2. Experiment 1
• For this experiment I practiced some pixel art
ideas for the game in different sizes. The
group of characters I made are 32x32 pixel.
• I also decided to create some 64x64
characters.
• The house was designed to live alongside the
32x32 people and is around 60 pixels tall.
3. Process
• I used the black pencil tool to create a silhouette for
each character on top of a 32x32 box. Then on a
separate layer I added the colours and details of each
design – I found that the detail was the most important
part of adding life to the character. For the blacksmith I
added wear to his apron and dirt on his face which
subtly adds a lot more to his character. After creating
the first silhouette of the old lady, I used her silhouette
to help shape the other designs so I wasn’t starting
from scratch every single time.
• For the house I used the line tool to create the outline
and the fill tool for the main colours. It might have
been more beneficial to work with a colour palette, so
the designs look more cohesive.
4. Reflection
• What elements of your experiments will you
include in your final product?
– I am going to include the size of the second lot of
characters but I’m going to add a lot of dynamic to
their design as they are very closed off figures. I
learnt from a video whilst I was creating these
experiments that a silhouette of the character should
explain a lot of what the character is. The silhouette
of the blacksmith is evidently a person but there is
not a lot else to say apart from the fact he has broad
shoulders.
– I realised through my experiment that even though
the 32x32 people have a lot of charm to them, it is
extremely hard to achieve intricate details. I noticed
this when trying to add meat and vegetable pictures
to the aprons to distinguish the butcher and grocer.
5. Experiment 2
For my second experiment I decided to do a run cycle. I planned to created a stick figure
version then a character version – I didn’t do this in any particular style, and certainly
not in the style I will be using, as I just wanted to get the hang of animating a run cycle.
I am doing this because in my video game project previously in the year I didn’t do any
complex animations, so I wanted to try something more difficult for the FMP.
I animated this on Photoshop then exported to Premier Pro to form it into a video
before exporting to YouTube.
6. Process
• I used a run cycle reference (shown below) to help with my animation. I started by drawing out a stick figure
version. I decided against using a head as I spent too long originally trying to figure out the positioning. Then I
copied and pasted the stick figure layers so I had the bones of the character version and added skin, clothes
and a head.
• I found that when it got to the character animation, I had to move some of the positions around or change how
they looked as they become a lot more noticeable when put onto a ‘proper’ person. The most challenging part
was making sure the legs looked correct as in the stick figure I had made them too short.
• Originally, I exported the animation with a transparent background. Then – upon uploading it – I realised the
transparent background turns black which meant the stick figure animation completely disappeared. I decided
to create a fun background with different sized brushes. When I exported it again to Premier Pro after adding a
background, I added a title that appears letter by letter. I did this by creating multiple text boxes and in each
one adding a letter.
7. Reflection
• What elements of your experiments will you include in
your final product?
• I am definitely going to add a walk cycle into my final
product. I don’t think I want to use a run cycle as the
game is a calm game - being able to run about may
take away from this effect. I also think it’s a good idea
to create the basics of an animation like a walk cycle
before adding the design on top to save time.
• Obviously, I will also be using a title screen for my
trailer but I think it will most likely go at the end of the
video as is conventional for a trailer.
Editor's Notes
Outline your experiment – why are you doing it? What does it require? Etc Include screenshots, etc
Discuss the tools and processes used in your experiments
Outline your experiment – why are you doing it? What does it require? Etc Include screenshots, etc
Discuss the tools and processes used in your experiments