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Pre-Production
Matthew Pickles
Style sheet
I really like the mochasy font
but it is unfortunately not
suitable because it is too fancy,
so is the manguesite font. The
friends da vinci font is not only a
little too fancy but also full of
curls and swirls which is not
appropriate. The badaboom
font is friendly and suitable for
my game and this is why I have
chose to use it
Layout 1
This general idea is a simple
platform game that has coins
to collect along the way and
you have to jump on the
enemies to kill them, if
however the enemy hits you it
would loose one of the 3
available lives
Layout 2
I have decided to have one
character on this one and
have objects fall from the
roof, some of the objects will
be power-ups, some will be
sharp rocks that if your shield
is used it will brake the shield
but other rocks it will not
brake the shield but it the
rock hits the floor it will brake
the floor so there will b less
objects to stand on
Props & Locations
Props/Costume needed Locations needed
computer Any room with a computer
Contingency Planning
Potential Issue Solution
corrupt files keep lots of copies
computer crashes save very often
memory stick brakes keep copies on one drive
computer freezes keep multiple copies
Health and Safety
Potential Issue How will the issue be
avoided?
headache give my head a rest
eyes hurt give my eyes a rest
back ache sit up straight
hungry/thirsty keep hydrated and eat plenty
Schedule
Day Plan of Action Resources Required
Day 1  Research games and see exactly what I want
to make
 google
Day 2  design main character  Photoshop
Day 3  create enemies  Photoshop
Day 4  design background  Photoshop
Day 5  add small details to already completed
products
 Photoshop
Day 6  create animation  Photoshop
Day 7  finish completing animation  Photoshop
Day 8  do evaluation PowerPoint  PowerPoint

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5. pre production

  • 2. Style sheet I really like the mochasy font but it is unfortunately not suitable because it is too fancy, so is the manguesite font. The friends da vinci font is not only a little too fancy but also full of curls and swirls which is not appropriate. The badaboom font is friendly and suitable for my game and this is why I have chose to use it
  • 3. Layout 1 This general idea is a simple platform game that has coins to collect along the way and you have to jump on the enemies to kill them, if however the enemy hits you it would loose one of the 3 available lives
  • 4. Layout 2 I have decided to have one character on this one and have objects fall from the roof, some of the objects will be power-ups, some will be sharp rocks that if your shield is used it will brake the shield but other rocks it will not brake the shield but it the rock hits the floor it will brake the floor so there will b less objects to stand on
  • 5. Props & Locations Props/Costume needed Locations needed computer Any room with a computer
  • 6. Contingency Planning Potential Issue Solution corrupt files keep lots of copies computer crashes save very often memory stick brakes keep copies on one drive computer freezes keep multiple copies
  • 7. Health and Safety Potential Issue How will the issue be avoided? headache give my head a rest eyes hurt give my eyes a rest back ache sit up straight hungry/thirsty keep hydrated and eat plenty
  • 8. Schedule Day Plan of Action Resources Required Day 1  Research games and see exactly what I want to make  google Day 2  design main character  Photoshop Day 3  create enemies  Photoshop Day 4  design background  Photoshop Day 5  add small details to already completed products  Photoshop Day 6  create animation  Photoshop Day 7  finish completing animation  Photoshop Day 8  do evaluation PowerPoint  PowerPoint

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images