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【Unite 2017 Tokyo】Unity5.6での2D新機能解説

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講演者:ラス・スカンメル(Unity Technologies)

こんな人におすすめ
・2Dゲーム開発をする方
・2Dゲーム開発に興味がある方

受講者が得られる知見
・Unityの新しい2D機能の内容
・今後実装される2D新機能の内容

講演動画:https://youtu.be/H9H2MxZwzY0

Published in: Technology
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【Unite 2017 Tokyo】Unity5.6での2D新機能解説

  1. 1. Rus Scammell Technical Product Manager, Unity Technologies
  2. 2. 2D in Unity – What’s New?
  3. 3. Released
  4. 4. 9-Slice
  5. 5. 9-Slice • Technique to split and reuse different portions of an image. • Demo
  6. 6. 9-Slice • No need to prepare multiple assets • Useful for creating repeating patterns: e.g.: walls & floors
  7. 7. Sprite Editor Window - Edit Outline
  8. 8. Sprite Editor Window – Edit Outline • Edit the mesh for a Sprite, after it has been generated.
  9. 9. Sprite Editor Window – Edit Outline • The Outline Editor is accessed via the Sprite Editor Window • DEMO
  10. 10. Sprite Editor Window – Edit Outline • Balance the trade-offs between alpha overdraw and polygon count.
  11. 11. Sorting Group Component
  12. 12. Sorting Group • A component which groups the rendering order of SpriteRenderers.
  13. 13. Sorting Groups • Commonly used for complex assemblies that are made up of several Sprites. • DEMO
  14. 14. Axis Distance Sort
  15. 15. Axis Distance Sort • Renderers in Unity are sorted by several criteria. • Axis Distance Sort sorts renderers by distance along an arbitrary axis.
  16. 16. Axis Distance Sort • Use case: Sorting sprites by height or along the Y-axis. • Common in 2D games. • Sprites that are higher are sorted behind sprites that are lower. • DEMO
  17. 17. Physics 2D • Contacts API • CompositeCollider2D - DEMO • EdgeRadius feature - DEMO • Distance feature • Particle collision code in 2D re-written in SIMD
  18. 18. Coming Soon
  19. 19. Sprite Atlas
  20. 20. Sprite Atlas • The Sprite Atlas replaces the current Sprite Packer with a friendlier, faster and more versatile texture packing solution.
  21. 21. Sprite Atlas – Easy to Scale • Pack: • Individual Sprites • A multi-sliced texture • A folder
  22. 22. Sprite Atlas – More Control • Explicitly set the Texture settings • Decide how the generated atlas gets into your game • Make variants of the same atlas • DEMO
  23. 23. Sprite Mask
  24. 24. Sprite Mask • Used to hide or reveal parts of a Sprite or group of Sprites. • DEMO
  25. 25. Tile Map
  26. 26. Tile Map • For building tiled layouts on a grid. • Tilemap-focused Experimental Preview Release 4.
  27. 27. Character Animation Tools
  28. 28. Character Animation Tools • In Development. • Brings native 2D skeletal animation workflows to Unity.
  29. 29. Thank you!

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