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The History of Video Games
Introduction Presenters: Chris DeJong Michael Galloro
Origin The origin of video games lies in early cathode ray tube-based missile defense systems of the late 1940s. These programs were later adapted into other simple games during the 1950s. By the late 1950s and through the 1960s, more computer games were developed (mostly on mainframe computers), gradually increasing in sophistication and complexity. Following this period, video games split into different platforms: arcade, mainframe, console, personal computer and later handheld games.
Cathode Ray Tube Amusement Device This is considered (with official documentation) as the first electronic game device ever manufactured. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The device was developed in the 1940s and submitted for an US Patent by January 1947. The patent was granted December 1948, which also makes it the first electronic game system to ever receive a patent (US Patent 2,455,992)(1). It described using eight vacuum tubes to simulate a missile firing at a target and contains knobs to adjust the curve and speed of the missile. Because computer graphics could not be drawn electronically at the time, small targets were drawn on a simple overlay and placed on the screen.
History The "Bouncing Ball" demo program by Charly Adama ran on MIT's Whirlwind mainframe or HAX, which displayed changing patterns according to settings of console switches and was designed for Whirlwind's successor, the TX-0.(2)  This program was developed between 1949-50. In 1952, Alexander S. Douglas made the first computer game to use a digital graphical display. OXO, also known as Noughts and Crosses, is a version of tic-tac-toe for the EDSAC computer at the University of Cambridge. It was designed for the world's first stored-program computer, and used a rotary telephone controller for game control.(3)
Tennis For Two In 1958 William Higginbotham created a game using an oscilloscope and analog computer. Titled Tennis For Two, it was used to entertain visitors of the Brookhaven National Laboratory in New York.(4) Tennis for Two showed a simplified tennis court from the side, featuring a gravity-controlled ball that needed to be played over the "net”. The game was played with two box-shaped controllers, both equipped with a knob for trajectory and a button for hitting the ball.Tennis for Two was exhibited for two seasons before its dismantlement in 1959.
1960’s The majority of early computer games ran on mainframe computers in the United States and were developed by individuals as a hobby. The limited accessibility of early computer hardware meant that these games were small in number and forgotten by posterity. In 1959-1961, a collection of interactive graphical programs were created on the TX-0 machine at MIT such as: Mouse in the Maze : which allowed users to place maze walls, bits of cheese, and (in some versions) glasses of martini by way of a light pen interacting with the screen. One could then release the mouse and watch it traverse the maze to find the goodies. Tic-Tac-Toe: Using the light pen, the user could play a simple game of naughts and crosses against the computer.
Spacewar In 1961, a group of students at MIT, including Steve Russell, programmed a game titled Spacewar! on the DEC PDP-1, a new computer at the time. The game pitted two human players against each other, each controlling a spacecraft capable of firing missiles, while a black hole in the center of the screen created a large hazard for the crafts. The game was eventually distributed with new DEC computers and traded throughout the then-primitive Internet. Spacewar! is credited as the first influential computer game.(4)
Coin Operated Video Games In September 1971, the Galaxy Game was installed at Tresidder Union in Stanford University.  Based on Spacewar, built by Bill Pitts and Hugh Tuck, this was the first coin-operated video game. Only one was built, using a DEC PDP-11 and vector display terminals. In 1972 it was expanded to be able to handle four to eight consoles which made it cheaper to build.(5) Also in 1971, Nolan Bushnell and Ted Dabney created a coin-operated arcade version of Spacewar! and called it Computer Space. Nutting Associates bought the game and manufactured 1,500 Computer Space machines, with the release taking place in November 1971.(5) The game was unsuccessful due to its steep learning curve, but was a landmark as the first mass-produced video game and the first offered for commercial sale.
Early Arcade Machines ComputerSpace Galaxy Game
Golden Age The arcade game industry entered its Golden Age in 1978 with the release of Space Invaders by Taito, a success that inspired dozens of manufacturers to enter the market. In 1979, Atari released Asteroids. Color arcade games became more popular in 1979 and 1980 with the arrival of titles such as Pac-Man. The Golden Age had a prevalence of arcade machines in shopping malls, traditional storefronts, restaurants and convenience stores.
Magnavox Odyssey The first home 'console' system was developed by Ralph Baer, and his associates. Development began in 1966 and a working prototype was completed by 1968 (called the "Brown Box") for demonstration to various potential licensees. The system was released in the USA in 1972 by Magnavox, called the Magnavox Odyssey. The Odyssey used cartridges that mainly consisted of jumpers that enabled/disabled various switches inside the unit, altering the circuit logic. This provided the ability to play several different games using the same system, along with plastic sheet overlays taped to the television that added color, play-fields, and various graphics to 'interact' with using the electronic images generated by the system.(6)
Atari Bushnell and Dabney felt they did not receive enough earnings by licensing Computer Space to Nutting Associates and founded Atari, Inc in 1972 before releasing their next game: Pong. Pong was the first arcade video game with widespread success. The game is loosely based on table tennis: a ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their paddle to hit the ball back to their opponent. Atari sold 19,000 Pong machines, creating many imitators.(7)
Gaming Consoles Three machines dominated the second generation of consoles in North America, far outselling their rivals: Video Computer System(VCS)—later renamed Atari 2600— ROM cartridge-based console was released in 1977 by Atari. Nine games were designed and released for the holiday season. The console would quickly become the most popular of all the early consoles.  Intellivision, introduced by Mattel in 1980. Though chronologically part of what is called the "8-bit era", the Intellivision had a unique processor with instructions that were 10 bits wide (allowing more instruction variety and potential speed), and registers 16 bits wide. The system, which featured graphics superior to the older Atari 2600, rocketed to popularity.  Coleco Vision, an even more powerful machine, appeared in 1982. Its sales also took off, but the presence of three major consoles in the marketplace and a glut of poor quality games began to overcrowd retail shelves and erode consumers' interest in video games. Within a year this overcrowded market would crash.
Gaming Consoles
Conclusion Although most people are used to playing XBOX 360, PS3, Nintendo WII, etc. people of yesteryear went out and had to pay for their entertainment.  Video Arcades, shopping malls and corner stores were a familiar hang-out for most teens and even adults.  It wasn’t until the early 1970’s that people could play video games at home and even then the games were limited, and the graphics were basic. But till this day still known as the best consoles somebody can own.
References (1) Blake, I (2008, July 21). History of  Video Games-The  First Video Game ever made, Retrieved November 10, 2009, from http://searchwarp.com/swa355023.htm (2)  WebBox, (n.d.) Computer Graphic Timeline 1945-2000. Retrieved November 14, 2009, http://www.webbox.org/cgi/1949-50%20Whirlwind%20applications.html (3) Winter, D (n.d.) Pong Story: A.S.Douglas’ 1952 Noughts and Crosses Game. Found in Wikipedia[on-line]. Retrieved November 12, 2009, from http://en.wikipedia.org/wiki/first_video_game (4) Rabin, S. (2005). Introduction to Game Development (2nd Ed.). Massachusetts: Charles River Media (5) Pitts, B. (1997, October 29). The Galaxy Game. Retrieved  November 16, 2009, from http://infolab.stanford.edu/pub/voy/museum/galaxy.html (6)  Baer, R.H. (2005) Videogames: In the Beginning. Springfield, NJ, Rolenta Press (7) Current, M.D., (2008). A History of Atari Inc. / Atari Games Inc. / Atari Holdings Inc. , Retrieved November 16, 2009, from http://mcurrent.name/atarihistory/atari.html
The End Any Questions?

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The History Of Video Games

  • 1. The History of Video Games
  • 2. Introduction Presenters: Chris DeJong Michael Galloro
  • 3. Origin The origin of video games lies in early cathode ray tube-based missile defense systems of the late 1940s. These programs were later adapted into other simple games during the 1950s. By the late 1950s and through the 1960s, more computer games were developed (mostly on mainframe computers), gradually increasing in sophistication and complexity. Following this period, video games split into different platforms: arcade, mainframe, console, personal computer and later handheld games.
  • 4. Cathode Ray Tube Amusement Device This is considered (with official documentation) as the first electronic game device ever manufactured. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The device was developed in the 1940s and submitted for an US Patent by January 1947. The patent was granted December 1948, which also makes it the first electronic game system to ever receive a patent (US Patent 2,455,992)(1). It described using eight vacuum tubes to simulate a missile firing at a target and contains knobs to adjust the curve and speed of the missile. Because computer graphics could not be drawn electronically at the time, small targets were drawn on a simple overlay and placed on the screen.
  • 5. History The "Bouncing Ball" demo program by Charly Adama ran on MIT's Whirlwind mainframe or HAX, which displayed changing patterns according to settings of console switches and was designed for Whirlwind's successor, the TX-0.(2) This program was developed between 1949-50. In 1952, Alexander S. Douglas made the first computer game to use a digital graphical display. OXO, also known as Noughts and Crosses, is a version of tic-tac-toe for the EDSAC computer at the University of Cambridge. It was designed for the world's first stored-program computer, and used a rotary telephone controller for game control.(3)
  • 6. Tennis For Two In 1958 William Higginbotham created a game using an oscilloscope and analog computer. Titled Tennis For Two, it was used to entertain visitors of the Brookhaven National Laboratory in New York.(4) Tennis for Two showed a simplified tennis court from the side, featuring a gravity-controlled ball that needed to be played over the "net”. The game was played with two box-shaped controllers, both equipped with a knob for trajectory and a button for hitting the ball.Tennis for Two was exhibited for two seasons before its dismantlement in 1959.
  • 7. 1960’s The majority of early computer games ran on mainframe computers in the United States and were developed by individuals as a hobby. The limited accessibility of early computer hardware meant that these games were small in number and forgotten by posterity. In 1959-1961, a collection of interactive graphical programs were created on the TX-0 machine at MIT such as: Mouse in the Maze : which allowed users to place maze walls, bits of cheese, and (in some versions) glasses of martini by way of a light pen interacting with the screen. One could then release the mouse and watch it traverse the maze to find the goodies. Tic-Tac-Toe: Using the light pen, the user could play a simple game of naughts and crosses against the computer.
  • 8. Spacewar In 1961, a group of students at MIT, including Steve Russell, programmed a game titled Spacewar! on the DEC PDP-1, a new computer at the time. The game pitted two human players against each other, each controlling a spacecraft capable of firing missiles, while a black hole in the center of the screen created a large hazard for the crafts. The game was eventually distributed with new DEC computers and traded throughout the then-primitive Internet. Spacewar! is credited as the first influential computer game.(4)
  • 9. Coin Operated Video Games In September 1971, the Galaxy Game was installed at Tresidder Union in Stanford University. Based on Spacewar, built by Bill Pitts and Hugh Tuck, this was the first coin-operated video game. Only one was built, using a DEC PDP-11 and vector display terminals. In 1972 it was expanded to be able to handle four to eight consoles which made it cheaper to build.(5) Also in 1971, Nolan Bushnell and Ted Dabney created a coin-operated arcade version of Spacewar! and called it Computer Space. Nutting Associates bought the game and manufactured 1,500 Computer Space machines, with the release taking place in November 1971.(5) The game was unsuccessful due to its steep learning curve, but was a landmark as the first mass-produced video game and the first offered for commercial sale.
  • 10. Early Arcade Machines ComputerSpace Galaxy Game
  • 11. Golden Age The arcade game industry entered its Golden Age in 1978 with the release of Space Invaders by Taito, a success that inspired dozens of manufacturers to enter the market. In 1979, Atari released Asteroids. Color arcade games became more popular in 1979 and 1980 with the arrival of titles such as Pac-Man. The Golden Age had a prevalence of arcade machines in shopping malls, traditional storefronts, restaurants and convenience stores.
  • 12. Magnavox Odyssey The first home 'console' system was developed by Ralph Baer, and his associates. Development began in 1966 and a working prototype was completed by 1968 (called the "Brown Box") for demonstration to various potential licensees. The system was released in the USA in 1972 by Magnavox, called the Magnavox Odyssey. The Odyssey used cartridges that mainly consisted of jumpers that enabled/disabled various switches inside the unit, altering the circuit logic. This provided the ability to play several different games using the same system, along with plastic sheet overlays taped to the television that added color, play-fields, and various graphics to 'interact' with using the electronic images generated by the system.(6)
  • 13. Atari Bushnell and Dabney felt they did not receive enough earnings by licensing Computer Space to Nutting Associates and founded Atari, Inc in 1972 before releasing their next game: Pong. Pong was the first arcade video game with widespread success. The game is loosely based on table tennis: a ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their paddle to hit the ball back to their opponent. Atari sold 19,000 Pong machines, creating many imitators.(7)
  • 14. Gaming Consoles Three machines dominated the second generation of consoles in North America, far outselling their rivals: Video Computer System(VCS)—later renamed Atari 2600— ROM cartridge-based console was released in 1977 by Atari. Nine games were designed and released for the holiday season. The console would quickly become the most popular of all the early consoles. Intellivision, introduced by Mattel in 1980. Though chronologically part of what is called the "8-bit era", the Intellivision had a unique processor with instructions that were 10 bits wide (allowing more instruction variety and potential speed), and registers 16 bits wide. The system, which featured graphics superior to the older Atari 2600, rocketed to popularity. Coleco Vision, an even more powerful machine, appeared in 1982. Its sales also took off, but the presence of three major consoles in the marketplace and a glut of poor quality games began to overcrowd retail shelves and erode consumers' interest in video games. Within a year this overcrowded market would crash.
  • 16. Conclusion Although most people are used to playing XBOX 360, PS3, Nintendo WII, etc. people of yesteryear went out and had to pay for their entertainment. Video Arcades, shopping malls and corner stores were a familiar hang-out for most teens and even adults. It wasn’t until the early 1970’s that people could play video games at home and even then the games were limited, and the graphics were basic. But till this day still known as the best consoles somebody can own.
  • 17. References (1) Blake, I (2008, July 21). History of Video Games-The First Video Game ever made, Retrieved November 10, 2009, from http://searchwarp.com/swa355023.htm (2) WebBox, (n.d.) Computer Graphic Timeline 1945-2000. Retrieved November 14, 2009, http://www.webbox.org/cgi/1949-50%20Whirlwind%20applications.html (3) Winter, D (n.d.) Pong Story: A.S.Douglas’ 1952 Noughts and Crosses Game. Found in Wikipedia[on-line]. Retrieved November 12, 2009, from http://en.wikipedia.org/wiki/first_video_game (4) Rabin, S. (2005). Introduction to Game Development (2nd Ed.). Massachusetts: Charles River Media (5) Pitts, B. (1997, October 29). The Galaxy Game. Retrieved November 16, 2009, from http://infolab.stanford.edu/pub/voy/museum/galaxy.html (6) Baer, R.H. (2005) Videogames: In the Beginning. Springfield, NJ, Rolenta Press (7) Current, M.D., (2008). A History of Atari Inc. / Atari Games Inc. / Atari Holdings Inc. , Retrieved November 16, 2009, from http://mcurrent.name/atarihistory/atari.html
  • 18. The End Any Questions?