This document summarizes a presentation about good and bad gamification. It discusses examples like Foursquare, Waze, Google News badges, and Ribbon Hero 2. Some key points made are:
- Gamification works best when applied to problems that are highly relevant to motivate users.
- Elements like goals, progression, badges, and points systems can engage users if implemented well.
- Gamification may feel unnecessary or "over gamified" if not integrated thoughtfully into the user experience.
- Fun comes from the overall approach, not just game mechanics. Creativity is important for good gamification.