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A Brief History of Video Games
2
The First Video Games
 William Higginbotham and Tennis for Two
 Created in 1958 for the Brookhaven National
Laboratory’s annual visitor day
 Display was an oscilloscope
 Sound effects were a side-effect of the relays
that made the game run
 No one realized its significance
3
 The oscilloscope is
on the middle with
the two controllers
facing it.
 The Donner analog
computer and game
circuits are on the
left.
 Photo courtesy of
Brookhaven National
Laboratory, New-
Upton, York, USA.
4
The First Video Games
 Steve Russell and Spacewar!
 Created in 1961 at MIT for the DEC PDP-1
computer
 Hugely popular within MIT
 Required prohibitively expensive equipment
 Eventually shipped as a diagnostic program
with PDP-1s
5
Games for the Masses
 The Advent of Home Video Games:
Ralph Baer and the Magnavox Odyssey
 1966, initial idea for a game machine that
would work on home TVs
 Created a shooting game and ice hockey
game
 Sold to Magnavox in 1972
6
Games for the Masses
 Breaking Into the Amusement Business:
Nolan Bushnell and Atari
 Engineering major at the University of Utah
 Background in coin-operated amusement
devices
 Tried to bring Spacewar to arcades as
Computer War
7
Games for the Masses
 Bringing Games to the Masses
 Atari founded by Nolan Bushnell in 1972
 Brought Pong to arcades
 Sued by Baer and Magnavox
 Paid a one-time license fee of $700,000
8
The Console Kings
 Atari and the 2600
 Atari VCS (1600) released in 1977
 Not quite the first cartridge-based home
system
 Open architecture allowed easy development
 First to introduce licensing of a system
9
The Console Kings
 Video Game Crash of 1983
 Factors leading to the crash
 Poor economy
 Natural market cycle
 Video games perceived as fad
 Glut of poor 2600 games
 Introduction of home computers
10
The Console Kings
 Nintendo and Shigeru Miyamoto
 Released Donkey Kong arcade machine in
1981
 Released Nintendo Entertainment System in
1985
 During late 80’s Nintendo owned 90% of the
market
 Latest console is the Nintendo DS
 Nintendo Wii as an attempt to recreate gaming
11
The Console Kings
 Sega
 Created in 1952 in Japan to sell amusement
games on US army bases
 Released the popular Sega Genesis in 1990
 Final console was 1999’s Sega Dreamcast
 Now dedicated to software
 At one time Sonic was more recognizable than
Mario
12
The Console Kings
 Sony’s PlayStation
 Created out of an aborted attempt to launch a
CD-ROM based system with Nintendo
 Released PlayStation in 1994
 PlayStation 2 released in 2000, maintaining
backwards compatibility with hugely popular
PS1
 PSP handheld
13
The Console Kings
 Microsoft and the Xbox
 Xbox released in 2001
 Based on a PC-like architecture
 Initially significant money lost on each console
sold
 Halo and Halo 2 are its most popular games
14
Home Computers
 Apple Computer
 Founded by Steve Jobs, Steve Wozniak and
Mike Markkula in 1976
 Apple II was released in 1977
 Revolutionized the home computer market
15
Home Computers
 Commodore
 Commodore Vic-20 Released in 1981
 Low price and shrewd marketing lead to
success
 Commodore 64, released in 1982, became the
best selling computer in history
16
Home Computers
 IBM
 IBM PC introduced in 1981
 Moderate pricing helped it gain a foothold in
the business world
 BIOS licensing model backfired on them,
allowing cheap clones to enter the market
17
The Designers
 Maxis and Will Wright
 SimCity released in 1989
 Other Sim games followed (SimAnt,
SimCopter)
 Maxis becomes part of Electronic Arts
 Released The Sims in 2000
 The Sims has sold more than 6 million copies
so far
 Spore
18
The Designers
 MicroProse and Sid Meier
 Founded by Sid Meier and “Wild Bill” Stealey
 Concentrated on strategic simulations in early
years
 Sid Meier’s Pirates! in 1987 was Sid’s first
signature game
 Genre-defining Railroad Tycoon and Civilization
followed
 RIP 2003
19
The Designers
 Sierra and Ken and Roberta Williams
 Created first graphical adventure game,
Mystery House in 1980
 Great success followed with King’s Quest
series, Police Quest series, and Leisure Suit
Larry series
 Published Half-Life
20
The Designers
 Origin Systems and Richard Garriott
 Created the Ultima series
 In 1997 created Ultima Online, one of the first
Massively Multi-Player Online Role-Playing
Games
 Studios disbanded in 2000 by EA
21
The Designers
 Origin’s Other Blockbuster: Wing
Commander
 Created by Chris Roberts
 One of the more popular starfighter games
 Known for epic storylines and full-motion video
 Spawned a 1999 movie, directed by Roberts
 Privateer
22
The Phenomenons
 Space Invaders
 Introduced to the US in 1978
 First big Japanese success
 Introduced the “High Score” list to video
games
23
The Phenomenons
 Pac-Man
 American debut in 1981
 Attempt to create a completely non-violent
game
 Generated $100 million in sales during its
lifetime
24
The Phenomenons
 The Tangled History of Tetris
 Created by Russian programmer Alexy Pajitnov
in 1985
 Became a pop culture sensation
 Helped drive the success of Nintendo’s Game
Boy
25
The Phenomenons
 Capcom and Resident Evil
 Capcom founded in 1979
 Created Street Fighter, Mega Man and Resident
Evil
 Resident Evil has spawned 15 variations and
sequels as well as two Hollywood movies
26
The Phenomenons
 Square and Final Fantasy
 In 1987 released Final Fantasy as a last-ditch
effort to stave off bankruptcy
 15 games have been released since then,
selling more than 40 million copies
 Computer-animated Hollywood movies
released
27
The Phenomenons
 Cyan and Myst
 Created by Rand and Robyn Miller
 Released in 1993 on the Apple Macintosh
 Helped popularize the CD-ROM drive
28
The Phenomenons
 Pokémon
 Created by Japanese video game enthusiast
Satoshi Tajiri
 Pokémon Red and Green released for Nintendo
Game Boy in 1996
 Movies, TV series and multiple sequels have
followed
29
The Phenomenons
 The Rise and Fall of the Video Game
Mascot
 Early mascots helped sell game systems
 Mascots are seemingly less popular now
 Over-exposure and an aging audience may be
explanations for this trend
30
The Studios
 Activision and Infocom
 Activision founded by former Atari
programmers
 Lawsuit by Atari created the “royalties” system
still employed by consol makers today
 Merged with Infocom and gutted it
 Still a strong player today
31
The Studios
 Electronic Arts
 Created by Trip Hawkins in 1982
 Revolutionary business plan did three things
 Creative talent treated like artists
 Creation of in-house tools to aid cross-
platform development
 Handle own distribution
 Now the largest game software company in the
world
32
The Studios
 Interplay
 Formed in 1983
 First big hit was The Bard’s Tale in 1985
 Famous for their CRPGs, including Wasteland,
Fallout, Baldur’s Gate, Baldur’s Gate II:
Shadows of Amn
 Since de-listed from the NASDAQ
33
The Studios
 LucasArts
 Formed in 1982 as an offshoot of LucasFilm
Ltd.
 Released Maniac Mansion in 1987
 Created strong history of adventure games and
Star Wars universe games
34
The Studios
 Blizzard
 Started in 1991 by Frank Morhaime, Allen
Adham, and Frank Pearce.
 Released one of the seminal Real-Time
Strategy games, Warcraft, in 1994
 Their latest release, the MMORPG World of
Warcraft, has become the fastest selling PC
game in history
35
The Studios
 id Software
 Formed on February 1, 1991
 Successfully utilized Apogee’s shareware
formula
 Created the defining first-person shooter with
DOOM
 DOOM, the movie

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History of videogames.ppt (1)

  • 1. A Brief History of Video Games
  • 2. 2 The First Video Games  William Higginbotham and Tennis for Two  Created in 1958 for the Brookhaven National Laboratory’s annual visitor day  Display was an oscilloscope  Sound effects were a side-effect of the relays that made the game run  No one realized its significance
  • 3. 3  The oscilloscope is on the middle with the two controllers facing it.  The Donner analog computer and game circuits are on the left.  Photo courtesy of Brookhaven National Laboratory, New- Upton, York, USA.
  • 4. 4 The First Video Games  Steve Russell and Spacewar!  Created in 1961 at MIT for the DEC PDP-1 computer  Hugely popular within MIT  Required prohibitively expensive equipment  Eventually shipped as a diagnostic program with PDP-1s
  • 5. 5 Games for the Masses  The Advent of Home Video Games: Ralph Baer and the Magnavox Odyssey  1966, initial idea for a game machine that would work on home TVs  Created a shooting game and ice hockey game  Sold to Magnavox in 1972
  • 6. 6 Games for the Masses  Breaking Into the Amusement Business: Nolan Bushnell and Atari  Engineering major at the University of Utah  Background in coin-operated amusement devices  Tried to bring Spacewar to arcades as Computer War
  • 7. 7 Games for the Masses  Bringing Games to the Masses  Atari founded by Nolan Bushnell in 1972  Brought Pong to arcades  Sued by Baer and Magnavox  Paid a one-time license fee of $700,000
  • 8. 8 The Console Kings  Atari and the 2600  Atari VCS (1600) released in 1977  Not quite the first cartridge-based home system  Open architecture allowed easy development  First to introduce licensing of a system
  • 9. 9 The Console Kings  Video Game Crash of 1983  Factors leading to the crash  Poor economy  Natural market cycle  Video games perceived as fad  Glut of poor 2600 games  Introduction of home computers
  • 10. 10 The Console Kings  Nintendo and Shigeru Miyamoto  Released Donkey Kong arcade machine in 1981  Released Nintendo Entertainment System in 1985  During late 80’s Nintendo owned 90% of the market  Latest console is the Nintendo DS  Nintendo Wii as an attempt to recreate gaming
  • 11. 11 The Console Kings  Sega  Created in 1952 in Japan to sell amusement games on US army bases  Released the popular Sega Genesis in 1990  Final console was 1999’s Sega Dreamcast  Now dedicated to software  At one time Sonic was more recognizable than Mario
  • 12. 12 The Console Kings  Sony’s PlayStation  Created out of an aborted attempt to launch a CD-ROM based system with Nintendo  Released PlayStation in 1994  PlayStation 2 released in 2000, maintaining backwards compatibility with hugely popular PS1  PSP handheld
  • 13. 13 The Console Kings  Microsoft and the Xbox  Xbox released in 2001  Based on a PC-like architecture  Initially significant money lost on each console sold  Halo and Halo 2 are its most popular games
  • 14. 14 Home Computers  Apple Computer  Founded by Steve Jobs, Steve Wozniak and Mike Markkula in 1976  Apple II was released in 1977  Revolutionized the home computer market
  • 15. 15 Home Computers  Commodore  Commodore Vic-20 Released in 1981  Low price and shrewd marketing lead to success  Commodore 64, released in 1982, became the best selling computer in history
  • 16. 16 Home Computers  IBM  IBM PC introduced in 1981  Moderate pricing helped it gain a foothold in the business world  BIOS licensing model backfired on them, allowing cheap clones to enter the market
  • 17. 17 The Designers  Maxis and Will Wright  SimCity released in 1989  Other Sim games followed (SimAnt, SimCopter)  Maxis becomes part of Electronic Arts  Released The Sims in 2000  The Sims has sold more than 6 million copies so far  Spore
  • 18. 18 The Designers  MicroProse and Sid Meier  Founded by Sid Meier and “Wild Bill” Stealey  Concentrated on strategic simulations in early years  Sid Meier’s Pirates! in 1987 was Sid’s first signature game  Genre-defining Railroad Tycoon and Civilization followed  RIP 2003
  • 19. 19 The Designers  Sierra and Ken and Roberta Williams  Created first graphical adventure game, Mystery House in 1980  Great success followed with King’s Quest series, Police Quest series, and Leisure Suit Larry series  Published Half-Life
  • 20. 20 The Designers  Origin Systems and Richard Garriott  Created the Ultima series  In 1997 created Ultima Online, one of the first Massively Multi-Player Online Role-Playing Games  Studios disbanded in 2000 by EA
  • 21. 21 The Designers  Origin’s Other Blockbuster: Wing Commander  Created by Chris Roberts  One of the more popular starfighter games  Known for epic storylines and full-motion video  Spawned a 1999 movie, directed by Roberts  Privateer
  • 22. 22 The Phenomenons  Space Invaders  Introduced to the US in 1978  First big Japanese success  Introduced the “High Score” list to video games
  • 23. 23 The Phenomenons  Pac-Man  American debut in 1981  Attempt to create a completely non-violent game  Generated $100 million in sales during its lifetime
  • 24. 24 The Phenomenons  The Tangled History of Tetris  Created by Russian programmer Alexy Pajitnov in 1985  Became a pop culture sensation  Helped drive the success of Nintendo’s Game Boy
  • 25. 25 The Phenomenons  Capcom and Resident Evil  Capcom founded in 1979  Created Street Fighter, Mega Man and Resident Evil  Resident Evil has spawned 15 variations and sequels as well as two Hollywood movies
  • 26. 26 The Phenomenons  Square and Final Fantasy  In 1987 released Final Fantasy as a last-ditch effort to stave off bankruptcy  15 games have been released since then, selling more than 40 million copies  Computer-animated Hollywood movies released
  • 27. 27 The Phenomenons  Cyan and Myst  Created by Rand and Robyn Miller  Released in 1993 on the Apple Macintosh  Helped popularize the CD-ROM drive
  • 28. 28 The Phenomenons  Pokémon  Created by Japanese video game enthusiast Satoshi Tajiri  Pokémon Red and Green released for Nintendo Game Boy in 1996  Movies, TV series and multiple sequels have followed
  • 29. 29 The Phenomenons  The Rise and Fall of the Video Game Mascot  Early mascots helped sell game systems  Mascots are seemingly less popular now  Over-exposure and an aging audience may be explanations for this trend
  • 30. 30 The Studios  Activision and Infocom  Activision founded by former Atari programmers  Lawsuit by Atari created the “royalties” system still employed by consol makers today  Merged with Infocom and gutted it  Still a strong player today
  • 31. 31 The Studios  Electronic Arts  Created by Trip Hawkins in 1982  Revolutionary business plan did three things  Creative talent treated like artists  Creation of in-house tools to aid cross- platform development  Handle own distribution  Now the largest game software company in the world
  • 32. 32 The Studios  Interplay  Formed in 1983  First big hit was The Bard’s Tale in 1985  Famous for their CRPGs, including Wasteland, Fallout, Baldur’s Gate, Baldur’s Gate II: Shadows of Amn  Since de-listed from the NASDAQ
  • 33. 33 The Studios  LucasArts  Formed in 1982 as an offshoot of LucasFilm Ltd.  Released Maniac Mansion in 1987  Created strong history of adventure games and Star Wars universe games
  • 34. 34 The Studios  Blizzard  Started in 1991 by Frank Morhaime, Allen Adham, and Frank Pearce.  Released one of the seminal Real-Time Strategy games, Warcraft, in 1994  Their latest release, the MMORPG World of Warcraft, has become the fastest selling PC game in history
  • 35. 35 The Studios  id Software  Formed on February 1, 1991  Successfully utilized Apogee’s shareware formula  Created the defining first-person shooter with DOOM  DOOM, the movie