GD - 6th - Graphic Design For Games

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GD - 6th - Graphic Design For Games

  1. 1. Graphic Design for Game<br />☺ Kuliah Tamu ☺<br />Nugrahardi Ramadhani, S.Sn sancokbrancok@gmail.com<br />Dikky Setiawan, ST<br />dikky_setiawan@yahoo.com<br />
  2. 2. Graphic for Game<br />kebutuhan pada sebuah game<br />berupa unsur-unsur visual penting<br />yang membangun estetika tampilan <br />antar muka / interface agar<br />user dapat berinteraksi dengan baik<br />ketika memainkan game tersebut<br />
  3. 3. The Elements of Design<br />The ingredients for making design are the elements of design which are line, shape, texture, space, size, value and color. The elements of design can produce different layouts depending on how they’re used.<br />This is about making recipe. Once you understand what the elements of design are and how they work, you can make right choices to create your own good layouts.<br />
  4. 4. Line / Garis<br />
  5. 5.
  6. 6. Shape / Bentuk<br />
  7. 7.
  8. 8. Texture / Tekstur<br />
  9. 9.
  10. 10. Space / Ruang<br />Space is the distance or area between or around things. <br />
  11. 11.
  12. 12. Size / Ukuran<br />Size is about how big or small something is<br />
  13. 13.
  14. 14. Value/Nilai<br />Value is about the darkness or the lightness of an area.<br />
  15. 15.
  16. 16. Colour<br />Colour is the ultimate tool for symbolic communication. <br />
  17. 17.
  18. 18. The Principles of Design<br />
  19. 19. Balance<br />Balance is an equal distribution of weight. <br />
  20. 20.
  21. 21. Rhythm<br />Rhythm is a pattern created by repeating elements that are varied. <br />
  22. 22.
  23. 23. Emphasis<br />Emphasis is about what stands out most gets noticed first<br />
  24. 24.
  25. 25. Unity<br />Unity is about all the elements look like they belong together<br />
  26. 26.
  27. 27.
  28. 28. Segmen Game<br />Anak-anak - Game kecakapan atau pendidikan<br />Remaja - Game pendidikan, ketangkasan, advanced<br />Dewasa - Game advanced diatas 17+<br />
  29. 29. Visual pada Game anak-anak<br />menarik<br />color full<br />menyenangkan<br />mempertimbangkan unsur psikologis<br />tidak monoton sangat kekanak-kanakan<br />
  30. 30. Visual pada Game remaja<br />menarik<br />sudah mengarah pada bentuk realis<br />membuat user addict<br />
  31. 31. Visual pada Game Dewasa<br />realis, mengejar bentuk sebenarnya<br />membuat addict pada user<br />
  32. 32. Isi Game<br />Intro<br />Menu<br />Main Game<br />Credit<br />Closing<br />
  33. 33. References<br />Arnston, Amy E, 1988. Graphic Design Basics, Holt, Rinehart and Winston Inc.<br />Siebert, Lori & Lisa Ballard, 1992, Making a Good Layout, North Light Books, Cincinnati, Ohio USA<br />Pilditch, James, 1970. Communication by Design, McGraw-Hill<br />Lakoro, Rahmatsyah, 2008. Module Multimedia Design, Despro ITS<br />http://en.wikipedia.org/wiki/Design_elements_and_principles<br />www.webdesignerdepot.com/2008/12/video-game-design-between-1990-2008/<br />

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