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AI/ML for Indies
GenAI and what you should do about it
About Me
Indie Game Dev @
Retora Games LLC
Design Consultant @
Mobile Game
Doctor
Professor of Game Dev @ University of Texas in Austin🤘
Procedural Generation & Generative Art Enthusiast
2D Fractals (since 2006!) Planet Photoshop macro Glitch Art App
Freaky Foto Booth
Artbreeder Aliens 3D Fractals
Synesthesia Music Video Tool
What I’m up to now
Freaky Fotobooth can be seen here at Expo!
TBDNE.com launching this week!
AI Generated Art Group - a Facebook Group with ~100k users
AI Consulting for Game Companies - how will you work with AI? Let’s talk!
Merchant Guilds the sequel to Merchant, coming September 2023
Raising a Seed Round Investor in Games & AI/ML? Let’s Chat!
So when/where do we use AI/ML?
Ideation &
Prototyping
User Generated
Content
Procedural
Generation
Don’t Use It
Ideation
It’s great for ideation and rough
prototyping, but using a majority of AI
created content as-is doesn’t create a
strong cohesion without a large
amount of fine-tuning
It’s also less of a legal quagmire. Much
like using internet image for reference and
ideation, using AI tools only for this should
lessen potential legal issues
GPT for Ideation
Brainstorming partner / extra voice in conversation
Expand proposed content (kitchen sink design)
Random name generator (similar to fantasynamegenerator, but more malleable)
Alternate descriptions (X is my game, describe it to a child)
Pitch practice (write out a pitch, ask it to provide questions)
Image Gen for Ideation
Reference images (obvious one)
Rough Storyboarding
Style Experiments & Mood Boards
Hallucinate your Ideas (character name in image gen = ?)
Prototyping
Prototyping
Throwaway code (single use scripts)
Bug-fixing
Placeholder assets (2d stand-ins, textures, etc)
Make sure you store them in a separate space, name accordingly
‘Generate out’ from prototype content (outpaint, finish sequence, etc)
Extension to Proc-Gen
Indies ❤️ Procedural Generation
Deterministic Proc-Gen systems with non-deterministic ML added for flavor
Use Grammars to build prompts, send to LLM for expansion
Dynamic proc-gen based on user activities, allow for fine-tuning based on player
preferences and analytics (big data + little data)
Proc-gen’s history is in optimizing for a small disk/cartridge, AI/ML is the opposite
This area is still a lot of unknown with loads of potential for online/large games
I expect it will be ~2 years before we see the reality of this due to dev cycles
Make your own data!
Fine-tuning for LoRa on foundation models
User Generated Content
Promoting AI/ML use in UGC
User generated content will inevitably use these systems if the content creation is
not fully controlled by the game, leaving you with three options:
Forbid, Discourage, Encourage
Forbidding is a moderation/curating nightmare, hard to detect & leads to witch hunts
Discouraging is possible, will lead to traditional UGC/Mod community, a few experts
Encouraging can lead to more creators, lower barrier of entry to get involved
UGC Rules
Cite AI/ML Use Rule
Whether you are encouraging or not, you should include ways for creators to state
what tools they used so they can be tagged as “Made with AI”
You might still have creators that lie about the use of tools, but at least having the
tagging system should create a better atmosphere
This also helps users opt-out of AI/ML content if they don’t like its utilization
‘Fan-Art’
Or…
Don’t Use It!
but benefit from it
<No AI Used Label>
AI-free will be a new ‘GMO Free’
Those who believe in it will pay more for it,
which helps offset the loss of production benefits
Some Final Thoughts
This is still true
even if you use
AI tools for dev
It’s also true for
the AI tools.
20% of the time =
today
Another 80% =
it finally gets
hands right
(expect a slow
down in dramatic
improvements)
Voice, Music, and Video are in the early stages but are coming soon
Rigged 3D meshes will most likely take the longest
Voice, Music, and Video are in the early stages but are coming soon
Rigged 3D meshes will most likely take the longest
Some legally sourced ML models now exist, and more will come.
The issue of ethical training data will be a less prevalent issue soon
AI/ML should be part of all creator’s employment/contract agreements.
Can what you make be used in models? Do you get a commission?
Unions in the TV & Film industry will have influence on this, but games
industry doesn’t have enough union presence to influence this… yet
Thanks!
Q&A
contact: Tyler@RetoraGames.com
LinkedIn:

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AI / ML for Indies / Tyler Coleman (Retora Games)

  • 1. AI/ML for Indies GenAI and what you should do about it
  • 2. About Me Indie Game Dev @ Retora Games LLC Design Consultant @ Mobile Game Doctor Professor of Game Dev @ University of Texas in Austin🤘
  • 3. Procedural Generation & Generative Art Enthusiast 2D Fractals (since 2006!) Planet Photoshop macro Glitch Art App Freaky Foto Booth Artbreeder Aliens 3D Fractals Synesthesia Music Video Tool
  • 4. What I’m up to now Freaky Fotobooth can be seen here at Expo! TBDNE.com launching this week! AI Generated Art Group - a Facebook Group with ~100k users AI Consulting for Game Companies - how will you work with AI? Let’s talk! Merchant Guilds the sequel to Merchant, coming September 2023 Raising a Seed Round Investor in Games & AI/ML? Let’s Chat!
  • 5. So when/where do we use AI/ML?
  • 8. It’s great for ideation and rough prototyping, but using a majority of AI created content as-is doesn’t create a strong cohesion without a large amount of fine-tuning
  • 9. It’s also less of a legal quagmire. Much like using internet image for reference and ideation, using AI tools only for this should lessen potential legal issues
  • 10. GPT for Ideation Brainstorming partner / extra voice in conversation Expand proposed content (kitchen sink design) Random name generator (similar to fantasynamegenerator, but more malleable) Alternate descriptions (X is my game, describe it to a child) Pitch practice (write out a pitch, ask it to provide questions)
  • 11. Image Gen for Ideation Reference images (obvious one) Rough Storyboarding Style Experiments & Mood Boards Hallucinate your Ideas (character name in image gen = ?)
  • 13. Prototyping Throwaway code (single use scripts) Bug-fixing Placeholder assets (2d stand-ins, textures, etc) Make sure you store them in a separate space, name accordingly ‘Generate out’ from prototype content (outpaint, finish sequence, etc)
  • 15. Indies ❤️ Procedural Generation Deterministic Proc-Gen systems with non-deterministic ML added for flavor Use Grammars to build prompts, send to LLM for expansion Dynamic proc-gen based on user activities, allow for fine-tuning based on player preferences and analytics (big data + little data) Proc-gen’s history is in optimizing for a small disk/cartridge, AI/ML is the opposite This area is still a lot of unknown with loads of potential for online/large games I expect it will be ~2 years before we see the reality of this due to dev cycles
  • 16. Make your own data! Fine-tuning for LoRa on foundation models
  • 18. Promoting AI/ML use in UGC User generated content will inevitably use these systems if the content creation is not fully controlled by the game, leaving you with three options: Forbid, Discourage, Encourage Forbidding is a moderation/curating nightmare, hard to detect & leads to witch hunts Discouraging is possible, will lead to traditional UGC/Mod community, a few experts Encouraging can lead to more creators, lower barrier of entry to get involved
  • 19. UGC Rules Cite AI/ML Use Rule Whether you are encouraging or not, you should include ways for creators to state what tools they used so they can be tagged as “Made with AI” You might still have creators that lie about the use of tools, but at least having the tagging system should create a better atmosphere This also helps users opt-out of AI/ML content if they don’t like its utilization
  • 21. Or…
  • 22. Don’t Use It! but benefit from it
  • 23. <No AI Used Label>
  • 24. AI-free will be a new ‘GMO Free’ Those who believe in it will pay more for it, which helps offset the loss of production benefits
  • 26. This is still true even if you use AI tools for dev It’s also true for the AI tools. 20% of the time = today Another 80% = it finally gets hands right (expect a slow down in dramatic improvements)
  • 27. Voice, Music, and Video are in the early stages but are coming soon Rigged 3D meshes will most likely take the longest
  • 28. Voice, Music, and Video are in the early stages but are coming soon Rigged 3D meshes will most likely take the longest
  • 29. Some legally sourced ML models now exist, and more will come. The issue of ethical training data will be a less prevalent issue soon
  • 30. AI/ML should be part of all creator’s employment/contract agreements. Can what you make be used in models? Do you get a commission?
  • 31. Unions in the TV & Film industry will have influence on this, but games industry doesn’t have enough union presence to influence this… yet