilitate communication and access resources.
Kevin Wentworth is being recommended for a position by his former colleague Robert Cahoon. Wentworth worked closely with Cahoon for over 4 years developing traffic control plans for utility infrastructure projects. Wentworth quickly grew from providing drafting assistance to being responsible for developing plans, preparing permit applications, and securing approvals while working with clients and officials. Cahoon believes Wentworth's technical skills and attention to detail would allow him to become a valuable member of any new team.
This weekly safety review document provides an overview of workplace transport safety issues at a construction site in India where two fatal accidents recently occurred involving heavy vehicles. It summarizes guidelines on separating pedestrians and vehicles, ensuring drivers can see workers, using trained banksmen for reversing, inspecting vehicles before use, and properly controlling keys and maintenance logs. Workplace vehicles like lorries, forklifts and tractors present significant injury risks when operating near people, and these procedures aim to minimize that risk.
La eflorescencia o salitre en las paredes se debe a cambios en el pH o la presencia de sales minerales y es un problema común. La solución definitiva propuesta por un experto incluye retirar el material suelto, lavar la superficie con una solución de ácido clorhídrico y agua, enjuagar con agua purificada, aplicar una solución de vinagre blanco y agua, y sellar con un sellador vinílico para prevenir futuros problemas.
The document summarizes the key reasons why the United States abandoned its policy of isolationism after the Spanish-American War and took on a more active international role. The main reasons included pressure from influential citizens and Congress to help Cuban independence, economic interests in expanding trade and markets abroad, and the influence of social Darwinism promoting imperialism. As a result of its increased global involvement, the US emerged as a world power with overseas territories and influence, but also faced criticism from opponents of imperialism.
Esme, a powerful young witch, has been using her magic to manipulate and control the students at her university dormitory, seeing them as minions to do her bidding. When a student named Dorian repeatedly rejects her advances, Esme seeks a new spell from her teacher to force Dorian to obey her will. However, her brother Edward interrupts her attempt to curse Dorian. Edward reveals to Dorian that Esme is his sister. With Dorian's safety a concern, Edward calls on their father Dorfl for help. Dorfl examines Dorian and ensures he is alright. He advises Edward to focus on his studies and not seek out Esme directly. Dorfl decides it is time to seek help from
World City ofrece a sus empleados beneficios como seguro de vida, vivienda y educación para sus hijos, además de trabajar las 24 horas para servir al público. La compañía se enfoca en proyectos de ingeniería civil de alta calidad y tecnología para crear ciudades sostenibles que beneficien a la sociedad y la naturaleza, al tiempo que promueven el futuro de la humanidad. Adicionalmente, brindan servicios en línea para que los clientes envíen sus proyectos y los hagan realidad.
La información proporcionada en el documento incluye el nombre de la estudiante Mayra Auquilla, que cursa el sexto semestre de la carrera de Psicología Educativa en la Facultad de Ciencias de la Educación Humanas y Tecnologías de la Universidad Nacional de Chimborazo.
Moodle es una plataforma educativa virtual de código abierto creada por Martin Dougiamas en 2002. Se basa en ideas constructivistas que afirman que el conocimiento se construye en la mente del estudiante. Moodle permite a los profesores crear cursos en línea y gestionar el aprendizaje de los estudiantes de forma remota o híbrida. La plataforma ha ganado popularidad con más de 21 millones de usuarios registrados en todo el mundo en 2008.
VietnamRemyHairCo.,Ltd is a company located in Vietnam that specializes in human hair extensions and wigs. They source 100% remy human hair from temples and salons that is then crafted into high-quality hair pieces. The company aims to provide customers with natural looking, affordable hair extensions and wigs made from premium grade human hair.
Social media as an engagement, collection, and curriculum tool: Using YouTube...Allan Cho
The document discusses using YouTube as a platform for UBC Library's digital collections. It describes how the library moved from using ContentDM to manage webcast videos to using YouTube for improved accessibility and collection statistics. The library crowdsources transcription, annotation, and captioning of videos from students. This allows online students to study from video lectures while also building language skills. Social media creates challenges around metadata and copyright but provides opportunities for new collections, information literacy, and flexible teaching and learning models.
Humanities Learning in Digital EnvironmentsHyeon Kim
This document discusses digital humanities and digital curation projects at the Academy of Korean Studies. It defines digital humanities as humanities research and education that takes place in a digital environment and efforts to disseminate this research. Key aspects of digital humanities include innovative humanities research methods using technology, developing digital literacy through humanities education, and contributing humanities knowledge to the public. The Academy's digital curation projects curate knowledge by connecting humanities information and archival objects. Examples provided are virtual exhibitions of Korean paintings, costumes, and historical documents. The Academy's education program teaches skills like ontology design, implementing wiki databases, data visualization, and developing hypermedia content to foster future "humanities curators."
Shaping our Future: Digitization Partnerships Across Libraries, Archives and ...UBC Library
The document discusses trends in digital information and digitization, including convergence through collaboration between libraries, archives and museums. It provides examples of collaborative digitization projects and how they help inspire new kinds of research. Open source and open access models are also discussed as important trends. Professional competencies must evolve as the roles of librarians, archivists and curators converge in the digital realm. Global organizations have a role to play in encouraging partnerships and training.
Digital Documents, Histories and Archives in the 21st century Prolibro
This document discusses the changing nature of archival collections and practices in the digital age. It notes that archives now contain analog, digitized, and born-digital materials. Additionally, it explores how social media like Twitter are producing large amounts of short, born-digital documents that provide new perspectives on events but raise issues around preservation and value. The document also examines the PMAN Twitter archive as a case study of how it captured a protest from many views. It argues short documents can illuminate diverse views if policies support archiving them.
Digitised collections offer a wealth of resources for improving a wide variety of literacies that promote critical thinking skills, instruction and curriculum enhancements.
This document provides an overview of digital humanities (DH), including definitions, history, tools and projects. It discusses DH as using technology to enhance humanities research and communication. Definitions presented emphasize DH as an umbrella term for diverse activities involving technology and humanities scholarship. The history outlines early use of computers in humanities and development of standards like TEI. Tools discussed include network analysis, data visualization, text analysis, and GIS. Examples provided are DH projects mapping relationships and visualizing data. The role of libraries in supporting DH through collections, expertise, partnerships and experimentation is also covered.
This document provides an overview of digital humanities (DH), including definitions, a brief history, tools used in DH, and examples of DH projects and centers. DH is defined as using computational tools and methods to expand humanities research and communication. It has evolved from humanities computing beginning in the 1960s. Libraries play a key role in DH through activities like digitization, curation, and providing tools and space for DH work. The document discusses several DH tools and projects in South Africa and worldwide as illustrations.
This document discusses the history and development of digital storytelling. It began in the early 1990s when a group of media artists in San Francisco explored how personal narratives could be incorporated into technology. Digital storytelling allows individuals to combine recorded audio, still images, and music to tell short, first-person stories. It gained popularity and workshops were held to teach the technique. By the mid-1990s, digital storytelling was featured in news media and organizations collaborated to spread its use in education and other fields.
An overview of digitization project in university libraries in nigeria a pers...Alexander Decker
This document provides an overview of digitization projects in Nigerian university libraries. It defines key concepts like digitization, digital libraries, and discusses the benefits of digitization projects. Some major benefits identified include preservation of materials, reducing space and costs, facilitating resource sharing, and improving access and services. The document then discusses the history and objectives of Nigeria's National Virtual Library Project. It notes that while no Nigerian university has fully digitized its holdings, some like the University of Jos and Obafemi Awolowo University have undertaken projects to digitize collections like theses, dissertations, and newspapers. Overall, the document explores the concept and current state of digitization efforts in Nigerian university libraries.
Memory-making and the emergent archive posterLeisa Gibbons
For Community Informatics conference: CIRN Prato 2015.
There is a critical and growing need to understand and embrace the complex memory and archival needs of an expanding,
technologically savvy and actively participative society.
The need for memory-making and heritage is as diverse as the people and communities creating the stories. Memory-making plays a significant role in the identification of social and cultural standards, as well as values and factors that influence recordkeeping across multiple plural (and contested) memory
spaces including personal, community, collective and networked memories.
In my research I saw that YouTube was an enabler, facilitator and platform of personal curation, mediation and memory-making, hence providing a space for recordkeeping that supports the ongoing use of records through spacetime - an emergent archive
The Mediated Recordkeeping model (Figure 1) represents a framework to support the emergent archive to facilitate, enable and engage memory-making,rather than focus on selection, collection, and protection of cultural heritage within the bounds and custody of the institution.
Designing access to audiovisual cultural heritage. The case of the CarrotMariana Salgado
This paper presents the design of an application
for engagement with audiovisual digital cultural heritage in
the classroom, called the Carrot. The aim of this interactive
tool is to make online cultural heritage accessible and
understandable for students in different levels of education.
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2009 Poster - Masters research on YouTube and cultural heritage
1. Primary issues:
The Research focus:
The Knowledgeable Actor:
How do Youtubeusers create,use,capture,organise
and share their videos on Youtube?
•Process
of
culture
formation
•Interaction
with
online
tools
The Digital Space:
In what ways does Youtube act as a collection of
memories for anindividual and acommunity?
•Memory storage through storytelling and
sharing
•Youtube as legi timising agent f or sma ll
stories
Culture in the Continuum:
Youtube, small stories and memory making
Gilliland, A., and S. Mc Kemmis h. 2004. Building an Infrastruc ture for Arc hiv al Res earc h. Arc hiv al Sc ience 4
(3):149-197.
Upward, F. (2005). Continuum mec hanics and memory bank s [Series of parts ]: Part 1: Multi-polarity. Archives
and Manus c ripts , 33(1), 84-109. Retriev ed Augus t 8, 2007, from Databas e Aus tralian Public Affairs Full Text
databas e.
Upward, F. (2005). Continuum mec hanics and memory bank s [Series of two parts ] Part 2: The making of
c ulture. Arc hiv es and Manusc ripts , 33(2), 18-51. Retriev ed Augus t 8, 2007, from Aus tralian Public Affairs Full
Tex t databas e.
How to understand and capture born digital information is the mostchallenging issue in archival science today. The
revolution ofdigital technologies allows everyone tocontribute,communicate,re-inventand etch out spaces for personal
identity,community andvisualculture.The use ofonlinesocial media tools,often referred to asWeb 2.0,contributes to a
rich born digital cultural heritage, however, in archival science, a space and language for these cultural information
systems does notexist.Within a history prestigious museum spaces and worship of the cultural artefact,online digital
technologiesoftheeveryday arebeinglost to the ephemeral orumbrella-edintoweb archiving.
Frank Upward’s Cultural Heritage Continuum model (figure 1), one of the array of information processing models
developed inrelationshipwith Monash University,provides an opportunity to develop a systems understanding aboutthis
kind ofborn digital information.In Upward’s Continuum theory,the beginning and the end is the flicker, an instantwhere
creativitycan take hold.Understanding the flicker and the forms and spaces in which itlives is the key to understanding
information capture,organisation andpluralisationin onlinedigital heritage.
Youtube, a vastuser-generated repository ofdigital moving image material,provides an opportunity for scrutiny of the
constructand ongoing developmentof digital information in online spaces and the potential impact on cultural heritage
preservation. Identifying Youtube as a website containing moving image ignores the complex information system that
contribute to its existence as a space for cultural stories. The individual Youtube user is where the flicker begins.The
actions ofthe user reveal the process ofcultural heritage formation through small stories and personal memory making.
This research investigates theuserin theContinuum of(born digital) Cultural Heritage.
The approach to researching thesespaces and their culturalcontentis multidisciplinary and necessarilycomplex.Without
currentresearch in this field,threads ofconversation concerning the impactofdigital technology are found in the literature
of sociology,cultural and media theorists, as well as archival research. In addition, the application of the Continuum
models within the research is complex,with its inherentproperties of information processing used as both method and
methodology. In involving the models so deeply into methodology,theresearch,in a sense becomes a reflection ofitself
by embedding and testing therecursivenatureofthe construction ofknowledge.
Leisa Gibbons, Centre for Organisational and Social Informatics, CaSIT.
Supervisor, Sue McKemmish
Exploration of the literature reveals lack…
…of
research
into
Web
2.0
applications
as
cultural
agents.
…of
archival
research
addressing
cultural
born
digital
material
in
preservation
strategies.
Development of a methodology model to…
…embrace
a
multi-‐‑disciplinary
approach
in
interpretivist
research.
…present
Continuum
thinking
in
knowledge
generation.
Discover and interpret cultural agency to…
…understand
how
Youtube
tools
contribute
to
content
sharing
and
communication.
…define
what
types
and
styles
of
videos
are
being
made
on
Youtube.
Select and interview…
…Youtube
users
as
case
studies.
Grounded theory analysis using…
…the
language
of
cultural
and
media
theory
models
and
research.
…the
Cultural
Heritage
Continuum
model.
Generate theory…
…using
grounded
theory
method.
…from
theoretical
investigations.
Test theory…
…using
the
Cultural
Heritage
Continuum
model
Figure 2
Exploration oftheoryhas expandedtheresearch intorich conceptsontimeand space:
• Anthony Giddens’ Structuration Theory
• Bergson’snon-‐linear time
• Deleuze&Guttari’srhizomicsystemsof knowledge
• Foucault’sheterotopias
Additionally, thelack of alanguageto describeborn digitalcontent found in new and
diverseonlinespacesprovides thedrivingforcebehind critically exploringtheories of
mediauseand evolution.
This research project travels a different path to current thinking about digital
technologies, preservation and archivalscience. By embracingContinuumtheory, the
nature of what is known in the archival field about cultural heritage will be
fundamentallyaltered.
The influenceofthisresearch isfarranging:
• Institutionalpractices and worshipoftheculturalartefact
• Theory ofapost modern world withmultipleandequalpoints ofview
• Applications in copyright withscopingalanguagefor borndigitalmaterial
• Legaldefinitions ofborndigitalmaterial
• Systems thinkingfor born digitalculturalmaterial
• Contributetothebuildingusefulculturalcommunication machines
Significant issuesarising frominitialanalysis:
• Youtube is used as a storage facility.
• Once videos were uploaded, a sense of personal ownership was relinquished.
• The act of video making and high quality home storage reveals a strong influence for
personal recordkeeping.
• Public exhibi tion an d feedback from other Yout ube users is often the primary inspiratio n
to create videos in the first place.
• The abili ty to commun icate a poi nt o f view or an indivi dual passion is a strong push for
starting to contribute online.
• Interaction online provides context an d meaning to a Yout ube ident ity through vi deo
recommendations, responses, comments and favouriting tools.
• Collaboration and develop ment of onl ine relationships ‘offline’ contrib utes to a richer
online interactive experience.
User -‐
cont r ibut ed
m et adat a
Typology
of
website
tools
to
create,
define
and
communicate
identity.
Exper im ent s
wit h
f ilm
m aking
Or iginal
TV
Shows
( nar r at ive)
Skit s
Anim at ion
including
claym at ion
Mashups
Am at eur
m usic
per f or m ance
Lip
syncing
t o
copyr ight
m usic
Clips
f r om
copyr ight
m at er ial
VlogsFan
f ilm s
using
am at eur act or s
Fan
f ic( t ion)
Hom e
video
Live
band
per f or m ances
( boot leg)
Fan
f ilm s
using
m ovie
im ages
Com m ent s
on
videos
Descr ipt ion
of
videos
Yout ube
nam e
Yout ube
channel
space
Response
videos
Video
collect ions
incl.
f avour it es
Or iginal
Shor t
f ilm
( nar r at ive)
Or iginal
TV
Shows
( non-‐ nar r at ive)
Video communication types and styles
Text-based communication tools
Web page building tools
Figure 3
Youtube
• Memory and
technology
• Agency and
technology
Storytelling
• Moving image
communication
• Online spaces
• Memory
making
Personal
recordkeeping
• Use of online
spaces
• Time and
memory
Figure 1
How
to
understand
Cultural
Heritage
formation
in
Web
2.0
spaces
using
Youtube?
How
to
understand
user
interaction
and
information
processing
through
using
Youtube?
The Bubble model(figure 2):
• Is thediscourseanalysis.
• Is an ideological, theoreticaland philosophicalframeworkfor research.
• Shows deep understandings andlinkingofconcepts.
• Represents timeand spacewherelayers ofmeaningarebuilt intoaframework.
• Does not promotegeneralisation, butrather embraces complexity.
• Provides aspacefor sourced conceptualmodels to beembedded in Continuum
thinking.
Multi-disciplinary Research Research Findings: Case Studies
Research Findings: Youtube as Cultural Agent
Future Research Direction
References
Research Design
Methodology