Unity is a cross-platform game engine that can be used to create 2D, 3D, VR and AR games and experiences. It was originally released in 2005 and has since expanded to support over 25 platforms. Nearly half of all games are now built with Unity. The document discusses Unity's history, how to download and install it, an overview of the Unity interface and common tools, how to set up and create projects and objects, scripting with C#, visual scripting with Bolt, the Unity Asset Store, Mixamo for animations, examples of games made with Unity, and advantages and disadvantages.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
The document discusses tools for making 3D games and focuses on Unity as a game engine. It provides an overview of Unity's features such as its 3D visual editor, physics and lighting systems, scripting, and asset store. It also discusses approaches to programming in Unity using components and game objects as well as 3D art creation tools like Blender that can be used. The document aims to visually teach Unity and shows examples of games that can be built with it like a target shooting game or infinite runner.
Lecture 6 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture provides an introduction to Unity 3D. Look for the other 9 lectures in the course.
The document provides information about game development using Unity. It discusses concepts like game engines, Unity interface and components, character control, game design, gameplay, basic components, enemy AI, memory management and optimization. It also covers topics such as the anatomy of video games, the game development process, 2D and 3D art, what Unity is and why to use it, its interface and execution order of event functions. Additionally, it summarizes Mecanim workflow, asset preparation, terrain editing, adding water and skyboxes, importing assets, lightmapping, fog, game design, and enemy pathfinding using waypoints.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
The document discusses tools for making 3D games and focuses on Unity as a game engine. It provides an overview of Unity's features such as its 3D visual editor, physics and lighting systems, scripting, and asset store. It also discusses approaches to programming in Unity using components and game objects as well as 3D art creation tools like Blender that can be used. The document aims to visually teach Unity and shows examples of games that can be built with it like a target shooting game or infinite runner.
Lecture 6 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture provides an introduction to Unity 3D. Look for the other 9 lectures in the course.
The document provides information about game development using Unity. It discusses concepts like game engines, Unity interface and components, character control, game design, gameplay, basic components, enemy AI, memory management and optimization. It also covers topics such as the anatomy of video games, the game development process, 2D and 3D art, what Unity is and why to use it, its interface and execution order of event functions. Additionally, it summarizes Mecanim workflow, asset preparation, terrain editing, adding water and skyboxes, importing assets, lightmapping, fog, game design, and enemy pathfinding using waypoints.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
This document provides an overview of the Unity game engine. It describes what Unity is, how to install it, and its main features. Unity can be used to create both 2D and 3D games and supports multiple platforms. It includes tools for graphics, physics, scripting, multiplayer networking, audio, animation, navigation, assets, and building games for different platforms. C# or JavaScript can be used for scripting. Visual Studio is recommended for script editing.
This document provides an introduction to the Unity game engine. It discusses what Unity is, its key capabilities like rendering, animation and scripting. It explains Unity's visual editor allows seeing changes in real-time. Games are built with Unity by organizing assets into scenes and composing game objects using components which add functionality. The document demonstrates Unity's interface and concepts like assets, scenes, game objects and components. It also mentions Unity supports 2D games and runs on multiple platforms. In the live demo section, it indicates it will show Unity in action.
The document summarizes an introduction meeting to Unity3D game engine. It discusses what a game engine is and how Unity manages entities and subsystems. It then walks through exercises having attendees create and modify a spinning cube prefab to demonstrate core Unity concepts like hierarchies, components and scripting basics. The document stresses that the goal is to understand how to learn and explore Unity rather than fully learning game development.
The document provides an overview of a presentation on Unity game engine programming. It introduces the presenter and their background and experience. It then outlines the topics to be covered, including Unity engine API model, scripting languages like C# and JavaScript, Unity game object structure, and examples. It lists some advanced programming topics that may not have enough time to cover. It encourages attendees to learn programming on their own and notes the presentation is subject to time limitations. It provides a disclaimer and says to stay tuned for future Unity workshop announcements.
The Unreal Engine is a game engine developed by Epic Games that is written in C++, making it highly portable. It has been used to create many popular first person shooter and other genre games since its first version in 1998. There have been four major versions of Unreal Engine released, each featuring technical improvements and expanded platform support. The current version, Unreal Engine 4, targets next generation consoles and devices and includes physically based rendering and improved development tools.
The Unity engine is well versed in creating 3D, 2D, AR, and VR games as well as simulations and other experiences. There are various other industries apart from gaming like film, automotive, construction, and architecture, etc. that have adopted this engine due to its advantages. The latest Unity version is version 2020.2.2 that was released in January 2021.
Unity is a multi-platform game development IDE that allows users to create 3D games and virtual worlds. It includes a game engine, script editor, 3D terrain editor, animation manager, and GUI system. Games made with Unity can be exported to run as native applications, web players, or on mobile platforms like iOS and Android. Unity uses a Mono compiler and allows scripting using JavaScript, C#, or Boo. Games are created by organizing 3D objects and scenes in a project.
1) The document provides instructions on getting started with Unity, including creating a new project, navigating the interface, adding game objects like planes and cameras, and attaching scripts and materials.
2) It also covers topics like adding animations, prefabs, user interfaces, optimizing code, and using version control and the terrain editor.
3) The document provides references to Unity's documentation for more information on specific topics like character animation, terrains, and scripting.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Slides I prepared as part of NTU School of Art, Design and Media's Interactive Environment class where I was the teaching assistant.
This set of slides is suitable for people with no background in 3D models or game development.
AR / VR Interaction Development with UnityAndreas Jakl
Introduction to using C# for making Augmented Reality & Virtual Reality scenes interactive in Unity 2018 and beyond.
The lecture slides first cover the basics of C# and clarify the different C# / .NET settings in Unity. Next, an in-depth look at how GameObjects work behind the scenes from the C# perspective. To complete the necessary basics, Coroutines provide means to handle autonomous code for a better software architecture - but these shouldn't be confused with true asynchronous threads.
The next part is specially geared towards AR / VR: how to implement gaze from the main headset camera. Raycasting provides the necessary search capabilities for the hit target.
How to inform the hit object? The described approach utilizes C# Events. These are a complex topic; therefore, the materials take a deeper look at what's behind Events: Delegates, EventHandler, Actions and UnityEvents.
To wrap up, the examples are completed using a reticle / cursor for raycasts. To put this into context with AR / VR, the examples are based on a canvas to place a 2D sprite in a 3D world space canvas.
Content overview:
- Scripting: Frameworks, APIs and Languages
- GameObjects: Behind the Scenes
- Coroutines
- Gaze & Raycasting
- Delegates, Events & Actions
- Reticle / Cursor for Raycasts, based on a Canvas
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
Unity is a popular cross-platform game engine that was first released in 2005. It allows developers to create 2D and 3D games that can be deployed across multiple platforms. Some key benefits of Unity include its support for a wide range of platforms, extensive asset store, ease of use particularly for beginners, and large developer community. However, limitations include an inability to directly link external code libraries and expensive pro licenses.
This document provides an overview of game architecture and development processes. It discusses the game loop, which involves updating the player and world simulation, and then rendering. It also covers pre-production, production, and maintenance stages. Pre-production involves prototyping gameplay and designing features. Production is when the full game is built iteratively. Maintenance includes patches, mod support, and ongoing content for multiplayer games.
There are multiple UI systems in Unity but uGUI is the latest and most commonly used. uGUI uses classes in the UnityEngine.UI namespace and components like Image, Text, and Button to build interfaces. Canvases are used to control where UI elements are positioned, either in screen space or world space. Cross resolution strategies like pixel size and screen size help UI scale appropriately on different screens. The event system allows communication between the UI and other game components through events. Exercises demonstrate creating a main menu with buttons, player input, and high score tracking using these uGUI systems.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Unity - Building Your First Real-Time 3D Project - All SlidesNexusEdgesupport
This tutorial teaches how to build a 3D structure out of primitive GameObjects in Unity. You will create an empty GameObject called "Monument" to act as a parent container. Then you will add multiple cube GameObjects as children and organize them in a stepped pyramid shape by duplicating and transforming the cubes. The goal is to practice manipulating GameObjects, their hierarchy, and navigating 3D scenes.
The document discusses game engines. It begins by defining a game engine as a software framework for developing video games. It then covers various components of a typical game engine including the runtime architecture, tools and asset pipelines, common engine types, and popular game engines like Unreal Engine and Unity. The document emphasizes that game engines provide reusable tools and technologies to help speed up the game development process across multiple platforms.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
This document provides an overview of 3D game development. It discusses topics such as the game development process, game structure, popular game engines like Unity and CryEngine, and key elements of game development like graphics, physics, scripting and animation. Unity is discussed in more depth, outlining its features for working in the engine, physics, graphics, networking, scripting, animation, UI and navigation. Examples are provided of how to work with objects, components and scripts in Unity.
This document provides an overview of the Unity game engine, including what Unity is, how to install it, its basic features like graphics, physics, scripting, and more. It discusses Unity's support for 2D and 3D games across over 20 platforms. The document also covers Unity's tools for building games, scripting, multiplayer/networking, audio/animation, navigation, assets, and how to build games for different platforms.
Unity is a multi-platform game engine that can be used to develop 3D games. It provides tools for creating 3D environments and objects, animations, physics, lighting and rendering effects. Developers can use scripting languages like C# to program logic and interactions. Unity supports exporting games to many platforms including web, mobile, consoles and VR/AR. It includes an integrated development environment and asset store of reusable components.
This document provides an introduction to the Unity game engine. It discusses what Unity is, its key capabilities like rendering, animation and scripting. It explains Unity's visual editor allows seeing changes in real-time. Games are built with Unity by organizing assets into scenes and composing game objects using components which add functionality. The document demonstrates Unity's interface and concepts like assets, scenes, game objects and components. It also mentions Unity supports 2D games and runs on multiple platforms. In the live demo section, it indicates it will show Unity in action.
The document summarizes an introduction meeting to Unity3D game engine. It discusses what a game engine is and how Unity manages entities and subsystems. It then walks through exercises having attendees create and modify a spinning cube prefab to demonstrate core Unity concepts like hierarchies, components and scripting basics. The document stresses that the goal is to understand how to learn and explore Unity rather than fully learning game development.
The document provides an overview of a presentation on Unity game engine programming. It introduces the presenter and their background and experience. It then outlines the topics to be covered, including Unity engine API model, scripting languages like C# and JavaScript, Unity game object structure, and examples. It lists some advanced programming topics that may not have enough time to cover. It encourages attendees to learn programming on their own and notes the presentation is subject to time limitations. It provides a disclaimer and says to stay tuned for future Unity workshop announcements.
The Unreal Engine is a game engine developed by Epic Games that is written in C++, making it highly portable. It has been used to create many popular first person shooter and other genre games since its first version in 1998. There have been four major versions of Unreal Engine released, each featuring technical improvements and expanded platform support. The current version, Unreal Engine 4, targets next generation consoles and devices and includes physically based rendering and improved development tools.
The Unity engine is well versed in creating 3D, 2D, AR, and VR games as well as simulations and other experiences. There are various other industries apart from gaming like film, automotive, construction, and architecture, etc. that have adopted this engine due to its advantages. The latest Unity version is version 2020.2.2 that was released in January 2021.
Unity is a multi-platform game development IDE that allows users to create 3D games and virtual worlds. It includes a game engine, script editor, 3D terrain editor, animation manager, and GUI system. Games made with Unity can be exported to run as native applications, web players, or on mobile platforms like iOS and Android. Unity uses a Mono compiler and allows scripting using JavaScript, C#, or Boo. Games are created by organizing 3D objects and scenes in a project.
1) The document provides instructions on getting started with Unity, including creating a new project, navigating the interface, adding game objects like planes and cameras, and attaching scripts and materials.
2) It also covers topics like adding animations, prefabs, user interfaces, optimizing code, and using version control and the terrain editor.
3) The document provides references to Unity's documentation for more information on specific topics like character animation, terrains, and scripting.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Slides I prepared as part of NTU School of Art, Design and Media's Interactive Environment class where I was the teaching assistant.
This set of slides is suitable for people with no background in 3D models or game development.
AR / VR Interaction Development with UnityAndreas Jakl
Introduction to using C# for making Augmented Reality & Virtual Reality scenes interactive in Unity 2018 and beyond.
The lecture slides first cover the basics of C# and clarify the different C# / .NET settings in Unity. Next, an in-depth look at how GameObjects work behind the scenes from the C# perspective. To complete the necessary basics, Coroutines provide means to handle autonomous code for a better software architecture - but these shouldn't be confused with true asynchronous threads.
The next part is specially geared towards AR / VR: how to implement gaze from the main headset camera. Raycasting provides the necessary search capabilities for the hit target.
How to inform the hit object? The described approach utilizes C# Events. These are a complex topic; therefore, the materials take a deeper look at what's behind Events: Delegates, EventHandler, Actions and UnityEvents.
To wrap up, the examples are completed using a reticle / cursor for raycasts. To put this into context with AR / VR, the examples are based on a canvas to place a 2D sprite in a 3D world space canvas.
Content overview:
- Scripting: Frameworks, APIs and Languages
- GameObjects: Behind the Scenes
- Coroutines
- Gaze & Raycasting
- Delegates, Events & Actions
- Reticle / Cursor for Raycasts, based on a Canvas
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
Unity is a popular cross-platform game engine that was first released in 2005. It allows developers to create 2D and 3D games that can be deployed across multiple platforms. Some key benefits of Unity include its support for a wide range of platforms, extensive asset store, ease of use particularly for beginners, and large developer community. However, limitations include an inability to directly link external code libraries and expensive pro licenses.
This document provides an overview of game architecture and development processes. It discusses the game loop, which involves updating the player and world simulation, and then rendering. It also covers pre-production, production, and maintenance stages. Pre-production involves prototyping gameplay and designing features. Production is when the full game is built iteratively. Maintenance includes patches, mod support, and ongoing content for multiplayer games.
There are multiple UI systems in Unity but uGUI is the latest and most commonly used. uGUI uses classes in the UnityEngine.UI namespace and components like Image, Text, and Button to build interfaces. Canvases are used to control where UI elements are positioned, either in screen space or world space. Cross resolution strategies like pixel size and screen size help UI scale appropriately on different screens. The event system allows communication between the UI and other game components through events. Exercises demonstrate creating a main menu with buttons, player input, and high score tracking using these uGUI systems.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Unity - Building Your First Real-Time 3D Project - All SlidesNexusEdgesupport
This tutorial teaches how to build a 3D structure out of primitive GameObjects in Unity. You will create an empty GameObject called "Monument" to act as a parent container. Then you will add multiple cube GameObjects as children and organize them in a stepped pyramid shape by duplicating and transforming the cubes. The goal is to practice manipulating GameObjects, their hierarchy, and navigating 3D scenes.
The document discusses game engines. It begins by defining a game engine as a software framework for developing video games. It then covers various components of a typical game engine including the runtime architecture, tools and asset pipelines, common engine types, and popular game engines like Unreal Engine and Unity. The document emphasizes that game engines provide reusable tools and technologies to help speed up the game development process across multiple platforms.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
This document provides an overview of 3D game development. It discusses topics such as the game development process, game structure, popular game engines like Unity and CryEngine, and key elements of game development like graphics, physics, scripting and animation. Unity is discussed in more depth, outlining its features for working in the engine, physics, graphics, networking, scripting, animation, UI and navigation. Examples are provided of how to work with objects, components and scripts in Unity.
This document provides an overview of the Unity game engine, including what Unity is, how to install it, its basic features like graphics, physics, scripting, and more. It discusses Unity's support for 2D and 3D games across over 20 platforms. The document also covers Unity's tools for building games, scripting, multiplayer/networking, audio/animation, navigation, assets, and how to build games for different platforms.
Unity is a multi-platform game engine that can be used to develop 3D games. It provides tools for creating 3D environments and objects, animations, physics, lighting and rendering effects. Developers can use scripting languages like C# to program logic and interactions. Unity supports exporting games to many platforms including web, mobile, consoles and VR/AR. It includes an integrated development environment and asset store of reusable components.
This document provides an overview of the Unity game engine and game development process using Unity. It discusses Unity basics like scenes, game objects, prefabs, and scripting. It also covers installing Unity, system requirements, and building games for different platforms. The document is intended as an introductory guide for using Unity for game development.
In the current era of smartphone, mobile games have become really popular. To the high growth rate of mobile media, online games are getting progressively well-known and have been generally played, particularly among teenage-aged citizens. Our paper is about learning the development process of an ordinary online multiplayer game model and analysis of the complexity for its mobile option by several types of testing using Unity game engine. The emphasis is put on utilizing the inherent Unity segments in a multiplayer game in particular, building up accessory practices to utilize Unity’s Scripting API for C# and
incorporating outsider segments like the networking engine, 2D models, and molecule frameworks made for use with Unity and accessible through the Unity Asset Store. We choose to lead a convenient testing on the implemented mobile game application. We also make remarks on Unity as a multiplayer game improvement condition and execution engine.
In this tutorial, you will learn the basics of scripting in Unity by:
- Creating a new script component and adding it to a GameObject
- Exploring the default script structure and functions like Start and Update
- Adding a variable to the script and editing its value in the Inspector
- Using Debug.Log to output messages to the Console
- Changing a property of a GameObject by editing values in the script
1. The document provides an introduction to setting up virtual reality projects using Unity 3D and C# scripting. It discusses installing the JDK, Android SDK, and introducing VR/AR SDKs and tools like Unity.
2. The document then covers setting up a VR project in Unity, including importing VR SDK packages and using the "GvrEditorEmulator" to simulate a VR headset camera.
3. It also provides overviews of Unity 3D, commonly used VR SDKs, and introduces C# as a scripting language for building immersive applications in Unity.
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Unity’s inbuilt text UI is a great starting point for learners to get into designing UI, even if it tends to be overshadowed by more powerful and efficient community-built assets.
Akshat Singh
20BCG10017
Game Programming (Shriram Sir)
Chiheb Chebbi provides an overview of options for developing games for Windows 8 across a variety of programming languages and frameworks. These include Unity, MonoGame, XAML/C#, GameSalad Creator, GameMaker, CreateJS, ImpactJS, Construct 2, HTML5 Canvas, DirectX, and Unreal Engine 3. Chiheb also notes additional resources available on the GenerationApp website to help with Windows 8 game development.
DSC RNGPIT - Getting Started with Game Development Day 1DeepMevada1
DSC RNGPIT had organized a session on Game Development where students where introduced to the basics of Game Development and the Unity Game Engine Interface.
Students were also introduced to the game development flowchart where an example of Flappy Bird was given, and were also given a task to make flowcharts for their games.
This document provides an overview and introduction to the Unity game engine. It discusses how Unity can be used to create both 2D and 3D games across multiple platforms. It also outlines the steps to download and install Unity for free, including selecting the Windows version and optionally installing Visual Studio for additional tools. The document serves as an introduction for learning to use the various fundamentals of the Unity engine.
Vipul divyanshu documentation on Kinect and Motion TrackingVipul Divyanshu
Vipul Divyanshu completed an internship exploring tools for skeletal tracking, facial tracking, and animation using the Microsoft Kinect. He analyzed OpenNI, Microsoft Kinect SDK, Ogre 3D, Unity, and Blender. He found Kinect SDK easiest for full-body skeletal tracking in C#. He tracked a skeleton and animated a 3D character model. For facial tracking, Kinect SDK detected features but could not determine if eyes were open. Ogre showed potential for facial animation but required more study. Overall, the internship provided experience with sensor APIs, skeletal data extraction, and character animation.
This technical presentation discusses HTML gaming frameworks for building browser-based 3D games. It provides insights into several frameworks: Construct 2 is a game maker that does not require JavaScript coding; ImpactJS is a tested HTML5 engine that supports multiple platforms; EaselJS and Phaser are frameworks that offer display lists and mouse interactions; Three.js and Voxel.js are used for 3D games; and PlayCanvas focuses on real-time collaboration. The presentation also covers the game loop, which controls the core update and draw functions, and highlights differences in developing 2D versus 3D games. Benefits of HTML games include cross-platform support and using open standards, while challenges relate to varying user experiences across devices and accessing
This document provides an introduction to developing mobile apps using Flutter. It discusses what Flutter is, its advantages over native and hybrid development. It covers the basic widgets in Flutter like Scaffold, AppBar, body and buttons. It demonstrates how to create a simple BMI calculator app as an example. Finally, it outlines the steps to learning mobile app development with Flutter, including improving architecture and adding features like camera, geolocation and APIs.
Unity3D game development that has become a go-to choice for game developers worldwide. Whether you're a novice looking to enter the world of game development or an experienced developer seeking to enhance your skills, mastering Unity3D is a journey filled with opportunities and challenges.
What Are The Reasons Behind Unity 3 D’s Popularity For Games - BR SoftechB R SOFTECH PVT LTD
Unity released in 2005 as a powerful game engine. Initially it was launched to take care of game developers. As days passed, various versions of the game engine developed. These game engines are getting simplified day by day.
Carl Callewaert, a Product Evangelist at Unity Technologies, will give a presentation on mobile game development using the Unity game engine. The presentation will include an introduction and demo of building a multiplatform game in Unity, as well as a question and answer session. Unity is a game development tool that allows users to create 2D or 3D content across platforms like desktop, web, mobile and consoles with a single codebase.
Unite 2010 was Unity Technologies' annual conference featuring announcements, technical presentations, and networking opportunities. Key announcements included the new Asset Store marketplace and Union mediator service. Presentations covered a wide range of topics from programming and tools to mobile, console, and postmortem case studies. The conference provided valuable insights into Unity's future plans and a chance to directly engage with Unity staff.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
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11. What is a Jupyter Notebook?
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12. Jupyter Notebooks with Code Examples
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2. Contents
Introduction
History of Unity
Downloading and Installation
Unity Hub
Creating and setting up project
What we have here?
Creating an object
Parent-children relationship
Materials
Scripting in Unity – C#
Bolt – Visual scripting
Unity Asset Store
Mixamo
Made by Unity
Advantages and Disadvantages of Unity
Conclusion
References
3. Introduction
Unity is a cross-platform game engine developed by Unity Technologies.
First announced and released in June 2005 at Apple Inc.'s Worldwide Developers
Conference as a Mac OS X-exclusive game engine.
As of 2018, the engine had been extended to support more than 25 platforms.
The engine can be used to create three-dimensional, two-dimensional, virtual
reality, and augmented reality games, as well as simulations and other
experiences.
The engine has been adopted by industries outside video gaming, such as film,
automotive, architecture, engineering and construction.
4. History of Unity
Founded in a small Copenhagen apartment in 2004 by Nicholas Francis,
Joachim Ante, and David Helgason.
But the company, which was recently valued around $6 billion and could be
headed toward an IPO, is becoming much more than that.
“Unity wants to be the 3D operating system of the world”, says Sylvio Drouin, VP
of the Unity Labs R&D team.
Nearly half of the world’s games are built with Unity, which is particularly popular
among mobile game developers.
And in the fourteen years since Unity’s engine launched, the size of the global
gaming market has exploded from $27 billion to $135 billion.
9. Unity Hub
The Unity Hub is a management tool that you can use to manage all of your
Unity Projects and installations.
Use the Hub to manage multiple installations of the Unity Editor along with their
associated components, create new Projects, and open existing Projects.
It can be downloaded and installed from the official unity website.
https://unity.com/
The current latest version of Unity Hub is 2.4.2.
11. Creating and Setting up project
Step 1: Open Unity Hub and click on the new button in right side.
12. Creating and Setting up project (Cont.)
Step 2: Type the name of the Project and select the type and press create.
13. Creating and Setting up project (Cont.)
Step 3: Wait for the project creation and Unity editor to open up.
14. What we have here?
Hierarchy window
The Hierarchy window contains a list of every GameObject in the current Scene.
Some of these are direct instances of Asset files (like 3D models), and others are
instances of Prefabs, which are custom GameObjects that make up most of your
game.
When you add or remove GameObjects the Scene (or when your gameplay
mechanic adds and removes them), they appear and disappear from the
Hierarchy as well.
15. What we have here? (Cont.)
Inspector window
Projects in the Unity Editor are made up of multiple GameObjects that
contain scripts, sounds, Meshes, and other graphical elements such as
Lights.
The Inspector window (sometimes referred to as “the Inspector”) displays
detailed information about the currently selected GameObject, including
all attached components and their properties, and allows you to modify
the functionality of GameObjects in your Scene.
16. What we have here? (Cont.)
Project window
The Project window displays all of the files related to your Project and is the
main way you can navigate and find Assets and other Project files in your
application.
When you start a new Project by default this window is open.
However, if you cannot find it, or it is closed, you can open it via Window >
General > Project or use the keyboard command Ctrl + 9 (Command + 9 on
macOS).
17. What we have here? (Cont.)
Console window
The Console Window shows errors, warnings
and other messages generated by Unity.
You can also show your own messages in the
Console using the Debug class.
Everything that is written to the Console
Window (by Unity, or your own code) is also
written to a Log File.
To open the Console from Unity’s main menu,
select Window > General > Console.
18. What we have here? (Cont.)
Scene view
The Scene view is your interactive view
into the world you are creating.
You can use the Scene view to select and
position scenery, characters, Cameras,
lights, and all other types of GameObjects.
19. What we have here? (Cont.)
Game view
The Game view is rendered from the Camera(s)
in your application.
It represents your final, published application.
You need to use one or more Cameras to
control what the player sees when they are
using your application.
20. What we have here? (Cont.)
Modes – Perspective and Isometric
A perspective camera is how we see the real world.
If we take a look at the things around us, they have depth and we can judge their
distance.
An Isometric/orthographic camera however removes this sense of perspective.
Objects are drawn without perspective distortion.
27. Creating an Object
To create an object in unity just right click on the
hierarchy window.
Select what we want to create and it’s type.
28. Parent-Children Relationship
Parenting is one of the most important concepts to understand when using
Unity.
When a GameObject is a Parent of another GameObject, the Child GameObject
will move, rotate, and scale exactly as its Parent does.
You can think of parenting as being like the relationship between your arms and
your body; whenever your body moves, your arms also move along with it.
Child objects can also have children of their own and so on.
29. Parent-Children Relationship (Cont.)
So your hands could be regarded as “children” of your arms and then each hand
has several fingers, etc.
Any object can have multiple children, but only one parent.
These multiple levels of parent-child relationships form a Transform hierarchy.
The object at the very top of a hierarchy (ie, the only object in the hierarchy that
doesn’t have a parent) is known as the root.
You can create a Parent by dragging any GameObject in the Hierarchy View
onto another.
This will create a Parent-Child relationship between the two GameObjects.
30. Materials
It is a way to define how object render when it comes to
colors, textures, reflection, etc.
To create a new Material, use Assets->Create->Material from
the main menu or the Project View context menu.
By default, new materials are assigned the Standard Shader,
with all map properties empty.
Once the Material has been created, you can apply it to an
object and tweak all of its properties in the Inspector.
To apply it to an object, just drag it from the Project View to
any object in the Scene or Hierarchy.
31. Scripting in Unity – C#
Scripting tells our GameObjects how to behave.
It is the scripting and components attached to the GameObjects, and how they
interact with each other, that creates your gameplay.
Unity uses C#(C sharp) as it’s scripting language.
Like any language, scripting language have syntax, or parts of speech and the
primary parts are called variables, functions, and classes.
33. Bolt – Visual scripting
Bolt is a visual scripting asset for Unity.
It enables Unity users to create logic for games or
applications without writing code.
Bolt has visual, node-based graphs that both
programmers and non-programmers can use to
design final logic or to quickly create prototypes.
Bolt also features an API that programmers can use
for more advanced tasks, or to create custom nodes
that can be used by other team members.
34. Unity Asset Store
It is a growing library of Assets.
Both Unity Technologies and members of the community create these Assets
and publish them to the store.
There is a mix of free and affordable commercial Assets that you can download
directly into your Unity Project.
36. Mixamo
Mixamo is a 3D computer graphics technology company.
Based in San Francisco, the company develops and sells web-based services for
3D character animation.
Mixamo's technologies use machine learning methods to automate the steps of
the character animation process, including 3D modeling to rigging and 3D
animation.
Mixamo is spun-off of Stanford University and has raised over $11 million from
investors Granite Ventures, Keynote Ventures, Stanford University and AMD
Ventures.
Mixamo was acquired by Adobe Systems on June 1, 2015.
41. Advantages of Unity
Platform support: The engine is highly preferred for its extended support to 27
platforms.
IDE: The integrated development editor support JavaScript and C# for scripting,
and also offers notable features that are ideal for the game development.
Graphics: The high quality audio and visual effects are supported by the engine
that eases the game development.
Documentation: The detailed documentation includes the explanation of every
small topic.
Debugging: The debugging and tweaking is amazingly easier with Unity game
development because all the game variables are displayed during gameplay,
which in turn allow the developers to debug the process at runtime.
42. Disadvantages of Unity
Tools: It does not offer an array of tools to create stupendous graphics as opposed
to other game development engines.
Physics: In Unity 5 engine, the built-in support for the PhysX physics engine has
some performance issues and lacks some important functionalities which need to
be added to craft the excellent game app.
License cost: The developers need to have licenses for the best graphics,
deployment and performance improvements.
Source code: Unavailability of the source code makes finding, addressing and
fixing the performance issues difficult.
Memory hogging: The game developed leveraging Unity engine consumes more
memory, which in turn creates OOM errors and debugging issues in the apps.
43. Conclusion
Unity is the world’s leading engine with most market share
Low barrier when to enter Game Development world
Quickest and easiest
2D and 3D capable
C# scripting
Tons of platform support
Can be used by both Beginners & Experts
AAA Quality
45. References
Unity Technologies (05 June, 2020) – “Unity User Manual (2019.3)” from
https://docs.unity3d.com/2019.3/Documentation/Manual/UnityManual.html
Potenza Global Solutions (2020) – “5 Rarely Known Advantages And
Disadvantages Of Unity Game Development” from
https://www.potenzaglobalsolutions.com/blogs/5-rarely-known-
advantages-and-disadvantages-of-unity-game-development