Comic Book

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SillyMonkey published a comic book take a look at this presentation to get a glimpse!

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  • Comic Book

    1. 1. SillyMonkey LLC <ul><li>It’s fun! </li></ul>December, 2008 Contact us for our free comic book – sample enclosed
    2. 2. <ul><ul><li>SillyMonkey LLC </li></ul></ul><ul><ul><li>CEO and Founder </li></ul></ul>Deborah Thomas
    3. 3. Why add or change the training to game-based learning? <ul><li>Strategy and goal – What do your want to achieve? Increase in learning? Attract attendees? Change image? Change thinking? </li></ul><ul><li>Training Content – Is the change of content necessary? Is the course structure clear? What are the participant needs? </li></ul><ul><li>Design – Is design coherent with strategy and content </li></ul><ul><li>Focus Groups and Testing – Will the participants accept it? </li></ul><ul><li>Marketing – Promote the new training game material </li></ul><ul><li>Implementation – Think presentation, think fun and intriguing </li></ul>
    4. 4. <ul><li>“ We have to ask ourselves if the </li></ul><ul><li>amount of potential learning is justified by the amount of </li></ul><ul><li>work and time that will be needed to </li></ul><ul><li>implement the game.” </li></ul><ul><li>Dr. Richard Van Eck </li></ul>We have to ask ourselves if the amount of potential learning is justified by the amount of work and time that will be needed to implement the game
    5. 5. Games stuff <ul><ul><li>*game is a structured activity, usually undertaken for enjoyment and sometimes also used as an educational tool. </li></ul></ul><ul><ul><li>Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. </li></ul></ul><ul><ul><li>However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire). </li></ul></ul><ul><ul><li>*Wikipedia </li></ul></ul>
    6. 6. Game types <ul><li>Sports </li></ul><ul><li>Lawn games </li></ul><ul><li>Tabletop games </li></ul><ul><li>Dexterity or coordination games </li></ul><ul><li>Game shows </li></ul><ul><li>Board Games </li></ul><ul><li>Card Games </li></ul><ul><li>Dice games </li></ul><ul><li>Domino and Tile games </li></ul><ul><li>Pencil and paper game </li></ul><ul><li>Guessing games </li></ul><ul><li>Video games </li></ul><ul><li>Role-playing games </li></ul>
    7. 7. Source: Digital Game-Based Learning by Marc Prensky, Mc-Graw-Hill, 2001
    8. 8. Game-Based Learning Principles <ul><li>Is this game fun enough that someone who is not in its target audience would want to play it (and would learn from it)? </li></ul><ul><li>Do people using it think of themselves as “players” rather than “students” or “trainees”? </li></ul><ul><li>Is the experience addictive? </li></ul><ul><li>Are the players’ skills in the subject matter – significantly improving? </li></ul><ul><li>Does game encourage reflection about what has been learned? </li></ul>Source: Digital Game-Based Learning by Marc Prensky, Mc-Graw-Hill, 2001
    9. 9. Pre and Post-Event Games <ul><li>Need to track performance and measure performance improvement? Use a game </li></ul><ul><li>Our unique games combine the engagement of games with serious business content to enable you to find out what people really know & understand. </li></ul>
    10. 10. Key Components of Games <ul><li>Components include </li></ul><ul><ul><li>Rules </li></ul></ul><ul><ul><li>Challenge or chance </li></ul></ul><ul><ul><li>Interactivity </li></ul></ul>
    11. 11. Game mechanics <ul><li>Turns </li></ul><ul><li>Action points </li></ul><ul><li>Auction or bidding </li></ul><ul><li>Cards </li></ul><ul><li>Capture/Eliminate </li></ul><ul><li>Catch-up </li></ul><ul><li>Ice </li></ul><ul><li>Movement </li></ul><ul><li>Resource management </li></ul><ul><li>Role-playing </li></ul><ul><li>Tile-laying </li></ul><ul><li>Game modes </li></ul><ul><li>Victory condition mechanics </li></ul><ul><li>Goals </li></ul>
    12. 12. Game mechanics <ul><ul><li>Board </li></ul></ul><ul><ul><li>Game piece </li></ul></ul><ul><ul><li>Jump </li></ul></ul><ul><ul><li>Action Cards </li></ul></ul><ul><ul><li>Question or Activity cards </li></ul></ul><ul><ul><li>Rule book </li></ul></ul><ul><ul><li>Score card </li></ul></ul><ul><ul><li>Time piece </li></ul></ul><ul><ul><li>Playing pieces </li></ul></ul><ul><ul><li>Dice or spinner </li></ul></ul>
    13. 13.
    14. 14.
    15. 16. Our products
    16. 17. About Us <ul><ul><li>I know it’s hard to read – contact us for the deal! </li></ul></ul>
    17. 18. <ul><ul><li>Use the SillyMonkey decoder ring to solve </li></ul></ul>
    18. 19. <ul><ul><li>I am a puzzle. Just cut me out and mix up the pieces. Kids love me! </li></ul></ul>
    19. 20. Real game - just use tiny game pieces to move
    20. 21. <ul><ul><li>Use these game cards with the board game </li></ul></ul>

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