The document provides a weekly summary of the progress made in developing a game over 4 weeks. In week 1, the developer created animations for the loading screen and title screen. They designed pixel art for the dog character and tutorial screen. In week 2, they animated the cat character's mouth movements and completed the first two scenes. They designed characters for scene 2. In week 3, they created backgrounds, added effects, and developed the fight scene. In week 4, they finished the fight scene, added gameplay elements, and created advertisements and packaging for the game. Overall the developer was able to make steady progress and overcome minor issues along the way.
1. Wednesday Week 1
Today I created the start of my game where the text falls down and splats. I think I was quite
successful with this and I manages to get the loom that I was trying to achieve. I then added
the sound effects which I think went really well with the animation. I also created the
loading screen where the three monsters jump around. This worked out well as I have
successfully used squash and stretch to make the monsters movements look realistic. I think
that if I were to improve this I would have added some slight bounce or movement to the
middle monster which I may add if I have spare time.
Thursday Week 1
Today I made the transition screen from my loading screen to the game name display
screen, as well as creating the actual game name display screen. I used illustrator for the art
of the world monuments which I think suited the style of the cartoon game and its nature. I
also think that the animation works and makes it look like a camera movement. The main
title screen was also all designed on illustrator apart from the title text. I think the slow-
motion fist adds a little more to look at when the title warps.
Friday Week 1
Today I made the pixel art design of the dog character and also made the simple
movements for the tutorial screen and which will be used in the actual game. I also created
the tutorial screen press play screen. I think all of the pixel art movements still stick to the
animation style and look that I decided on in my plan. I did find that the brown I had
originally chosen for the dog was too dark so I decided to lighten it so the limbs could be
seen easier. The tutorial screen was easy enough all I had to do was add text and green
screen the dogs in. I think the finished screen looked really good. I also started to design the
mouths for the cat character, and I also designed the cat character himself but without a
mouth so I could add my own over it each time.
Tuesday Week 2
Today I did all of the mouth animation for my cat character and managed to completely
finish the first scene. I found that I had made just the right amount of mouths to achieve
pretty much every sound that the voice over said. I think the finished speaking result looked
better than expected. I ran into a problem which was the timings that I left between the
animations did not fit in time with the actual speech so I slowed down some of the
animations and cut and pasted parts from earlier and later in the animation to perfect the
timing and the finished product of scene 1 with the audio and music, works really well.
2. Wednesday Week 2
Today I started working on scene 2. I created the monkey character and all of the mouth
positions and I also did the same for the bee. One problem I found whilst creating
the background for my first part of scene 2, was trying to keep everything on the
same angle so it made a realistic room effect. Although I do think I managed to
achieve that. I also made some green screen text for the location of the areas. I was
going to use several fonts but I decided to stick to just the spy one as it suits the style
of the cut scene a lot better. I then started on the animation of the monkey in part
one of the second scene and thought it would look good if I added a blue tint shining
from the computer. I experimented with it and ended up getting the result I wanted.
Thursday and Friday Week 2
Over the course of these two days I completed the second and third scene. The only
problem that I ran into was the way that my fades were working in Premiere
although it only took a few minutes to sort those out. Another thing I had to think
about was the text that appears at the bottom of each scene at the beginning. I
knew I wouldn’t be able to go back and add it to the original clips so I created it on a
green screen layer and added it over the top of the scene.
Wednesday Week 3
Today I started working on scene four. As I missed Tuesday I started to create the
background at home. I also made an extra scene at the start of the animation with a
rotating earth. I ran into a problem which was that I couldn’t open my Photoshop
documents from home onto the college computers so I had to make another green
screen character and place it in front of the background which couldn’t be open. I
think that the effect still looks good and it was probably a little quicker than if I
started to add it to the original scene. I also created the bear character.
Thursday Week 3
I finished the fourth scene and I created a few different shots and effects. I made the part of
the animation where the bear falls down and I found it hard at first to make it look like he
achieved a great speed whilst falling. I then found a way to use the background scrolling to
3. show a fast fall effect. I also created the bear vs dog scene where the characters are
introduced to fight which I thought was perfect at the time with the sounds and effects
although I went back later and added a sad dog sound as I thought it seemed quite weird
being quiet.
Friday Week 3
I created the characters of the bear doing the punches and walk in pixel art form which I
managed to complete quite quickly. I then started creating a green screen fight scene so
that I could later add a background. Although my character had green on him so I had to
change the background to pink to make the background disappear. I started moving the
animations I made to make it look as if the two characters were fighting. I also added a small
health and power bar.
Tuesday Week 4
Today I finished the fight scene and I created a closer x-ray scene by creating 3 different
images on illustrator and editing them on Photoshop. I also added a blood dripping effect to
transition from the zoomed-out fight to the close-up neck snap, and back out again. I then
added this scene to the Premiere file and added the sounds and removed the green screens.
I found a slight problem which was that my characters were a little bit higher after the x-ray.
I just duplicated the layer and cropped the characters from the health and power bars and I
lowered the characters.
Wednesday Week 4
Today I created an item bar which rolled around to select an item, a screen to display what
the item did, a quick view of how the character would move around the map when selecting
levels and also how purchases are made. The only slight problem that I ran into is when I
had created and exported the rolling item bar I found out that the color purple I used was
quite similar to the pink I used in the background so as I removed the background the
purple slightly faded but it’s not 100% noticeable and I was running out of time so couldn’t
fix it. I think overall the parts that I created today work well with the rest of the video and
are up to the same standard.
Thursday Week 4
4. Today I finished adding and compiling the sound and clips together and exported my video.
After this I started to create some advertisements in the form of posters and merchandise
for the game. I created a poster using some of the character drawings from the game and
some I didn’t use in the finished game. I then added the appropriate text to make it look like
an actual game poster. For the t-shirt design, I created a totally new drawing of the main
character and added some simple effects to make the t-shirt look less boring. I also created
more layers of the t-shirt and applied the color burn filter to them so that you could still see
the creases in the finished design.
Friday Week 4
Today I created my final piece for this project which was an Xbox game case. I started by
creating a piece of art for my cover on Illustrator but I didn’t think it worked as well as I
wanted for this type of game. I kept that one but created a better one and added more
detail in Photoshop. I finished the front cover and decided to put the original image I
created on the back of the box so that it still had some use to it. I then added some text
which is believable for the back of a game box and I had finished my product. Overall it think
it looks quite realistic as I based it off the box for the Tekken 7 game on Xbox, and this can
be clearly be seen.