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BAI SAGUIRA A. MALIK
CE Faculty
Identified learning principles and theories that
are applied in technology-driven teaching-
learning models.
Used the learning principles and theories as
basis in the development of the teaching plans
and selections of instructional materals.
Edgar Dale's
Cone of Experience
7/15/2020 4
Lesson 1
Lesson Outcomes
• Familiarized with Dale’s Cone of Experience
and provide classroom processes or practices
that exemplify each strata of the Cone of
Experience
• Provided examples of the various instructional
materials appropriate for given instructional
context.
Edgar Dale
7/15/2020 6
 Edgar Dale (1900-1985) served on
The Ohio State University faculty from
1929 until 1970.
He was an internationally renowned
pioneer in the utilization of audio-
visual materials in instruction.
Professor Dale's most famous
concept was called the "cone of
experience," a graphic depiction of the
relationship between how
information is presented in
instruction and the outcomes for
learners.
What is the
Cone of Experience?
7/15/2020 7
The Cone of Experience
The Eight M’s of Teaching
1. Milieu –
7/15/2020 9
Television
 First introduced in Dale’s 1946 book,
“Audio-Visual Methods in Teaching”
 Designed to “show the progression of
learning experiences” (Dale (1969) p. 108) from the
concrete to the abstract.
7/15/2020 10
CONCRETE LEARNING ABSTRACT LEARNING
 First-hand experiences
 Learner has some
control over the outcome
 Incorporates the use of
all five senses
 Difficulty when not enough
previous experience or
exposure to a concept
 Every level of the Cone
uses abstract thinking in
come way
7/15/2020
13
 Jerome Bruner’s Theory of Instruction
Three levels in the learning process
Enactive – direct experience
Iconic – representation of experience
Symbolic – words or visual symbols
The process of learning must begin in
concrete experiences and move toward
the abstract if mastery is to be obtained.
7/15/2020 14
Intentions of the Cone of Experience
 Dale (1969) wrote that
 May lead to a more useful way of
thinking about audio visual
materials and their application in the
classroom
 The levels of the Cone are
interactive
 As one moves up the Cone there is
not necessarily an increase in
difficulty but rather an increase in
abstract thought
7/15/2020
15
Misconceptions of the Cone
 All teaching/learning must move from the bottom
to the top of the Cone.
 One kind of experience on the Cone is more useful
than another
 More emphasis should be put on the bottom levels
of the Cone
 The upper level of the Cone is for older students
while the lower levels are for younger students
7/15/2020 16
LEVELS OF THE
CONE OF EXPERIENCE
7/15/2020 17
 Enactive – direct experiences
 Direct, Purposeful
 Contrived
 Dramatized
 Iconic – pictorial experiences
 Demonstrations
 Study trips
 Exhibits
 Educational television
 Motion pictures
 Recordings, radio, still pictures
 Symbolic – highly abstract
experiences
 Visual symbols
 Verbal symbols
7/15/2020 18
7/15/2020 19
Direct and Purposeful Experiences
 Direct, first hand
experiences
 Have direct participation
in the outcome
 Use of all our senses
 Examples:
 Working in a homeless
shelter
 Tutoring younger children
7/15/2020 20
 Models and mock-ups
 “Editing of reality”
 Necessary when real
experience cannot be
used or are too
complicated
7/15/2020 21
 Reconstructed experiences
 Can be used to simplify an event
or idea to its most important
parts
 Divided into two categories
 Acting – actual participation
(more concrete)
 Observing – watching a
dramatization take place (more
abstract)
Monticello Students engaged in a mock trial7/15/2020 22
7/15/2020 23
ICONIC EXPERIENCES ON THE CONE
 Progressively moving toward greater use of imagination
 Successful use in a classroom depends on how much
imaginative involvement the method can illicit from
students
 Involves:
Demonstrations
Study trips
Exhibits
Motion pictures
Educational television
Radio, recordings, and still pictures
7/15/2020
24
Demonstrations• Visualized explanation of
an important fact, idea, or
process
• Shows how certain things
are done
• Examples:
▫ How to make a peanut
butter and jelly sandwich
▫ How to play the piano
▫ How to lift a fingerprint
Flame Salt Test Demonstration-
You Tube
7/15/2020
25
DNA Crude Extraction7/15/2020
26
Study Trips
 Watch people do things in
real situations
 Observe an event that is
unavailable in the
classroom
 Examples:
 Civil War Re-enactment
 Old World Wisconsin
 Class trip to other place
7/15/2020
27
7/15/2020
28
Exhibits
 Something seen by a
spectator
 Two types
 Ready made
○ Museum
○ Career fair
 Home-made
○ Classroom project
○ National History Day
competition
7/15/2020 29
Educational Television and
Motion Pictures
Television Motion Pictures
 Bring immediate interaction
with events from around
the world
 Edit an event to create
clearer understanding than
if experienced actual event
first hand
 Example:
 TV coverage of 9/11
 Can omit unnecessary or
unimportant material
 Used to slow down a fast
process
 Viewing, seeing and hearing
experience
 Can re-create events with
simplistic drama that even
slower students can grasp
7/15/202030
7/15/202031
Recordings, Radio, and Still Pictures
 Can often be understood by
those who cannot read
 Helpful to students who cannot
deal with the motion or pace of
a real event or television
 Examples:
 Time Life Magazine
 Listening to old radio
broadcasts
 Listening to period music
copyservices.tamu.edu/clipart/clip09/index.html
7/15/2020 32
SYMBOLIC
7/15/2020 33
Very little immediate physical action
Difficult only if one doesn’t have enough
direct experience to support the symbol
Used at all levels of the Cone in varying
importance
 Involves:
• Visual symbols
• Verbal symbols
7/15/2020
34
VISUAL SYMBOLS
 No longer involves
reproducing real situations
 Chalkboard and overhead
projector the most widely
used media
 Help students see an idea,
event, or process
 Examples:
 Chalkboard
 Flat maps
http://419.bittenus.com/6/6ballgameslottery/geography.gif
7/15/2020
35
 Two types
 Written words – more
abstract
 Spoken words – less
abstract
 Examples:
 Discussion
 Explanation/lecture
7/15/2020 36
7/15/2020 37
 Dale (1938) taught teachers that
they should help their students
learn how the media effects us,
and to critically evaluate it.
 Teachers must evaluate the
benefit of the learning vs. the
amount of time required in the
lesson
 How to effectively use
instructional media to helping
students move from concrete to
abstract thought
http://elzeeyed.com/ydome/wpcontent/uploads/2007/08/teacher_cartoon.gif
7/15/2020
38
 How do you use technology in your instruction?
 Does the use of technology enhance learning?
 Do today’s technology savvy students require
greater usage of technology than in the past?
 How can you use technology to create learning
experiences?
7/15/2020
39
Conclusion:
•The Cone of Experience is a
visual device to aid teachers in
the selection of instructional
media
•The Cone is based on the
movement from concrete
experiences to abstract
experiences
•The literal interpretation of the
Cone has resulted in
misconceptions of its use
•The Cone has practical
applications in classroom
instruction 7/15/2020
40
 Bilbao, et.al. (2019). Technology
for Teaching and Learning 1.
Quezon City, PH: Lorimar
Publishing, In

 Lucido, P. & Corpuz, B. (2012).
Educational Technology 1 2nd
Edition. Lorimar Publishing Co.

7/15/2020
41

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Edgar Dale's Cone of Experience

  • 1. BAI SAGUIRA A. MALIK CE Faculty
  • 2. Identified learning principles and theories that are applied in technology-driven teaching- learning models. Used the learning principles and theories as basis in the development of the teaching plans and selections of instructional materals.
  • 3.
  • 4. Edgar Dale's Cone of Experience 7/15/2020 4 Lesson 1
  • 5. Lesson Outcomes • Familiarized with Dale’s Cone of Experience and provide classroom processes or practices that exemplify each strata of the Cone of Experience • Provided examples of the various instructional materials appropriate for given instructional context.
  • 6. Edgar Dale 7/15/2020 6  Edgar Dale (1900-1985) served on The Ohio State University faculty from 1929 until 1970. He was an internationally renowned pioneer in the utilization of audio- visual materials in instruction. Professor Dale's most famous concept was called the "cone of experience," a graphic depiction of the relationship between how information is presented in instruction and the outcomes for learners.
  • 7. What is the Cone of Experience? 7/15/2020 7
  • 8. The Cone of Experience The Eight M’s of Teaching 1. Milieu –
  • 10.  First introduced in Dale’s 1946 book, “Audio-Visual Methods in Teaching”  Designed to “show the progression of learning experiences” (Dale (1969) p. 108) from the concrete to the abstract. 7/15/2020 10
  • 11.
  • 12.
  • 13. CONCRETE LEARNING ABSTRACT LEARNING  First-hand experiences  Learner has some control over the outcome  Incorporates the use of all five senses  Difficulty when not enough previous experience or exposure to a concept  Every level of the Cone uses abstract thinking in come way 7/15/2020 13
  • 14.  Jerome Bruner’s Theory of Instruction Three levels in the learning process Enactive – direct experience Iconic – representation of experience Symbolic – words or visual symbols The process of learning must begin in concrete experiences and move toward the abstract if mastery is to be obtained. 7/15/2020 14
  • 15. Intentions of the Cone of Experience  Dale (1969) wrote that  May lead to a more useful way of thinking about audio visual materials and their application in the classroom  The levels of the Cone are interactive  As one moves up the Cone there is not necessarily an increase in difficulty but rather an increase in abstract thought 7/15/2020 15
  • 16. Misconceptions of the Cone  All teaching/learning must move from the bottom to the top of the Cone.  One kind of experience on the Cone is more useful than another  More emphasis should be put on the bottom levels of the Cone  The upper level of the Cone is for older students while the lower levels are for younger students 7/15/2020 16
  • 17. LEVELS OF THE CONE OF EXPERIENCE 7/15/2020 17
  • 18.  Enactive – direct experiences  Direct, Purposeful  Contrived  Dramatized  Iconic – pictorial experiences  Demonstrations  Study trips  Exhibits  Educational television  Motion pictures  Recordings, radio, still pictures  Symbolic – highly abstract experiences  Visual symbols  Verbal symbols 7/15/2020 18
  • 20. Direct and Purposeful Experiences  Direct, first hand experiences  Have direct participation in the outcome  Use of all our senses  Examples:  Working in a homeless shelter  Tutoring younger children 7/15/2020 20
  • 21.  Models and mock-ups  “Editing of reality”  Necessary when real experience cannot be used or are too complicated 7/15/2020 21
  • 22.  Reconstructed experiences  Can be used to simplify an event or idea to its most important parts  Divided into two categories  Acting – actual participation (more concrete)  Observing – watching a dramatization take place (more abstract) Monticello Students engaged in a mock trial7/15/2020 22
  • 24. ICONIC EXPERIENCES ON THE CONE  Progressively moving toward greater use of imagination  Successful use in a classroom depends on how much imaginative involvement the method can illicit from students  Involves: Demonstrations Study trips Exhibits Motion pictures Educational television Radio, recordings, and still pictures 7/15/2020 24
  • 25. Demonstrations• Visualized explanation of an important fact, idea, or process • Shows how certain things are done • Examples: ▫ How to make a peanut butter and jelly sandwich ▫ How to play the piano ▫ How to lift a fingerprint Flame Salt Test Demonstration- You Tube 7/15/2020 25
  • 27. Study Trips  Watch people do things in real situations  Observe an event that is unavailable in the classroom  Examples:  Civil War Re-enactment  Old World Wisconsin  Class trip to other place 7/15/2020 27
  • 29. Exhibits  Something seen by a spectator  Two types  Ready made ○ Museum ○ Career fair  Home-made ○ Classroom project ○ National History Day competition 7/15/2020 29
  • 30. Educational Television and Motion Pictures Television Motion Pictures  Bring immediate interaction with events from around the world  Edit an event to create clearer understanding than if experienced actual event first hand  Example:  TV coverage of 9/11  Can omit unnecessary or unimportant material  Used to slow down a fast process  Viewing, seeing and hearing experience  Can re-create events with simplistic drama that even slower students can grasp 7/15/202030
  • 32. Recordings, Radio, and Still Pictures  Can often be understood by those who cannot read  Helpful to students who cannot deal with the motion or pace of a real event or television  Examples:  Time Life Magazine  Listening to old radio broadcasts  Listening to period music copyservices.tamu.edu/clipart/clip09/index.html 7/15/2020 32
  • 34. Very little immediate physical action Difficult only if one doesn’t have enough direct experience to support the symbol Used at all levels of the Cone in varying importance  Involves: • Visual symbols • Verbal symbols 7/15/2020 34
  • 35. VISUAL SYMBOLS  No longer involves reproducing real situations  Chalkboard and overhead projector the most widely used media  Help students see an idea, event, or process  Examples:  Chalkboard  Flat maps http://419.bittenus.com/6/6ballgameslottery/geography.gif 7/15/2020 35
  • 36.  Two types  Written words – more abstract  Spoken words – less abstract  Examples:  Discussion  Explanation/lecture 7/15/2020 36
  • 38.  Dale (1938) taught teachers that they should help their students learn how the media effects us, and to critically evaluate it.  Teachers must evaluate the benefit of the learning vs. the amount of time required in the lesson  How to effectively use instructional media to helping students move from concrete to abstract thought http://elzeeyed.com/ydome/wpcontent/uploads/2007/08/teacher_cartoon.gif 7/15/2020 38
  • 39.  How do you use technology in your instruction?  Does the use of technology enhance learning?  Do today’s technology savvy students require greater usage of technology than in the past?  How can you use technology to create learning experiences? 7/15/2020 39
  • 40. Conclusion: •The Cone of Experience is a visual device to aid teachers in the selection of instructional media •The Cone is based on the movement from concrete experiences to abstract experiences •The literal interpretation of the Cone has resulted in misconceptions of its use •The Cone has practical applications in classroom instruction 7/15/2020 40
  • 41.  Bilbao, et.al. (2019). Technology for Teaching and Learning 1. Quezon City, PH: Lorimar Publishing, In   Lucido, P. & Corpuz, B. (2012). Educational Technology 1 2nd Edition. Lorimar Publishing Co.  7/15/2020 41