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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2352
Purge – First Person Shooting (FPS) Game
Darshan Khaire1, Shreepad Nade2, Atharva Keskar3,Neel Pawar4,Prof. Mrs. D. A. Bhanage5
1,2,3,4 B.E. student, 5 Project Guide, Department of Information Technology, P.E.S Modern College of Engineering
---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - In various researches it has been found that
there is a correlation between playing first-person shooter
video game and having enhanced mental tenacity. This
is because while playing fps games the players need to react
very rapidly to the fast-moving events and visuals taking
place in the game. First Person Shooter is a genre which is
usually 3D is very popular due to the variety of game types
available. The most popular elementofthisgenreisactionor
combat centered purpose. Other types of FPS games
categories are role playing games, survival games etc. Role
playing appeals to users because there is a purpose to serve
or a storyline to follow. One of the most popular FPS games
is a battle royale type one, in which multiple players battle it
out on a map till there is only one remaining or a winning
criterion is met by a player. The driving force behind such a
large participation in FPS games is to prove thatyouarebest
player of them all. Hence, the game sessions can get very
competitive and can also boost one’s confidence or will to
push himself/herself to accomplish the goals they set out to
achieve.
Key Words: FPS(First Person Shooter), Game, Multiplayer.
1. INTRODUCTION
In First-person shooter the player experiences the action
through the eyes of the in game character. The genre has
similarity with other shooter games, which makes it fall
under the heading action game.
They are unlike third-person shooter games in which the
player is able to see the character they are controlling.
The primary design element is combat, which mostly
involves weapons like guns.
FPS games allow users to interact with the environmentand
also with other players. Playerscanplaywithanyonearound
the world and it gives them a unique experience because of
the virtual world they can interact with.
Unity3D is a powerful cross-platform development tool and
a user friendly development environment. The Unity editor
runs on Windows and MAC OS.
It provides numerous tools and assetstothegamedeveloper
which makes it easy to developtheirgameasimportingtools
is not necessary, also, the unity assets store provides
excellent free game assets for the developer to use. Unity3D
uses C# for scripting and building logic of the game.
2. RELATED WORK
In research done by[1] Jan Kruse, Ricardo Sosa, Andy M.
Connor, they studied how urban environments can be
developed and partially automated. From this we learned
how to build terrain, buildings etc. for map designing.
Increasing use of prefabs makes the map designing task
effortless and also streamlined as all the assets come into
one place to get used in the map.
In research done by[2] Christian Guttler, Troels Degn
Johansson, they explore how a multiplayer fps game like
Counter Strike was built and the idea behind the mechanics
and working of the game. It is important to make levels with
elements that depict real life objects or functions, which will
allow players to interact more with the environment.
Strategic points are also important while developing levels
as it facilitates team play and strategy formation amongst
players which makes the player feel more involved in the
game. There should be a clear objective to play the game
which will get the players to return to the game time after
time.
3. TOOLS UTILIZED
3.1 Unity3D
Another advantage of Unity3D is its very effective terrain
tools which allows developer tocreateterrain whichhelps in
level design and environmentdevelopment. Terraintool also
allows addition plants and trees to level to make it more
realistic.
Unity3D also provides tools to create basic animations for
player character. Another advantage of Unity3D is that
developer can create interactive user interface very easily
and very fast.
Unity3D uses C# for scripting purpose. C# is a general-
purpose object oriented language.
Physics engine of Unity3D is a very powerful tool capable of
simulating real world physics in virtual world very
effectively.
Unity3D is powerful, developer friendly gaming engine
which allows developer to develop very complex video
games in very short time span[3][4]. Unity3D is cross-
platform toll which supports game developmentfornotonly
Desktop and mobile but for modernconsoleslikePlaystation
and Xbox.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2353
The above screenshot shows unity editorwindowwithunity
terrain tool.
3.2 Photon Multiplayer Engine
Photon is one of themostpopularmultiplayergamingengine
which is used by more than 6,00,000 studios around the
world. Photon is a cross platform multiplayer gamebackend
as Service. Photon provides support for multiple gaming
engines including Unity gaming engine, Unreal gaming
engine and Cocos2D gaming engine. Photon also provides
documentation for the each of the mentioned engine to help
the developer with development.
Photon has servers around the world to reduce the ping and
improve the gaming experience of the players.
Photon provides function for servicessuchaslobbycreation,
random matchmaking, matchmaking with friends and rank
system.
For developer the photon provides analytics tab which
allows developers to see data about games such as total
number of hours that game is played and number of players
from each region of the world.
Photon follows pay as you go model but for starters the
photon also provides free service for 20 CCP (Concurrent
Players)
3.3 Mixamo
Mixamo is a web-based service for three dimensional
character animations. Mixamo uses advanced artificial
intelligence and machinelearningalgorithmtocreateunique
animations. For user created character Mixamo supports
characters from Adobe Fuse CC or user can choose one from
Mixamo library.
4. FLOW OF GAME
The first step in the flow of the game is to check whether
there is a stable internet connection or not, if not, the game
won’t go ahead.
Next, the player has to enter his/her preferred username
which will be used to denote the player while playing the
game. After selecting username, a menu is displayed with
options:- 1.Create room, 2.Find Room, 3.Quit Game.
The first option is when the player wants to create a custom
room. Room name has to be entered and the map to be
played has to be selected. Upon the creation of room the
player will be in a lobby where he/she will wait for other
players to join and eventually start the game.
The second option is for when the player wants to join a pre
made room, the player has to select from the list of room
names displayed, after selecting a room, the player will goin
the wating lobby until the game is started by the creator of
the room.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2354
The third option is for when the player wants to quit the
game.
5. GAMEPLAY SCREENSHOTS
5.1 Username
5.2 Main menu
5.3 Create room
5.4 Find room
5.5 Lobby
5.6 Gameplay
5.7 Weapons
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2355
5.8 Leaderboard
This is the screen that is shown at the end of match with
names of all players in the ascending order of their kills this
screen will be shown for five seconds after the five seconds
the player returns to main menu screen.
6. MAPS IN GAME
6.1 Map 1: Riverside
The map is inspired from a riverside military camp.
Establishments are on either side of the river and the two
landforms are connected via a bridge. On one side there is a
military camp and on the other there is a village.
There are multiple cover points like sandbags, tanks etc.
6.2 Map 2: Untitled
This is a maze type map small map which is inspired the
untitled map in Counter Strike: Global Offensive and is
specially designed for close and dynamic combat. It has
several strategic points acrossitwhichallowsplayerstogain
advantage if the capture these points[2].
6.3 Map 3: City
This map is inspired from a war torn city. This map contains
interior of apartments and houses to allow close quarter
combat and open spaces to allow user to playusingweapons
like sniper. This maps also contains strategic choke points
and sniper points which player can hold to gain strategic
advantage[2]. This map uses unity particle pack to simulate
the smoke and fire effects to make the player experience
more immersive.
6.4 Map 4: Desert1.0
In map4 we have shown a virtual Desert environment.Inthis
desert map we can see houses, rusted cars , sandbags , trees
and many more object . We also shown sand flow effect in
this map. Player has more chances to defeat with opponent
and score more points.
7. ADDITIONAL DETAILS
7.1 Sound
The addition of sound to any games makes the entire
gaming experience more enjoyableforplayer.According toa
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2356
research paper sound in video gamesnotonlygivesmessage
but also makes user experience more immersive[5].
This game contains sound for every action which can make
sound in real world this ranges from obvious sounds found
in any shooter games like firing of gun to sounds like enemy
taking damage. All sounds for these game are taken from
https://www.fesliyanstudios.com/ whichprovesroyaltyfree
music for all kinds of projects.
7.2 Weapons
This game has 3 weapons each with different fire rate,
different amount of ammunitionanddifferentdamage.Some
weapons are automatic while others are semi automatic.
Users can choose to reload cartridge at any moment.
7.3 Health and Respawning
Each player has hundred points of health after receiving
damage from other player the health decreases andafterthe
health reaches zero the player is respawned at one of
predefined spawn points in the map
REFERENCES
[1] Kruse J, Sosa R, Connor A, “Procedural urban
environments for FPS games”.
[2] Salomon Brothers, or Smith Barney, “Spatial Principles
of Level-Design in Multi-Player First-Person Shooters”.
[3] Megha Pa, Nachammai L, Senthil Ganesan T M, “3D
GAME DEVELOPMENT USING UNITY GAME ENGINE”.
[4] Ahamed Sagor, Das Anomita, Md Tanjib Shahnawaz,
Nahar Eity Ms. Qamrun, “Study of an Application
Development Environment Based on Unity Game
Engine”.
[5] Poom Thiparpakul, Sorawit Mokekhaow, Kamkan
Supabanpot, “How can video game atmosphere affect
audience emotion with sound”.
[6] Swati Nadkarni, Panjab Mane, Prathamesh Raikar,
Saurabh Sawant, Prasad Sawant, Nitesh Kuwalekar,
“Thunder Force-First Person Shooting (FPS) Game”.

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Purge – First Person Shooting (FPS) Game

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2352 Purge – First Person Shooting (FPS) Game Darshan Khaire1, Shreepad Nade2, Atharva Keskar3,Neel Pawar4,Prof. Mrs. D. A. Bhanage5 1,2,3,4 B.E. student, 5 Project Guide, Department of Information Technology, P.E.S Modern College of Engineering ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - In various researches it has been found that there is a correlation between playing first-person shooter video game and having enhanced mental tenacity. This is because while playing fps games the players need to react very rapidly to the fast-moving events and visuals taking place in the game. First Person Shooter is a genre which is usually 3D is very popular due to the variety of game types available. The most popular elementofthisgenreisactionor combat centered purpose. Other types of FPS games categories are role playing games, survival games etc. Role playing appeals to users because there is a purpose to serve or a storyline to follow. One of the most popular FPS games is a battle royale type one, in which multiple players battle it out on a map till there is only one remaining or a winning criterion is met by a player. The driving force behind such a large participation in FPS games is to prove thatyouarebest player of them all. Hence, the game sessions can get very competitive and can also boost one’s confidence or will to push himself/herself to accomplish the goals they set out to achieve. Key Words: FPS(First Person Shooter), Game, Multiplayer. 1. INTRODUCTION In First-person shooter the player experiences the action through the eyes of the in game character. The genre has similarity with other shooter games, which makes it fall under the heading action game. They are unlike third-person shooter games in which the player is able to see the character they are controlling. The primary design element is combat, which mostly involves weapons like guns. FPS games allow users to interact with the environmentand also with other players. Playerscanplaywithanyonearound the world and it gives them a unique experience because of the virtual world they can interact with. Unity3D is a powerful cross-platform development tool and a user friendly development environment. The Unity editor runs on Windows and MAC OS. It provides numerous tools and assetstothegamedeveloper which makes it easy to developtheirgameasimportingtools is not necessary, also, the unity assets store provides excellent free game assets for the developer to use. Unity3D uses C# for scripting and building logic of the game. 2. RELATED WORK In research done by[1] Jan Kruse, Ricardo Sosa, Andy M. Connor, they studied how urban environments can be developed and partially automated. From this we learned how to build terrain, buildings etc. for map designing. Increasing use of prefabs makes the map designing task effortless and also streamlined as all the assets come into one place to get used in the map. In research done by[2] Christian Guttler, Troels Degn Johansson, they explore how a multiplayer fps game like Counter Strike was built and the idea behind the mechanics and working of the game. It is important to make levels with elements that depict real life objects or functions, which will allow players to interact more with the environment. Strategic points are also important while developing levels as it facilitates team play and strategy formation amongst players which makes the player feel more involved in the game. There should be a clear objective to play the game which will get the players to return to the game time after time. 3. TOOLS UTILIZED 3.1 Unity3D Another advantage of Unity3D is its very effective terrain tools which allows developer tocreateterrain whichhelps in level design and environmentdevelopment. Terraintool also allows addition plants and trees to level to make it more realistic. Unity3D also provides tools to create basic animations for player character. Another advantage of Unity3D is that developer can create interactive user interface very easily and very fast. Unity3D uses C# for scripting purpose. C# is a general- purpose object oriented language. Physics engine of Unity3D is a very powerful tool capable of simulating real world physics in virtual world very effectively. Unity3D is powerful, developer friendly gaming engine which allows developer to develop very complex video games in very short time span[3][4]. Unity3D is cross- platform toll which supports game developmentfornotonly Desktop and mobile but for modernconsoleslikePlaystation and Xbox.
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2353 The above screenshot shows unity editorwindowwithunity terrain tool. 3.2 Photon Multiplayer Engine Photon is one of themostpopularmultiplayergamingengine which is used by more than 6,00,000 studios around the world. Photon is a cross platform multiplayer gamebackend as Service. Photon provides support for multiple gaming engines including Unity gaming engine, Unreal gaming engine and Cocos2D gaming engine. Photon also provides documentation for the each of the mentioned engine to help the developer with development. Photon has servers around the world to reduce the ping and improve the gaming experience of the players. Photon provides function for servicessuchaslobbycreation, random matchmaking, matchmaking with friends and rank system. For developer the photon provides analytics tab which allows developers to see data about games such as total number of hours that game is played and number of players from each region of the world. Photon follows pay as you go model but for starters the photon also provides free service for 20 CCP (Concurrent Players) 3.3 Mixamo Mixamo is a web-based service for three dimensional character animations. Mixamo uses advanced artificial intelligence and machinelearningalgorithmtocreateunique animations. For user created character Mixamo supports characters from Adobe Fuse CC or user can choose one from Mixamo library. 4. FLOW OF GAME The first step in the flow of the game is to check whether there is a stable internet connection or not, if not, the game won’t go ahead. Next, the player has to enter his/her preferred username which will be used to denote the player while playing the game. After selecting username, a menu is displayed with options:- 1.Create room, 2.Find Room, 3.Quit Game. The first option is when the player wants to create a custom room. Room name has to be entered and the map to be played has to be selected. Upon the creation of room the player will be in a lobby where he/she will wait for other players to join and eventually start the game. The second option is for when the player wants to join a pre made room, the player has to select from the list of room names displayed, after selecting a room, the player will goin the wating lobby until the game is started by the creator of the room.
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2354 The third option is for when the player wants to quit the game. 5. GAMEPLAY SCREENSHOTS 5.1 Username 5.2 Main menu 5.3 Create room 5.4 Find room 5.5 Lobby 5.6 Gameplay 5.7 Weapons
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2355 5.8 Leaderboard This is the screen that is shown at the end of match with names of all players in the ascending order of their kills this screen will be shown for five seconds after the five seconds the player returns to main menu screen. 6. MAPS IN GAME 6.1 Map 1: Riverside The map is inspired from a riverside military camp. Establishments are on either side of the river and the two landforms are connected via a bridge. On one side there is a military camp and on the other there is a village. There are multiple cover points like sandbags, tanks etc. 6.2 Map 2: Untitled This is a maze type map small map which is inspired the untitled map in Counter Strike: Global Offensive and is specially designed for close and dynamic combat. It has several strategic points acrossitwhichallowsplayerstogain advantage if the capture these points[2]. 6.3 Map 3: City This map is inspired from a war torn city. This map contains interior of apartments and houses to allow close quarter combat and open spaces to allow user to playusingweapons like sniper. This maps also contains strategic choke points and sniper points which player can hold to gain strategic advantage[2]. This map uses unity particle pack to simulate the smoke and fire effects to make the player experience more immersive. 6.4 Map 4: Desert1.0 In map4 we have shown a virtual Desert environment.Inthis desert map we can see houses, rusted cars , sandbags , trees and many more object . We also shown sand flow effect in this map. Player has more chances to defeat with opponent and score more points. 7. ADDITIONAL DETAILS 7.1 Sound The addition of sound to any games makes the entire gaming experience more enjoyableforplayer.According toa
  • 5. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 2356 research paper sound in video gamesnotonlygivesmessage but also makes user experience more immersive[5]. This game contains sound for every action which can make sound in real world this ranges from obvious sounds found in any shooter games like firing of gun to sounds like enemy taking damage. All sounds for these game are taken from https://www.fesliyanstudios.com/ whichprovesroyaltyfree music for all kinds of projects. 7.2 Weapons This game has 3 weapons each with different fire rate, different amount of ammunitionanddifferentdamage.Some weapons are automatic while others are semi automatic. Users can choose to reload cartridge at any moment. 7.3 Health and Respawning Each player has hundred points of health after receiving damage from other player the health decreases andafterthe health reaches zero the player is respawned at one of predefined spawn points in the map REFERENCES [1] Kruse J, Sosa R, Connor A, “Procedural urban environments for FPS games”. [2] Salomon Brothers, or Smith Barney, “Spatial Principles of Level-Design in Multi-Player First-Person Shooters”. [3] Megha Pa, Nachammai L, Senthil Ganesan T M, “3D GAME DEVELOPMENT USING UNITY GAME ENGINE”. [4] Ahamed Sagor, Das Anomita, Md Tanjib Shahnawaz, Nahar Eity Ms. Qamrun, “Study of an Application Development Environment Based on Unity Game Engine”. [5] Poom Thiparpakul, Sorawit Mokekhaow, Kamkan Supabanpot, “How can video game atmosphere affect audience emotion with sound”. [6] Swati Nadkarni, Panjab Mane, Prathamesh Raikar, Saurabh Sawant, Prasad Sawant, Nitesh Kuwalekar, “Thunder Force-First Person Shooting (FPS) Game”.