The document discusses various techniques for developing AAA games in Unity 3, including:
1. Demonstrating Unity 3 features such as lightmapping, occlusion culling, tree editing, and post-processing effects.
2. Planning graphics such as storyboards, cutscenes, color palettes, and collecting environment references.
3. Techniques for environment art, modeling, texturing, lighting, and vegetation.
4. Programming aspects such as coding languages, soldier behaviors, enemy systems, streaming, and implementing decal systems.
5. Addressing challenges with occlusion culling in forest environments and techniques to fake occlusion using dense tree canopies.