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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 609
QoS Aware Manet Routing Protocol for Multimedia Traffic in an
Adaptive Cross Layer Architecture
Vrinda R Patil1, Sandhya S V2
1Dept.of CSE, SDMCET, VTU, Dharwad, India
2Asst.Professor, Dept. of CSE, SDMCET, VTU, Dharwad, India
-----------------------------------------------------------------------------***----------------------------------------------------------------------------
Abstract - In this paper, we have introducedmodifiedAODV
protocol for routing packets in MANET. The main advantage
of M-AODV protocol discover highly stable route from
sender to receiver node. In this proposed protocol, changes
are made in packets (Hello and RREQ) format. Sending time
of packet, route stability factor and bandwidth size are
considered. The source node encodes video (divide into
frames). The source node sends the Route REQ (RREQ)
message with required bandwidth to destination node and
gets Route REP from destination node. We use NS3.26 tool
for investigating the performance of M-AODV routing
protocol with the metrics of throughput, packet loss and
delay.
Key Words: MANET, Modified AODV, Video
Transmission, Multimedia Traffic
1. INTRODUCTION
Mobile Ad hoc Network (MANET) is an extensive research
area for current years. Many research works have been
proposed in this research due to the large number of mobile
users intend to create communication and computation.
1.1 Conventional AODV
Ad Hoc On-Demand Distance Vector (AODV) routing
protocol is the modified version of DSDV routing protocol. It
is an on-demand routing protocol in mobile ad hoc network
(MANET). MANET is defined as the group of model nodes
that cooperatively involve in communication operation. It
does not require any centralized authority to monitor i.e. no
infrastructure. The major applications of MANET are
battlefield, earthquake, earthquake, etc. In MANET routing
by AODV is based on two phases: Route Discovery, Route
Maintenance.
In route discovery and route maintenance operations, four
different types of control messages are used such as, Route
Request (RREQ), Route Reply (RREP), Route Error (RRER),
and Route Reply Acknowledgement (RREP ACK). If the
source node want to send data to the destination node, but
route is not available on the range, then it send RREQ
packets to all its neighbor nodes i.e. RouteDiscoveryprocess
is initiated here. When node received RREQ packet require,
then its check the routing table regarding whether the route
from the source to the destination node is exist or not. When
node sends RREP to the source node, otherwise it continues
the broadcast the RREQ packet. The destination node
forwards RREP packet when it receives RREQ packet. After
RREQ packet from neighbors, the source node can send
packets through the route. Typically AODV has some
shortcomings such as, when neighbors are suffering due to
large amount of RREQ packet, and then it takes lot of
bandwidth. However low bandwidth problem in MANET
which tends large delay in packet transmission. In addition,
RREP packet from destination node may be lost along
reverse way to the source node and source node finds
shortest path through RREP and RREQ packets, but we can’t
assure that it will be the best route. A typical example for
AODV routing protocol is shown in figure1.
FE
A
G
CB
D
Fig -1 Example for AODV Routing
From the Fig-1, node C knows a route at node G and
forwards an RREP to node D. Source Address is A,
Destination Address is G and Hop Count is 1. Here the
destination sequence number is maximum (own sequence
number, destination sequence _# in RREQ). In general
routing consists of two steps: packets forwardingtothenext
hop and determine how to forward packet. Packet
forwarding is easy, but getting information of where to send
packets is hard. To reach the destination node, reduce the
number of hops (path length), reduce the delay, reduce the
packet loss and reduce the cost.
1.2 Cross layer Architecture
1) Physical (PHY) Layer: Nodes consume energy in
transmission and reception of the data related to routing
information, the user’s data and data related other network
operations. In case of excessive energy consumption, the
battery may be exhausted during data exchange and thus
may result in link breakage. A low battery may affect the
wireless transmission range also and drop the ongoing
communication. Therefore, it’s required to optimize the
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 610
energy consumption with respect to abovediscussedfactors
for better and uninterrupted communication
2) MAC Layer: This layer manages the access to the wireless
medium and its fair utilization. It is also responsible to
control the contention and collision level over the shared
wireless channel. If the MAC layer fails to manage the
designated operations, then a lot of packet retransmission
may take place and consume more energy than required. If
this fact can be passed on to PHY layer, energy consumption
can be optimized. Therefore, a cross-layer solution may be
used to optimize the operations for each layer.
3) Network Layer: This layer keeps the track of each link
and the data rate required for communication. Duetonode’s
mobility, the network topology changed frequently that
cause the frequent updates in routing information. This
frequent updates in routing information maycausefrequent
link breaks. Route reconfiguring may consume unwanted
energy, results in depletion of node’s battery. In order to
send their data after route reconfiguring multiple nodes can
try to access the channel at the same time, and cause
collision over the wireless channel
4) Transport Layer: It controls the congestion over a
network. The congestednetwork maybringdowntheoverall
network performance. A cross-layer solution may be used
for MAC and transport layer for performance optimization.
By using the cross-layer interaction between layers many
QoS parameters like energy, security, tree managementcost
and various controls overhead can be optimized for
improved performance. A typical hypothetical cross-layer
design can be shown as in figure 1, in which PHY, MAC, and
Network layer are exchanging their information to form
upper layer information, similarly, Application and
Transport layer form lower layer information. And further
these two cross-layer exchange their information to form
cross-layer interaction.
Fig -2 shows the cross layer architecture. For all common
issues of cross layer in MANET, the following solutions are
considered:
 Optimal route selection is important which adopt
for dynamic network topology.
 Congestion control can be mitigated for reliable
communication in transport layer.
 A cross-layer solution is required for PHY layer for
power optimization of wireless links.
Fig -2 Cross Layer Architecture
TABLE -1 Cross Layer Architecture CharacteristicsinManet
Layer
Name
Status Control Adaptation
Physical
Layer
SNR, RSS, SNIR,
and Battery
Status
Transmission
power
Modulation
coding
technique
MAC Layer
The number of
retransmissions
Packet Length
Error control
technique
Network
Layer
Route table
Route
discovery and
route
maintenance
Routing
Transport
layer
Packet loss Sending rate
Congestion
control
mechanism
Application
layer
Packet Error
Rate
Delay, Loss,
Jitter or Energy
Priority
scheduling
Video transmission is one of the important challenges in
MANET. In addition,improvingQoS(qualityofservice)while
transmitting video from source to the destination node
1.3 Research Issues of Video Streaming
1) Bandwidth usage: Streaming require adequate data
transfer capacity to play, particularly at higher quality. For
instance, Netflix's spilling administration requires an
Internet speed of no less than 5 Mbps for HD quality, 7 Mbps
for "Super HD" quality, and 12 Mbps for 3D gushing. While
these rates are by and large accessible with most link
associations, those with slower associations may encounter
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 611
issues with playback and furthermore low quality, since a
few administrations will decrease video quality keeping in
mind the end goal to guarantee continuous playback.
2) Available at online only : In spite of the fact that video
streaming gives moment plays back alternative and
bouncing over the substance choice to client and helps
proprietor from robbery the issue is if web association
detached, and client or guestsneedstowatchitdisconnected
then they can't. For this situation it offers the client a
decision to both stream video and download the video with
duplicate security to stop piracy.
Video transmissionismultimedia thatconstantlyreceivedby
end users. There are several techniques are used for video
transmission in MANET such as, multipath routing, multiple
description coding (MDC), and cross layer technique. There
are three major research issues in MANET that are
Throughput, Delay and Packet Loss Ratio. Delay is one ofthe
important metric in video transmission. Due to poor
network bandwidth size, variation in delay is large. Thus
delay is not static and it is varied between packet 1 and 2. It
occurs mainly due to the following reasons. Delay in MAC
layer is high due to high interface; it is due to route or link
breakages, and congestion in network. Similarly multimedia
traffic in MANET for video packet transmission is complex
task to less power receiving from destination node, Poor
communication range between two mobile nodes.
This project is based on Modified AODV routing protocol in
adaptive cross layer architecture for multimedia data packet
transmission. We propose cross layer architecture based
video transmission to reduce the delay, and packetlossratio
and increase throughput on MANET.
2. LITERATURE SURVEY
Castellanos et al. [1] have proposed a QoS aware routing
protocol for video streaming in MANET using adaptive
feedback mechanism. In current years, the major challenge
in time-sensitive data transmission over MANET is the
achievement of high end-to-end support for QoS. Thus
several approachesandimprovementshavebeenintroduced
previously for routing mechanisms in MANET. In this work,
authors proposed a novel QoS routing protocol based on
traditional AODV (AQA-AODV), which generates routes
based on the application or data type. This protocol shows
better performance and it was found that it satisfies QoS
requirements. In this paper we presented the concept of
modified AODV, which outperforms than the AODV. This
mechanism provides mechanism to find the link failuresina
route and re-establish the connections taking into account
the constraints of QoS requirements. The simulation results
reveal that the performance of the proposed has obtained
better performance and effectively provide scalable video
coding and supports adaptive video streaming.
Dinest et al. [2] have proposed QoS assisted cross layer
multicast routing on MANET, which main intention is to
achieve high QoS with reduces tree management cost since
this paper proposed based on the concept of tree-based
multicast routing protocol. To achieve QoS, optimization of
the tree operations and tree management cost was reduced
in this work. This work exploits the functionality of PHY
layer, Application layer, and Routing layer, and QoSoriented
communication. It is evaluated for various parameters such
as throughput, delay, link cost, and energy consumption.
Sedrati et al. [3] have proposed a multipath routing scheme
for video streaming over MANET. Providing quality of
service (QoS) for real-time multimedia applications such as
video streaming in mobile ad hoc networks (MANETs) is an
important challenge. MANETs are characterized by lack of
fixed infrastructure, dynamic topology, and limited
resources that make more difficult multimedia applications
transport and run on this networks. To overcome this
challenge, video coding techniques combined to multiple
routing paths (multipath) is a promising technique for
supporting transmission of multiple video streams with
appropriate QoS over mobile ad hoc networks. In thispaper,
firstly, many issues and different techniques for video
streaming over MANET have been reviewed and secondly
two multi paths routing protocols (M-AODV and MDSDV)
have been evaluated in order to improve QoS for real-time
multimedia applications. Results show that none of these
two protocols is better than the other. In certain situations
(throughput and load network with high mobility) is M-
AODV but in others (network load and reliability for large-
scale network) is MDSDV protocol which displays good
performance. It is also noted that these two protocols
provide between acceptable and good quality and a small
jitter regardless of nodes number in medium mobility.
Yashima et al [4] have discussed that route availability is a
quality metric for improving route availability in MANET.
There has been no proposal for a quality metric that models
this unstable state, i.e., route nonuniformity. This paper
proposes a new concept of route availability(RA)asa metric
of route nonuniformity in a MANET and verifies how
effectively it represents the quality of service (QoS) of a
network or the quality of experience (QoE) of video
streaming. They have built an environment that emulates a
MANET capable of video streaming,anddevelopeda method
of measuring RA for two representative MANET routing
methods: AODV (Ad hoc On-Demand Distance Vector) and
OLSR (Optimized Link State Routing). They have examined
the relationship between RA and conventional network QoS
metrics: packet loss rate and throughput. They have also
checked RA using a subjective quality assessment test.
Grewal et al. [5] have described several issues and possible
solutions in the design of cross layer for MANET. An Ad-Hoc
Network is a decentralised wireless network as it does not
depend on any infrastructure elements like routers or
switches and neither does it haveanaccesspoint.Mobile and
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 612
Vehicular Networks (MANET & VANET) are two types of
Wireless Ad-Hoc Networks. As the layered structure, has
been successful in deployment of the internet similar
solutions have been adapted for MANETs too. However, the
loss in QoS in OSI model occurs due to isolation of layers
from one another as there is no communication among the
layers and the layers stay oblivious to the functions of one
another. This leads to redundancy and eventually leads to
degradation of performance.Cross-Layeringcommunication
allows the layers to communicate with each other. This
design does not tamper with the functionality of the layers
but allows coordination among them. Even though an extra
signal is needed to communicate one layer to another which
does increase overhead but the advantages that come along
with cross layer design overshadow its disadvantages. The
current studies present a research work on numerous cross
layer issues such as network lifetime, Quality of Service
(QoS), link failure, congestion/error control, cooperation
issue, blackhole attack, power consumption, inefficient
throughput etc. This paper focuses on cross layer design
issues related to QoS, Blackhole attack, Exposed Terminal
Problem, Power consumption and cooperation problem.
Also, this paper presents the solutions to the discussed
problems and a brief idea of different models
presented/discussedbyvariousauthorswhichhelpalleviate
these issues.
Rathod et al. [6] have considered the process of video
streaming in MANET usingroutingprotocol.MANETisa self-
sorting out, decentralized,framework less,multihop,remote
system of cell phones. Routing protocols assume a crucial
part in transmission of information over the network.
Streaming video is content sent in packed frame over the
Internet and showed by the viewer continuously. Mobile Ad
hoc Networks are considered for some applications.Routing
protocols are the most imperativecomponentofMANETand
media streaming is a very requesting assignment over
MANET. Examination of directing convention which is more
dependable for video streaming is specified in this paper.
Some well-known routing protocolsinparticularAd-hocOn-
request Distance Vector (AODV), Ad-hoc On-request
multipath Distance Vector (AOMDV), Enhanced Video
Streaming in MANET (EVSM) have been considered and on
the premise of throughput, normal network delay, packet
delivery ratio these protocols are tasted in this paper.
3. PROPOSED WORK
In this project we introduced a new modified AODV
for routing over MANET in multimedia traffic. To create a
stable and robust for video transmission between source to
the destination node, we utilize bandwidth size. In the
following sub-section we describe our modified AODV in
detail. Flow of the proposed work as follows:
 In this project, we create a MANET environment, which
consists of set of mobile nodes and base station.
 Select the source andDestinationnodesfromthenetwork.
 Detect the nearest nodes and calculate the distance
between the nearest nodes.
 The source node encodes the video file [divide into
frames].
 The source node send the RREQ message with required
bandwidth size to the Destination nodes through the
nearest nodes, and get the RREP from the Destination.
 Based on the Modified RREQ and RREP we select the
efficient route between the source and destination.
 For the route selection we use the Modified AODV.
Perform the simulation Packet Transmission.
Fig -3 System Architecture
If the source node communicates with the destination node,
but there is no available route information in its routing
table. The source node initiates the route discovery process
and disseminates this information (RREQ) to all neighbors.
In modified AODV, each node receives the RREQ packet and
it mentioned the required bandwidth size for video
transmission to destination node. Then the neighbor
attached the bandwidth size to its RREP packet and forward
to the source node. In this project a new RREQpacketformat
is depicted in Table 2
TABLE -2 New Rreq Packet Format
Source_Address
Destination Sequence_ID
Source Sequence_ID
Available Bandwidth
Broadcast_ID
Destination_Address
Hop-Count
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 613
Bandwidth size
Bandwidth is the maximum data transfer rate of a
network, which measures how much amount of data can be
sent over a specific video in a given amount of time. In this
project we considered bandwidth size for multimedia data
transmission over the RREP nodes. In MANET, link level
bandwidth is considered, which is used in Qos provision for
end-to-end flow of multimedia transmission.
QoS has always been and will always remain an
issue in all the existing network topologies and protocols
that handle the data flow. In wireless channels, unlike wired
channels, to guarantee the quality of service to a useriseven
more difficult as factors like unreliable node movement,
shared capacity, unaccounted interferences come into play.
Fig. 4 M-AODV Routing
4. IMPLEMETATION DETAILS
In this section we discuss the simulation results for
the proposed M-AODV protocol for video transmission.
4.1 Simulation Environment
In this project, we create a MANET environment
which involves 50 Mobile Nodes and 1 Base Station(BS).We
use Network Simulator 3.26 foranalyzingandsimulatingthe
performance of Modified AODV. The mobile nodes
distributed randomly over the environment with the area
size of 1000m*1000m. Wireless transmission range of each
node is 250m. The below table-3 shows the simulation
parameters.
TABLE -3 Simulation Parameters
Parameters SPECIFICATIONS
Network Simulator Network Simulator 3.26
Simulation Of Nodes 50
Communication Range 250m
Simulation Time 100s
Mac Protocol IEEE802.11p
Channel Type WiFi Channel
Protocol/ Algorithm M-AODV
Traffic UDP
Mobility Model Random Waypoint model
Sent Data Rate 2048 bits per second (2.048 Kbps)
Loss Model Friss Loss Model
Node Speed 10m/s
Transmitted Power 0.05
Application Services Video Transmission
Traffic Type Constant Bit Rate
4.2 Performance Evaluation
In this section we present the concept our proposed model
simulation performance. We plot the resultant graphs for
Throughput, Delay and Packet Loss.
1) Throughput: Throughput is defined as “The sum of bits
per unit of time forwarded by the network from source to
the destination node.” It does not consider protocol
overhead and retransmitted data packets. In other words,
it is defined as the amount of digital data (audio, video,
text) that is delivered over a logical or physical link.
Chart -1: Throughput vs No. Of Nodes
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 614
TABLE -4 Performances Of Throughput Vs. No of Nodes
Table 4 And Chart 1 describes the throughput
arising while number of nodes participated for video
transmission in MANET. A larger throughput shows the
better network performance, when a node send packet
transmission to the MANET. In the multimedia video
transmission, throughput is less due to insufficient
bandwidth. But we send video based on the required
bandwidth size. Thus throughput is improved.
2) Packet Loss: “Packet Loss is estimated by the rate of data
packets does not delivered to the destination node by the
total number of packets sent by the source node.” Fig. 6
shows the performance packet loss ratio for our proposed
M-AODV routing.
Chart - 2 Packet Loss vs. No of nodes
TABLE -5 Performances Of Packet Loss Vs. No of Nodes
Number of nodes Packet Loss
5 5.25
10 5.5
15 5.75
20 6
25 6.25
30 6.50
35 6.75
40 7
45 7.25
50 7.5
Table 5 and Chart 2 describe the Packet Loss arising while
number of nodes participated for video transmission in
MANET. A minimum throughput shows the better network
performance, when a node send packet transmission to the
MANET. In the multimedia video transmission, packet drop
rate is high due to insufficient bandwidth. But wesendvideo
based on the required bandwidth size. Thus, packet loss is
decreased.
3) Delay: “Delay is the average time taken for video
transmission from source to the destination node.” It
increases when network congestion increases.
Chart – 3 Delay vs. No of Nodes
TABLE -6 Performance of Delay Vs. No of Nodes
Number of nodes Throughput (Kbps)
5 95.2
10 95.5
15 95.7
20 97
25 97.2
30 97.4
35 97.6
40 97.8
45 97.9
50 98
Number of nodes Delay
5 3.7
10 3.75
15 3.78
20 3.8
25 3.9
30 4
35 4.1
40 4.2
45 4.3
50 4.4
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 615
Table 6 and Chart 3 describe the delay arising while number
of nodes participated for video transmission in MANET. A
minimum delay shows the better network performance,
when a node send packet transmission to the MANET. In the
multimedia video transmission, packet delay is high due to
insufficient bandwidth. But we send video based on the
required bandwidth size. Thus, delay is decreased.
5. CONCLUSIONS
The proposed work gives the conclusion that the
input video is split into “n” frames and transmitted in nodes
based on bandwidth availability. The source anddestination
for video transmission is visible. Video is transmitted from
the source node to the destination node. In this project we
introduced a modified AODV routing for multimedia data
transmission in MANET based on available bandwidth size.
In this new AODV version, QoS is improved in terms of
throughput, packet loss ratio and delay. We newly included
bandwidth size in M-AODV and allow it to keep record the
packet transmission time of video transmission by all
nearest nodes from the source node intheshortesttime. The
destination node is waiting to gather some statisticsinorder
to choose the most stable (high available bandwidth) route
carried in the packets of RREQ. At the end of this project, we
performed simulation of our proposed modified AODV,
which is carried and investigated using NS3.26.Basedonthe
results, it can be determined that the Modified ADOV
outperforms than the conventional AODV and it improves
throughput, and reduces delay and packet loss ratio.
In future this proposed work can be enhanced for the
multiple inputs; considering multimedia traffic.Andalsothis
work can be incorporated for the queue management
system.
ACKNOWLEDGEMENT
We are thankful to the president Dr D Veerendra
Hegade of Shri Dharmasthala Manjunatheshwara College of
Engineering and Technology, Dharwad for their
encouragement. We are very grateful to Principal of Shri
Dharmasthala Manjunatheshwara College of Engineering
and Technology, Dharwad for motivating us also we are
thankful to Head of Computer Science and Engineering
Department for providing facilities. Lastly I would like to
thank all the people who have guided andhelpedmedirectly
or indirectly.
REFERENCES
[1] Castellanos, W. E., Guerri, J. C., &Arce, P. (2016). A QoS-
aware routing protocol with adaptive feedback scheme for
video streaming for mobile networks. Computer
Communications, 77, 10–25.
[2] Chander, D., & Kumar, R. (2018). QoSEnabledCross-Layer
Multicast Routing over Mobile Ad Hoc Networks.Procedia
Computer Science, 125, 215–227.
[3] Sedrati, M., &Benyahia, A. (2017). Multipath Routing to
Improve Quality of Service for VideoStreamingOverMobile Ad
HocNetworks.WirelessPersonalCommunications, 99(2),999–
1013.
[4] Yashima, T., &Takami, K. (2018). Route Availability as a
Communication Quality Metric of a Mobile Ad Hoc
Network.Future Internet, 10(5), 41.
[5] Ajaykaran Singh Grewal,Cross-layer Design in Mobile
(Vehicular) Ad Hoc Networks: Issues and PossibleSolutions,
SYSC 5408 – Cross-Layer Design for Wireless Multimedia
Networks – Term Paper (Fall 2016)
[6] Rathod, N., &Dongre, N. (2017). MANET routing protocol
performance for video streaming. 2017 International
ConferenceonNascentTechnologiesinEngineering(ICNTE).

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IRJET- QOS Aware Manet Routing Protocol for Multimedia Traffic in an Adaptive Cross Layer Architecture

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 609 QoS Aware Manet Routing Protocol for Multimedia Traffic in an Adaptive Cross Layer Architecture Vrinda R Patil1, Sandhya S V2 1Dept.of CSE, SDMCET, VTU, Dharwad, India 2Asst.Professor, Dept. of CSE, SDMCET, VTU, Dharwad, India -----------------------------------------------------------------------------***---------------------------------------------------------------------------- Abstract - In this paper, we have introducedmodifiedAODV protocol for routing packets in MANET. The main advantage of M-AODV protocol discover highly stable route from sender to receiver node. In this proposed protocol, changes are made in packets (Hello and RREQ) format. Sending time of packet, route stability factor and bandwidth size are considered. The source node encodes video (divide into frames). The source node sends the Route REQ (RREQ) message with required bandwidth to destination node and gets Route REP from destination node. We use NS3.26 tool for investigating the performance of M-AODV routing protocol with the metrics of throughput, packet loss and delay. Key Words: MANET, Modified AODV, Video Transmission, Multimedia Traffic 1. INTRODUCTION Mobile Ad hoc Network (MANET) is an extensive research area for current years. Many research works have been proposed in this research due to the large number of mobile users intend to create communication and computation. 1.1 Conventional AODV Ad Hoc On-Demand Distance Vector (AODV) routing protocol is the modified version of DSDV routing protocol. It is an on-demand routing protocol in mobile ad hoc network (MANET). MANET is defined as the group of model nodes that cooperatively involve in communication operation. It does not require any centralized authority to monitor i.e. no infrastructure. The major applications of MANET are battlefield, earthquake, earthquake, etc. In MANET routing by AODV is based on two phases: Route Discovery, Route Maintenance. In route discovery and route maintenance operations, four different types of control messages are used such as, Route Request (RREQ), Route Reply (RREP), Route Error (RRER), and Route Reply Acknowledgement (RREP ACK). If the source node want to send data to the destination node, but route is not available on the range, then it send RREQ packets to all its neighbor nodes i.e. RouteDiscoveryprocess is initiated here. When node received RREQ packet require, then its check the routing table regarding whether the route from the source to the destination node is exist or not. When node sends RREP to the source node, otherwise it continues the broadcast the RREQ packet. The destination node forwards RREP packet when it receives RREQ packet. After RREQ packet from neighbors, the source node can send packets through the route. Typically AODV has some shortcomings such as, when neighbors are suffering due to large amount of RREQ packet, and then it takes lot of bandwidth. However low bandwidth problem in MANET which tends large delay in packet transmission. In addition, RREP packet from destination node may be lost along reverse way to the source node and source node finds shortest path through RREP and RREQ packets, but we can’t assure that it will be the best route. A typical example for AODV routing protocol is shown in figure1. FE A G CB D Fig -1 Example for AODV Routing From the Fig-1, node C knows a route at node G and forwards an RREP to node D. Source Address is A, Destination Address is G and Hop Count is 1. Here the destination sequence number is maximum (own sequence number, destination sequence _# in RREQ). In general routing consists of two steps: packets forwardingtothenext hop and determine how to forward packet. Packet forwarding is easy, but getting information of where to send packets is hard. To reach the destination node, reduce the number of hops (path length), reduce the delay, reduce the packet loss and reduce the cost. 1.2 Cross layer Architecture 1) Physical (PHY) Layer: Nodes consume energy in transmission and reception of the data related to routing information, the user’s data and data related other network operations. In case of excessive energy consumption, the battery may be exhausted during data exchange and thus may result in link breakage. A low battery may affect the wireless transmission range also and drop the ongoing communication. Therefore, it’s required to optimize the
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 610 energy consumption with respect to abovediscussedfactors for better and uninterrupted communication 2) MAC Layer: This layer manages the access to the wireless medium and its fair utilization. It is also responsible to control the contention and collision level over the shared wireless channel. If the MAC layer fails to manage the designated operations, then a lot of packet retransmission may take place and consume more energy than required. If this fact can be passed on to PHY layer, energy consumption can be optimized. Therefore, a cross-layer solution may be used to optimize the operations for each layer. 3) Network Layer: This layer keeps the track of each link and the data rate required for communication. Duetonode’s mobility, the network topology changed frequently that cause the frequent updates in routing information. This frequent updates in routing information maycausefrequent link breaks. Route reconfiguring may consume unwanted energy, results in depletion of node’s battery. In order to send their data after route reconfiguring multiple nodes can try to access the channel at the same time, and cause collision over the wireless channel 4) Transport Layer: It controls the congestion over a network. The congestednetwork maybringdowntheoverall network performance. A cross-layer solution may be used for MAC and transport layer for performance optimization. By using the cross-layer interaction between layers many QoS parameters like energy, security, tree managementcost and various controls overhead can be optimized for improved performance. A typical hypothetical cross-layer design can be shown as in figure 1, in which PHY, MAC, and Network layer are exchanging their information to form upper layer information, similarly, Application and Transport layer form lower layer information. And further these two cross-layer exchange their information to form cross-layer interaction. Fig -2 shows the cross layer architecture. For all common issues of cross layer in MANET, the following solutions are considered:  Optimal route selection is important which adopt for dynamic network topology.  Congestion control can be mitigated for reliable communication in transport layer.  A cross-layer solution is required for PHY layer for power optimization of wireless links. Fig -2 Cross Layer Architecture TABLE -1 Cross Layer Architecture CharacteristicsinManet Layer Name Status Control Adaptation Physical Layer SNR, RSS, SNIR, and Battery Status Transmission power Modulation coding technique MAC Layer The number of retransmissions Packet Length Error control technique Network Layer Route table Route discovery and route maintenance Routing Transport layer Packet loss Sending rate Congestion control mechanism Application layer Packet Error Rate Delay, Loss, Jitter or Energy Priority scheduling Video transmission is one of the important challenges in MANET. In addition,improvingQoS(qualityofservice)while transmitting video from source to the destination node 1.3 Research Issues of Video Streaming 1) Bandwidth usage: Streaming require adequate data transfer capacity to play, particularly at higher quality. For instance, Netflix's spilling administration requires an Internet speed of no less than 5 Mbps for HD quality, 7 Mbps for "Super HD" quality, and 12 Mbps for 3D gushing. While these rates are by and large accessible with most link associations, those with slower associations may encounter
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 611 issues with playback and furthermore low quality, since a few administrations will decrease video quality keeping in mind the end goal to guarantee continuous playback. 2) Available at online only : In spite of the fact that video streaming gives moment plays back alternative and bouncing over the substance choice to client and helps proprietor from robbery the issue is if web association detached, and client or guestsneedstowatchitdisconnected then they can't. For this situation it offers the client a decision to both stream video and download the video with duplicate security to stop piracy. Video transmissionismultimedia thatconstantlyreceivedby end users. There are several techniques are used for video transmission in MANET such as, multipath routing, multiple description coding (MDC), and cross layer technique. There are three major research issues in MANET that are Throughput, Delay and Packet Loss Ratio. Delay is one ofthe important metric in video transmission. Due to poor network bandwidth size, variation in delay is large. Thus delay is not static and it is varied between packet 1 and 2. It occurs mainly due to the following reasons. Delay in MAC layer is high due to high interface; it is due to route or link breakages, and congestion in network. Similarly multimedia traffic in MANET for video packet transmission is complex task to less power receiving from destination node, Poor communication range between two mobile nodes. This project is based on Modified AODV routing protocol in adaptive cross layer architecture for multimedia data packet transmission. We propose cross layer architecture based video transmission to reduce the delay, and packetlossratio and increase throughput on MANET. 2. LITERATURE SURVEY Castellanos et al. [1] have proposed a QoS aware routing protocol for video streaming in MANET using adaptive feedback mechanism. In current years, the major challenge in time-sensitive data transmission over MANET is the achievement of high end-to-end support for QoS. Thus several approachesandimprovementshavebeenintroduced previously for routing mechanisms in MANET. In this work, authors proposed a novel QoS routing protocol based on traditional AODV (AQA-AODV), which generates routes based on the application or data type. This protocol shows better performance and it was found that it satisfies QoS requirements. In this paper we presented the concept of modified AODV, which outperforms than the AODV. This mechanism provides mechanism to find the link failuresina route and re-establish the connections taking into account the constraints of QoS requirements. The simulation results reveal that the performance of the proposed has obtained better performance and effectively provide scalable video coding and supports adaptive video streaming. Dinest et al. [2] have proposed QoS assisted cross layer multicast routing on MANET, which main intention is to achieve high QoS with reduces tree management cost since this paper proposed based on the concept of tree-based multicast routing protocol. To achieve QoS, optimization of the tree operations and tree management cost was reduced in this work. This work exploits the functionality of PHY layer, Application layer, and Routing layer, and QoSoriented communication. It is evaluated for various parameters such as throughput, delay, link cost, and energy consumption. Sedrati et al. [3] have proposed a multipath routing scheme for video streaming over MANET. Providing quality of service (QoS) for real-time multimedia applications such as video streaming in mobile ad hoc networks (MANETs) is an important challenge. MANETs are characterized by lack of fixed infrastructure, dynamic topology, and limited resources that make more difficult multimedia applications transport and run on this networks. To overcome this challenge, video coding techniques combined to multiple routing paths (multipath) is a promising technique for supporting transmission of multiple video streams with appropriate QoS over mobile ad hoc networks. In thispaper, firstly, many issues and different techniques for video streaming over MANET have been reviewed and secondly two multi paths routing protocols (M-AODV and MDSDV) have been evaluated in order to improve QoS for real-time multimedia applications. Results show that none of these two protocols is better than the other. In certain situations (throughput and load network with high mobility) is M- AODV but in others (network load and reliability for large- scale network) is MDSDV protocol which displays good performance. It is also noted that these two protocols provide between acceptable and good quality and a small jitter regardless of nodes number in medium mobility. Yashima et al [4] have discussed that route availability is a quality metric for improving route availability in MANET. There has been no proposal for a quality metric that models this unstable state, i.e., route nonuniformity. This paper proposes a new concept of route availability(RA)asa metric of route nonuniformity in a MANET and verifies how effectively it represents the quality of service (QoS) of a network or the quality of experience (QoE) of video streaming. They have built an environment that emulates a MANET capable of video streaming,anddevelopeda method of measuring RA for two representative MANET routing methods: AODV (Ad hoc On-Demand Distance Vector) and OLSR (Optimized Link State Routing). They have examined the relationship between RA and conventional network QoS metrics: packet loss rate and throughput. They have also checked RA using a subjective quality assessment test. Grewal et al. [5] have described several issues and possible solutions in the design of cross layer for MANET. An Ad-Hoc Network is a decentralised wireless network as it does not depend on any infrastructure elements like routers or switches and neither does it haveanaccesspoint.Mobile and
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 612 Vehicular Networks (MANET & VANET) are two types of Wireless Ad-Hoc Networks. As the layered structure, has been successful in deployment of the internet similar solutions have been adapted for MANETs too. However, the loss in QoS in OSI model occurs due to isolation of layers from one another as there is no communication among the layers and the layers stay oblivious to the functions of one another. This leads to redundancy and eventually leads to degradation of performance.Cross-Layeringcommunication allows the layers to communicate with each other. This design does not tamper with the functionality of the layers but allows coordination among them. Even though an extra signal is needed to communicate one layer to another which does increase overhead but the advantages that come along with cross layer design overshadow its disadvantages. The current studies present a research work on numerous cross layer issues such as network lifetime, Quality of Service (QoS), link failure, congestion/error control, cooperation issue, blackhole attack, power consumption, inefficient throughput etc. This paper focuses on cross layer design issues related to QoS, Blackhole attack, Exposed Terminal Problem, Power consumption and cooperation problem. Also, this paper presents the solutions to the discussed problems and a brief idea of different models presented/discussedbyvariousauthorswhichhelpalleviate these issues. Rathod et al. [6] have considered the process of video streaming in MANET usingroutingprotocol.MANETisa self- sorting out, decentralized,framework less,multihop,remote system of cell phones. Routing protocols assume a crucial part in transmission of information over the network. Streaming video is content sent in packed frame over the Internet and showed by the viewer continuously. Mobile Ad hoc Networks are considered for some applications.Routing protocols are the most imperativecomponentofMANETand media streaming is a very requesting assignment over MANET. Examination of directing convention which is more dependable for video streaming is specified in this paper. Some well-known routing protocolsinparticularAd-hocOn- request Distance Vector (AODV), Ad-hoc On-request multipath Distance Vector (AOMDV), Enhanced Video Streaming in MANET (EVSM) have been considered and on the premise of throughput, normal network delay, packet delivery ratio these protocols are tasted in this paper. 3. PROPOSED WORK In this project we introduced a new modified AODV for routing over MANET in multimedia traffic. To create a stable and robust for video transmission between source to the destination node, we utilize bandwidth size. In the following sub-section we describe our modified AODV in detail. Flow of the proposed work as follows:  In this project, we create a MANET environment, which consists of set of mobile nodes and base station.  Select the source andDestinationnodesfromthenetwork.  Detect the nearest nodes and calculate the distance between the nearest nodes.  The source node encodes the video file [divide into frames].  The source node send the RREQ message with required bandwidth size to the Destination nodes through the nearest nodes, and get the RREP from the Destination.  Based on the Modified RREQ and RREP we select the efficient route between the source and destination.  For the route selection we use the Modified AODV. Perform the simulation Packet Transmission. Fig -3 System Architecture If the source node communicates with the destination node, but there is no available route information in its routing table. The source node initiates the route discovery process and disseminates this information (RREQ) to all neighbors. In modified AODV, each node receives the RREQ packet and it mentioned the required bandwidth size for video transmission to destination node. Then the neighbor attached the bandwidth size to its RREP packet and forward to the source node. In this project a new RREQpacketformat is depicted in Table 2 TABLE -2 New Rreq Packet Format Source_Address Destination Sequence_ID Source Sequence_ID Available Bandwidth Broadcast_ID Destination_Address Hop-Count
  • 5. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 613 Bandwidth size Bandwidth is the maximum data transfer rate of a network, which measures how much amount of data can be sent over a specific video in a given amount of time. In this project we considered bandwidth size for multimedia data transmission over the RREP nodes. In MANET, link level bandwidth is considered, which is used in Qos provision for end-to-end flow of multimedia transmission. QoS has always been and will always remain an issue in all the existing network topologies and protocols that handle the data flow. In wireless channels, unlike wired channels, to guarantee the quality of service to a useriseven more difficult as factors like unreliable node movement, shared capacity, unaccounted interferences come into play. Fig. 4 M-AODV Routing 4. IMPLEMETATION DETAILS In this section we discuss the simulation results for the proposed M-AODV protocol for video transmission. 4.1 Simulation Environment In this project, we create a MANET environment which involves 50 Mobile Nodes and 1 Base Station(BS).We use Network Simulator 3.26 foranalyzingandsimulatingthe performance of Modified AODV. The mobile nodes distributed randomly over the environment with the area size of 1000m*1000m. Wireless transmission range of each node is 250m. The below table-3 shows the simulation parameters. TABLE -3 Simulation Parameters Parameters SPECIFICATIONS Network Simulator Network Simulator 3.26 Simulation Of Nodes 50 Communication Range 250m Simulation Time 100s Mac Protocol IEEE802.11p Channel Type WiFi Channel Protocol/ Algorithm M-AODV Traffic UDP Mobility Model Random Waypoint model Sent Data Rate 2048 bits per second (2.048 Kbps) Loss Model Friss Loss Model Node Speed 10m/s Transmitted Power 0.05 Application Services Video Transmission Traffic Type Constant Bit Rate 4.2 Performance Evaluation In this section we present the concept our proposed model simulation performance. We plot the resultant graphs for Throughput, Delay and Packet Loss. 1) Throughput: Throughput is defined as “The sum of bits per unit of time forwarded by the network from source to the destination node.” It does not consider protocol overhead and retransmitted data packets. In other words, it is defined as the amount of digital data (audio, video, text) that is delivered over a logical or physical link. Chart -1: Throughput vs No. Of Nodes
  • 6. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 614 TABLE -4 Performances Of Throughput Vs. No of Nodes Table 4 And Chart 1 describes the throughput arising while number of nodes participated for video transmission in MANET. A larger throughput shows the better network performance, when a node send packet transmission to the MANET. In the multimedia video transmission, throughput is less due to insufficient bandwidth. But we send video based on the required bandwidth size. Thus throughput is improved. 2) Packet Loss: “Packet Loss is estimated by the rate of data packets does not delivered to the destination node by the total number of packets sent by the source node.” Fig. 6 shows the performance packet loss ratio for our proposed M-AODV routing. Chart - 2 Packet Loss vs. No of nodes TABLE -5 Performances Of Packet Loss Vs. No of Nodes Number of nodes Packet Loss 5 5.25 10 5.5 15 5.75 20 6 25 6.25 30 6.50 35 6.75 40 7 45 7.25 50 7.5 Table 5 and Chart 2 describe the Packet Loss arising while number of nodes participated for video transmission in MANET. A minimum throughput shows the better network performance, when a node send packet transmission to the MANET. In the multimedia video transmission, packet drop rate is high due to insufficient bandwidth. But wesendvideo based on the required bandwidth size. Thus, packet loss is decreased. 3) Delay: “Delay is the average time taken for video transmission from source to the destination node.” It increases when network congestion increases. Chart – 3 Delay vs. No of Nodes TABLE -6 Performance of Delay Vs. No of Nodes Number of nodes Throughput (Kbps) 5 95.2 10 95.5 15 95.7 20 97 25 97.2 30 97.4 35 97.6 40 97.8 45 97.9 50 98 Number of nodes Delay 5 3.7 10 3.75 15 3.78 20 3.8 25 3.9 30 4 35 4.1 40 4.2 45 4.3 50 4.4
  • 7. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 06 | June 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 615 Table 6 and Chart 3 describe the delay arising while number of nodes participated for video transmission in MANET. A minimum delay shows the better network performance, when a node send packet transmission to the MANET. In the multimedia video transmission, packet delay is high due to insufficient bandwidth. But we send video based on the required bandwidth size. Thus, delay is decreased. 5. CONCLUSIONS The proposed work gives the conclusion that the input video is split into “n” frames and transmitted in nodes based on bandwidth availability. The source anddestination for video transmission is visible. Video is transmitted from the source node to the destination node. In this project we introduced a modified AODV routing for multimedia data transmission in MANET based on available bandwidth size. In this new AODV version, QoS is improved in terms of throughput, packet loss ratio and delay. We newly included bandwidth size in M-AODV and allow it to keep record the packet transmission time of video transmission by all nearest nodes from the source node intheshortesttime. The destination node is waiting to gather some statisticsinorder to choose the most stable (high available bandwidth) route carried in the packets of RREQ. At the end of this project, we performed simulation of our proposed modified AODV, which is carried and investigated using NS3.26.Basedonthe results, it can be determined that the Modified ADOV outperforms than the conventional AODV and it improves throughput, and reduces delay and packet loss ratio. In future this proposed work can be enhanced for the multiple inputs; considering multimedia traffic.Andalsothis work can be incorporated for the queue management system. ACKNOWLEDGEMENT We are thankful to the president Dr D Veerendra Hegade of Shri Dharmasthala Manjunatheshwara College of Engineering and Technology, Dharwad for their encouragement. We are very grateful to Principal of Shri Dharmasthala Manjunatheshwara College of Engineering and Technology, Dharwad for motivating us also we are thankful to Head of Computer Science and Engineering Department for providing facilities. Lastly I would like to thank all the people who have guided andhelpedmedirectly or indirectly. REFERENCES [1] Castellanos, W. E., Guerri, J. C., &Arce, P. (2016). A QoS- aware routing protocol with adaptive feedback scheme for video streaming for mobile networks. Computer Communications, 77, 10–25. [2] Chander, D., & Kumar, R. (2018). QoSEnabledCross-Layer Multicast Routing over Mobile Ad Hoc Networks.Procedia Computer Science, 125, 215–227. [3] Sedrati, M., &Benyahia, A. (2017). Multipath Routing to Improve Quality of Service for VideoStreamingOverMobile Ad HocNetworks.WirelessPersonalCommunications, 99(2),999– 1013. [4] Yashima, T., &Takami, K. (2018). Route Availability as a Communication Quality Metric of a Mobile Ad Hoc Network.Future Internet, 10(5), 41. [5] Ajaykaran Singh Grewal,Cross-layer Design in Mobile (Vehicular) Ad Hoc Networks: Issues and PossibleSolutions, SYSC 5408 – Cross-Layer Design for Wireless Multimedia Networks – Term Paper (Fall 2016) [6] Rathod, N., &Dongre, N. (2017). MANET routing protocol performance for video streaming. 2017 International ConferenceonNascentTechnologiesinEngineering(ICNTE).