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2022
HOW AND WHY WE
“RECHARGE” GAMES FROM
BEFORE I WAS BORN
A Story in Progress as told by Jason Polansky
2022
PROLOGUE:
WHEN WAS I BORN?
2022
History Lesson
[Disclaimer: American Timeline]
1940 – The first “video game”: The first
video game debuts at the World’s Fair
in New York. Edward U. Condon
invents a computer that plays a game,
“Nim”, against human competitors.
The computer won 90% of the time.
Source: Stash.com, Defining Moments in Video Game History: A Timeline
https://www.stash.com/learn/defining-moments-in-video-game-history-a-timeline/
1977 – Atari’s Video
Computer System
1967 – Video games meet
television: Ralph Baer conceives
and builds the “Brown Box”, a
prototype video game console that
allowed users to play on TV screens.
1983 – Saturation
of the market, and
the tragedy of E.T
[MORE IMPORTANTLY]
Pong: The same year the
Odyssey goes on sale, video
game maker Atari launches
“Pong”, and video game
mania takes hold.
1972 – The Magnavox Odyssey
launches: The Magnavox
Odyssey hits shelves, allowing
gamers to take a console home
for the first time. It’s based on
Baer’s “Brown Box”.
1985 – The
Nintendo
Entertainment
System (NES)
launches.
1988 – Jason
Polansky is born.
1989 – Sega Genesis
launches
1991 – SNES
Launches
2022
PART 1:
ARMY OF ONE
2022
How it Started
Actual original tweet to Adam
Nickerson sent at 3:48 PM EST on
June 20, 2019
2022
The Pitch
Actual Pitch Slide!
2022
The Pitch
(cont.)
Actual Pitch Slide!
This is the WHY
2022
The Pitch
(cont.)
Actual Pitch Slide!
2022
The Pitch
(cont.)
Actual Pitch Slide!
2022
Release
Missile Command: Recharged released to a
positive reception…
2022
Release (cont.)
…on March 20, 2020!
Just as the whole word was
starting to face the realities of the
COVID-19 pandemic.
This lead to uncertainty about the
title’s and franchise’s future.
2022
Premium
Ports and
Hiatus
Quick ports were made
for Steam, Epic Games
Store, and Switch.
Then we took a break…
2022
PART 2:
CHANGING TIDES
2022
Post
Mortem
Actual Post Mortem Slide!
Reconciling mobile
performance against
premium performance two
months later, it was clear a
new strategy was needed.
My take: go bigger and bet
on premium
2022
Sidebar: New
Friends
Hooters Hotel, Las Vegas May 2019
This is where I was when I met,
Lithuania’s own, SneakyBox
They made the AR mode in Missile
Command: Recharged on iOS and
Android
2022
Next Series
Planning
Following the directive of
Wade Rosen, our CEO-to-be,
to make FOUR new
Recharged titles, we got
started, combining Adam’s
direction and SneakyBox
muscle.
Dope art by, Lithuania’s own,
Marija Velykytė
2022
Next Series
Planning
Actual Planning Slide!
This is the WHY… again.
2022
The Results
Four games that escalated
what the Recharged series
could be how to bring our
classic IP into the modern
era, designed with modern
sensibilities.
2022
And the Music!
We also got an
original soundtrack
composed by Megan
McDuffee, with four
original tracks for
each title.
Soundtrack available
on all streaming
platforms ;)
2022
Next Series
Release
Released all of these titles
globally on the following
platforms day and date:
● Steam
● Epic Games Store
● Nintendo Switch
● PlayStation 4
● PlayStation 5
● Xbox One
● Xbox Series X|S
● Atari VCS
SEPTEMBER 2021 OCTOBER 2021
DECEMBER 2021 FEBRUARY 2022
2022
Series Reception
Reception was quite good for each release, resonating
with both fans and skeptics alike.
2022
PART 3:
LESSONS LEARNED
2022
Post Mortem
Round 2!
Actual* Post Mortem Slide!
Producing that many games in that
short of time resulted in a lot of
learnings.
We needed to rebuild. We needed to
learn. And we couldn’t keep doing the
same thing over again.
*Slightly Modified
2022
Gravitar:
Recharged
Then we decided to do
Gravitar: Recharged…
2022
The
Ambition
of the Next
We followed the series
objectives, and it led us to
our most ambitious title yet.
2022
Gravitar:
Recharged
Critical and fan reception was
positive, acknowledging the
advancement of the series.
Though some did say how tough it
was…
2022
What’s Next?
AND MORE…
2022
What’s Next?
AND MORE…
2022
THE END
FOR NOW

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