Gamification and Game-based Learning

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Using gamification, game design, and gaming to enhance learning.

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  • Cascading InformationReveal information in nuggetsBreak down challenges into smaller tasks
  • Fits well with standards-based gradingAdvantage: easier to grade mastered/not mastered versus a subjective scale, e.g. a letter gradeTools: Moodle (badges and/or conditional activities http://goo.gl/g7j3j), ClassBadges
  • Do NOT tie points to grades.
  • Tools: Moodle Checklist, Google spreadsheet, sticker chart
  • Tools: Google forms
  • Moodle badges, Moodle conditional activities (http://goo.gl/g7j3j)
  • Design Dojo (http://thedesigndojo.org/) by Kevin McMahon (kmcmahon@bcp.org)
  • Non-game tools: PPT with hyperlinks
  • Gamification and Game-based Learning

    1. 1. GAMIFICATION AND GAME-BASED LEARNING Gamification and Game-based Learning by Caitlin Cahill / Orono Public Schools is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
    2. 2. Gamification “Applying game-design thinking to non-game applications to make them more fun and engaging." Gamification Wiki
    3. 3. Why gamify your classroom?  Motivation  Assessment of/for Learning  Backwards Design  Fun!
    4. 4. Making an Epic Win a.k.a. why games are so engaging Jane McGonigal - Gaming can make a better world
    5. 5. Game Mechanics  Achievements (Points & Badges)  Blissful Productivity  Bonuses  Cascading Information  Challenges / Quests  Discovery  Leaderboards  Levels & Status  Progress Indicators
    6. 6. Drive The Surprising Truth About What Movtivates Us By Daniel H. Pink
    7. 7. Gamification = Movtivation Motivation 2.0 (Rewards & Punishment) Motivation 3.0 : (Autonomy, Mastery, Purpose) Routine tasks Learning, creating, innovating  Leaderboards  Levels  Points  Missions/Challenges  Status  Badges  Bonuses  Blissful Productivity
    8. 8. Challenges / Quests  Difficult, but achievable  Cascading Information  Cannot proceed unless task mastered
    9. 9. Badges Mastery of specific skills
    10. 10. Points On-going, repetitive tasks, e.g. logging in, turning in homework on time
    11. 11. Status: Progress Indicator 1. Where am I 2. Where do I need to be 3. How do I get there
    12. 12. Status : Leaderboard 1. Who am I closest to in status 2. How do I pass the person above me
    13. 13. The Unknown Exploration & Discovery Don’t give students the answers, make them find it themselves. Bonuses Use unexpected rewards as motivation.
    14. 14. Gamification of the Classroom Classroom Game Design- Paul Andersen at TEDxBozeman
    15. 15. Gamified Classroom Example Design Dojo by Kevin McMahon
    16. 16. Gamify Your Classroom  Assign points for tasks and students "level up" when the reach certain point totals  Use leaderboards to encourage groups to work together better  Give out badges for special accomplishments From 3 Easy Ways to Gamify Your Classroom and Gamification Wiki
    17. 17. Gamify Your Classroom  Allow students to repeat tasks until mastered  Show visual progress toward goals  Require constant effort/participation to maintain level status From 3 Easy Ways to Gamify Your Classroom and Gamification Wiki
    18. 18. Learning by Designing Game creation as education
    19. 19. Why Game Creation?
    20. 20. Skills that video game (creation) develop How Video Games Are Changing Education by IGEmp
    21. 21. Game Makers          Sploder Scratch Tynker StarLogo TNG GameSalad Kodu Alice YoYo Games Gamestar Mechanic
    22. 22. Not ready to have kids program their own games? • Learn with the students • Make it an option • Use familiar, non-game tools • Interdisciplinary project
    23. 23. Gaming in Education Tell me, I’ll forget Show me, I’ll remember Involve me, I’ll Understand
    24. 24. Edutainment “Kids can smell that [stuff] a mile away.“ – Gabe Zichermann Content presented in a game-like format with actual games given as a reward for completing a level, e.g. Fast Math
    25. 25. Consumer Games
    26. 26. Example Games  Civilization  iCivics.org  SimCity  Oregon Trail  Minecraft  Wolf Quest  Spore  Where in the  Rollercoaster Tycoon  Second Life  RPGs World is Carmen Sandiego
    27. 27. Level Up Have students analyze game play  Hypothesize  Causation  Authenticate  Connect
    28. 28. Finding Games  Common Sense Media  Games for Change  Game Learning Society  GameUp  App Review Sites  Diigo
    29. 29. Presentation and resources available at http://learn.caitlincahill.com QUESTIONS?

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