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© 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1792
Squid Game and Music Synchronization
Mrs. Suhasini1, Ms. Bhavana VR2, Mr. Kruthik Gowda HR3, Ms. Ramya BL4, Ms. Shama R5
1 Assistant Professor, Dept. of Computer Science and Engineering, Maharaja Institute of Technology,
Thandavapura
2,3,4,5 Students, Dept, of Computer Science and Engineering, Maharaja Institute of Technology, Thandavapura
---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - According to a recent info trends study, in
2021, mobile and camera device users will have taken more
than 1.5 trillion images, a sharp increase from the data from
2016. These image data will be used in a variety of real-time
applications, including visual video surveillance, object
identification, object detection, and classification. Advanced
computer vision algorithms that were an upgrade over
traditional computer vision techniques were created to
manage these enormous volumes of data automatically.
One of the most crucial tasks is object detection, which can
greatly enhance the functionality of a variety of computer
vision-based applications, including object tracking, license
plate detection, mask and social distance detection, etc. To
create a comprehensive
Key Words: Detection, Computer vision, Image
1.INTRODUCTION
Saliency and scalable object detection are two
recent examples of object detection methods based on
computer vision systems. The conventional object
detection procedure can be divided into region detection,
feature extraction, and classification. These systems have a
number of problems with variations in pose, changing
lighting settings, and increased complexity of localization
of an object within the given image.
In the world of computer vision, the world is
displayed in 3D, but the input to humans and computers is
two-dimensional. In addition, computer systems can only
process binary bits of data, but some useful programs only
work in two dimensions. To take full advantage of
computer vision, you need 3D information, not just a
collection of 2D views. , These limited opportunities, 3D
information is portrayed directly and is clearly not as good
as people use. However, designing a robust, feature-rich
extract for all types of objects is considered a tedious task
due to the different number of lighting variations. To
perform visual recognition, you need a classification
model and library to further distinguish the categories of
objects. Of the object.
The application of these advanced computer
vision techniques along with various machine learning
algorithms like NumPy, TensorFlow which provide
support for advanced mathematical calculations along
with vast repositories of libraries and packages available
in python like Tkinter for front- end design and
development can solve various real-world problems, these
coupled with deep learning algorithms and accurate object
detection using Yolo and various iterations for neural
networks prove to be a boon in improving the accuracy of
object detection and tracking and application of these into
the real world.In context to the current issue concerning
expensive games with augmented reality and virtual
reality because of their costly sensors and high-end
processing power required for their application also not
convenient for small-scale manufacturers to develop
without sufficient research and development, that’s when
the application of advanced computer vision comes into
picture which has proven to be useful in various
application like yoga pose estimation and various complex
exercises like posture management thus success in this
field provides a view to approaching other aspects of
applicability.
1.1 Overview
An approach to gaming implementation of a
television series which proved to be a motivation for this
implementation of a game based solely just on the camera
sensor and advanced computer vision technologies like
tensor flow for artificial intelligence and NumPy for
calculations and Tkinter for front-end development, we
intend to replicate the real world game played in the
movie scene into a gaming scenario using the cheapest of
resources as possible and proving that immersive games
can also be cheap and not needing any complex consoles
1.2 Problem Statement
Current Augmented Reality and Virtual Reality
games are too expensive as the need of costly sensors to
recognize movements is very high. Training of players,
athletes and dancers’ posture and response time currently
needs an experienced human supervision. Motion
detection using cameras is not much used in game
development due to its accuracy Issues also as it hinders
profit margin of console developers. Understanding
community, and provide mental health guidance.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072
© 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1793
2. EXISTING SYSTEM
Many types of immersive games, many with
respect to virtual reality and recently augmented reality
applications has increased in the basic format, but they are
quite expensive as they’re need arises for expensive
sensors and customized hardware(consoles) and software
are needed.
Previous use cases of computer vision had very complex
process of object detecting and tracking which proved to
be slower and more process intensive with so many
processes needed for detection and its application and
unable to compete with their console’s counterpart.
3. PROPOSED SYSTEM
Recent advancements in advanced computer
vision and popularity of python as the go to programming
language for artificial intelligence and machine learning
applications led to many developers getting involved in
making custom libraries and packages, also improvement
in tensor flow allowed faster insight discovery from data.
Due to this aspect, and the lack of intelligence in current
generation gaming consoles meant that we could try to
develop immersive games with just basic sensors and
cameras. Furthermore, as success and acceptability were
seen in AR in the use cases of posture and yoga training as
well as trying on of glasses and visualizing a piece of
furniture in the living environment. Thus, as a first
approach we intend to replicate implementation of a real-
world game (squid game- red light green light) with just
the camera backed by artificial intelligence
4. SYSTEM DESIGN
Fig -1: Low-Level System Design
The proposed design of application of computer vision and
artificial intelligence and machine learning algorithm and
libraries.
5.MODULE DESCRIPTION
Open CV: This research focuses on development of an
Immersive gaming application with bare minimum
hardware requirements possible, that’s where application
of advanced computer vision comes into picture which is
used to understand the characteristics of the image frames
obtained from the video or a live stream, as it is a open-
source open source library for computer vision containing
machine learning and it plays a major.
Fig -2: Open Computer-Vision for Squid Game
Media-Pipe: Media Pipe is a python package built by
google for building machine learning pipeline models for
processing time-series of data like videos, audio, etc. its
cross-platform Framework works in Desktops, Servers
and android as well as ios use case . Like Raspberry Pi
Media Pipe is powered by revolutionary product and
services that we use daily . Unlike power-hungry machine
learning Frameworks, Media Pipe requires minimal
resources, Media Pipe opened up a whole new world of
opportunity for researchers and developers following
public release . Media Pipe Toolkit comprises the
Framework and the Solutions, the diagram shows how
media pipe is organized with its features .
Fig -3: Media-Pipe Architecture
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072
© 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1794
Tkinter: The tkinter package is standard Python user
interface graphical user interface toolkit , Both Tk and
tkinter are available on many platforms and are cross
platform compatible.Running python tkinter was done
as a standard installation procedure from the
command line of scripts using the pip command and
later import and used as an object during
implementation .In this project we use tkinter to
represent an image of how the gameplay is going to be
along with button operations and playing of
instructions along with linking of threading modules .
Fig -4: Tkinter
Multi-Threading: Multi-threading is a way of
multitasking using threads, as the modern processors
have the capability to run multiple threads at a time,
its highly beneficial to run different tasks on different
threads of a processor to reduce the delay and
improve performance.
Fig -5: Multi-Threading
6.FLOWCHART
Fig -6: Methodology Flowchart
1.In level 0 the user interacts with the graphical interface
developed with Tkinter.
2.A recording of the instructions of the game is played via
the play-sound module.
3.The start button is connected to the back-end code via an
os module (latency is reduced and performance is
increased by implementing multithreading).
4.When The start button is pressed the open computer
vision kicks into action and connects to the camera
thereby displaying a visual as well as analyzing the frames.
5.Human isolation, detection and segmentation is done by
media pipe which is an ml based google developed
module.
6.The action of the user is captured via the landmarks
drawn according to the necessity by the media pipe
module.
7.The Landmarks are generated as a set of matrices or co-
ordinate equations which are then fed into NumPy library
and tensor flow for gathering insights from the data.
8.Later insights are analyzed and a threshold is given to
identify whether the subject is completely visible or not.
9.When the subject(player) is completely visible the
gameplay begins along with music synchronization.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072
© 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1795
Fig -7: Class Diagram
Fig -8: Sequence Diagram
7.EXPERIMENTAL RESULTS
Fig -9: Front End of Squid Game
Fig -10: Criteria not meeting Visibility
Fig -11: Green Light Signaled and Game begins
Fig -12: Red Light Signaled and movement detection
begins
Fig -13: When movement is detection either
eliminated or declared as winner
8. CONCLUSIONS
When compared to the conventional immersive
gaming technologies and the hardware and processing
capabilities needed for its effective functioning, we have
proposed implementation of artificial intelligence and
machine learning into the immersive gaming technology,
which was possible due to the previous success observed
in implementation of media pipe in exercise posture as
well as yoga pose detection which facilitated its
application in the field of immersive gaming, With the help
of media pipe and ai and ml implementation using tensor
flow the capabilities of the system needed for an
immersive gaming experience is considerably reduced.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072
© 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1796
ACKNOWLEDGEMENT
We would like to extend our deepest gratitude to
our Project Guide, Prof. Suhasini, who guided us and
provided us with his valuable knowledge and suggestions
on this project and helped us improve our project beyond
our limits. Secondly, we would like to thank our Project
Coordinator, Dr. Ranjit K N and Dr HK Chethan, who
helped us finalize this project within the limited time
frame and by constantly supporting us. We would also like
to express our heartfelt thanks to our Head of Department,
Dr. Ranjit KN, for providing us with a platform where we
can try to work on developing projects and demonstrate
the practical applications of our academic curriculum. We
would like to express our gratitude to our Principal, Dr. Y
T Krishne Gowda, who gave us a golden opportunity to do
this wonderful project on the topic of ‘Squid Game and
Music Synchronization’, which has also helped us in doing
a lot of research and learning their implementation.
REFERENCES
[1] Venkata Ramana, Lakshmi Prasanna “Human activity
recognition using opencv”, International journal of
creative research thoughts (IJCRT), (2021).
[2] Lamiyah Khattar, Garima Aggarwal “Analysis of
human activity recognition using deep learning.” 2021
11th International Conference on Colud Computing,
Data Science & Engineering.
[3] Long Cheng,Yani Guan “Recognition of human
activities using machine learning methods with
wearable sensors” IEEE Members Research and
Development Departmentin 2017.
[4] Ran He, Zhenan Sun “Adversarial cross spectral face
completion for NIR-VIS face recognition.” IEEE paper
received on January 2019.
[5] Jing Wang, Yu cheng “Walk and learn: facial attribute
representation learning”,2016 IEEE Conference on
Computer Vision and Pattern Recognition.
[6] Yongjing lin,Huosheng xie “Face gender recognition
based on face recognition feature vectors”,
International Conference on Information Systems and
Computer Aided Education (ICISCAE),(2020).
[7] Mohanad Babiker, Muhamed Zaharadeen “Automated
Daily Human Activity Recognition for Video
Surveillance Using Neural Network.” International
Conference on Smart Instrumentation, Measurement
and Applications (ICSIMA) 28- 30 November 2017.
[8] Neha Sana Ghosh, Anupam Ghosh “Detection of
Human Activity by Widget.” 2020 8th International
Conference on Reliability, Infocom Technologies and
Optimization (ICRITO) June 4-5,2020.
[9] AN YANG, WANG KAN “Segmentation and Recognition
of Basic and Transitional Activities for Continuous
Physical Human Activity” IEEE paper on 2016.
BIOGRAPHIES
Suhasini, Professor at Maharaja
Institute Of Technology
Thandavapura, Mysore,
Department of Computer Science
and Engineering.
Bhavana VR, Student of Maharaja
Institute Of Technology
Thandavapura, Mysore. Pursuing
Bachelor's of Engineering Degree
in Computer Science and
Engineering.
Kruthik Gowda HR, Student of
Maharaja Institute Of Technology
Thandavapura, Mysore. Pursuing
Bachelor's of Engineering Degree
in Computer Science and
Engineering.
Ramya BL, Student of Maharaja
Institute Of Technology
Thandavapura, Mysore. Pursuing
Bachelor's of Engineering Degree
in Computer Science and
Engineering.
Shama R, Student of Maharaja
Institute Of Technology
Thandavapura, Mysore. Pursuing
Bachelor's of Engineering Degree
in Computer Science and
Engineering.

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Squid Game and Music Synchronization

  • 1. © 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1792 Squid Game and Music Synchronization Mrs. Suhasini1, Ms. Bhavana VR2, Mr. Kruthik Gowda HR3, Ms. Ramya BL4, Ms. Shama R5 1 Assistant Professor, Dept. of Computer Science and Engineering, Maharaja Institute of Technology, Thandavapura 2,3,4,5 Students, Dept, of Computer Science and Engineering, Maharaja Institute of Technology, Thandavapura ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - According to a recent info trends study, in 2021, mobile and camera device users will have taken more than 1.5 trillion images, a sharp increase from the data from 2016. These image data will be used in a variety of real-time applications, including visual video surveillance, object identification, object detection, and classification. Advanced computer vision algorithms that were an upgrade over traditional computer vision techniques were created to manage these enormous volumes of data automatically. One of the most crucial tasks is object detection, which can greatly enhance the functionality of a variety of computer vision-based applications, including object tracking, license plate detection, mask and social distance detection, etc. To create a comprehensive Key Words: Detection, Computer vision, Image 1.INTRODUCTION Saliency and scalable object detection are two recent examples of object detection methods based on computer vision systems. The conventional object detection procedure can be divided into region detection, feature extraction, and classification. These systems have a number of problems with variations in pose, changing lighting settings, and increased complexity of localization of an object within the given image. In the world of computer vision, the world is displayed in 3D, but the input to humans and computers is two-dimensional. In addition, computer systems can only process binary bits of data, but some useful programs only work in two dimensions. To take full advantage of computer vision, you need 3D information, not just a collection of 2D views. , These limited opportunities, 3D information is portrayed directly and is clearly not as good as people use. However, designing a robust, feature-rich extract for all types of objects is considered a tedious task due to the different number of lighting variations. To perform visual recognition, you need a classification model and library to further distinguish the categories of objects. Of the object. The application of these advanced computer vision techniques along with various machine learning algorithms like NumPy, TensorFlow which provide support for advanced mathematical calculations along with vast repositories of libraries and packages available in python like Tkinter for front- end design and development can solve various real-world problems, these coupled with deep learning algorithms and accurate object detection using Yolo and various iterations for neural networks prove to be a boon in improving the accuracy of object detection and tracking and application of these into the real world.In context to the current issue concerning expensive games with augmented reality and virtual reality because of their costly sensors and high-end processing power required for their application also not convenient for small-scale manufacturers to develop without sufficient research and development, that’s when the application of advanced computer vision comes into picture which has proven to be useful in various application like yoga pose estimation and various complex exercises like posture management thus success in this field provides a view to approaching other aspects of applicability. 1.1 Overview An approach to gaming implementation of a television series which proved to be a motivation for this implementation of a game based solely just on the camera sensor and advanced computer vision technologies like tensor flow for artificial intelligence and NumPy for calculations and Tkinter for front-end development, we intend to replicate the real world game played in the movie scene into a gaming scenario using the cheapest of resources as possible and proving that immersive games can also be cheap and not needing any complex consoles 1.2 Problem Statement Current Augmented Reality and Virtual Reality games are too expensive as the need of costly sensors to recognize movements is very high. Training of players, athletes and dancers’ posture and response time currently needs an experienced human supervision. Motion detection using cameras is not much used in game development due to its accuracy Issues also as it hinders profit margin of console developers. Understanding community, and provide mental health guidance. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072
  • 2. © 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1793 2. EXISTING SYSTEM Many types of immersive games, many with respect to virtual reality and recently augmented reality applications has increased in the basic format, but they are quite expensive as they’re need arises for expensive sensors and customized hardware(consoles) and software are needed. Previous use cases of computer vision had very complex process of object detecting and tracking which proved to be slower and more process intensive with so many processes needed for detection and its application and unable to compete with their console’s counterpart. 3. PROPOSED SYSTEM Recent advancements in advanced computer vision and popularity of python as the go to programming language for artificial intelligence and machine learning applications led to many developers getting involved in making custom libraries and packages, also improvement in tensor flow allowed faster insight discovery from data. Due to this aspect, and the lack of intelligence in current generation gaming consoles meant that we could try to develop immersive games with just basic sensors and cameras. Furthermore, as success and acceptability were seen in AR in the use cases of posture and yoga training as well as trying on of glasses and visualizing a piece of furniture in the living environment. Thus, as a first approach we intend to replicate implementation of a real- world game (squid game- red light green light) with just the camera backed by artificial intelligence 4. SYSTEM DESIGN Fig -1: Low-Level System Design The proposed design of application of computer vision and artificial intelligence and machine learning algorithm and libraries. 5.MODULE DESCRIPTION Open CV: This research focuses on development of an Immersive gaming application with bare minimum hardware requirements possible, that’s where application of advanced computer vision comes into picture which is used to understand the characteristics of the image frames obtained from the video or a live stream, as it is a open- source open source library for computer vision containing machine learning and it plays a major. Fig -2: Open Computer-Vision for Squid Game Media-Pipe: Media Pipe is a python package built by google for building machine learning pipeline models for processing time-series of data like videos, audio, etc. its cross-platform Framework works in Desktops, Servers and android as well as ios use case . Like Raspberry Pi Media Pipe is powered by revolutionary product and services that we use daily . Unlike power-hungry machine learning Frameworks, Media Pipe requires minimal resources, Media Pipe opened up a whole new world of opportunity for researchers and developers following public release . Media Pipe Toolkit comprises the Framework and the Solutions, the diagram shows how media pipe is organized with its features . Fig -3: Media-Pipe Architecture International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072 © 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1794 Tkinter: The tkinter package is standard Python user interface graphical user interface toolkit , Both Tk and tkinter are available on many platforms and are cross platform compatible.Running python tkinter was done as a standard installation procedure from the command line of scripts using the pip command and later import and used as an object during implementation .In this project we use tkinter to represent an image of how the gameplay is going to be along with button operations and playing of instructions along with linking of threading modules . Fig -4: Tkinter Multi-Threading: Multi-threading is a way of multitasking using threads, as the modern processors have the capability to run multiple threads at a time, its highly beneficial to run different tasks on different threads of a processor to reduce the delay and improve performance. Fig -5: Multi-Threading 6.FLOWCHART Fig -6: Methodology Flowchart 1.In level 0 the user interacts with the graphical interface developed with Tkinter. 2.A recording of the instructions of the game is played via the play-sound module. 3.The start button is connected to the back-end code via an os module (latency is reduced and performance is increased by implementing multithreading). 4.When The start button is pressed the open computer vision kicks into action and connects to the camera thereby displaying a visual as well as analyzing the frames. 5.Human isolation, detection and segmentation is done by media pipe which is an ml based google developed module. 6.The action of the user is captured via the landmarks drawn according to the necessity by the media pipe module. 7.The Landmarks are generated as a set of matrices or co- ordinate equations which are then fed into NumPy library and tensor flow for gathering insights from the data. 8.Later insights are analyzed and a threshold is given to identify whether the subject is completely visible or not. 9.When the subject(player) is completely visible the gameplay begins along with music synchronization.
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072 © 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1795 Fig -7: Class Diagram Fig -8: Sequence Diagram 7.EXPERIMENTAL RESULTS Fig -9: Front End of Squid Game Fig -10: Criteria not meeting Visibility Fig -11: Green Light Signaled and Game begins Fig -12: Red Light Signaled and movement detection begins Fig -13: When movement is detection either eliminated or declared as winner 8. CONCLUSIONS When compared to the conventional immersive gaming technologies and the hardware and processing capabilities needed for its effective functioning, we have proposed implementation of artificial intelligence and machine learning into the immersive gaming technology, which was possible due to the previous success observed in implementation of media pipe in exercise posture as well as yoga pose detection which facilitated its application in the field of immersive gaming, With the help of media pipe and ai and ml implementation using tensor flow the capabilities of the system needed for an immersive gaming experience is considerably reduced.
  • 5. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 10 Issue: 04 | Apr 2023 www.irjet.net p-ISSN: 2395-0072 © 2023, IRJET | Impact Factor value: 8.226 | ISO 9001:2008 Certified Journal | Page 1796 ACKNOWLEDGEMENT We would like to extend our deepest gratitude to our Project Guide, Prof. Suhasini, who guided us and provided us with his valuable knowledge and suggestions on this project and helped us improve our project beyond our limits. Secondly, we would like to thank our Project Coordinator, Dr. Ranjit K N and Dr HK Chethan, who helped us finalize this project within the limited time frame and by constantly supporting us. We would also like to express our heartfelt thanks to our Head of Department, Dr. Ranjit KN, for providing us with a platform where we can try to work on developing projects and demonstrate the practical applications of our academic curriculum. We would like to express our gratitude to our Principal, Dr. Y T Krishne Gowda, who gave us a golden opportunity to do this wonderful project on the topic of ‘Squid Game and Music Synchronization’, which has also helped us in doing a lot of research and learning their implementation. REFERENCES [1] Venkata Ramana, Lakshmi Prasanna “Human activity recognition using opencv”, International journal of creative research thoughts (IJCRT), (2021). [2] Lamiyah Khattar, Garima Aggarwal “Analysis of human activity recognition using deep learning.” 2021 11th International Conference on Colud Computing, Data Science & Engineering. [3] Long Cheng,Yani Guan “Recognition of human activities using machine learning methods with wearable sensors” IEEE Members Research and Development Departmentin 2017. [4] Ran He, Zhenan Sun “Adversarial cross spectral face completion for NIR-VIS face recognition.” IEEE paper received on January 2019. [5] Jing Wang, Yu cheng “Walk and learn: facial attribute representation learning”,2016 IEEE Conference on Computer Vision and Pattern Recognition. [6] Yongjing lin,Huosheng xie “Face gender recognition based on face recognition feature vectors”, International Conference on Information Systems and Computer Aided Education (ICISCAE),(2020). [7] Mohanad Babiker, Muhamed Zaharadeen “Automated Daily Human Activity Recognition for Video Surveillance Using Neural Network.” International Conference on Smart Instrumentation, Measurement and Applications (ICSIMA) 28- 30 November 2017. [8] Neha Sana Ghosh, Anupam Ghosh “Detection of Human Activity by Widget.” 2020 8th International Conference on Reliability, Infocom Technologies and Optimization (ICRITO) June 4-5,2020. [9] AN YANG, WANG KAN “Segmentation and Recognition of Basic and Transitional Activities for Continuous Physical Human Activity” IEEE paper on 2016. BIOGRAPHIES Suhasini, Professor at Maharaja Institute Of Technology Thandavapura, Mysore, Department of Computer Science and Engineering. Bhavana VR, Student of Maharaja Institute Of Technology Thandavapura, Mysore. Pursuing Bachelor's of Engineering Degree in Computer Science and Engineering. Kruthik Gowda HR, Student of Maharaja Institute Of Technology Thandavapura, Mysore. Pursuing Bachelor's of Engineering Degree in Computer Science and Engineering. Ramya BL, Student of Maharaja Institute Of Technology Thandavapura, Mysore. Pursuing Bachelor's of Engineering Degree in Computer Science and Engineering. Shama R, Student of Maharaja Institute Of Technology Thandavapura, Mysore. Pursuing Bachelor's of Engineering Degree in Computer Science and Engineering.