3. Research
• It helped me to find out what kind of a game I was going to try to go for
and how I wanted to create it and set it out and it was helpful how no one
could also screw around with my work and so there were no hindrances to
my work and I was able to give my view on what I wanted the audience
type to be whether they were gamers or just casuals or whether they are
students or adults all this helped me produce my product by giving me a
sort of genre to work with which in the end was a sort of horror action
which involved zombies which derived more from the evil within in genre
but everything else was useless but all of my research was based on ghost
games in the belief that I was having to make a ghost game however I
ended up changing the genre and so almost none of my research was able
to help in my actual project unless it was for the experiments and also it
couldn’t tell me what my audience would like or what my audience would
have been .
4. Planning
• The mind map helps by giving me what I was planning to make my game from and
I had only 4 ideas which were really just games that were already made and would
have just been remakes but it helped me to create my experiment however it was
difficult to create to try and give justice to the games.
• The mood board was a good thing as it gave me plenty of extra ideas of what I
wanted to do but there is a point when there are too many ideas it is too difficult
to choose from and then you end up doing something different but it did help in
the experiments as it all the work I did on it was to support a ghost game but then
I came up with a better horror game.
• The mood board biography was useless unless I wanted to go back to where the
pictures were from but it does tell you where I got the pictures from.
• The style sheet was useful because it took me into further detail of what I wanted
to do by taking existing products such as LA Noire and taking what I liked about
them the darkness of it and tried to incorporate it into my first game but that first
idea didn’t work and so I panicked and created this final piece actually aim for it to
be research for the right game.
• The layout plan didn’t really help my actual final piece however it was all closely
linked to my original idea however I didn’t finish it and was going to be difficult to
animate.
5. Time Management
• No. My time management is still horrible because I do all the work which
is paper work at home and so I can finish all that quickly but when it
comes up to creating the actual piece I can only do work at college for the
creative part and so I believe that I can fix that by getting Photoshop and
Premiere at home, however though I did complete my project on time but
I also think that it definitely could be improved upon with more time such
as I could have made a larger map with more places to go and also make it
so the characters could have moved in all different directions and also add
a hud for how many bullets you have left and also something to indicate
on which level you are and also when you pass the first five levels it takes
you to a different map each time you have passed five levels.
6. Technical Qualities
mine has great music they
are both in game looking like
they are looking on the
battleground from a similar
point of view and all the
zombies and people are
made of blocks.
The differences are that minigore is obviously going to be faster and is
going to have better animations and everything except for the sound
effects but it still will have better design with it giving it a bit of a better
view except for a birds eye view.
7. Aesthetic Qualities
Well it does look good for
me and my design but
compared to an actual game
it looks like nothing it was
creative in places but in
others it could stand too
improve dramatically well
the bit I like the most is the
opening screen and this
picture I would try to
improve the game by adding
a HUD and also adding a
way of moving in other
directions.
It is good because of the music and the design of the
map but the rest I don’t really like except for the sound
effects because the movements could have been much
smoother and there could have been more
movements and I was planning on adding more stages
with more maps a stamina gauge and a health gauge
and I was also going to add a bullet and gun gauge to
make it look better.
8. Audience Appeal
I appealed to the target
audience by adding in horror
and action and a slice of survival
and so I believe that all of those
conform to what I wanted to
give to the target audience and
there wasn’t a questionnaire
that I could refer to and so there
isn’t much else to say except for
if you have the music on loud
enough volume you can
concentrate harder on the piece
and it is much more enjoyable
the action is the run and gun
part the survival is the running
part and the horror part is the
zombie’s and there I believe is a
good start map.
10. Feedback 1
• What did you like about the product?
– I liked the animations used for the walking and the
music since it’s quick paced like the animation
• What improvements could have been made to
the product?
– No variety in movement whilst could have some more
improved spawn instead of having things spawn
directly in front of them.
11. Feedback 2
• What did you like about the product?
– Difficulty settings,
– Enemies
– Sound Effects
• What improvements could have been made to
the product?
– The music could have been better, or at least not
ear destroying
12. Feedback 3
• What did you like about the product?
– The music and sound effects
– Animation was alright.
• What improvements could have been made to
the product?
– There could be more maps it seems to get boring
– The movements need to be added
– Add a Pause and a HUD
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree that I like the music and that there is no
variety in the movements and if I did then I could
change the spawn points and how may zombies
there are.
• What do you disagree with from your peer
feedback?
– That the music is bad.
14. Peer Feedback Summary
– Add extra sorts of movements
– Add more zombies
– Add extra spawn points
– Add different stages and different maps
– Add a HUD
– More options after you die
– A pause option + menu
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?