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Pre-Production
Fraser Hardwick
Style sheet
These themes are what I’m hoping to produce in
my final product, the fonts I will use due to it
being in the fallout franchises for so long
therefore it drag peoples attention to the game.
The post apocalypse look. Meaning dark dusty
environments. With lots of wreckage to
scavenge from and get supplies from.
Layout 1
From the research I have done on the first fallout game, this is the best type
of game to do with it being a point and go genera RPG, this means all I need
to make is a background and then make individual characters and movement
for the main game. So details of scenery and the log will be on different lays
of the screen making them stand out above the other items/ objects on
screen.
Layout 2
These are concept art for what the
brother hood of steel will look like in
game and what sketches I've done to
show a more realistic depiction of
them. So players will use imagination to
make these characters more alive. The
animations will vary from each
character due to armor worn how they
move and environments they’re in
Layout 3
As like the brother hood I have 2 images of
concept art for raiders and how they may look
in game. The concept art shows me what I
have to create and pixelate for the characters
in game. Therefor having a range of more
divers characters for the game. So weapons
and clothing they use will all have art to go
with it.
Layout 4
Weapons play a key part in this game and what I want to do is change the guns
for each factions of the game. Therefor each variation offers a different stat and
different look to the weapon that is being used. Pixelating theses should be easy
because all I need is a base gun then I could add on to it from there to make a
variation.
Props & Locations
Software Resources
Photoshop York college computers
Premiere film maker Keyboard + mouse
Microsoft Word Office space
Contingency Planning
Potential Issue Solution
Software crashing constantly save
losing work putting in into a file all together
running out of time Keep being productive and keep to time scale
work not looing like original idea refer back to to experiments.
corrupted file save it in multiple places and back it up.
lack of software only go on computers you know has the
software or get a mac that will have it all on.
Health and Safety
Potential Issue How will the issue be
avoided?
back ache sit up straight in your chair and do not slouch
eye strain move away from the computer and dim the
brightness down.
headache get away from technology and get fresh air
drink water.
electric shock make sure all you're equipment is tested.
hand cramp sit in the proper typing position.
fire hazard Make sure all exits are clear make sure
your mix tape isn't played to loud so you
can hear fire alarm.
Schedule
Day Plan of Action Resources Required
Day 1  make background for the game  computer with
photoshop
Day 2  make the character models  computer with
photoshop
Day 3  put movement in.  computer with
photoshop
Day 4  work on the HUD  computer with
photoshop
Day 5  text conversations  computer with
photoshop
Day 6  film maker for sounds  computer with film
maker
Day 7  Finishing day  whatever’s necessary
Day 8  Finishing day  whatever’s necessary

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5. pre production(2)

  • 2. Style sheet These themes are what I’m hoping to produce in my final product, the fonts I will use due to it being in the fallout franchises for so long therefore it drag peoples attention to the game. The post apocalypse look. Meaning dark dusty environments. With lots of wreckage to scavenge from and get supplies from.
  • 3. Layout 1 From the research I have done on the first fallout game, this is the best type of game to do with it being a point and go genera RPG, this means all I need to make is a background and then make individual characters and movement for the main game. So details of scenery and the log will be on different lays of the screen making them stand out above the other items/ objects on screen.
  • 4. Layout 2 These are concept art for what the brother hood of steel will look like in game and what sketches I've done to show a more realistic depiction of them. So players will use imagination to make these characters more alive. The animations will vary from each character due to armor worn how they move and environments they’re in
  • 5. Layout 3 As like the brother hood I have 2 images of concept art for raiders and how they may look in game. The concept art shows me what I have to create and pixelate for the characters in game. Therefor having a range of more divers characters for the game. So weapons and clothing they use will all have art to go with it.
  • 6. Layout 4 Weapons play a key part in this game and what I want to do is change the guns for each factions of the game. Therefor each variation offers a different stat and different look to the weapon that is being used. Pixelating theses should be easy because all I need is a base gun then I could add on to it from there to make a variation.
  • 7. Props & Locations Software Resources Photoshop York college computers Premiere film maker Keyboard + mouse Microsoft Word Office space
  • 8. Contingency Planning Potential Issue Solution Software crashing constantly save losing work putting in into a file all together running out of time Keep being productive and keep to time scale work not looing like original idea refer back to to experiments. corrupted file save it in multiple places and back it up. lack of software only go on computers you know has the software or get a mac that will have it all on.
  • 9. Health and Safety Potential Issue How will the issue be avoided? back ache sit up straight in your chair and do not slouch eye strain move away from the computer and dim the brightness down. headache get away from technology and get fresh air drink water. electric shock make sure all you're equipment is tested. hand cramp sit in the proper typing position. fire hazard Make sure all exits are clear make sure your mix tape isn't played to loud so you can hear fire alarm.
  • 10. Schedule Day Plan of Action Resources Required Day 1  make background for the game  computer with photoshop Day 2  make the character models  computer with photoshop Day 3  put movement in.  computer with photoshop Day 4  work on the HUD  computer with photoshop Day 5  text conversations  computer with photoshop Day 6  film maker for sounds  computer with film maker Day 7  Finishing day  whatever’s necessary Day 8  Finishing day  whatever’s necessary

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  4. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  5. All layouts will be finished during the Christmas break