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Why indie developers should
consider hyper-casual right now
by Igor Gurenyov
Game Designer at Supersonic from Unity
DISCLAIMER
The opinions expressed in this presentation and on the following slides are
solely those of the presenter and not necessarily those of Unity and Supersonic
Who am I?
Traffic Jam Fever Hide My Proof
Kaiju Run Parasite Cleaner Symbiote Rush
Staff! - Job Simulator Mini Market
Bowmasters Flip the Gun Partymasters
2018 - 2020
2020 - 2021
2021 - 2022
Present
What hyper-casual is?
Answer #1: Simple ad-based mobile games
Easy to play & control gameplay
Mass appealing game theme
Session length: 30-60 seconds
Overall playtime: 10-30 minutes
Low user acquisition cost: <$0.50 CPI
Monetization: Interstitials and Rewarded video
Answer #1: Simple ad-based mobile games
Slice It All! Lumbercraft Body Race
Answer #2: At this point it is philosophy already
Typical hyper-casual use
case
Prototyping Marketability
check
Iteration A/B Testing Full-scale UA
Hyper-casual pipeline:
Ideation
Answer #2: At this point it is philosophy already
Why people hate it?
A brief history of hyper-casual
Flappy Bird fenomena
2013
Ubisoft acquire Ketchapp
2016
Goldman Sachs invests
$200M in Voodoo
2018
A brief history of hyper-casual
Welcome to 2020-2021
Post-COVID explosion & highest eCPMs era
Sounds familiar, right?
A brief history of hyper-casual
End of easy PPP era
2022
A brief history of hyper-casual
Era of scepticism
2023
Why indies should consider
it right now?
Because this is not about mobile anymore
Because this is not about mobile anymore
Because this is not about mobile anymore
Johnny Trigger by SayGames
Johnny Sniper by SayGames
Dig Deep by Crazy Labs
AMAZE! by Crazy Labs
Mystical Mixing by Crazy Labs
Dessert DIY by Crazy Labs
How indies could fit in this
market?
What hyper-casual actually need right now?
What hyper-casual actually need right now?
How to achieve it for indies?
● Pick interesting for you theme
● START SMALL!!!
● Simplify your concept for 1 finger input
● INVEST AS LITTLE AS POSSIBLE!!!
● Get a 5-10 minutes gameplay demo or prototype
● Send it to publishers (testing it always free)
● Depending on results: iterate or kill (nothing in between)
● REPEAT
Do it in a smart way
Take something that already proven
Papers, Please
Re-imagine it in a different way
Airport Security Guilty!
ID Please
What could be interested in it?
Why indie developers should consider hyper-casual right now / Igor Gurenyov (Unity)

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