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1.
International Research Journal
of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 Β© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 1716 Kids Learning Zone a 3D Android Application Shivkumar Hegonde1, Sanket Walke2, Sai Shivaram Marapalli3, Chandan Prasad4, Pallavi Zutshi5 1,2,3Trainee of Android App Developer (TSSDC, Pune) 4Android Master Trainer (TSSDC, Pune) 5Youth Development Module Trainer (TSSDC, Pune) ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - In this paper we seek to understand theobjective and outcome of kid education by observing their learning styles. Our behaviors like how we are reacting or expressing our knowledge is what others adapt. We have compared learning outcomes of various online tools for kids. However, we have seen that learning methods/styles are not effective for kids learning, as there are still a few things missing. Specifically, in all the online kids learning (App/games/links/portals etc.) education we can see only a couple of Behavioral traits and majorly theyaremissingmany things. In this paper we have we have overcome this challenge of effective online learning and have offered practical suggestions for self-learning of the kids. Key Words: VAK learning styles model, visual learners, auditory learners, kinaesthetic learners. 1. INTRODUCTION: Kids are in the midst of a vast, unplanned experiment, surrounded by technologies that were not available but 10 years ago. Smart technologies like Smartphones, tablets and many more are transforming the way of interactive digital experiences in case of children. Learning styles are some methods around how someone uses their senses to receive the information; how theirbrain absorbs and processes the received information and how they organize it and present that information [1][2]. Itβs an individual's unique strategy for learning andunderstanding, based on their strengths, weaknesses, and theirpreferences. Learning is a little complex concept because everyone has a different way of learning and understanding. Mostly used learning style is called the VAK learning style model which provides an easy and quick reference to the different or preferred learning styles [1][2]. VAK stands for Visual, Auditory, and Kinesthetic (Tactile/Hands on). The theory suggests that all individuals prefer to learn through one of these sense channels. 1.1 VAK Module VAK stands for Visual, Auditory, and Kinesthetic (Tactile/Hands on). The theory suggests that all individuals prefer to learn through one of these sense channels. 1.2 Visual Learning Style: Visual learning style is to see or observe things. Children who use this style/method of learning they have to see the teacherβs body language and their facial expressions to fully understand the concept/content of a lesson [1][2]. They prefer to sit in the front row of the classroom. Some learners think in graphicsandlearnbestfromvisual displays like pictures, charts, diagrams, graphs, displays, handouts, films. During a lesson, visual learners often take detailed notes to absorb the information [1][2]. 1.3 Auditory Learning Style: Auditory learning style has the transfer of information through listening. Children who use this style/method, learn best through verbal lessons, talking things through and listening to the spoken word, of self or others, discussions, of sounds and noises[2][3].Theyinterpret the underlying meanings of speech through listening to the tone of the voice, pitch, and speed of voice. Visual information may have less meaning until it is heard. These learners have some benefit from reading text aloud sometimes. These children like to discuss their ideas, work in groups, chant information that is important to remember, review printed or on paper material before auditory information is presented [1][2]. 1.4 Kinesthetic Learning Style: Kids who are Kinesthetic learners, they learn best through a hands-on experience means theylearnfromphysical activity or practical approach. They prefer to take frequent study breaks, work in a standing position, trying more than one time to get perfection [2][3]. 1.5 Kids and Smartphone: Today parents at a very tender age introduce their kids with smart devices expecting them to get engaged with online fun and interactive learnings. kids are progressively using range of smart devices like smartphones, tablets, iPods, electronic toys and many more and spend a huge amount of time in front of the screens [2][4]. Nowadays smartphones have become popular devices for kids. A key reason for this is related to the easy availability of technology and various interesting features of these
2.
International Research Journal
of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 Β© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 1717 devices like Large screen displays, user friendly, HD, lightweight, attractive design etc. [2][4]. Fig 1 β VAK Style Module 2. LITERATURE REVIEW 2.1 Learning cycles and learning styles: The theory presents a way of structuring a session or a whole course using a learning cycle. The differentstages of the cycle are associated with distinct learning styles. Individuals differ in their preferred learning styles and recognizing this is the first stage in raising students' awareness of the alternative approaches possible [2][5]. According to Kolb (1984, 38) "Learning is the process whereby knowledgeiscreatedthroughthetransformationof experience" (author's italics). The theory presents a way of structuring and sequencing the curriculum and indicates. In particular, how a session, or a whole course, may be taught to improve student learning [2][5]. It suggests that learning is cyclical,involving fourstages,sometimesreferred to as feeling, watching/reflecting, thinking, and doing (Fielding, 1994). An important feature of the theory is that the different stages are associated with distinct learning styles [5]. 2.2 Learning Mobile educational applications for children: The popularity of smart mobile devices is growing fast. These digital devices represent a new generation of technological tools thatoffer remarkableaccesstocontentas well as opportunities for creativeuseevenbyyoungchildren [2][4]. Most of the best-selling paid apps in the education category are targeted towards children[4]. At the same time, the educational value of those applications is difficult to be determined. Parents and educators, who are turning to those devices for the potential educational benefitstheyexpectfor their children and/or their students, have a limited number of tools with which to evaluate these apps [2][4]. 2.3 Effectiveness of VAK and improvements to teaching techniques: In this regard, a new innovation is important in learning to write overall-summary in the class. Teachers should build a motivation for the kid learners by creating a helpful learning atmosphere [1][6]. Currently, many learning methods are developed in the world of education. The model/method developed is expected to be an alternativeto help the kid learners in summary writing, one of the alternatives is VAK model. VAK model presumethatlearning will be successful by giving attention toward learning techniques/styles and exploring thepossibilitiesthatthe kid learners have. Learning is focused on providing direct and enjoyable learning experience [2][6]. It is achievedbylearning to recall(visual), learningby hearing(auditory),andlearning with movement and emotion (kinesthetic). kid learners should be able to utilize the three components in learning activities [2][4][6]. 2.4 RELATED WORK: 2.4.1 Kids Learning App: This app allows children to play many entertaining games, puzzles, tasks with ease of process. It can help children to easily adapt digital applications there by grading up their knowledge. Limitation: It is not having Virtual Reality, Augmented Reality, Puzzles, 3D White Board, Phonetic, Color. 2.4.2 Play, Nursery, LKG, UKG Kids: It's an all in one app where it has its range starting from Numbers, Alphabets with pictures, Animals, Birds, Fruits, Vegetables, Shapes etc. Limitation: It is not having Auditory, Kinesthetic, Virtual Reality, Augmented Reality, Games, Puzzles, 3D White Board, Logic Enhancer, Phonetic etc. 2.4.3 ABC Kids- Tracing & Phonetics: It's an amazing app for parents to look after their children regarding their knowledge in recognizing Letters& their shapes with better attractive colors. And even doing fast math with better visual impacts.
3.
International Research Journal
of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 Β© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 1718 Limitation: It is not having Auditory, Kinesthetic, Virtual Reality, Augmented Reality, Puzzles, 3D White Board, Phonetic, Numbers, Good Habits, Days of Week & Years, Body Parts. 2.4.4 English Kids App: This app will be useful very much in teaching and educating your childrenthroughdigital tasks,challengesand games on mathβs, Alphabets, Numbers, Days, Weeks, Additions, Subtractions, etc. Limitations: It is not having Virtual Reality, Augmented Reality, Games, Puzzles, 3D White Board, Phonetic. 2.4.5 Math Kids: It's a very helpful app for your child education and the levels for mathematics. With this app provided better visual tasks, challenges on problems children can easily grade up their abilities and brain power. Limitations: It is not having Virtual Reality, Augmented Reality,3DWhite Board, Phonetic, Alphabets, Good Habits, Days of Week & Years, Body Parts, Animals. 2.4.6 Kids Pre School All-In-One App: This app mainly concentrates on 6 areas are very important and ought to do tasks. They are Alphabets, Mathematics, Colors and Shapes, Fruits and vegetables, Animals and Vehicles. Basically it's an all in one app for children before schooling. Limitations: It is not having Auditory, Virtual Reality, AugmentedReality, Games, Puzzles, 3D White Board, Logic Enhancer, Phonetic. 2.4.7 Kids Spelling Learning: With this app child can learn spellings for each and every word. And they can able to learn spelling formation through voice recognition and digital lessons. Limitations: It is not having Virtual Reality, Augmented Reality, Games, Puzzles, 3D White Board, Logic Enhancer, Phonetic, Numbers, Good Habits. 2.4.8 Numbers Learning for Kids: It's an amazing app for kids to teach Numbers and their counting, pre mathβs with audio support. With this app kids can easily learn, listenNumbersandtheirascendingand descending orders with curiosity and creativity. Limitations: It is not having AugmentedReality,Games,Puzzles,3DWhite Board, Logic Enhancer, Phonetic, Alphabets, Good Habits, Days of Week & Years, Body Parts, Animals, Vegetables & Flowers. 2.4.9 VR Thrills: Roller Coaster 360: It's a real fun creating app for kids. Generally, kids are fascinated about the excursion things like roller coaster and all. With this app we can make them happy with virtual roller coaster experience. It has good real graphics and V. R effects. Limitations: It is not having Visual, Auditory, Kinesthetic, Augmented Reality, Games, Puzzles, 3D White Board, Logic Enhancer, Phonetic, Numbers,Alphabets,Colors&Shapes,GoodHabits, Days of Week & Years, Body Parts, Animals, Vegetables & Flowers. 2.4.10 WizarKids: It's a nurturing app that can helpkidstorectifytheir lacking, short comings intheireducationsystem.Itfacilitates kids to fill up their gaps and laps in their regular curriculum through scanning of flash cards, coloring books, picture books, story books, there by embracing their creativity. Limitations: It is not having Visual, Auditory, Kinesthetic, Virtual Reality, Games, Puzzles, 3D White Board, Logic Enhancer, Phonetic, Numbers, Alphabets, Colors & Shapes, Good Habits, Days of Week & Years, Body Parts, Animals, Vegetables & Flowers. 2.4.11 Animal Sounds for Kids: It's a pretty nice app that helps youngchildrenlearn different animals and their respective sounds. Limitations: It is not having Virtual Reality, Augmented Reality, Games, Puzzles, 3D White Board, Logic Enhancer, Phonetic, Numbers, Good Habits, Days of Week & Years, Body Parts, Animals. 2.4.12 Color for Kids, Toddlers, Babies: It's a wonderful app for children they can use their mind and creativity to set colors for things like vegetables, fruits, nature, animals, birds, vehicles on their own.
4.
International Research Journal
of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 Β© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 1719 Limitations: It is not having Auditory, Kinesthetic, Virtual Reality, Augmented Reality, Games, Puzzles, 3D White Board, Phonetic, Numbers, Alphabets, Good Habits, Days of Week & Years, Body Parts, Animals. Chart -1: Taxonomy Chart 2.4.13 Learn Shapes for Kids, Toddlers - Educational Game: By using this app kid can exercise about physical shapes like rectangles, triangles, squares and differences among them. Limitations: It is not having Virtual Reality, Augmented Reality, Games, Puzzles, 3D White Board, Logic Enhancer, Phonetic, Numbers, Alphabets, Good Habits, Days of Week & Years, Body Parts, Animals. 3. EXISTING SYSTEM: Nowadays the digitalization has enhanced the area for learning methodologies and learning platforms. There are lots of traditional approaches for kids learning such as Slate-Pencil, Cards, Posters, Videos, Audios, Pictures etc. These traditional methods are not much effective to get the knowledge in better way and swift in this digital world. The taxonomy chart is thetabularrepresentationofdifferent systems or application on the basis of different parameters to analyze and provide the justification of proposed system. Parameters Sources / Apps Visual Auditory Kinesthetic VirtualReality AugmentedReality Games Puzzles 3DWhiteBoard LogicEnhancer Phonetic Numbers Alphabets Colors&Shapes GoodHabits DaysofWeek&Years BodyParts Animals,Vegetables&Flowers Kids Learning App β β β X X β X X β X β β X X X X X Play, Nursery, LKG, g UKG Kids β X X X X X X X X X β β β β β β β ABC Kids - Tracing & Phonics β X X X X β X X β X X β β X X X β English Kids App β β β X X X X X β X β β β β β β β Math Kids β β β X X β β X β X β X β X X X β Kids Pre School All-In-One App β X β X X X X X X X β β β β β β β Kids Spelling Learning β β β X X X X X X X X β β X β β β Numbers Learning For Kids β β β β X X X X X X β X β X X X X VR Thrills: Roller Coaster 360 X X X β X X X X X X X X X X X X X WizarKids X X X X β X X X X X X X X X X X X Animal sounds for kids β β β X X X X X X X X β β X X X β Colors for Kids, Toddlers, Babies β X X X X X X X β X X X β X X X β Learn Shapes for Kids, Toddlers - Educational Game β β β X X X X X X X X X β X X X β Kids Learning Zone (Proposed System) β β β β β β β β β β β β β β β β β
5.
International Research Journal
of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 Β© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 1720 Fig 2 - Existing System Architecture 4. PROPOSED SYSTEM: Our proposed system is to overcome existing system and making a perfect application for kids by touching all the corners of the kid learning aspects. Fig 3 - Proposed System 4.1 3D Visual Module: This module contains all visual things like Pictures, Charts, Tables, Objects etc. are shown in 3D Visualization. 4.2 Auditory Module: This module containsall AuditorythingsinPhonetic manner like pronunciation of Words pitch of voice etc. 4.3 Kinesthetic Module: This module contains all things are expressedusing hands on experience. 4.4 Games and Puzzles Module: This module contains 3D games and puzzles which will enhance logic building. It helps in logic enhancement, kidβs analytical thinking etc. 4.5 Remembrance Module: This module consists of analytical aspect for checking the competency in context of grasping the content by the children/kids. With the help of 3D object realization and object finding in real world in as a game. 4.6 3D Virtual Reality Practice Board Module: This module consists 3D White board which can be used as a board and we can draw objects, numbers, alphabets, animals etc. by gestures. 5. CONCLUSIONS: In this paper, we analyzed and oο¬er a general view on kidβs over all development using VAK Module. Moreover, the comparisons among the variables (age group, research method, and learning styles, learning outcome) helped us to get useful information so that we worked on it and kids learning becomes more fruitful. In proposed system, the results imply that this can stimulate the development of preschool age kids. Which again result into Logic Building, Analytical Intelligence, Thinking Enhancement, Virtual Reality Learning and Finally a βSMART KIDβ. 6. REFERENCES: [1] http://www.childtherapypinner.nlp4kids.org/ [2] https://www.wikipedia.org [3] Wan Raihan Wan Shaaidi TATI University College, βA study of the preferred learning styles of students taking the english 1119 paper in smk tengku intan zaharah: are the teachers aware of these learning styles?β November 2012. [4] Stamatios Papadakis and Michail Kalogiannakis, Department of Preschool Education, Faculty of Education, University of Crete, Crete, Greece, Mobile educational applications for children: what educators and parents need to know, 2017. [5] Mick Healey and Alan Jenkins, Learning cycles and learning styles: Kolb's experiential learning theory and its
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International Research Journal
of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 Β© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 1721 application in geography in higher education September 2000. [6] Maulidia Tifani Alfin Nur Hardiana, Prof. Pujiati Suyata, Yogyakarta State University, Indonesia, August 2018 βThe Effectiveness of VAK (Visual, Auditory, Kinesthetic)Model in Learning of Summary Writingβ. [7] Ibrahim Yasar Kazu Faculty of Technical Education, Department of Educational Sciences, FiratUniversity,23119 Elazig, Turkey, βThe Effect of Learning Styles on Education and the Teaching Processβ. BIOGRAPHIES: Name: Shivkumar Hegonde Qualification: BE in Computer Engineering. Name: Sanket Walke Qualification: BSC in Computer Science. Name: Sai Shivaram Marapalli Qualification: BTech in Computer Science and Engineering. Name: Chandan Prasad Qualification: M.E Computer Engineering, Android Master Trainer TSSC, (NSDC), Facilitator at Tata Strive. Name: Pallavi Zutshi Qualification: PG in HRM, Facilitator at Tata Strive.
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