Personal Information
Organization / Workplace
Waterloo, Ontario Canada
Occupation
Professor
Industry
Education
Website
www.acagamic.com
About
Director of the HCI Games Group and and Professor for Human-Computer Interaction and Game Design at the University of Waterloo. I'm researching the cognitive and emotional aspects of player experience in video games. I've worked as a gamification consultant, chaired the CHI PLAY 2014 and Gamification 2013 conferences, and am currently the chair of the CHI PLAY steering committee.
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gamification
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waterloo
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Presentations
(29)Likes
(98)Dark Patterns: User Interfaces Designed to Trick People (Presented at UX Brighton 2010)
Harry Brignull
•
13 years ago
Enterprise Gamification by itzCorinne
Corinne Schmid, MBA, ECMm
•
12 years ago
UX Bristol Gameful Design
Dan Dixon
•
11 years ago
12 Essential Steps of a Phenomenal Story
Andrew Morrison
•
11 years ago
Growing “out” of Europe: Wooga Postmortem (GDC 2012)
Wooga
•
11 years ago
10 practical ways to bring gamer superpowers to the classroom
Jane McGonigal
•
12 years ago
ISAS Learning is an Epic Win February 2012
Jane McGonigal
•
11 years ago
9.5 Theses on the Power and Efficacy of Gamification
Sebastian Deterding
•
12 years ago
Ruling the World: When Life Gets Gamed
Sebastian Deterding
•
11 years ago
The MAO Model: Research for Behavior Change.
Sebastian Deterding
•
11 years ago
An Introduction to Games User Research Methods
Ben Lewis-Evans
•
12 years ago
Gamification: A roundtable on game studies and HCI perspectives
Sebastian Deterding
•
12 years ago
Player Experience Framework
Anders Drachen
•
12 years ago
Gamification: How Effective Is It?
Socialphysicist
•
12 years ago
Future Of Play - Keynote MIT 2010 - Sandbox Summit
frog
•
13 years ago
Long After the Thrill: Sustaining Passionate Users
Stephen Anderson
•
12 years ago
How data rules the world: Telemetry in Battlefield Heroes
Electronic Arts / DICE
•
13 years ago
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Electronic Arts / DICE
•
13 years ago
Game Audio Post-Production
Karen Collins
•
15 years ago
Stellmach Advanced Gaze Visualizations For Three Dimensional Virtual Environments
Kalle
•
13 years ago
Scrum or Scream?
Señor Rolando
•
14 years ago
What do we know about happiness
Alexei Kapterev
•
13 years ago
The Future Of Work
Jeff Brenman
•
14 years ago
Games Are Good For You
Douglas Kiang
•
14 years ago
Usability Testing Computer Games
Andy Budd
•
15 years ago
Foundations of Interaction Design
Karen McGrane
•
14 years ago
Usability Anonymous: A 12 Step Program for Better User Experiences
jgoldman
•
16 years ago
V Congreso Internacional de Educared - Games to make the future
Jane McGonigal
•
14 years ago
The intelligent game designer: Game design as a new domain for automated discovery
rndmcnlly
•
14 years ago
Playing On: Interface Lessons from Games.
John Mark Josling
•
14 years ago
Personal Information
Organization / Workplace
Waterloo, Ontario Canada
Occupation
Professor
Industry
Education
Website
www.acagamic.com
About
Director of the HCI Games Group and and Professor for Human-Computer Interaction and Game Design at the University of Waterloo. I'm researching the cognitive and emotional aspects of player experience in video games. I've worked as a gamification consultant, chaired the CHI PLAY 2014 and Gamification 2013 conferences, and am currently the chair of the CHI PLAY steering committee.
Tags
ux
games
gamification
design
user experience
game design
hci
playability
usability
gaming
experience
game
psychophysiology
gameful design
waterloo
games user research
gur
physiological computing
emg
eeg
player experience
game thinking
hcigames
gamesur
gsr
ixd
emotion
interaction design
gamemetrics
px
biometrics
metrics
physiological
hitman
2
gunfire
time
vector
ranking
play
players
fun
interaction
playful design
player types
hexad
design thinking
uxd
ux design
university of waterloo
game ux summit
game ux
swagur
keynote
chi
biofeedback
eye tracking
sensors
brain
eda
challenge
affective computing
bci
visualization
affective
science
knowledge
data
statistics
physiology
technology
story
gameplay
gdc
player
heatmap
systems
engineering
eyetracking
aquaria
half-life
development
research
interfaces
measurement
entwicklerkonferenz
berlin
papers
writing
howto
chipaper
games institute
intrinsic
simulation
toys
gameful design heuristics
player trait model
player traits
serious games
user types hexad
heuristics
gameful heuristics
survey
sİnek
systematic reviews
systematic review
survivorship bias
start with why
replication
phdchat
open science
gamifin
failure
failing
fail
conference
brainhex
apple arcade
apple
fluxible2018
fluxible
communitech
user experience design
motiviux
user research
personas
oxford university press
oup
neurophysiology
affect
toronto
player research
cognition
strategic skill
gambling
chance
twitch skill
decision-making
game decisions
auctions
trade-offs
mental skills
skills
physical skills
luck
game pacing
social skills
self-determination theory
choice
motivation
malone
persuasion
levels
game elements
agency
sdt
points
leaderboards
storytelling
formal elements of games
character
boundaries
objectives
video games
conflicts
procedures
premise
outcomes
resources
dramatic elements of games
rules
gamilearn17
gamification languages
gamilearn
gameful
conference yoga
human-computer interaction
player insights
sensor data
london
body signal
hci games
ur
ui
playtesting
migs
evaluation
affective gaming
chi2011
temperature
respiration
death trigger
control
fmri
scl
fnirs
body
bytes
presence
ux model
flow
electromyography
game metrics
immersion
rolighetsteorin
quantitative methods
ludology
gx
neurology
digra
digra09
techniques
experimentation
panel
gameplay experience
methodology
halflife
events
logging
hierarchical
hierarchy
qualitycontrol
qa
sociological
user
metagame
assurance
quality
machine
system
community
dimension
mobility
mechanics
social
audiovisual
structural
functional
model
gameusability
methods
talk
gdccanada
userresearch
gametesting
digital
education
See more