Games as a new medium
GAME BASED
LEARNING
Introduction
• Game-based learning is an educational approach
that uses the principles of gaming.
Uses actual games as
educational tools
It can be physical or digital
games
What is Gamification ?
Adding game-like elements
(points, badges, etc.) to
classroom Learning
Examples of gamification
• Virtual Badges-in online classes, Reward students by
providing badges based on the quality of their
performance
Gamification (cont..)
• Dice and Slot Machine- Many students are hesitant
to raise their hands and participate in online
classes. Use slot machine(dice) to randomly choose
who is the next player to guess the word.
Gamification
Adding game-like elements (points, badges, etc.) to non-
game contexts (like a classroom or training program) to make
them more engaging.
Aims to enhance motivation, engagement, and participation.
Does not create new games but integrates game elements
into existing systems.
Game based learning
, Gamification
works
Advantages of game based learning
• Promotes active learning
• Simulate real-world scenarios
• Prepares students for the modern, technology-driven
workforce
• Enjoyable and interactive nature
• games provides intrinsic motivation for learners
Advantages of game based learning(Cont..)
• Track and measure learners' progress
• Encourages critical thinking and problem-solving
skills
• Provide instant feedback
.
• Tailoring to Individual Pace
Type of game-based learning approach
Card games (e.g., math-themed "War"),
board games (e.g., chess)
Quiz, mobile based applications
simulation games (e.g., Shadow Game),
word games (e.g., Scrabble),
puzzle games (e.g., Sudoku, jigsaw puzzles)
video games (e.g., minecraft)
Board Games
Cognitive
skills, social
skills,
subject
specific
knowledge
In "Cytosis: A Cell Biology
Board Game," players collect
resources, build cell
components, and score points
by strategically placing
different organelles of the cell
on board. The game involves
resource management,
building structures, achieving
goals, and adapting to event
cards. The player with the most
points at the end wins.
Puzzles
Problem-Solving,
Critical Thinking
hand-eye
coordination,
attention to details
Mobile based games
Kinetic City Mini Game--Body System
Identification
Encourage
imaginative
thinking and
creativity,
subject
specific
knowledge
Kahoot
Kahoot! is a game-based learning platform that allows you to create interactive
quizzes, discussions, and surveys to help reinforce learnings from your lesson plans
• Fitness apps incorporate game elements.
Health and
Wellness
• (simulations) Realistic scenarios for soldiers to
practice decision-making, strategy, and tactical
skills.
Military
Training
• Companies create interactive games or incorporate
game-like elements into their marketing strategies
to attract and retain customers.
Marketing and
Advertising
Scope of game-based learning
• Use gamified simulations to train
professionals in detecting and responding to
cyber threats.
Cyber security
training
• Serious games and virtual reality simulations
are used in architecture and design to
visualize and test building plans.
Architecture and
design
• Gamified assessments are increasingly used
in the hiring process to evaluate candidates'
skills and suitability for specific roles.
Human
Resources and
Recruitment
Scope of game-based learning(cont..)
.
Games and simulations are used for medical training to practice clinical
skills, patient interactions, and decision-making .
Scope of game-based learning In Healthcare
Disadvantages of game-based learning
Risk of prioritizing entertainment over education
Development costs
Technology barriers
Conclusion
Game-based learning ioffers engaging and effective
ways to consolidate knowledge, foster self-reflection,
and enhance decision-making skills. Despite initial
challenges, the positive outcomes, including
improved cognitive skills and motivation, make it a
valuable tool for modern, tech-savvy students.
game based learning in education, advantages,disadvantages,scope

game based learning in education, advantages,disadvantages,scope

  • 1.
    Games as anew medium GAME BASED LEARNING
  • 2.
    Introduction • Game-based learningis an educational approach that uses the principles of gaming. Uses actual games as educational tools It can be physical or digital games
  • 3.
    What is Gamification? Adding game-like elements (points, badges, etc.) to classroom Learning
  • 4.
    Examples of gamification •Virtual Badges-in online classes, Reward students by providing badges based on the quality of their performance
  • 5.
    Gamification (cont..) • Diceand Slot Machine- Many students are hesitant to raise their hands and participate in online classes. Use slot machine(dice) to randomly choose who is the next player to guess the word.
  • 6.
    Gamification Adding game-like elements(points, badges, etc.) to non- game contexts (like a classroom or training program) to make them more engaging. Aims to enhance motivation, engagement, and participation. Does not create new games but integrates game elements into existing systems. Game based learning , Gamification works
  • 7.
    Advantages of gamebased learning • Promotes active learning • Simulate real-world scenarios • Prepares students for the modern, technology-driven workforce • Enjoyable and interactive nature • games provides intrinsic motivation for learners
  • 8.
    Advantages of gamebased learning(Cont..) • Track and measure learners' progress • Encourages critical thinking and problem-solving skills • Provide instant feedback . • Tailoring to Individual Pace
  • 9.
    Type of game-basedlearning approach Card games (e.g., math-themed "War"), board games (e.g., chess) Quiz, mobile based applications simulation games (e.g., Shadow Game), word games (e.g., Scrabble), puzzle games (e.g., Sudoku, jigsaw puzzles) video games (e.g., minecraft)
  • 11.
    Board Games Cognitive skills, social skills, subject specific knowledge In"Cytosis: A Cell Biology Board Game," players collect resources, build cell components, and score points by strategically placing different organelles of the cell on board. The game involves resource management, building structures, achieving goals, and adapting to event cards. The player with the most points at the end wins.
  • 12.
  • 13.
    Mobile based games KineticCity Mini Game--Body System Identification Encourage imaginative thinking and creativity, subject specific knowledge
  • 14.
    Kahoot Kahoot! is agame-based learning platform that allows you to create interactive quizzes, discussions, and surveys to help reinforce learnings from your lesson plans
  • 16.
    • Fitness appsincorporate game elements. Health and Wellness • (simulations) Realistic scenarios for soldiers to practice decision-making, strategy, and tactical skills. Military Training • Companies create interactive games or incorporate game-like elements into their marketing strategies to attract and retain customers. Marketing and Advertising Scope of game-based learning
  • 17.
    • Use gamifiedsimulations to train professionals in detecting and responding to cyber threats. Cyber security training • Serious games and virtual reality simulations are used in architecture and design to visualize and test building plans. Architecture and design • Gamified assessments are increasingly used in the hiring process to evaluate candidates' skills and suitability for specific roles. Human Resources and Recruitment Scope of game-based learning(cont..)
  • 18.
    . Games and simulationsare used for medical training to practice clinical skills, patient interactions, and decision-making . Scope of game-based learning In Healthcare
  • 19.
    Disadvantages of game-basedlearning Risk of prioritizing entertainment over education Development costs Technology barriers
  • 20.
    Conclusion Game-based learning ioffersengaging and effective ways to consolidate knowledge, foster self-reflection, and enhance decision-making skills. Despite initial challenges, the positive outcomes, including improved cognitive skills and motivation, make it a valuable tool for modern, tech-savvy students.