3. The cone of experience was primarily
introduced by Edgar Dale in 1946.
This model include several theories which
related to instructional design and learning
processes.
The Cone of Experience shows the
progression of the learning experiences
from concrete to abstract level.
His research led to the development of the
Cone of Experience
4. Today, this “learning by doing” has become known as
“experiential learning” or “action learning”.
The cone of experience is showed and explained in the
next slide.
7. DIRECT AND PURPOSEFUL EXPERIENCES
• Have a direct contribution/ participation.
• First hand experience.
• Use of all senses.
Ex: tutoring younger children,
8. CONTRIVED EXPERIENCES
Models and mock-ups.
“ Editing of reality”
stimulate to real- life situation.
Ex. Use pilot stimulator.
solar system model.
MODEL FOR FREEDOM TOWER
9. A midsummer night dream
Dramatized Experiences
Reconstructed experience.
Acting out the role of characters in drama.
Divided in two categories:
• Acting- actual participation.
• Observing – watching a dramatization take place.
10. Demonstrations
Visualized explanation of an important fact , idea
or process by the use of photographs , drawings ,
films , displays , or guided motions.
It is showing how things are done.
Study trips
These are the excursion and visits conducted to
observed an events that is unavailable within the
classroom.
11. Exhibits
these are display to be seen by
spectators.
For your eyes only.
Photograph with models , charts ,
and posters.
12. Television and motion pictures
Can reconstruct the reality of the past so effectively that we are
there.
Visual symbol
These are no longer realistic reproduction of physical things
for these are highly abstract representation. Example are
charts , graph, maps and diagrams
Verbal symbols
they are not like the objects or ideas for which they
stand.
13. Harvard psychologist , Jerome S. Bruner
presents a three-tiered
model of learning.
First THROUGH A SEQUENCE OF ACTIONS ENACTIVE
Second
THROUGH A SERIES OF
ILLUSTRATIONS ICONIC
Third
THROUGH A
SERIES OF
SYMBOL
SYMBOLIC
14. THE THREE PITFALLS TO
BE AVOIDED
Using one medium of instruction.
Moving to the abstract without an adequate foundation of
concrete experiences.
Getting stuck in the concrete without moving to the
abstract hampering the development of our student’s
higher thinking skills.