Author draws from the experience of providing marketing services for 10 game development studios, the majority of which are PC developers. Presentation is divided into 3 parts: - Chinese social media & distribution platforms introduction - logic behind selected tactics - case study: games we worked on, actions taken & most effective practices
How to increase wishlists & game sales from China? Growth marketing tactics & case study / Wojciech Jaworski (Huqiao)
1. HUQIAO
2022
How to increase wishlists
& game sales from China?
Marketing tactics & case study.
Wojciech Jaworski, Huqiao 琥桥
2. HUQIAO 2
• 2 years spent in China, Chinese speaker
• Intel Extreme Masters, Gwent Tournaments, PubG
Mobile - Chinese e-sport teams Player Manager
• Chinese reality show contestant
《汉语桥,我与中国第一次亲密接触》
• 8+ years experience with the Chinese Market
Founder & CEO
Wojciech Jaworski
严立行
8. HUQIAO 8
CHINA:
challenges & barriers 障碍
- different digital landscape
- no ISBN = no paid traffic
- language
- time difference
- content adjustments
- oversight is harder
- lack of benchmarks
9. HUQIAO 9
665 million players in total
10% of which are PC gamers
24% of Steam player base
around 60 mln players
vs strategic POV
10. HUQIAO 10
Picture this…
- that you run a studio
- games are starting to get traction among Chinese players
- sudden spikes in wishlists
Where from?
What?
How?
13. HUQIAO 13
Different platforms
- social media / distribution
Bilibili 哔哩哔哩
- 332,6 mln MAU, 90,3 DAU
(2022)
- Games & anime
- Influencers + video content
- Platform for outreach
- “Chinese YouTube” but better
Heybox 小黑盒
- 50+ million users
- Mobile
- Distribution & content platform
- Connected to global Steam
- Focused on PC
Douyin 抖音
- 639 mln MAU, 2022
- “Chinese TikTok”
- Great for mobile games
- Vertical video
14. HUQIAO 14
自己看一看!
1. Enter https://www.bilibili.com/
2. Search for <game title>
3. Full immersion, use Chinese characters: 最多点击
4. I was blind but now I see.
15. HUQIAO 15
WHAT is the current situation?
Most of the times:
3-10 videos on Bilibili & Douyin (each)
100-10k wishlists on Heybox
+Comments on each platform
16. HUQIAO 16
Content examples
1 hour long guide to the X4 series
“The publisher is simply
too friendly to the domestic players”
3 videos on 西瓜 (Xigua)
by an influencer with 2,9 million fans
18. HUQIAO 18
Bilibili, Douyin, Heybox
Influencers, ambassadors
Establishing presence & communication
Where, What, How
19. HUQIAO 19
- localised game (simplified Chinese)
- ready to go video assets
- 30-50 keys monthly
- at least 15% wishlists from China
- team member who can coordinate with external partner
or in-house Chinese marketer
- playable build
- phone number to establish Bilibili account
- 中文+知识+文化
Checklist for PC games in China
Influencer Outreach
21. HUQIAO 21
一步一个脚印
- influencer outreach
2. Getting to know them - OUTREACH
● Reaching out directly from your
developer’s account.
● Thanking them for creating
content about your game.
● Then, we offer them VALUE -
Steam key or something else.
1. Creating a custom database
for your game - RESEARCH
○ Mapping out all
existing content pieces
○ Checking for similar
games and titles
○ Putting them into a
database
3. Maintaining the relationship -
MAINTENANCE
● “Let’s keep in touch - if we
have anything new coming,
we will let you know”.
24. HUQIAO 24
Case study - Above Snakes
As of 26th of May 2023, in just 2 days:
● 23 videos published
● 130k views in total
Timeline:
- May 2023
Scope of activities:
- 1 month burst influencer outreach
One week after the release:
● 52 published videos
● over 300k views
● 2k copies sold via Heybox
(21k euro revenue generated)
● #1 Trending on SteamSpy
● Estimated number of copies sold is
between 50k-100k
● 27% of reviews on Steam are in Chinese
24.05 - embargo lifted
25. HUQIAO 25
Case study - Above Snakes
Tobias Schnackenberg, founder of Square Glade Games
Replies we received from Chinese influencers
26. HUQIAO 26
Case study - Havendock
As of May 2023:
● +14 690 wishlists between February and May 2023
● 6000 - the number of wishlists generated just on HeyBox
● Relationships established with 27 influencers, published 15
videos (and counting) as a direct result of our actions
● 160k views, 900k+ followers
● Biggest influencer who published video free of charge - 3mln
fans
Our results:
Timeline:
- February - April 2023
Scope of activities:
- Content creation for Heybox and Bilibili
- Influencer outreach
Our report from April 2023
27. HUQIAO 27
We got off to a bumpy start, but Huqiao managed
to master the challenges of the project.
We felt that the cooperation brought a significant
increase in the visibility of the game in China, and also
helped to build a positive image of its developer and us
as a publisher friendly to Chinese content creators.
Krzysztof Masternak
Case study - Havendock
Influencers + content = wishlist growth
28. HUQIAO 28
Case study - Games Operators
As of December 2022:
● +26 799 wishlists between June and December 2022
(46% increase in 6 months of cooperation)
● 31% - the number of wishlists coming from China
(highest wishlist percentage, 2nd place - USA: 16%)
● 45 000 - the number of wishlists generated just from HeyBox
Infection Free Zone was the second most popular demo during
the Steam Next Fest 2023:
● 80% of the traffic coming from China
In April:
● 84k wishlists on Heybox & 40k wishlists from China on Steam.
The wishlists’ growth has exceeded our expectations!
Jakub Ananicz, CFO at Games Operators
Timeline:
- June 2022 - December 2022
Scope of activities:
- Content creation for Heybox and Bilibili
- Influencer outreach
- Community management
- Outreach to news outlets and partners in China
- Localization of announcements, trailers and other
materials about Infection Free Zone.
Read the case study on our LinkedIn profile
29. HUQIAO 29
Does my game have the potential for Chinese market?
What should I start with?
Can I promote an erotic game in mainland China?
What are the main differences in western vs. chinese gamers?
Do I need a local publisher?
How to track results?
What about mobile games?
What about crypto games?
FAQ: