SlideShare a Scribd company logo
1970-80

In September 1971, the Galaxy Game was installed at a student union at Stanford
University. Based on Spacewar!, this was the first coin-operated video game. Only one was
built, using a DEC PDP-11 and vector display terminals. In 1972 it was expanded to be able
to handle four to eight consoles.

Also in 1971, Nolan Bushnell and Ted Dabney created a coin-operated arcade version of
Spacewar! and called it Computer Space. Nutting Associates bought the game and
manufactured 1,500 Computer Space machines, with the release taking place in November
1971. The game was unsuccessful due to its steep learning curve, but was a landmark as the
first mass-produced video game and the first offered for commercial sale

In 1977, manufacturers of older, obsolete consoles and Pong clones sold their systems at a
loss to clear stock, creating a glut in the market, and causing Fairchild and RCA to abandon
their game consoles. Only Atari and Magnavox remained in the home console market, despite
suffering losses in 1977 and 1978

                                  1980-2010

The 1990s were a decade of marked innovation in video gaming. It was a decade of
transition from raster graphics to 3D graphics and gave rise to several genres of video games
including first-person shooter, real-time strategy, and MMO. Handheld gaming began to
become more popular throughout the decade, thanks in part to the release of the Game
Boy in 1989.[92] Arcade games, although still relatively popular in the early 1990s, begin a
decline as home consoles become more common.

In 1989, Nintendo released the Game Boy, the first handheld console since the ill-fated
Micro vision ten years before. The design team headed by Gunpei Yokoi had also been
responsible for the Game & Watch systems. Included with the system was Tetris, a popular
puzzle game. Several rival handhelds also made their debut around that time, including the
Sega Game Gear and Atari Lynx (the first handheld with color LCD display). Although most
other systems were more technologically advanced, they were hampered by higher battery
consumption and less third-party developer support. While some of the other systems
remained in production until the mid-90s, the Game Boy remained at the top spot in sales
throughout its lifespan.

 In 2009, a few cloud computing services were announced targeted at video games. These
services allow the graphics rendering of the video games to be done away from the end
user, and a video stream of the game to be passed to the user. On Live allows the user to
communicate with their servers where the video game rendering is taking place. Gaikai
streams games entirely in the user's browser or on an internet-enabled device.

                                       NOW
We are getting closer each day to producing and developing the future of gaming with new
consoles and ways to play games, the question is how far will console gaming go before all
our games can just be played from a new kind of machine

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Games map

  • 1. 1970-80 In September 1971, the Galaxy Game was installed at a student union at Stanford University. Based on Spacewar!, this was the first coin-operated video game. Only one was built, using a DEC PDP-11 and vector display terminals. In 1972 it was expanded to be able to handle four to eight consoles. Also in 1971, Nolan Bushnell and Ted Dabney created a coin-operated arcade version of Spacewar! and called it Computer Space. Nutting Associates bought the game and manufactured 1,500 Computer Space machines, with the release taking place in November 1971. The game was unsuccessful due to its steep learning curve, but was a landmark as the first mass-produced video game and the first offered for commercial sale In 1977, manufacturers of older, obsolete consoles and Pong clones sold their systems at a loss to clear stock, creating a glut in the market, and causing Fairchild and RCA to abandon their game consoles. Only Atari and Magnavox remained in the home console market, despite suffering losses in 1977 and 1978 1980-2010 The 1990s were a decade of marked innovation in video gaming. It was a decade of transition from raster graphics to 3D graphics and gave rise to several genres of video games including first-person shooter, real-time strategy, and MMO. Handheld gaming began to become more popular throughout the decade, thanks in part to the release of the Game Boy in 1989.[92] Arcade games, although still relatively popular in the early 1990s, begin a decline as home consoles become more common. In 1989, Nintendo released the Game Boy, the first handheld console since the ill-fated Micro vision ten years before. The design team headed by Gunpei Yokoi had also been responsible for the Game & Watch systems. Included with the system was Tetris, a popular puzzle game. Several rival handhelds also made their debut around that time, including the Sega Game Gear and Atari Lynx (the first handheld with color LCD display). Although most other systems were more technologically advanced, they were hampered by higher battery consumption and less third-party developer support. While some of the other systems remained in production until the mid-90s, the Game Boy remained at the top spot in sales throughout its lifespan. In 2009, a few cloud computing services were announced targeted at video games. These services allow the graphics rendering of the video games to be done away from the end user, and a video stream of the game to be passed to the user. On Live allows the user to communicate with their servers where the video game rendering is taking place. Gaikai streams games entirely in the user's browser or on an internet-enabled device. NOW
  • 2. We are getting closer each day to producing and developing the future of gaming with new consoles and ways to play games, the question is how far will console gaming go before all our games can just be played from a new kind of machine