While CPI is rising and monetization is getting harder, mobile developers explore ways to leverage the full potential of in-app purchases. This session uncovers how to stand the competition by maximizing your in-app revenue with LiveOps at any stage of the product. You will get practical steps and real-life case studies from Balancy’s work with mobile game studios.
2. Let’s get to know each other
/julia-iljuk
■ 7 years in the game industry
■ LiveOps enthusiast and Head of Growth at Balancy
■ The host of online courses about game analytics on Edvice
■ Wargaming Forge LiveOps Alumni
Follow for LiveOps tips
and best practices
3. Agenda
1. Why LiveOps, why today? The state of mobile games market 2023
2. The power of player segmentation and personalized value proposition
3. Success stories: how Hot Siberians use LiveOps tactics and Balancy tools to unlock games’ LTV
growth
4. More tips on designing special offers and LiveOps.
4. Gaming market competition
forces studios to evolve monetization tactics
Gaming market is saturated
and polarized
UA attribution is broken
Studios hit the LTV ceiling
How to retain users better,
convert them to paying and
sell them more?
LiveOps
is the best tool to increase
conversion to paying users
and to grow LTV.
Paid games - the explosion
of mobile gaming,
$1-5 per install
Free-to-play games, in-app and
ads monetization, LTV is $1-100 per
paying user
Player-tailored games with LiveOps
give 2-3x LTV growth compared to
f2p games
6. The state of mobile gaming 2023
Sensor Tower report
💡LiveOps is a key monetization
and retention structure for top
grossing games attempting to
maintain long-term player
engagement and spending.
7. The state of mobile gaming 2023
Sensor Tower report
💡 On average, an Action game
with LiveOps can generate 30
times more in revenue than a
game without it.
8. Player segmentation
Target right players at the right time
Segmentation
type
Segment examples Strategy example
Life cycle stage Newbies Convert with simple starter packs with a low price point and first-purchase bonuses
Veterans Entertain and upsell with more diverse and unique content
Activity Active Convert or upsell taking into account other segmentation types a player belongs to
Churning Retain with monetary (discounts) and engagement (goal setting, events) tactics
Lapsed Return by communicating via outside of the game means
Paying status Non-paying Convert with first-time conversion packs with great value; or turn them into your promoters
Paying Upsell based on previous paying activity of players, offer items similar to what they like
Paying prediction Likely to pay Convert or upsell with relevant offers based on their previous activity in the game
Not likely to pay Turn them into your promoters
Size of payments Minnows / dolphins / whales Adjust pricing and discounts according to their paying capacity
9. Personalized value proposition
Offer combination, messaging, pricing and highlights
Mike
32 years
Levels completed: 7
Daily playtime: 1.16 hours
Time to convert: 4.33 days
Max pay: $19.99
Probability to churn: 15%
Monika
24 years
Levels completed: 24
Daily playtime: 0.83 hours
Time to convert: 7.33 days
Max pay: $4.99
Probability to churn: 37%
10. Case study: idle city builder
● Expand base
● Train soldiers
● Provide allowance
● Complete Missions
The Idle Forces:
Army Tycoon
About the game
14. Experiment 3
The matrix of offers that provides value propositions based on previous purchase history
Duration of experiments:
⏱2 months
Results:
⬆ Conversion 4% -> 5.5%
⬆ ARPPU +50%
15. Designing a special offer
Relevancy
Time limit
Specified
discount
Clustering
Anchor
16. Designing a special offer
One-time only Specified
discount
Additional value
Time limit
Minimum text
17. Designing a special offer (bonus)
Visit our blog (balancy.co/blog)
for video tutorials on creating
effective special offers that
players can’t resist.