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A Work in progress

Published in: Technology, News & Politics


  1. 1. 7 Shifts to Ponder
  2. 2. What’s In? Connectivism What’s Out? Informal & Formal Learning 24/7/7 Walls The World is Flat 1 Collaboration Open & Flexible Digitalization Learn How to Learn Think Global, Act Local 7 Shifts to Ponder
  3. 3. What’s In? Social Networking What’s Out? Community of Practice VLC Network & Connect for Success 2 Sharing & Remixing PLE Individual Isolation “ Diverse” Relationships 7 Shifts to Ponder
  4. 4. Connect & Network What’s In? (fill in the blank) 2.0 What’s Out? A New Literacy 3 Critical Thinking Appropriation Read & Write Only Creativity & Innovation Contribute Problem-Based Communicate & Collaborate 7 Shifts to Ponder
  5. 5. What’s In? Simulations What’s Out? Personalization Virtual Worlds Video Games are Scholarly 4 Fitness & Gaming Social & Situated Learning Basic Skills Game Analysis Games only for Gamers 7 Shifts to Ponder
  6. 6. Free What’s In? Seamless What’s Out? Simplicity B.G. Gaga for Google 5 The Cs Cutting Edge Experimentation Customization Google Apps for Educators 2.0 Tools 7 Shifts to Ponder
  7. 7. What’s In? Multitaskers What’s Out? “ Engage or Enrage” A New Generation of Students Consumers Net Generation Hyperlinked & Twitch Speed Producers & Users 6 Visual, Social, & Play Teacher Centered Virtual & “Real” Blend Face to Face Only 7 Shifts to Ponder
  8. 8. What’s In? What’s Out? Meaning Empathy Rise of the Right-Brainers 7 Symphony Play Story Design Left-Brain Only Creativity & Passion Conceptual Age Thinking 7 Shifts to Ponder