The document discusses plans for a pre-production game design project. It outlines choosing fonts, colors, and simple designs that appeal to both young and old audiences. Layouts are described that show combat and competitive gameplay to engage players. The schedule allocates 8 days to conceptualize, create, animate, and improve the design in Photoshop before submitting it. Potential issues around copyright, time management, and health are addressed, with solutions like using royalty-free assets and taking regular breaks.
2. Style sheet
Apple casual
Avenir Heavy
Chalkboard I choose these fonts because it tells the viewer/customer to buy the game because it grabs the
viewers attention. I will use this in the font for “Start Game” as this will show how unique and eye
catching the game can get. It will also appeal to any gender because its nor male or female its unisex.
This will appeal to more people as it will widen their target market.
Green/orange/red/yellow colour’s will stand out to the audience as it will grab their attention because
the space ships will stand out like a soar thumb. It will also catch the customers eye, therefore trapping
the viewer in a world of fun. The colours are simple and straight to the point. This is great because it
speaks for it self and relatively easy to understand as there is no confusing patterns. The colours are
vibrant and noticeable, this Is great as it will draw costumers in.
I will include a simple yet pleasing design that’s not hard to draw as it would take time in making it,
therefore going over the deadline. I will also add similar props as this will be easy and not time
consuming, therefore I can put more detail on other slides. old games as this is common through all
the products. The effect of this is that it will target young but mostly old as this is 1980s themed as
this will target people who are older because it will remind them of the old days. It may also appeal
to young people who are interested. However it may be boring to others as it offers not much
content.
3. Layout 1
Join the battle
Start
The reason I put the images
where they are now is because
it suggests that they're fighting
and this tells the audience
straight away its about action.
It also tells the customer its
competitive as there is a
scoring system. This will also
widen the target market to
other players. The reason I
added the turret is to show
how action packed and what
weapons will be included in
the game. This will let the
player know what they're
buying. The effect of this, tells
the customer they wont get
board and have a lot of fun.
The reason I choose the
yellow/orangey colour is to
show the viewer/customer it
will appeal to any gender
because its nor male or female
its unisex. This will appeal to
more people as it will widen
their target market.
4. Layout 2
Player Versus Player
Start
The reason I choose this
design is to tell the viewer/
customer its about
competitive, this will appeal to
the audience as it is simple
because the format is easy to
understand. This will appeal to
friends as it is 2 player and can
compete in battling each other
for the best score. The reason
I have put lives is that it will
show the customer how
focused and must have a
understanding on what's
happening. The reason I added
shooting effects is to show the
customer how action packed
the game can be in its pixel
form. The effect of this it is
draws the customer in and
creates a genre and widens
the target market. Therefore
getting more people
interested in the game.
5. Resources & Software
Software needed Resources needed
Photoshop Computer
PowerPoint Keyboard
Word mouse
Premiere pro office space
6. Contingency Planning
Potential Issue Solution
I could lose my work save on multiple sources E.G. USB and file away
Copyright Use royalty free sound effects and tweak the
design
confusing editing software To avoid this I will need to ask your teacher for
help or research it yourself.
run out of time for the project To avoid this I will need plan ahead and to not
slack/mess around.
How to start the project To avoid this you can ask the teacher for help
Fallen behind on work work in free periods to catch up
7. Health and Safety
Potential Issue How will the issue be
avoided?
Back pain from not sitting up right on the chair
while editing
To avoid this I will need to sit up right in a 90
degree position
eye damage from staring at the computer to avoid this take a 10 minute break to give
your eyes a rest
electric shock from a open/damaged wire from
the computer
To avoid this you will need to ask the Tech
people for help on fixing the open wire
neck pain To avoid this you will need keep your neck in a
90 degree angle to avoid a injured neck
germs and diseases on the computer key board To avoid this you will need to wash your hands
after using the keyboard
Learn on chair and fall over and injure head Don’t learn on your chair and if you do fall call
the teacher straight away
8. Schedule
Day Plan of Action Resources Required
Day 1 Think of an awesome design that does not look similar to
space invaders or my work will get taken away.
Photoshop, computer,
keyboard and mouse
Day 2 start to make the game with photoshop Photoshop, computer,
keyboard and mouse
Day 3 Then after I have made the background and I'm happy I will
start to animate the game.
Photoshop, computer,
keyboard and mouse
Day 4 I will animate the movement of the space crafts and bullets. I
will also work on the design and colour to make the customer
interested in the game
Photoshop, computer,
keyboard and mouse
Day 5 I will add more slides to create a longer animation to gain
more marks and more enjoyable for the customer
Photoshop, computer,
keyboard and mouse
Day 6 I will then add in the lives and high score system to appeal to a
wider audience/target market
Photoshop, computer,
keyboard and mouse
Day 7 I will then go through all the animation to see what needs
improving for a smoother finish.
Photoshop, computer,
keyboard and mouse
Day 8 I will hand in the work to the teacher by email or USB Photoshop, computer,
keyboard, mouse and York
college email
Editor's Notes
Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images