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Initial Plans
Fraser Hardwick
Mind Map
Shooter:
• Big selection of weapons
• 1st or 3rd person
• Modern day, past, future
• Get to top of
leaderboard
• Take out enemy's to
score points
• Extra points for team
play
• Specialist equipment for
each class.
• Competitive side to it
RPG:
• open world
• Leveling system
• Unique storyline
• Different
weapons
• Enemy's get
harder.
• Can pick your
story
• Unique armor
sets and weapons
per group
Sandbox MMO:
• People build city's/
buildings and battle
out for land
• Resources are on
your piece of land
and everyone starts
off with the same
• Can team up with
friends and build
together
• You pay people in
online coin to fight
for you.
Mind Map
RPG
Mood Board
Mood board
Mood Board Analysis
The images used were all different so I could get a clean view on what type of characters I
want for my project, creating scenes and characters that have depth instead of them being
another character in a big game.
These images are from the game I'm basing It off therefore these are the best images to set
the scene as well as use for reference for the project.
I will use the dark tone and theme of colour in my project to give it a post apocalyptic look.
How will your mood board influence your final product?
It will help me in concept art and the making of the place the story begins as well as what
type of characters you encounter in the game.
I will keep most of the classic weapons from the previous games but have variations on
them for each faction. For example a raiders Chinese assault rifle will be broken and rusted
unlike a mercenary's that is clean and in very good condition.
Colours will be dark brown and black due to the idea of it being over 200years and a post
apocalypse therefor lots have waired away and rusted. But you will start with diffrect types
per faction for example a vault wanderer with have a bright blue jumpsuit. While a raider
will have dark ripped clothing.

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1. initial plans(2)

  • 2. Mind Map Shooter: • Big selection of weapons • 1st or 3rd person • Modern day, past, future • Get to top of leaderboard • Take out enemy's to score points • Extra points for team play • Specialist equipment for each class. • Competitive side to it RPG: • open world • Leveling system • Unique storyline • Different weapons • Enemy's get harder. • Can pick your story • Unique armor sets and weapons per group Sandbox MMO: • People build city's/ buildings and battle out for land • Resources are on your piece of land and everyone starts off with the same • Can team up with friends and build together • You pay people in online coin to fight for you.
  • 6. Mood Board Analysis The images used were all different so I could get a clean view on what type of characters I want for my project, creating scenes and characters that have depth instead of them being another character in a big game. These images are from the game I'm basing It off therefore these are the best images to set the scene as well as use for reference for the project. I will use the dark tone and theme of colour in my project to give it a post apocalyptic look. How will your mood board influence your final product? It will help me in concept art and the making of the place the story begins as well as what type of characters you encounter in the game. I will keep most of the classic weapons from the previous games but have variations on them for each faction. For example a raiders Chinese assault rifle will be broken and rusted unlike a mercenary's that is clean and in very good condition. Colours will be dark brown and black due to the idea of it being over 200years and a post apocalypse therefor lots have waired away and rusted. But you will start with diffrect types per faction for example a vault wanderer with have a bright blue jumpsuit. While a raider will have dark ripped clothing.

Editor's Notes

  1. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  2. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  3. Collection of images related to your product/inspirational/visually interesting At least 15 needed