2. Outline
A. The Student
B. Educational Technology in a Nut Shell
C. Learning through Educational Technology
1 & 2
D. The Student after Educational Technology
3. I am Gellie Ann S. Umila, 19
years old from Kaysuyo
Alfonso Cavite. A third year
student taking up Bachelor of
Secondary Education-Major in
Mathematics at Cavite State
University, Indang Cavite.
4. Educational Technology 1 is the art or a
craft of responding to the educational needs
of the students.
It is not only a hardware that provide
information but also a study.
It includes all the educational inventions- old
and new to satisfy the human need to learn.
Educational Technology in a Nut
Shell
5. ET1 is a course that has truly paved the
way of every learner to become aware,
appreciative and equipped to use
educational technology tools from the
traditional up to modern educational media.
6. Five domains of ET1, namely ;
1.Design- it is where you create a plan
2.Development- the development of the
materials
(pilot testing)
3.Utilization- the way we use the material
properly.
4.Evaluation- we will see if the instructional
materials are effective or not.
5.Management- the linchpin of all the
technology domain. It binds together all the
domains.
7. Served to introduce the learner to
recognized the computer as the third
revolution in education.
Served to orient the learner to the
pervasiveness of the educational
technology in society.
8. It aims to infuse technology in the student-
teachers trainings to help the learners meet
and adopt to a fast growing technological
changes.
It involves a deeper understanding of the
computer as well as the hands-on application
of computer skills.
Educational Technology 2
9. ET2 provides education in the use of
technology in instruction specially the
knowledge and skills on technology
integration.
Serves to impart the learning experiences in
instructional technology-supported in
instructional planning.
10. Engage the learners on practical technology
integration issues including IT classroom
management and the use of internet for
learning.
Also provides collaborative learning through
the use of informational technology.
11. Basic Digital Skills:
1. Solution Fluency
2. Information Fluency
3. Collaboration Fluency
4. Media Fluency
5. Creativity Fluency
6. Digital Ethics
12. The Four IT-based projects conducive to
develop higher thinking skills and creativity
among learners are as follows:
1. Resource-based projects
2. Simple Creations
3. Guided Hypermedia Projects
4. Web-based projects
13. CAI plays an important role in education,
as well as the computer as one of the
wonders of human ingenuity.
CAI can be integrated with lessons,
simulate programs into real-life situations,
provide instructional games and problem
solving software's for students.
14. Computer can act as a tutor but from
another perspective, it can also be the
computer as a teachers tool.
It supports the constructivist and social
constructivist paradigms of learning.
15. Capabilities of computer
1. Information Tool
2. Communication Tool
3. Constructive Tool
4. Co-constructive Tool
5. Situating Tool
16. ET2 provides two software's as an educational
resources.
1. System Software-an operating system found
inside all the computer machines.
2. Application Software- contains the system
that commands the particular task or solves a
particular problem
17. Microsoft windows and instructional
software are also the most useful type of
software.
Hypermedia includes tutorial software
packages, knowledge webpages,
simulation instructional games and learning
project management.
18. 1. The Roles of Educational technology in
Learning- I learned that ET serves as the
presenter of knowledge just like the
teachers. It also serves as a learning
partner.
After taking these two prerequisite subject, I
learn a lot of things. These are :
LEARNING THROUGH
EDUCATIONAL TECHNOLOGY 1&2
19. 2. The Power of Film, Video and TV in the
Classroom- Those are powerful instructional
tools that can used when we enter the teaching
world. And as se used it appropriately and
moderately, they can make the teaching-
learning process more concrete, lively and
interactive.
20. 3. Maximizing the use of the Overhead
Projector and the Chalkboard- These two are
the most used when discussing in classroom.
By learning how to use them properly and
inexpensive way, we are able to adopt them in
our teaching spells visual and lasting learning
for our own students someday.
21. 4. Higher Thinking Skills Through IT-Based
Projects- With these, ourselves will learn to
demonstrate higher thinking skills and
creativity through different activities that
would require higher cognitive domains that
can be used in teaching someday.
22. 5. The Computer as a Teacher Tool- With these
the teacher used the computer as their primary
tool in teaching and let their students to
discover on their own. Also, the computer plays
an important role in the teaching and learning
process.
23. The Student After Educational
Technology
After taking Edtech 1 and 2, I learned that
we can easily access information without
going out of our house. Also it would provide
a lively and interesting classroom
discussions. I realized that technology are
used to satisfy needs and desires of
everyone.
24. “It is important to remember that
educational software, like textbooks, is
only one tool in the learning process.
Neither can be a substitute for well-trained
teachers, leadership, and parental
involvement.”
– Keith Krueger
25. “We need technology in every
classroom and in every student and
teacher’s hand, because it is the pen
and paper of our time, and it is the
lens through which we experience
much of our world.”
– David Warlick