2. Research
• Research and experimentation helped me a lot during production as I had
good knowledge of what I was doing and how to progress through my
game. I could have been more thorough reasearching games for
inspiration in my game but it still turned out well in the end.
3. Planning
• Planning majorly helped my fianl product by giving me the clarity I needed
to progress knowing what I was doing
4. Time Management
• I managed my time well and I think my final product reflects that,
although it was only made in a lot less time than my first piece was I still
think it is a good product. With additional time I would of added a lot
more to my game as the first version was deleted a day before the
deadline. If I had more time on production I would of made the game a lot
more detailed and longer.
5. Aural Qualities
I had no sound on my final product because it was all lost. If I had time
to improve I would add sfx and a soundtrack
6. Aesthetic Qualities
I think my work does look good and I have put a lot of efferot into making it look good. I
would improve is the quality of the characters.
7. Audience Appeal
It appeals to the audience because the content in the game fits with the description of the
target audeince
Editor's Notes
What were the strengths of your research? How did your research help your product? Discuss product research and experiments.
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue.
Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio
What other audio elements could you have added? What would have made it better?
Does your work look good? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description