Initial Plans
Your Name
Initial Reaction
This brief is not the one I was most excited
about, so I will need to do more research into
the topic before I develop the animation for the
game. However I do have some thoughts about
what I want to do, my initial idea would be to
make a very artistic side scroller that has a
fighting focus. I will be good at the making of
this as I am good at using Photoshop and have
developed lots of skills using it.
Mind Map
Mind Map
Mood Board Analysis
One theme that is common within my images is the pixel art, this
will have an impact on my game as I will use pixel art for my
graphics. However the colours are all quite dull so I plan on
making my game much more colourful. Another common theme
is in the shop and inventory screens which are all very clearly laid
out even if there is a lot of things in them, I plan on taking
influence from the witchers inventory as it makes the more
important larger so that they are more accessible. Another
theme is within the combo photos as it is always very clear that
you have a large combo, this is done using large fonts and bright
colours. I will also do this as it makes the action more clear
however I cannot make it as bold as it wouldn’t fit the same
aesthetic.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Case Study, Initial
Response, Product
Research
 Looking in depth at one game.
 Initial reaction
 First plan
 Mood board
 Collecting a range of research sources.
 Looking and analysing 4 games
2 Audience Research,
Production Experiments,
Proposal, Planning
 creating a questionnaire
 Evaluating response
 Looking at different assets for the game.
 Deciding the demographic
 Creating basic outline for game
3 Production  creating world graphics
 Creating characters
 Creating enemies
 Creating effects
 Creating menus
4 Production  creating music
 Creating sound effects
 Adding it all together
5 Evaluation  comparing to other games
 Seeing what I did well
 Seeing what I did badly
 What I could improve
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Jonathan Simpson-Bint. (1996). IGN. Available: http://uk.ign.com/. Last
accessed 19th Jan 2018.
2. CD Project Red, 2015, Witcher 3: The Wild Hunt.
3. Nintendo, 1990, Super Mario World
4. IGN. (2014). Super Time Force Launch Trailer. Available:
https://www.youtube.com/watch?v=C_dXhsbo2sU. Last accessed 19th
Jan 2018.
5. Dark Pixel Gaming. (2014). Final Fantasy V Review (Plot
Spoilers).Available: https://www.youtube.com/watch?v=kHBK3qAPpH0.
Last accessed 19th Jan 2018.
6. Warner Bros., 2015, Mortal Kombat X
7. NetherRealm Studios, 2013, Injustice Gods Among Us

2. initial plans

  • 1.
  • 2.
    Initial Reaction This briefis not the one I was most excited about, so I will need to do more research into the topic before I develop the animation for the game. However I do have some thoughts about what I want to do, my initial idea would be to make a very artistic side scroller that has a fighting focus. I will be good at the making of this as I am good at using Photoshop and have developed lots of skills using it.
  • 3.
  • 4.
  • 6.
    Mood Board Analysis Onetheme that is common within my images is the pixel art, this will have an impact on my game as I will use pixel art for my graphics. However the colours are all quite dull so I plan on making my game much more colourful. Another common theme is in the shop and inventory screens which are all very clearly laid out even if there is a lot of things in them, I plan on taking influence from the witchers inventory as it makes the more important larger so that they are more accessible. Another theme is within the combo photos as it is always very clear that you have a large combo, this is done using large fonts and bright colours. I will also do this as it makes the action more clear however I cannot make it as bold as it wouldn’t fit the same aesthetic.
  • 7.
    Schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Case Study, Initial Response, Product Research  Looking in depth at one game.  Initial reaction  First plan  Mood board  Collecting a range of research sources.  Looking and analysing 4 games 2 Audience Research, Production Experiments, Proposal, Planning  creating a questionnaire  Evaluating response  Looking at different assets for the game.  Deciding the demographic  Creating basic outline for game 3 Production  creating world graphics  Creating characters  Creating enemies  Creating effects  Creating menus 4 Production  creating music  Creating sound effects  Adding it all together 5 Evaluation  comparing to other games  Seeing what I did well  Seeing what I did badly  What I could improve
  • 8.
    Bibliography • Name atleast 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Jonathan Simpson-Bint. (1996). IGN. Available: http://uk.ign.com/. Last accessed 19th Jan 2018. 2. CD Project Red, 2015, Witcher 3: The Wild Hunt. 3. Nintendo, 1990, Super Mario World 4. IGN. (2014). Super Time Force Launch Trailer. Available: https://www.youtube.com/watch?v=C_dXhsbo2sU. Last accessed 19th Jan 2018. 5. Dark Pixel Gaming. (2014). Final Fantasy V Review (Plot Spoilers).Available: https://www.youtube.com/watch?v=kHBK3qAPpH0. Last accessed 19th Jan 2018. 6. Warner Bros., 2015, Mortal Kombat X 7. NetherRealm Studios, 2013, Injustice Gods Among Us

Editor's Notes

  • #3 Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  • #4 Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  • #5 Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  • #6 Collection of images related to your product/inspirational/visually interesting At least 15 needed